Quote from: luizbills on May 10, 2016, 10:26:34 PM
A mobile game mockup
Suddenly I'm imagining what a Crypt of the Necrodancer asciiRL would look like...
And thinking again... if traditional rogues are turn bases, what if a move would have the equivalent sound of one sec of the tracker music, moving "faster" would result of faster music, taking your time would just break the music down.
Is there a game with music used like that? Mayge it would lead the player to go in the beat without thinking into a horrible postmortem screen
