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Cogmind => Competitions => Topic started by: zxc on January 14, 2018, 04:07:59 AM

Title: Weekly Seed #109 [Beta 4] [Seed: OpticalDataBeam]
Post by: zxc on January 14, 2018, 04:07:59 AM
This week's seed: OpticalDataBeam



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:

(https://i.imgur.com/vx1UQW3.png)


Select GAME, select ABORT:

(https://i.imgur.com/cCLoJgu.png)


If you have followed the steps [Manual seed applied: OpticalDataBeam] should display in the log window.

Congratulations on entering the seed, now get in there!
Title: Re: Weekly Seed #109 [Beta 4] [Seed: OpticalDataBeam]
Post by: Kyzrati on January 16, 2018, 04:40:12 AM
Fun, as usual, and a win!

I streamed the entire thing in two parts, the first (https://www.youtube.com/watch?v=HfAi1vPn7oI) from start to -3/Research, then picked up later the same day to take it all the way through Access (https://www.youtube.com/watch?v=A0t7RkOvn78).

My goal this time was to focus on legged combat, since I've mostly been doing treads for a while (since they were buffed for all-out combat) but legs used to be my go-to. They're better for an offensive style that moves quickly and relies less on armor and more on support utilities like good targeting. I even had sensors and used a fair amount of infowar tactics, but very little hacking the entire run.

This is certainly a great seed to start with since there are a ton of grenade launchers near the entrance. Materials was pretty uneventful, being quick and easy, though there was a detour through the Mines where I did get some events like allies and a scripted cave-in after which I was excavated etc. :).

A decent exit from Materials:
Spoiler (click to show/hide)

I did enter a garrison on -6 and took most everything out, including the Behemoth at the center. I was in good shape anyway
Spoiler (click to show/hide)
and the garrison wasn't far from the entrance to the floor so I thought it'd be worthwhile.

Sensors helped make the several upper caves I visited far easier than they would've been. I paid a visit to Mr. Z.

While in Factory I built a pair of Adv. Coolant Injectors I found preloaded at a Fabricator, and those were great for a few floors.

Drones also helped a good bit in terms of finding exits, but at the same time stirred up trouble and things were getting hairy in -4/Factory!
Spoiler (click to show/hide)

I survived this and the many other squads and guards that showed up, mainly through tactics and... an overloaded Fabricator--it did a really good job :P. There were yet more coming though, so while half naked I ended up fleeing to an exit a drone had found to the south.

This is where I ended the first stream/video, not in great shape, but not too terrible either:
Spoiler (click to show/hide)

In -2 the build really started coming together, with 3x Adv. Targeting Computers which lasted through the end:
Spoiler (click to show/hide)

FINALLY, half-way through the second-to-last map of the game, I found my first Lrg. Storage Unit xD
Spoiler (click to show/hide)
This was a pretty no/low-storage run, and I spent much of it at just 4-10 or so inventory slots, rather dangerous for a combat run but it turned out okay!


In retrospect, most of my best gear this run came from Haulers, so taking them out was a good thing. Main reason I was doing it in the first place was to seek out more storage, but it took forever to get what I wanted :P

Spoiler: Score: 43,885 (click to show/hide)
Title: Re: Weekly Seed #109 [Beta 4] [Seed: OpticalDataBeam]
Post by: zxc on January 16, 2018, 04:48:56 AM
Caught the end of your stream (last couple of floors), and I was surprised how easy it looked. I think you got just a little bit lucky with patrols and map layout. :P
Title: Re: Weekly Seed #109 [Beta 4] [Seed: OpticalDataBeam]
Post by: Kyzrati on January 16, 2018, 05:01:19 AM
HA, I'll agree there was certainly luck involved in finding the exit before too long, but throughout Access I also had a really strong build with the targeting + shields + good weapons. As you saw I could keep farming the exit for a while. A broader search wouldn't have been too difficult either.

I tend to be "lucky" with exits in general (I hit quite a few of them in intermediate floors without much wasted search time), but I also have a general sense of where they might be. The strongest sense. Dev sense!