I figured it's best to start this early on.
Record a win and I'll update the post with the version number and your name. Since not everybody goes to the forums this'll be limited to our little community. Still, should be fun. If there are people who've won already I'll figure something out for you.
Post proof of winnings, probably a screenshot and I'll add your name to the list. A mod or something can edit these posts in case I die. I'll tidy this post up soon.
PS: No more than 3 dev stages please ;D
Alpha 1 - Biomatter - May 28, 2015 - Score 5083
Alpha 1b - Biotmatter - June 11, 2015 - Score 6718
Reserved for beta winners
Reserved for post-release winners
Haha, and here I saw this thread pop up and was like someone won already?! Not that it's impossible with some dedication and (this early) probably focusing on a very specific strategy, but still ;)
Quote from: Arseface on May 24, 2015, 11:23:17 PM
PS: No more than 3 dev stages please ;D
You didn't get the memo? After Alpha we're going Beta (2016), Gamma (2017), Zeta (2018) and then, finally, I'll start calling it 0.10 :P
Quote from: Kyzrati on May 25, 2015, 10:34:14 AM
Haha, and here I saw this thread pop up and was like someone won already?! Not that it's impossible with some dedication and (this early) probably focusing on a very specific strategy, but still ;)
Nah, still waiting on my card. I figured it'd be better to have this up
before somebody wins so they know to screencap it. Wouldn't want anybody lamenting a win.
I'll certainly be vying for a spot once I can though.
I don't even know the final goal of the game or how levels there are or... well, in fact I don't know shit aha
Quote from: Kasaris on May 25, 2015, 12:37:41 PM
I don't even know the final goal of the game or how levels there are or... well, in fact I don't know shit aha
Haha, well, you can start piecing together the background story by hacking terminal records. Later on the story will be a bit more interactive and require less proactive effort on your part (though you'll only understand some of the details by parsing records).
But a major element of the game is exploration and discovery, so not know what's going on is normal right now :)
The story can wait until you know how to kick butt and have time/hacks to spare at terminals!
Quote from: Arseface on May 24, 2015, 11:23:32 PM
Alpha 1 - Biomatter - May 28, 2015 - Score 5083
Wow, my highest score so far is 3846, that's not so far from it.
Could it be possible to see the post-mortem stats? It should be uploaded by the winner as proof and object of idolatry ;D
Haha, check my thread in Stories. It's got a screencap of the victory screen and I uploaded a pastebin of the score log :P
You're right, stealth runs are generally really low scoring. 95% of my points came from simply ascending floors (500 per). However, I am starting to de-stress and do shooty-shooty runs and I just got a high score of 10,910. I only made it to -3 though.
Well done !
Yo Arseface, I don't mean to be rude but you said you wanted to be the first victory on Alpha 1b and I can't have that (https://i.imgur.com/84LbkqX.png).
Score Sheet (http://pastebin.com/mEYD3sTF)
Quote from: biomatter on June 11, 2015, 04:18:07 AM
Yo Arseface, I don't mean to be rude but you said you wanted to be the first victory on Alpha 1b and I can't have that (https://i.imgur.com/84LbkqX.png).
Score Sheet (http://pastebin.com/mEYD3sTF)
I hope you step on a lego. With bare feet.
Quote from: biomatter on June 11, 2015, 04:18:07 AM
Yo Arseface, I don't mean to be rude but you said you wanted to be the first victory on Alpha 1b and I can't have that (https://i.imgur.com/84LbkqX.png).
Score Sheet (http://pastebin.com/mEYD3sTF)
Bwahaha!
Also, congratulations!
Maybe you guys can have a new rule that prohibits the same person from winning two builds in a row? Otherwise we may as well rename them the OCD Biomatter Charts :P
On a more serious note, why not also allow highest score to be a thing? I guess that's a little more difficult to keep track of than a black and white win state, something we'd need a leaderboard to automate.
And congratulations biomatter--your discovery at the end of this run could have come at any other time, but hit right at that particularly epic moment. SO lucky... I hear biomatter was actually saved by a hostile Programmer.
