Grid Sage Forums

Grid Sage Forums

  • May 19, 2024, 08:51:07 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  


LINKS: Website | Steam | Wiki

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - medusacle

Pages: [1]
Everything REXPaint / Re: Rex is godot
« on: December 26, 2022, 03:55:24 AM »
I've updated it for Godot 4 here:

The mentioned issue with open_compressed still exists, but I've worked around it in a different way: by reading the xp file into memory, then using the new function decompress_dynamic, then decoding directly from that buffer, avoiding the need for a temporary file.

Whoa this looks neat, congratulations on the new release ! I'm especially happy about support for larger fonts.

It would be a really nice feature to have drawing tablet support in REXPaint, for example that the color intensity can be varied based on the pen pressure.

Everything REXPaint / Re: [feature request] 64-bit version
« on: April 18, 2020, 08:19:11 AM »
FWIW I followed this guide: to install a 32-bit chroot and run wine in that, which works to run REXPaint fine!  :D 8)

Everything REXPaint / Re: [feature request] 64-bit version
« on: July 28, 2019, 11:10:21 AM »
Won't 64-bit Wine still be able to run 32-bit programs as well?
Currently it doesn't: 32-bit wine is a different executable that needs a full Linux 32-bit library dependency tree.

To my knowledge that was the end result of the whole "continuing 32-bit support on Linux" announcement (which they sort of backtracked on and reworded), although maybe it's different specifically for Wine, I dunno.
Ohh did Ubuntu backtrack on this? That's great! I'm currently stuck with a distribution that makes it virtually impossible to install 32-bit libraries, but hopefully that's just an exception. My feeling was that 32-bit x86 was as good as dead, except for emulation of old games (which is arguably a good reason to keep supporting it, but okay).

I've always liked sticking with 32-bit because 64-bit is overkill and the latter systems have always been able to run the former anyway, making it easier to manage all my projects. Once there are multiple distributions things get really annoying and error-prone. I'd have to update a lot of stuff just to be able to add 64-bit support :/
Yes I understand this very well.

Everything REXPaint / [feature request] 64-bit version
« on: July 26, 2019, 04:33:10 AM »
I know this is a bit of a strange request :-[ But I use rexpaint from linux using wine, and distributions are dropping support for 32-bit, which means wine32 becomes a real hassle to install. A 64-bit exe would be really useful !

Everything REXPaint / Re: cp437_9x16 (VGA) font
« on: October 18, 2018, 12:06:46 PM »
Ah, nice, thanks for sharing again :) (Note that the ANSI version/download of REXPaint also comes with classic terminal fonts in the following proportions: 10x16, 8x16, 8x14, 8x12)
Oh whoops, thanks, I had no idea, had only noticed the square fonts in the default download ! that would have been fine I guess I didn't read the download page well enough :-[

Everything REXPaint / cp437_9x16 (VGA) font
« on: October 15, 2018, 05:47:35 AM »
this is the VGA font in the original proportions :)

Everything REXPaint / Re: XTerm256 palette
« on: October 14, 2018, 08:47:17 AM »
awesome—thanks for writing this wonderful software by the way !

you wouldn't believe what kind of mess i've done throughout the years to get colored ANSI stuff, from horrible VIM plugins to multi-line strings in a certain format, nothing close to WYSIWYG

a few days ago someone told me that this exists and so happy about it

Everything REXPaint / XTerm256 palette
« on: October 13, 2018, 10:13:27 AM »
i've created a palette from the 256 colors of the xterm256 palette;

- for the first 16 (which depend on terminal configuration) i've used the default VGA palette
- the others are as usual: a 24-greyscale ramp and 6×6×6 RGB color cube
- had to split it over two pages, because 12×16 wouldn't fit all colors (and could structure it a bit better, now)

see attached images

i'm using this myself for a terminal roguelike game
but hope it's useful to anyone !

Pages: [1]