Hello again.
I had very interesting run with this seed. Surprisingly, I was manage to visit one important and curious location for the first time! :D This was cool, but the end of the run wasn't cool at all... :-[
Start and the middle of the game:
I started with wheels, then switched to legs, got storage units and many guns and played as warrior for a while. At some point I went to the caves and met Data Miner. At the next floor I tried to find Zion, but was battered from enemies. They dozed in the typical evil cave room with centry and I tried to kill them (I planned to rewire their disabled buddies in a quiet environment). But they began to call reinforcments again and again, while I fought with them. It is both funny and sad, that they destroyed most of the disabled buddies in the process... So at the end of this annoying battle, I had low core integrity and lack of items. I went away and then was lucky to meet derelict, who revealed a secret passage to the Factory for me. I decided to use this chance because I was in too bad state to go futher in the Caves.
Next interesting event was when I found a room in the Factory, which contained NINE nuclear pulse propultions! At this point, I decided to change game style, replaced propultion with these flying units and dropped some heavy items to become faster.
Late game:
I went through the -3/Research and found the Quarantine entrance. I was curious to find Section 7 for a long time (because I never been there before) and I learned that it is not located in the Research or Testing or Command. So I tried to investigate Quarantine more carefully for it.
I flied for a while in the Quarantine. This time I didn't take Sigix Pod, despite I found the room with it, because I was too engrossed in the search of Section 7. I flied for a long enough time and replaced several wings, because Quarantine inhabitans was angry on me and haunted me everywhere. And - finally! - I found some seriously-looking doors! I flied through them and found some unique huge 3x3 tiles robot. He was angry on me, too, but I did not take any chances to deal with him and so I proceeded fly through the large corridor. At last, I was happy to find Section 7 entrance at the end of it!
At the Section 7 I found core reset matrix soon and learned about artifacts locations. There were so unusual titles! I hurried to try them all. But also I didn't forget to look for any unusial signs, which can tell me something important about Cogmind, because I knew that it was created there from lore and hoped to learn more game plot here. So, I wandered for a while with many angry robots ran after me. I had good ECM suite, so sometimes they forgot about me. But then they saw me again or heared the SOS signal from friends and ran after me again... Finally, I found some seriously-looking doors again and there was really gigantic room behind them!
Of course, room inhabitans were not happy to see me and started to made nasty things, every robot in his own way. Many powerful and angry robots lived in there, and all of them ran after me... but I was unremitting to solve a mistery of the Cogmind's origin, so I just flied faster to the opposite side of the room. I was happy to found second Sigix Terminator there (this means that I can receive at least 3 of them for main.c battle next time), but I didn't noticed anything else interesting and went down.
There I found the room with exoskeleton and was sad because I didn't bring the Sigix Pod and couldn't use it. Then I found several small rooms with LVR prototypes, but still hadn't clear explanation about them...
Unfortunatly, angry robots occupied all the exits from this rooms and I started to loose items and integrity in a confined space filled with enemies. When I was almost naked and had a low integrity, there was a miracle: friendly assembled appeared from nowhere and fought with angry robots. But they hadn't a chance... Angry robots killed them. I briefly survived them, and soon I died without knowing all the answers yet...
Scoresheet:
Cogmind - Beta 5 @@@ ROGUELIKE MODE
Name: Laida
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (138) 690
Value Destroyed (5420) 5420