Quote from: Kyzrati on June 11, 2015, 06:19:13 AM
Maybe you guys can have a new rule that prohibits the same person from winning two builds in a row? Otherwise we may as well rename them the OCD Biomatter Charts :P
On a more serious note, why not also allow highest score to be a thing? I guess that's a little more difficult to keep track of than a black and white win state, something we'd need a leaderboard to automate.
And congratulations biomatter--your discovery at the end of this run could have come at any other time, but hit right at that particularly epic moment. SO lucky... I hear biomatter was actually saved by a hostile Programmer.
About scores in general: i think Zach (from Zachtronics) is quite right with his approach: have more than one axis on which to grade(could be hard for non-puzzle) and have histograms instead of "TOP X" to see where you are in the whole. Seeing that you are "#1345" means nothing... Though currently this is not a problem but maybe for future development of automated scoreboards?
Quote from: Kyzrati on June 11, 2015, 06:19:13 AM
On a more serious note, why not also allow highest score to be a thing? I guess that's a little more difficult to keep track of than a black and white win state, something we'd need a leaderboard to automate.
Are you trying to
kill me?! Jesus christ, as if I need more things to keep on top of... I can't do everything!
If we go THAT
infernal route, though, I think I'm off to a good start with a high score of 10,910 in Alpha 1. I need more time in this new version to grind out a decent score.
Congratulations for your SECOND win !
*Crying in a corner *
Quote from: Warmist on June 11, 2015, 06:37:58 AM
Quote from: Kyzrati on June 11, 2015, 06:19:13 AM
Maybe you guys can have a new rule that prohibits the same person from winning two builds in a row? Otherwise we may as well rename them the OCD Biomatter Charts :P
On a more serious note, why not also allow highest score to be a thing? I guess that's a little more difficult to keep track of than a black and white win state, something we'd need a leaderboard to automate.
And congratulations biomatter--your discovery at the end of this run could have come at any other time, but hit right at that particularly epic moment. SO lucky... I hear biomatter was actually saved by a hostile Programmer.
About scores in general: i think Zach (from Zachtronics) is quite right with his approach: have more than one axis on which to grade(could be hard for non-puzzle) and have histograms instead of "TOP X" to see where you are in the whole. Seeing that you are "#1345" means nothing... Though currently this is not a problem but maybe for future development of automated scoreboards?
For a while I thought about changing the performance rating section of the score system (it's mostly just carried over from the 7DRL), and up until recently the plan was to do that at some point in order to take more factors into account. But now I'm starting to believe it might be good as is, because while simple, it does a pretty good job of reflecting the difficulty of a run.
Sure you can win by running for your life through the entire Complex--that's both an entirely valid win, and was designed from the start to be the "easy" road to victory. (Comparatively easy, anyway; it's not exactly easy...) But the higher your score, the more dangerous your run because you obviously encountered and overcame more obstacles, and that danger increases exponentially with your score. Not to belittle taking the stealth/speed approach, but because it allows you to circumvent some of the difficulty factors it should be somewhat less rewarding in terms of score.
Another metric I was earlier considering taking into account, one that could benefit stealth runs (in terms of score), is to include the percentage of the world that you explored in a given run, but I don't know if that's worth it. For now the value is recorded in the stats, though.
Also, as of Alpha 1b we have a new "bonus" performance component, which is used to give you points for a win, and will later on reward you for engaging in plot-related events when they become available in branches. So that could become another possible source of points for the stealth approach, akin to earning XP for roleplaying encounters in an RPG.
If you look at the 7DRL tournament results from 2012, you'll see that I'm all for recognizing alternative victories as well :D. This is something that I believe will be great fun if and when we import all scoresheets into a database capable of comparing all kinds of metrics, not just score.
Yea, I think that would be cool. I have no idea how to do that, but I'd certainly like to help out on that as well.
Oh - that's some impressive data tracking... I was curious "how" hi-score fitted into the game in terms not only of "performance" or "competition" but game "story" too: Is the cogmind on a mission to collect/cull data before escaping?
Are check-points / info hubs a consideration as additional objectives to "in and out in a flash"?
That data suggests lots of ways for players to interpret their runs. :-)
Finally, does "seed ID" provide the means of recruiting the same map for others to try and compare runs by? That's a nice option to have!
