It's here! 2017! The year Cogmind finally reaches 1.0! :)
Alpha 13 already has plenty of fun new content, which I'll get to talking more about with the actual release, but it's about time for a general update.
Normally by now I'd be about ready to do a major release, but because we're deep into late alpha, for the remainder of development I'm no longer sticking to my regular cycle, focusing less strictly on time-based milestones and trying to instead gauge it so that all the remaining pre-1.0 features fit in the next few releases. So this release is taking longer as I try and hack away at the list of remaining fundamentals and balance work. No ETA on Alpha 13 yet, but I'll have a much clearer picture by the end of this week, after seeing how much of this massive TODO list I can get done :P
But here's a sneak peak at some of the things coming...
Cloaking Devices now actually have a real cloaking effect--rather than increasing evasion, they now reduce the distance at which enemies can spot you, shown here being toggled in tandem with a Triangulator:
(https://i.imgur.com/e9TUPOB.gif)
With a Cloaking Device active, the HUD borders are darkened:
(https://i.imgur.com/3ZKk88g.gif) (https://i.imgur.com/3ZKk88g.gif)
Lists of items at interactive machines will now show them colored by integrity:
(https://i.imgur.com/5Tbg6Pn.png)
And Repair Station lists will show a marker for any parts that are broken:
(https://i.imgur.com/mx5tRix.gif)
Something is causing this terminal scrambling effect. What could it be?
(https://i.imgur.com/oNvHMRO.gif)
Recently for fun I also put together a visualization of AIs taking turns pathfinding across a Materials map:
(https://i.imgur.com/SSfBY09.gif)
Or seen here with the map visible:
(https://i.imgur.com/Vl9eu2t.gif)
(Various stills: 1 (https://i.imgur.com/J9zEmLE.png), 2 (https://i.imgur.com/P3dNhu7.png), 3 (https://i.imgur.com/KfEvMu4.png), 4 (https://i.imgur.com/dY0whK6.png))
Have an ASCII New Year!
(https://i.imgur.com/VF3VYga.gif) (http://imgur.com/gallery/VF3VYga)