Prototype IDs (28) 560
Alien Tech Used (7) 1400
Bonus (5383) 5383
TOTAL SCORE: 16953
Cogmind
---------
Core Integrity 0/1300
Matter 47/300
Energy 100/100
System Corruption 14%
Temperature Cool (0)
Location -3/Section 7
Parts
-------
Power (2)
(None)
Propulsion (9)
(None)
Utility (8)
Enhanced Optical Array
Advanced Hacking Suite
Weapon (3)
(None)
Inventory (4)
HERF Cannon
Sigix Terminator
Peak State
------------
Power
Micro Fission Core
Micro Fission Core
Propulsion
Armored Heavy Treads
Advanced Heavy Treads
Cooled Impulse Thruster
Impulse Thruster Array
Impulse Thruster Array
Utility
Experimental Heat Sink
Medium Storage Unit
Large Storage Unit
Enhanced Optical Array
Advanced Signal Interpreter
Advanced Terrain Scan Processor
Precision Matter Filter
Advanced ECM Suite
Weapon
Heavy Dispersion Rifle
Phase Cannon
Inventory
Enhanced Fission Core
Nuclear Pulse Thruster
Cooled Impulse Thruster
Impulse Thruster Array
Advanced Signal Interpreter
Advanced Hacking Suite
Advanced Hacking Suite
Tesla Rifle
HERF Cannon
Hardcell Cannon
Neutron Missile Launcher
Sigix Terminator
[Rating: 141]
Favorites
-----------
Power Micro Fission Core
Engine Light Deuterium Engine
Power Core Micro Fission Core
Reactor Light Antimatter Reactor
Propulsion Carbon-fiber Leg
Treads Light Treads
Wheel Wheel
Leg Carbon-fiber Leg
Hover Unit Gravmag System
Flight Unit Nuclear Pulse Thruster
Utility Large Storage Unit
Device Sensor Array
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Hacking Suite
Protection Improved Light Armor Plating
Weapon Shock Rifle
Energy Gun Shock Rifle
Energy Cannon Phase Cannon
Ballistic Gun Flak Gun
Ballistic Cannon Light Cannon
Launcher Rocket Launcher
Slashing Weapon Makeshift Axe
Stats
-------
Bonus Breakdown 5383
High Alert Combat Kills 18
Follower Combat Kills 419
Met Data Miner 300
Used Core Reset Matrix 3000
Met Sigix 2000
Friendly Fire -354
Classes Destroyed 16
Worker 8
Builder 3
Hauler 3
Recycler 3
Watcher 8
Swarmer 24
Saboteur 1
Grunt 43
Brawler 3
Duelist 4
Protector 1
Researcher 1
Sentry 18
Hunter 6
Programmer 11
Assembled 1
Major NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 8
Best States 0
Heat Dissipation 72
Energy Generation 44
Energy Capacity 420
Matter Stores 300
Matter Capacity 300
Sight Range 22
Robot Scan Range 16
Terrain Scan Range 24
Terrain Scan Density 210
ECM Strength 3
Armor Coverage 150
Thermal Conversion 90
Evasion (%) 64
Targeting Accuracy 14
Recoil Reduction 4
Matter Filtering 50
Offensive Hacking 28
Matter Collected 3870
Salvage Created 4944
Parts Attached 268
Power 27
Propulsion 88
Utility 70
Weapon 83
Parts Lost 105
Power 10
Propulsion 45
Utility 13
Weapon 37
Average Slot Usage (%) 84
Naked Turns 3
Spaces Moved 8448
Fastest Speed (%) 476
Average Speed (%) 199
Slowest Speed (%) 45
Overloaded Moves 90
Propulsion Burnouts 0
Targets Rammed 5
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 67
Greatest Support 85
Greatest Overweight (x) 17
Average Overweight (x) 0
Largest Inventory 20
Average Capacity 13
Most Carried 20
Average Carried 12
Final Capacity 4
Final Carried 3
Damage Taken 16731
Core 3329
Absorbed by Shields 98
Average Core Remaining (%) 56
Depth 11 Exit 100
Depth 10 Exit 9
Depth 9 Exit 24
Depth 8 Exit 57
Depth 7 Exit 78
Depth 6 Exit 23
Depth 5 Exit 76
Depth 4 Exit 88
Volleys Fired 388
Largest 2
Hottest 184
Shots Fired 544
Gun 339
Cannon 149
Launcher 56
Special 0
Kinetic 186
Thermal 177
Explosive 56
Electromagnetic 125
Secondary Targets 2
Max Gunslinging Chain 1
Shots Hit Robots 403
Core Hits 288
Critical Hits 11
Critical Kills 5
Critical Parts Destroyed 6
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 158
Impact 0
Slashing 158
Piercing 0
Sneak Attacks 8
Follow-up Attacks 0
Damage Inflicted 15421
Projectiles 5747
Explosions 6369
Melee 3278
Ramming 27
Kinetic 2118
Thermal 2690
Explosive 5340
Electromagnetic 1968
Impact 0
Slashing 3278
Piercing 0
Overflow Damage 422
Projectiles 154
Explosions 199
Melee 69
Self-Inflicted Damage 444
Shots 15
Rammed 5
Highest Temperature 306
Average Temperature 59
Received Heat Transfer 2865
Energy Bleed 3
Interference 3
Highest Corruption 14
Average Corruption 3
Corruption Purged 0
Message Errors 11