Quote from: ukulele on July 01, 2015, 04:02:00 PM
Oh - that's some impressive data tracking... I was curious "how" hi-score fitted into the game in terms not only of "performance" or "competition" but game "story" too: Is the cogmind on a mission to collect/cull data before escaping?
Are check-points / info hubs a consideration as additional objectives to "in and out in a flash"?
That data suggests lots of ways for players to interpret their runs. :-)
I can't spoil anything lore related., though there will be bonus points for triggering certain plot-related encounters, and others will give you access to new content on that run, thereby indirectly providing you with ways to improve your score.
Quote from: ukulele on July 01, 2015, 04:02:00 PM
Finally, does "seed ID" provide the means of recruiting the same map for others to try and compare runs by? That's a nice option to have!
Correct. After you play you can replay the same world, or give the seed to others to play. There will at some point be player seed competitions based on that. Those can start any time--a few players have already expressed interest.
Quote from: Kyzrati on July 01, 2015, 08:00:09 PM
Quote from: ukulele on July 01, 2015, 04:02:00 PM
Oh - that's some impressive data tracking... I was curious "how" hi-score fitted into the game in terms not only of "performance" or "competition" but game "story" too: Is the cogmind on a mission to collect/cull data before escaping?
Are check-points / info hubs a consideration as additional objectives to "in and out in a flash"?
That data suggests lots of ways for players to interpret their runs. :-)
I can't spoil anything lore related., though there will be bonus points for triggering certain plot-related encounters, and others will give you access to new content on that run, thereby indirectly providing you with ways to improve your score.
Quote from: ukulele on July 01, 2015, 04:02:00 PM
Finally, does "seed ID" provide the means of recruiting the same map for others to try and compare runs by? That's a nice option to have!
Correct. After you play you can replay the same world, or give the seed to others to play. There will at some point be player seed competitions based on that. Those can start any time--a few players have already expressed interest.
Righto, already several steps of thinking ahead, again. :D
The impression I get from "the cogmind boots up..." intro (acii = info view ; tiles = spatial view) is that it does not know nor necessarily need to know what it's ultimate objective is, it's proximate objectives are self-evident:-
1. Surrounded by hostiles
2. By all/any means remove to a secure position.
3. Use available environment to advantage self.
Curious how the cogmind was deployed in the first place.
/The plot thickens
Yes, there is an epic twisty plot to uncover :). Rather than let the player know much of anything in advance, I like using the story to serve as another aspect to drive exploration.
If it were an easy game that would be less effective, but it can be challenging to reach new areas so unless you spoil yourself, learning more about what's going on can take a while in real time terms. Right now the game only includes like half the pieces to the puzzle, so that makes it even more mysterious :P
Well if we're still doing this, I just won a game in Alpha 2, my second win, and 16th run overall, and I might stop counting now. Went with a slightly different setup this time, but still stealthy+fast. More detail in the other thread (http://www.gridsagegames.com/forums/index.php?topic=192.msg1550#new).
