I'm dumb. Sorry. ¿now?
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Show posts MenuQuote from: Kyzrati on February 08, 2016, 05:10:47 AM
Still, if it's mostly just the extended ASCII lines and a few other glyphs that you're using, maybe you could get away with a partial set. (Though I imagine you wouldn't use curved lines in your game content itself and would have to use an alternative set of fonts specifically for the title screen, eh?)
Either way, it might be worth dropping in another font just to experiment--see what it can look like. That and I strongly recommend eventually migrating to some font other than the REXPaint defaults anyway, if you can. It's a lot of work, but the results will make the game's appearance more uniquely yours! (Or you can ignore me because I'm crazy about fonts and have added over 100 bitmaps to Cogmind now, another 15 or so this week)
Quote from: Kyzrati on February 03, 2016, 12:38:07 AM
Dude, flood it all you want, these are great (and I show most of them around). You really should do that train roguelike (or game); we need more themes in the genre and your art is obviously already there, just need the right mechanics.
Quote from: jimmijamjams on December 11, 2015, 04:10:41 AM
Wow! That's incredible!
Now I want to know about that derelict and why it's there.