Matter Fused 7
Heat Flow Error 9
Energy Discharge 8
Parts Rejected 1
Data loss (database) 6
Misdirections 9
Targeting Errors 10
Weapon Failures 1
Depth 9 End 1
Depth 7 End 3
Depth 6 End 2
Depth 5 End 9
Depth 4 End 2
Impact Corruptions 0
Haulers Intercepted 3
Robots Corrupted 3
Parts Fried 10
Impact Corruptions 1
Robots Melted 0
Parts Melted 8
Heat Transferred 4199
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 42
Prevented 3
Power Chain Reactions 3
Communications Jammed 0
Times Spotted 399
Peak Tracking Total 24
Tactical Retreats 59
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 8
Drone Recoveries 0
Traps Triggered 12
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1
Traps Extracted 0
Installed 1
Triggered 1
Machines Disabled 30
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 60
Terminals 38
Fabricators 5
Repair Stations 5
Recycling Units 3
Scanalyzers 5
Garrison Access 2
Total Hacks 176
Successful 91
Failed 83
Catastrophic 20
Database Lockouts 0
Manual 61
Unauthorized 50
Terminals 106
Fabricators 14
Repair Stations 14
Recycling Units 5
Scanalyzers 16
Garrison Access 3
Terminal Hacks 51
Record 2
Part Schematic 7
Robot Schematic 7
Robot Analysis 1
Prototype ID Bank 3
Open Door 7
Branch Access Points 1
Scanalyzer Index 1
Alert Level 1
Zone Layout 4
Activate Exoskeleton 1
Hacking Detections 48
Full Trace Events 10
Feedback Events 1
Feedback Corruption 1
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 30
Terminals 26
Fabricators 0
Repair Stations 0
Recycling Units 4
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 7
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 12
Parts Built 1
Total Part Build Rating 3
Part Fabrication Matter 146
Part Fabrication Time 73
Parts Repaired 2
Part Repair Time 57
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 6
Part Schematics Acquired 5
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 22
Largest Group 5
Highest-Rated Group 192
Highest-Rated Ally 105
Total Orders 9
STAY 1
EXPLORE 8
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 74
Total Damage 1789
Kills 13
Allies Corrupted 1
Allies Melted 0
Peak Influence 598
Average Influence 169
Final Influence 82
Maximum Alert Level 2
Low Security (%) 60
Level 1 35
Level 2 3
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 54
Investigation 11
Extermination 5
Reinforcement 24
Assault 2
Garrison 9
Intercept 3
Derelict Logs Recovered 9
Scrap Searched 13
Exploration Rate (%) 38
Regions Visited 18
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 9971
Turns Passed 8893
Depth 11 48
Depth 10 429
Depth 9 972
Depth 8 764
Depth 7 1667
Depth 6 1780
Depth 5 1232
Depth 4 717
Depth 3 1284
Scrapyard 48
Materials 1947
Factory 2321
Research 382
Mines 218
Lower Caves 2578
Proximity Caves 393
Data Miner 104
Quarantine 216
Section 7 686
Prototype IDs
---------------
Cooled Impulse Thruster
Heavy Dispersion Rifle
Neutron Missile Launcher
Fabricated
------------
1x Adv. Sensor Array (-4/Factory)
Alien Tech Used
-----------------
Integrity Redistributor
Integrated Reactor
Core Regenerator
Core Reset Matrix
Core Expander
Core Membrane
Integrated Dissipator
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto)
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Zio / *Fac)
-5/Factory
-4/Factory (discovered 2 exits: *Res x2)
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine
-3/Section 7 (discovered 1 exit: *Res)
Challenges
------------
None
Game
------
Seed: CaveTrollRecycler
Manual?: 1
Play Time: 170 min
Cumulative: 13096 min
Sessions: 7
Easy Mode: 0
Game No.: 152
Easier: 0
Easiest: 0
Win Type: -
Total: 1
Types: 0/0/0/1/0/0/0
Lore%: 63
Gallery%: 72
Options
---------
ASCII: 0
Keyboard: 0
Movement: Mouse
Kebinds: 0
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 1
U=709352165
R=460649481
Welp...this is embarrassing. I don't remember the last time I died on -10 :'(
I've taken to habit heading towards the mines once I get some sort of explosive weapon. This time, an assembled infestation had already begun, but I spawned in right next to the demolisher response squad grenadiers. Explosive weapons weren't gonna help a ton. I positioned myself poorly to handle them and BOOM!
