This week's seed: Dangers DeepWho knows what dark terrors await you...The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/HIw9uA7.png)
(https://i.imgur.com/5rbIBWR.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Dangers Deep] should display in the log window.
Congratulations on entering the seed, now get in there!
My run didn't last very long, but at least I was able to get to the Mines and find companions. They didn't last too long either! :)
I know I'm supposed to avoid killing as much as possible, but I keep bumping into these hostiles. Since they follow me, I don't feel like I can avoid them much. Then the amount of hostiles just goes up and up and I die pretty early :P
I scored 2254 points and was destroyed on Materials -8
Pretty terrible run, kept bumbling into squads, fighting them, attracting more squads, then fighting them too. Died getting corned in Lower Caves after I got swamped in -7 and had to bail into the nearest stairs. Normally I'd be about 4 levels deeper with this number of Robots Destroyed lol.
Cogmind - Alpha 13
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (93) 465
Value Destroyed (2790) 2790
Prototype IDs (6) 120
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 4875
Cogmind
---------
Core Integrity 0/700
Matter 151/300
Energy 72/100
System Corruption 1%
Temperature Cool (9)
Location -7/Lower Caves
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (5)
Visual Processing Unit
Improved Targeting Computer
Improved Light Armor Plating
Hacking Suite
Weapon (2)
(None)
Inventory (4)
Improved Cooling System
Coolant Injector
Medium Storage Unit
Peak State
------------
Power
Improved Deuterium Engine
Light Angular Momentum Engine
Propulsion
Carbon-fiber Leg
Improved Carbon-fiber Leg
Improved Carbon-fiber Leg
Improved Titanium Leg
Utility
Medium Storage Unit
Visual Processing Unit
Improved Targeting Computer
Improved Light Armor Plating
Hacking Suite
Weapon
Precision Shock Rifle
High-powered Shotgun
Inventory
Improved Cooling System
Coolant Injector
Improved Light Armor Plating
Heavy Particle Gun
High-powered Shotgun
Gauss Rifle
Gauss Cannon
Remote Datajack
[Rating: 46]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Utility Medium Storage Unit
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Improved Targeting Computer
Hackware Hacking Suite
Protection Weapon Shielding
Weapon EM Pulse Gun
Energy Gun EM Pulse Gun
Energy Cannon Light EM Pulse Cannon
Ballistic Gun High-powered Shotgun
Ballistic Cannon Light Cannon
Launcher Grenade Launcher
Special Weapon Remote Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 4
Builder 2
Tunneler 1
Hauler 6
Recycler 3
Mechanic 1
Operator 2
Watcher 1
Swarmer 22
Grunt 37
Brawler 2
Duelist 1
Sentry 8
Hunter 2
Programmer 1
NPCs Destroyed 0
Best Kill Streak 12
Combat Bots Only 8
Best States 0
Heat Dissipation 61
Energy Capacity 480
Matter Capacity 300
Sight Range 18
Terrain Scan Density 10
Overheat Threshold 200
Armor Coverage (%) 18
Weapon Shielding 33
Evasion (%) 40
Targeting Accuracy 6
Recoil Reduction 4
Offensive Hacking 10
Matter Collected 1677
Salvage Created 3170
Parts Attached 110
Power 15
Propulsion 39
Utility 22
Weapon 34
Parts Lost 25
Power 4
Propulsion 8
Utility 2
Weapon 11
Average Slot Usage (%) 93
Naked Turns 1
Spaces Moved 2414
Fastest Speed (%) 200
Average Speed (%) 82
Slowest Speed (%) 25
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Heaviest Build 43
Greatest Support 80
Greatest Overweight (x) 7
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 7
Most Carried 8
Average Carried 6
Final Capacity 4
Final Carried 3
Core Damage Taken 1099
Average Core Remaining (%) 70
Depth 11 Exit 100
Depth 10 Exit 24
Depth 9 Exit 80
Depth 8 Exit 76
Volleys Fired 181
Largest 2
Hottest 130
Shots Fired 333
Gun 242
Cannon 66
Launcher 23
Special 2
Kinetic 92
Thermal 32
Explosive 23
Electromagnetic 184
Shots Hit Robots 251
Core Hits 166
Critical Hits 2
Kills 2
Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 6303
Projectiles 4059
Explosions 2235
Melee 0
Ramming 9
Kinetic 1365
Thermal 1148
Explosive 1463
Electromagnetic 2318
Impact 0
Slashing 0
Piercing 0
Overflow Damage 146
Projectiles 9
Explosions 137
Melee 0
Self-Inflicted Damage 507
Shots 10
Rammed 3
Highest Temperature 344
Average Temperature 60
Received Heat Transfer 1440
Shutdowns 0
Energy Bleed 0
Interference 1
Matter Decay 1
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 3
Average Corruption 1
Message Errors 4
Matter Fused 1
Heat Flow Error 3
Energy Discharge 3
Parts Rejected 1
