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Grid Sage Games => General & Off-Topic => Topic started by: e1ee7 on September 30, 2015, 10:12:29 AM

Title: cogmind: is it using fonts or tiles?
Post by: e1ee7 on September 30, 2015, 10:12:29 AM
Hi all,

I'm working on a roguelike game and I fall in love with cogmind's look&feel. So I have a couple of question so I can start in a right direction to get similar look&feel (not a clone, just similar):

1. Does cogmind use bitmap fonts or tilesets?
2. Does cogmind use some support library (like libtcod)?
3. I found somewhere that cogmind uses SDL/SDL2. Is that true?

Thanks in advance.
Title: Re: cogmind: is it using fonts or tiles?
Post by: Kyzrati on October 01, 2015, 12:39:10 AM
Hi there,

You can learn more about Cogmind and other in-development roguelikes via /r/roguelikedev (https://www.reddit.com/r/roguelikedev), where myself and lots of other developers hang out. (Of course there's plenty of Cogmind-specific info available on my blog, but that's mostly design rather than technical content.)

As for your questions:
Good luck!
Title: Re: cogmind: is it using fonts or tiles?
Post by: e1ee7 on October 01, 2015, 01:53:31 AM
Thank you for your response. I already found most of the answers in your blog/reddit posts. Can you please answer why you think SFML is not that suitable for game development (because I'm using it for my game)? I was thinking about SDL2, but looks like it is not stable enough yet.
Title: Re: cogmind: is it using fonts or tiles?
Post by: zxc on October 01, 2015, 02:30:49 AM
Thank you for your response. I already found most of the answers in your blog/reddit posts. Can you please answer why you think SFML is not that suitable for game development (because I'm using it for my game)? I was thinking about SDL2, but looks like it is not stable enough yet.

Actually K said there is little reason to not use something like SFML, meaning you should use it.
Title: Re: cogmind: is it using fonts or tiles?
Post by: e1ee7 on October 01, 2015, 02:36:19 AM
Ah, I'm sorry, a bit sleepy. Thanks.
Title: Re: cogmind: is it using fonts or tiles?
Post by: Kyzrati on October 01, 2015, 03:15:11 AM
Going with something stable is good. That's why I'm using SDL 1.2 rather than 2, although that's also because I created my latest engine five years ago,
when SDL2 was much less stable than it is now. It's been in development for years and is a fine place to start these days. (By comparison SDL 1.2 is really showing its age, but it does still work well enough.)

SFML is a fine option, too; go for it.