This week's seed: Green GloryGreen > Orange, that's all there is to say.The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
No images this week because I have a game in progress. I trust in your ability to type Green Glory correctly in the options.HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Green Glory] should display in the log window.
Congratulations on entering the seed, now get in there!
Just finished the seed run now. It was pretty fun overall! I was planning to do some combat run at the beginning, which went pretty smoothly. With so many large storage units, I was hogging a bunch of items which felt pretty great! :D
However, it became clear that too many storage units is not a good thing. I ended up having a lot of energy weapons but no attached heat sinks! I lost very quickly after entering the Lower Cave, when a gang of bots came up and wrecked me to pieces, yet I still refused to let go of my storage units to the bitter end! (Boy, that was bad.)
Lesson: Don't be too greedy with collecting items!
Scoresheet:
Cogmind - Alpha 13
Name: ddarkray
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (97) 485
Value Destroyed (2453) 2453
Prototype IDs (8) 160
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 4598
Cogmind
---------
Core Integrity 0/700
Matter 274/300
Energy 91/100
System Corruption 0%
Temperature Cool (2)
Location -7/Lower Caves
Parts
-------
Power (1)
(None)
Propulsion (4)
Light Treads
Improved Treads
Medium Treads
Carbon-fiber Leg
Utility (5)
Large Storage Unit
Large Storage Unit
Large Storage Unit
Hardened Heavy Armor Plating
Weapon (3)
High-powered Shotgun
Barrage Gun
Makeshift Spear
Inventory (22)
Carbon-fiber Leg
Improved Heat Sink
Improved Heat Sink
Improved Heat Sink
Improved Heat Sink
Improved Heat Sink
Disposable Heat Sink
Medium Storage Unit
Compact Battery
Improved Signal Interpreter
Targeting Computer
Light Armor Plating
Recalibrator
Datajack
Scythe
Peak State
------------
Power
Light Deuterium Engine
Propulsion
Aluminum Leg
Improved Aluminum Leg
Titanium Leg
Titanium Leg
Utility
Large Storage Unit
Large Storage Unit
Large Storage Unit
Hacking Suite
Hacking Suite
Weapon
Improved Medium Laser
Improved Assault Rifle
Improved Assault Rifle
Inventory
Improved Ion Engine
Aluminum Leg
Titanium Leg
Titanium Leg
Improved Heat Sink
Improved Heat Sink
Improved Heat Sink
Disposable Heat Sink
Medium Storage Unit
Improved Signal Interpreter
Targeting Computer
Weapon Shielding
Light Armor Plating
Recalibrator
Heavy Particle Cannon
Heavy Particle Cannon
Heavy Particle Cannon
Heavy Particle Cannon
Heavy Particle Cannon
Enhanced Autogun
Datajack
Scythe
[Rating: 35]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Light Nuclear Core
Propulsion Improved Aluminum Leg
Treads Light Treads
Wheel Armored Wheel
Leg Improved Aluminum Leg
Utility Large Storage Unit
Device Tractor Beam
Storage Large Storage Unit
Hackware Hacking Suite
Protection Hardened Heavy Armor Plating
Weapon Improved Assault Rifle
Energy Gun Medium Laser
Energy Cannon Heavy Particle Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Assault Cannon
Slashing Weapon Scythe
Piercing Weapon Makeshift Spear
Special Melee Weapon Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 13
Worker 8
Builder 2
Hauler 6
Recycler 6
Operator 2
Watcher 5
Swarmer 24
Grunt 27
Brawler 3
Duelist 2
Sentry 10
Hunter 1
Mutant 1
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 5
Best States 0
Heat Dissipation 48
Coolant Potential 50
Energy Capacity 400
Matter Capacity 300
Sight Range 16
Robot Scan Range 8
Terrain Scan Density 10
Overheat Threshold 200
Armor Coverage (%) 41
Weapon Shielding 33
Evasion (%) 42
Recoil Reduction 3
Datajack Penetration 35
Offensive Hacking 20
Matter Collected 2744
Salvage Created 3796
Parts Attached 112
Power 16
Propulsion 32
Utility 23
Weapon 41
Parts Lost 46
Power 9
Propulsion 15
Utility 5
Weapon 17
Average Slot Usage (%) 92
Naked Turns 1
Spaces Moved 1705
Fastest Speed (%) 200
Average Speed (%) 74
Slowest Speed (%) 11
