Quote from: Kyzrati on February 26, 2025, 01:41:46 AMNote this is already possible by using the Reswap command (Spacebar+r, or Shift-Alt-r).I never noticed this command! This is exactly what I needed, good job on adding it. In that case double tapping / is indeed unneeded.
Quote from: Kyzrati on February 26, 2025, 01:41:46 AMAgain I think this is best approached using the CYCLE button or ' command. No need to really add yet more commands for this particular thing which can already be achieved in a similar amount of time.I agree the cycle command is great for the "activate all other" purpose, I use the one for propulsion but forgot there was one for utilities with upkeep and weapons.
Quote from: Gokudera ElPsyCongroo on February 19, 2025, 07:51:00 PM- Press swap button, then CTRL (or SHIFT) + choice to swap and disable all other parts of category, only keeping swapped one activeFor this one I agree it won't make sense to add yet another command. But instead, what do you think of making it such that manually swapping any weapon behaved like launcher swapping, without distinction of type? My thinking is that statistically, the main reason I manually use the / command to swap a weapon is when I want to use this single weapon (as a digging tool mostly) without activating the whole volley. Most other weapon equips I do are either auto replace from the ground or inventory or auto equip in the first empty slot (but I don't use the modal view, where I assume it's more widespread to equip missing weapons using the / command).
That's why I think it would be better if it behaved that way:
- Make launcher behavior the default for all weapons when manually swapping with /, keeping normal behavior otherwise
- Auto use the Cycle command when Reswap concerns a weapon pair (because we assume that a player Reswaps a weapon only to unequip a digging tool or lone-use equivalent and would have used Cycle to reactivate all weapons after that)