Spoiler
(https://i.imgur.com/GU287Vw.png)
http://pastebin.com/d9zzCQhi
Cogmind - Alpha 2
Name: zzxc
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (30) 150
Value Destroyed (1056) 1056
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (2000) 2000
TOTAL SCORE: 7706
Cogmind
---------
Core Integrity 1600/1600
Matter 236/300
Energy 313/350
System Corruption 0%
Temperature Cool (25)
Location Surface
Parts
-------
Power (4)
Improved Deuterium Engine
Micro Nuclear Core
Light Fission Core
Propulsion (5)
Improved Flight Unit
Improved Flight Unit
Improved Flight Unit
Improved Flight Unit
Improved Flight Unit
Utility (14)
Advanced Signal Interpreter
Long-range Sensor Array
Advanced ECM Suite
Power Amplifier
Improved Hacking Suite
Improved Maneuvering Thrusters
Advanced Transmission Jammer
Advanced Cooling System
Improved Utility Shielding
Improved Hacking Suite
Advanced Weight Redist. System
Advanced Powered Armor
Footprint Analyzer
Improved Propulsion Shielding
Weapon (2)
Improved Arc Projector
Inventory
-----------
Advanced Signal Interpreter
Advanced ECM Suite
Weight Redist. System
Micro-nuke Launcher
Peak State
------------
Power
Improved Deuterium Engine
Micro Nuclear Core
Light Fission Core
Propulsion
Improved Flight Unit
Improved Flight Unit
Improved Flight Unit
Improved Flight Unit
Improved Flight Unit
Utility
Advanced Signal Interpreter
Long-range Sensor Array
Advanced ECM Suite
Power Amplifier
Improved Hacking Suite
Improved Maneuvering Thrusters
Advanced Transmission Jammer
Advanced Cooling System
Improved Utility Shielding
Improved Hacking Suite
Advanced Weight Redist. System
Advanced Powered Armor
Footprint Analyzer
Improved Propulsion Shielding
Weapon
Improved Arc Projector
Micro-nuke Launcher
[Rating: 105]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Power Core Micro Nuclear Core
Propulsion Improved Flight Unit
Leg Aluminum Leg
Flight Unit Improved Flight Unit
Utility Improved Heat Sink
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Advanced Signal Interpreter
Hackware Improved Hacking Suite
Protection Improved Utility Shielding
Weapon Medium Laser
Energy Gun Medium Laser
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Improved Light Cannon
Launcher Heavy Missile Launcher
Special Weapon Mining Laser
Stats
-------
Classes Destroyed 6
Hauler 4
Recycler 2
Operator 1
Watcher 3
Grunt 19
Sentry 1
NPCs Destroyed 0
Best Kill Streak 30
Combat Bots Only 20
Matter Collected 1070
Salvage Created 1336
Parts Attached 81
Power 11
Propulsion 17
Utility 30
Weapon 23
Parts Lost 20
Power 4
Propulsion 5
Utility 2
Weapon 9
Average Slot Usage (%) 90
Naked Turns 1
Spaces Moved 6791
Fastest Speed (%) 1000
Slowest Speed (%) 33
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 0
Teleports 0
Heaviest Build 58
Greatest Overweight (x) 6
Average Overweight (x) 0
Largest Inventory 8
Most Items Carried 8
Core Damage Taken 417
Volleys Fired 120
Largest 2
Hottest 100
Shots Fired 173
Gun 164
Cannon 0
Launcher 8
Special 1
Kinetic 28
Thermal 87
Explosive 8
Electromagnetic 50
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 2237
Projectiles 1482
Explosions 746
Melee 0
Ramming 9
Highest Temperature 299
Average Temperature 51
Shutdowns 0
Energy Bleed 2
Interference 1
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 4
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 4
Robots Corrupted 1
Tactical Retreats 25
Communications Jammed 15
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 43
Terminals 30
Fabricators 4
Repair Stations 5
Recycling Units 2
Scanalyzers 2
Machines Hacked 41
Terminals 28
Fabricators 4
Repair Stations 5
Recycling Units 2
Scanalyzers 2
Total Hacks 118
Successful 34
Failed 84
Catastrophic 26
Database Lockouts 0
Manual 40
Terminals 88
Fabricators 8
Repair Stations 13
Recycling Units 2
Scanalyzers 7
Terminal Hacks 18
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 5
Open Door 1
Level Access Points 4
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 1
Unreport Threat 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 1
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 5
Hacking Detections 47
Full Trace Events 23
Feedback Events 2
Feedback Corruption 2
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 45
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 2
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 285
Average Influence 46
Maximum Alert Level 1
Low Security (%) 95
Level 1 4
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 32
Investigation 23
Extermination 4
Reinforcement 5
Assault 0
Exploration Rate (%) 21
Regions Visited 11
Turns Passed 4643
Depth 11 52
Depth 10 952
Depth 9 577
Depth 8 101
Depth 7 368
Depth 6 343
Depth 5 521
Depth 4 223
Depth 3 171
Depth 2 347
Depth 1 988
Scrapyard 52
Materials 1630
Factory 1455
Research 518
Access 988
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: 1437397786
^Manual?: 0
Play Time: 131 min
Sessions: 13
Mod: N/A
Game No.: 26
ASCII: 1
Keyboard: 0
Font: 18/Terminus
Map View: 76x50
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