Data loss (map) 0
Data loss (database) 4
Misfires 1
Misdirections 1
Targeting Errors 3
Weapon Failures 0
Depth 10 End 3
Haulers Intercepted 6
Robots Corrupted 1
Parts Fried 10
Robots Melted 0
Parts Melted 2
Heat Transferred 1451
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 7
Prevented 0
Power Chain Reactions 8
Communications Jammed 0
Times Spotted 122
Peak Tracking Total 10
Tactical Retreats 9
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 3
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 10
Data Cores Recovered 0
Used 0
Machines Hacked 33
Terminals 21
Fabricators 0
Repair Stations 2
Recycling Units 4
Scanalyzers 4
Garrison Access 2
Total Hacks 97
Successful 50
Failed 47
Catastrophic 10
Database Lockouts 0
Manual 30
Unauthorized 7
Terminals 59
Fabricators 0
Repair Stations 10
Recycling Units 11
Scanalyzers 14
Garrison Access 3
Terminal Hacks 21
Record 2
Robot Analysis 1
Prototype ID Bank 2
Level Access Points 2
Branch Access Points 2
Terminal Index 1
Alert Level 1
Transport Status 1
Registered Components 2
Zone Layout 2
Machine Controls 5
Hacking Detections 28
Full Trace Events 4
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 3
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 7
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 3
Part Repair Time 78
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 12
Parts Scanalyzed 5
Part Schematics Acquired 3
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 1
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 574
Average Influence 173
Final Influence 0
Maximum Alert Level 2
Low Security (%) 64
Level 1 27
Level 2 8
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 11
Investigation 5
Extermination 1
Reinforcement 5
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 1
Scrap Searched 0
Exploration Rate (%) 31
Regions Visited 6
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3246
Turns Passed 4083
Depth 11 55
Depth 10 1482
Depth 9 354
Depth 8 931
Depth 7 1261
Scrapyard 55
Materials 2767
Factory 926
Lower Caves 335
Prototype IDs
---------------
Improved Flight Unit
Improved Medium Laser
Heavy Particle Gun
Heavy EM Shotgun
Precision Shock Rifle
Advanced Beam Cannon
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
Game
------
Seed: Dangers Deep
^Manual?: 1
Play Time: 59 min
Sessions: 1
Mod: N/A
Game No.: 9
Lore%: 15
Gallery%: 18
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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Dang, 93 is... quite a record for that early!
Worst seed run I ever had. I died at -10 Mines. ;D ;D ;D
I entered Mines when I had ~50 core health left (from attracting too many grunts and swarmers), but I was like, "I can do this. Mines are pretty easy now, right?"
Nope!
(https://i.imgur.com/SAyikDt.png)
My hero!! 
(https://i.imgur.com/3CJicUq.png)
Nevermind 
(https://i.imgur.com/g5hK6uh.png)
And more company
(https://i.imgur.com/jrAExzl.png)
At the end, I was able to run away (awesome!). The grenadiers picked off most of the assembles, but only two are still alive. Since they're just two, I was like, "That's easy!
pew pew pew." And then I died. ;D Whoops!
Cogmind - Alpha 13
Name: ddarkray
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (75) 375
Value Destroyed (690) 690
Prototype IDs (0) 0
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 1065
Cogmind
---------
Core Integrity 0/250
Matter 77/300
Energy 96/100
System Corruption 0%
Temperature Cool (0)
Location -10/Mines
Parts
-------
Power (1)
(None)
Propulsion (2)
Wheel
Wheel
Utility (2)
Large Storage Unit
Weapon (2)
EM Pulse Gun
Assault Rifle
Inventory (10)
Ion Engine
Light Ion Engine
Light Treads
Aluminum Leg
Wheel
Wheel
Large Storage Unit
Weapon Shielding
Assault Rifle
Mining Laser
Peak State
------------
Power
Ion Engine
Propulsion
Aluminum Leg
Aluminum Leg
Utility
Medium Storage Unit
Large Storage Unit
Weapon
Medium Laser
EM Pulse Gun
Inventory
Ion Engine
Light Treads
Light Treads
Aluminum Leg
Medium Storage Unit
Weapon Shielding
Weapon Shielding
Light Assault Rifle
Light Assault Rifle
Grenade Launcher
[Rating: 8]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Aluminum Leg
Treads Light Treads
Wheel Wheel
Leg Aluminum Leg
Utility Medium Storage Unit
Storage Medium Storage Unit
Protection Weapon Shielding
Weapon EM Pulse Gun
Energy Gun EM Pulse Gun
Ballistic Gun Assault Rifle
Launcher Grenade Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 10
Worker 17
Builder 11
Tunneler 1
Hauler 1
Recycler 13
Operator 2
Watcher 3