I say it all the time, something interesting always happens in the mines :)
Cogmind - Beta 5 @@@ ROGUELIKE MODE
Name: nuzcraft
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (21) 105
Value Destroyed (447) 447
Prototype IDs (1) 20
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 572
Cogmind
---------
Core Integrity 0/250
Matter 226/300
Energy 248/250
System Corruption 4%
Temperature Cool (66)
Location -10/Mines
Parts
-------
Power (1)
Ion Engine
Propulsion (2)
Aluminum Leg
Utility (2)
Medium Storage Unit
Medium Storage Unit
Weapon (2)
Light Cannon
Inventory (12)
Ion Engine
Aluminum Leg
Aluminum Leg
Aluminum Leg
Improved Heat Sink
Sensor Array
Signal Interpreter
Medium Laser
Medium Laser
Grenade Launcher
Peak State
------------
Power
Light Ion Engine
Propulsion
Compact Wheel
Compact Wheel
Utility
Small Storage Unit
Improved Terrain Scanner
Weapon
Medium Laser
Small Laser
Inventory
Ion Engine
Light Treads
Light Treads
Aluminum Leg
Aluminum Leg
Medium Laser
[Rating: 8]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Propulsion Compact Wheel
Wheel Compact Wheel
Leg Aluminum Leg
Utility Small Storage Unit
Device Improved Terrain Scanner
Storage Small Storage Unit
Weapon Light Cannon
Energy Gun Medium Laser
Energy Cannon Beam Cannon
Ballistic Cannon Light Cannon
Launcher Grenade Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 6
Tunneler 2
Hauler 2
Recycler 1
Watcher 2
Swarmer 6
Grunt 8
Major NPCs Destroyed 0
Best Kill Streak 3
Combat Bots Only 3
Best States 0
Heat Dissipation 25
Energy Generation 10
Energy Capacity 250
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Range 16
Terrain Scan Density 10
Evasion (%) 40
Matter Collected 597
Salvage Created 562
Parts Attached 31
Power 3
Propulsion 8
Utility 6
Weapon 14
Parts Lost 10
Power 1
Propulsion 2
Utility 0
Weapon 7
Average Slot Usage (%) 97
Naked Turns 1
Spaces Moved 677
Fastest Speed (%) 200
Average Speed (%) 87
Slowest Speed (%) 66
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 27
Greatest Support 32
Greatest Overweight (x) 4
Average Overweight (x) 0
Largest Inventory 12
Average Capacity 8
Most Carried 12
Average Carried 8
Final Capacity 12
Final Carried 10
Damage Taken 1197
Core 251
Absorbed by Shields 0
Average Core Remaining (%) 100
Depth 11 Exit 100
Volleys Fired 58
Largest 2
Hottest 100
Shots Fired 115
Gun 62
Cannon 52
Launcher 1
Special 0
Kinetic 49
Thermal 44
Explosive 1
Electromagnetic 21
Secondary Targets 0
Shots Hit Robots 79
Core Hits 28
Critical Hits 0
Critical Kills 0
Critical Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 1334
Projectiles 1221
Explosions 113
Melee 0
Ramming 0
Kinetic 627
Thermal 348
Explosive 113
Electromagnetic 246
Impact 0
Slashing 0
Piercing 0
Overflow Damage 33
Projectiles 0
Explosions 33
Melee 0
Self-Inflicted Damage 9
Shots 1
Rammed 0
Highest Temperature 226
Average Temperature 74
Received Heat Transfer 276
Highest Corruption 4
Average Corruption 3
Corruption Purged 0
Energy Discharge 1
Data loss (database) 1
Impact Corruptions 0
Haulers Intercepted 2
Robots Corrupted 0
Parts Fried 1
Impact Corruptions 0
Robots Melted 0
Parts Melted 1
Heat Transferred 976
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 0
Communications Jammed 0
Times Spotted 28
Peak Tracking Total 4
Tactical Retreats 3
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 4
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 2
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 8
Terminals 6
Fabricators 0
Repair Stations 1
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Total Hacks 29
Successful 16
Failed 13
Catastrophic 2
Database Lockouts 0
Manual 11
Unauthorized 8
Terminals 24
Fabricators 0
Repair Stations 2
Recycling Units 3
Scanalyzers 0
Garrison Access 0
Terminal Hacks 11
Prototype ID Bank 1
Branch Access Points 1
Emergency Access Points 1
Alert Level 1
Locate Traps 1
Dispatch Records 1
Surveillance Status 1
Recall Reinforcements 1
Zone Layout 3
Hacking Detections 7
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 26
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 186
Average Influence 60
Final Influence 90
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 4
Investigation 2
Extermination 0
Reinforcement 2
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 31
Regions Visited 3
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 930
Turns Passed 1159
Depth 11 85
Depth 10 1074
Scrapyard 85
Materials 1033
Mines 41
Prototype IDs
---------------
Improved Assault Rifle
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
Challenges
------------
None
Game
------
Seed: cavetrollrecycler
Manual?: 1
Play Time: 17 min
Cumulative: 5041 min
Sessions: 1
Easy Mode: 0
Game No.: 81
Easier: 0
Easiest: 0
Win Type: -
Total: 1
Types: 0/0/1/0/0/0/0
Lore%: 44
Gallery%: 60
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Kebinds: 0
Fullscreen: 0
Font: 14/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Map Filters: NONE
Filters: LOW_CONTRAST(13,24,33)
Steam: 1
U=543425856
R=505992056
This run, like all my others, will be uploaded to my Youtube Channel (https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw?view_as=subscriber), though not for a few weeks. I try to get Cogmind content up M, W, F.
I occasionally stream on Twitch (https://www.twitch.tv/nuzcraft), stop by if you see me on.