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 20
Cave-ins Triggered 0
Heaviest Build 78
Greatest Support 71
Greatest Overweight (x) 21
Average Overweight (x) 1
Largest Inventory 22
Average Capacity 18
Most Carried 22
Average Carried 16
Final Capacity 22
Final Carried 15
Core Damage Taken 1350
Average Core Remaining (%) 57
Depth 11 Exit 100
Depth 10 Exit 30
Depth 9 Exit 45
Depth 8 Exit 53
Volleys Fired 226
Largest 3
Hottest 225
Shots Fired 571
Gun 454
Cannon 117
Launcher 0
Special 0
Kinetic 443
Thermal 135
Explosive 0
Electromagnetic 0
Shots Hit Robots 371
Core Hits 168
Critical Hits 7
Kills 2
Parts Destroyed 5
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 16
Impact 0
Slashing 9
Piercing 0
Damage Inflicted 6326
Projectiles 5956
Explosions 0
Melee 304
Ramming 66
Kinetic 4565
Thermal 1479
Explosive 0
Electromagnetic 0
Impact 0
Slashing 216
Piercing 0
Overflow Damage 0
Projectiles 0
Explosions 0
Melee 0
Self-Inflicted Damage 28
Shots 0
Rammed 20
Highest Temperature 532
Average Temperature 97
Received Heat Transfer 2031
Shutdowns 3
Energy Bleed 2
Interference 0
Matter Decay 1
Short Circuit 2
Damage (minor) 3
Damage (major) 0
Damage (core) 1
Highest Corruption 1
Average Corruption 1
Message Errors 1
Matter Fused 0
Heat Flow Error 0
Energy Discharge 1
Parts Rejected 0
Data loss (map) 0
Data loss (database) 1
Misfires 0
Misdirections 0
Targeting Errors 1
Weapon Failures 0
Depth 9 End 1
Haulers Intercepted 6
Robots Corrupted 0
Parts Fried 0
Robots Melted 0
Parts Melted 1
Heat Transferred 3023
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 0
Communications Jammed 0
Times Spotted 128
Peak Tracking Total 6
Tactical Retreats 19
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 2
Indirectly 0
Trap Hack Attempts 154
Triggered 0
Disarmed 0
Reprogrammed 9
Reused 1
Traps Extracted 0
Installed 0
Triggered 2
Machines Disabled 2
Data Cores Recovered 0
Used 0
Machines Hacked 20
Terminals 15
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 2
Garrison Access 1
Total Hacks 60
Successful 25
Failed 35
Catastrophic 4
Database Lockouts 0
Manual 0
Unauthorized 0
Terminals 45
Fabricators 0
Repair Stations 0
Recycling Units 4
Scanalyzers 9
Garrison Access 2
Terminal Hacks 15
Prototype ID Bank 2
Branch Access Points 1
Emergency Access Points 1
Terminal Index 2
Unreport Threat 1
Locate Traps 1
Hauler Manifests 2
Registered Components 1
Registered Prototypes 1
Machine Controls 3
Hacking Detections 18
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 4
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 9
Parts Scanalyzed 4
Part Schematics Acquired 4
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 583
Average Influence 176
Final Influence 20
Maximum Alert Level 2
Low Security (%) 67
Level 1 10
Level 2 22
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 10
Investigation 4
Extermination 0
Reinforcement 4
Assault 0
Garrison 2
Intercept 0
Derelict Logs Recovered 1
Scrap Searched 0
Exploration Rate (%) 18
Regions Visited 6
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 2614
Turns Passed 3754
Depth 11 66
Depth 10 702
Depth 9 979
Depth 8 1427
Depth 7 580
Scrapyard 66
Materials 3108
Factory 219
Lower Caves 361
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Improved VTOL Module
Cooled VTOL Module
Improved Medium Laser
Improved EM Shotgun
Improved Assault Rifle
Enhanced Autogun
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
Game
------
Seed: Green Glory
^Manual?: 1
Play Time: 67 min
Sessions: 1
Mod: N/A
Game No.: 64
Lore%: 42
Gallery%: 55
ASCII: 1
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
X=9313366321325019914896861496
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819516463
orz
I need to learn to start carrying matter pods or recycling units... either that or be a bit more mindful of the state of my matter reserves (some discipline regarding part swapping would do wonders...), I often have runs fall apart because all of a sudden I run out of matter and can't equip something vital then die scrambling around trying to find a solution.
Cogmind - Alpha 13
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (137) 685
Value Destroyed (3487) 3487
Prototype IDs (7) 140
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 6312
Cogmind
---------
Core Integrity 0/850
Matter 300/300
Energy 150/150
System Corruption 4%
Temperature Cool (0)
Location -6/Factory
Parts
-------
Power (2)
Light Angular Momentum Engine
Propulsion (5)
Improved Medium Treads
Gravmag Array
Gravmag Array
Utility (6)
Enhanced Optical Array
Weapon (2)
Heavy Flail
Inventory (4)
Matter Compressor
Peak State
------------
Power
Light Angular Momentum Engine
Light Fission Core
Propulsion
Improved Medium Treads
Gravmag Array
Gravmag Array
Utility
Enhanced Optical Array
Hardened Heavy Armor Plating
Weapon
Heavy Flail
Inventory
Matter Compressor
[Rating: 50]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Enhanced Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Hover Unit Cooled Airjet
Flight Unit Xenon Bombardment Thruster
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Improved Targeting Computer
Hackware Hacking Suite
Protection Light Armor Plating
Weapon Assault Rifle
Energy Gun Precision Beam Rifle
Energy Cannon Heavy Particle Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Gauss Cannon
Launcher Grenade Launcher
Impact Weapon Heavy Flail
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 21
Builder 2
Tunneler 4
Hauler 7
Recycler 9
Operator 5
Watcher 8
Swarmer 15
Grunt 46
Brawler 2
Duelist 2
Sentry 12
Hunter 3
Programmer 1
NPCs Destroyed 0
Best Kill Streak 12
Combat Bots Only 6
Best States 0
Heat Dissipation 78
Energy Capacity 300
Matter Capacity 300
Sight Range 22
Terrain Scan Range 16
Terrain Scan Density 10
Overheat Threshold 200
Armor Coverage (%) 64
Core Shielding 20
Weapon Shielding 33
Evasion (%) 62
Targeting Accuracy 6
Offensive Hacking 10
Matter Collected 2761
Salvage Created 4909
Parts Attached 133
Power 20
Propulsion 44
Utility 24
Weapon 45
Parts Lost 35
Power 6
Propulsion 14
Utility 9
Weapon 6
Average Slot Usage (%) 89
Naked Turns 1
Spaces Moved 2781
Fastest Speed (%) 270
Average Speed (%) 96
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Heaviest Build 39
Greatest Support 64
Greatest Overweight (x) 4
Average Overweight (x) 0
Largest Inventory 10
Average Capacity 8
Most Carried 10
Average Carried 7
Final Capacity 4
Final Carried 1
Core Damage Taken 1549
Average Core Remaining (%) 66
Depth 11 Exit 100
Depth 10 Exit 16
Depth 9 Exit 78
Depth 8 Exit 74
Depth 7 Exit 64
Volleys Fired 366
Largest 2
Hottest 131
Shots Fired 705
Gun 644
Cannon 48
Launcher 13
Special 0
Kinetic 436
Thermal 218
Explosive 13
Electromagnetic 38
Shots Hit Robots 514
Core Hits 219
Critical Hits 8
Kills 2
Parts Destroyed 6
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 34
Impact 34
Slashing 0
Piercing 0
Damage Inflicted 10419
Projectiles 7918
Explosions 1739
Melee 756
Ramming 6
Kinetic 4719
Thermal 3250
Explosive 1311
Electromagnetic 377
Impact 756
Slashing 0
Piercing 0
Overflow Damage 195
Projectiles 0
Explosions 195
Melee 0
Self-Inflicted Damage 593
Shots 11
Rammed 1
Highest Temperature 264
Average Temperature 59
Received Heat Transfer 2460
Shutdowns 0
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 4
Average Corruption 1
Message Errors 3
Matter Fused 0
Heat Flow Error 1
Energy Discharge 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 3
Misfires 0
Misdirections 0
Targeting Errors 1
Weapon Failures 0
Depth 9 End 1
Haulers Intercepted 7
Robots Corrupted 0
Parts Fried 2
Robots Melted 0
Parts Melted 9
Heat Transferred 6326
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 2
Communications Jammed 0
Times Spotted 137
Peak Tracking Total 7
Tactical Retreats 10
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 6
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 10
Data Cores Recovered 1
Used 0
Machines Hacked 24
Terminals 16
Fabricators 1
Repair Stations 3
Recycling Units 2
Scanalyzers 1
Garrison Access 1
Total Hacks 63
Successful 23
Failed 40
Catastrophic 10
Database Lockouts 0
Manual 19
Unauthorized 5
Terminals 41
Fabricators 1
Repair Stations 6
Recycling Units 6
Scanalyzers 4
Garrison Access 5
Terminal Hacks 10
Record 1
Part Schematic 1
Prototype ID Bank 2
Emergency Access Points 2
Terminal Index 1
Unreport Threat 1
Transport Status 1
Registered Components 1
Hacking Detections 22
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 3
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 3
Part Repair Time 80
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 2
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 1
Largest Group 1
Highest-Rated Group 20
Highest-Rated Ally 20
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 522
Average Influence 134
Final Influence 17
Maximum Alert Level 2
Low Security (%) 78
Level 1 15
Level 2 5
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 17
Investigation 7
Extermination 0
Reinforcement 9
Assault 0
Garrison 1
Intercept 0
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 25
Regions Visited 6
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3842
Turns Passed 4968
Depth 11 186
Depth 10 1680
Depth 9 967
Depth 8 982
Depth 7 548
Depth 6 605
Scrapyard 186
Materials 3629
Factory 1153
Prototype IDs
---------------
Cooled Ion Engine
Enhanced Nuclear Core
Cooled Airjet
Improved Flight Unit
Precision Beam Rifle
Improved Assault Rifle
Enhanced Autogun
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
Game
------
Seed: Green Glory
^Manual?: 1
Play Time: 61 min
Sessions: 1
Mod: N/A
Game No.: 30
Lore%: 28
Gallery%: 38
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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09