Swarmer 18
Grunt 7
Assembled 2
NPCs Destroyed 0
Best Kill Streak 5
Combat Bots Only 4
Best States 0
Heat Dissipation 25
Energy Capacity 250
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Overheat Threshold 200
Weapon Shielding 33
Evasion (%) 50
Matter Collected 443
Salvage Created 2292
Parts Attached 33
Power 3
Propulsion 9
Utility 7
Weapon 14
Parts Lost 7
Power 1
Propulsion 3
Utility 0
Weapon 3
Average Slot Usage (%) 93
Naked Turns 1
Spaces Moved 822
Fastest Speed (%) 200
Average Speed (%) 86
Slowest Speed (%) 55
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Heaviest Build 42
Greatest Support 20
Greatest Overweight (x) 2
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 9
Most Carried 16
Average Carried 9
Final Capacity 10
Final Carried 10
Core Damage Taken 252
Average Core Remaining (%) 100
Depth 11 Exit 100
Volleys Fired 142
Largest 2
Hottest 90
Shots Fired 260
Gun 250
Cannon 0
Launcher 10
Special 0
Kinetic 27
Thermal 44
Explosive 10
Electromagnetic 179
Shots Hit Robots 163
Core Hits 96
Critical Hits 1
Kills 1
Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 3157
Projectiles 2094
Explosions 1063
Melee 0
Ramming 0
Kinetic 160
Thermal 883
Explosive 581
Electromagnetic 1533
Impact 0
Slashing 0
Piercing 0
Overflow Damage 28
Projectiles 5
Explosions 18
Melee 5
Self-Inflicted Damage 97
Shots 7
Rammed 0
Highest Temperature 246
Average Temperature 41
Received Heat Transfer 244
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Average Corruption 0
Message Errors 0
Matter Fused 0
Heat Flow Error 0
Energy Discharge 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 1
Robots Corrupted 2
Parts Fried 7
Robots Melted 0
Parts Melted 3
Heat Transferred 1784
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 7
Communications Jammed 0
Times Spotted 54
Peak Tracking Total 17
Tactical Retreats 4
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 2
Data Cores Recovered 0
Used 0
Machines Hacked 8
Terminals 4
Fabricators 0
Repair Stations 1
Recycling Units 2
Scanalyzers 1
Garrison Access 0
Total Hacks 21
Successful 8
Failed 13
Catastrophic 5
Database Lockouts 0
Manual 6
Unauthorized 0
Terminals 12
Fabricators 0
Repair Stations 3
Recycling Units 2
Scanalyzers 4
Garrison Access 0
Terminal Hacks 4
Unreport Threat 2
Hauler Manifests 1
Zone Layout 1
Hacking Detections 8
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 13
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 215
Average Influence 63
Final Influence 0
Maximum Alert Level 1
Low Security (%) 98
Level 1 1
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 4
Investigation 0
Extermination 0
Reinforcement 4
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 37
Regions Visited 3
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 1581
Turns Passed 2072
Depth 11 75
Depth 10 1997
Scrapyard 75
Materials 1714
Mines 283
Prototype IDs
---------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
Game
------
Seed: dangers deep
^Manual?: 1
Play Time: 28 min
Sessions: 1
Mod: N/A
Game No.: 58
Lore%: 42
Gallery%: 54
ASCII: 1
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
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BTW, I killed a bunch of robots in the beginning because I saw there's 2 whole columns of shock traps in one hallway, and that's the only hallway to progress, so I ended up shooting a lot of workers using EM guns to cause chain reaction:
Ka-boom!
(https://i.imgur.com/50Zgy6H.png)
Other interesting effect
(https://i.imgur.com/Cu2PTwV.png)
Well, I haven't been able to stream due to being sick and/or out of town, so this week I played the seed on my own. Damn Alpha 13 is a lot of fun--wish I could've shared all my thoughts at the time on Twitch! Anyway, I did do some screenshots...
Materials was uneventful, though the Mines I went through had quite a lot going on. No problem there, just enjoying the different encounters (one of which left me with a nice Beamcaster which was great to have so early, especially in combination with my 4-weapon start).
Spoiler
(https://i.imgur.com/LCYJvLm.png) (https://i.imgur.com/LCYJvLm.png)
The action started at -7, where I decided to head into a Factory garrison because magi163 seems to be having so much fun there.
Spoiler
(https://i.imgur.com/8MeHl3u.png) (https://i.imgur.com/8MeHl3u.png)
Of course I triggered an alarm as soon as I entered, then shortly after stepped on a bomb while fighting off enemies from my cover, completely obliterating my cover xD
Spoiler
(https://i.imgur.com/enufls5.png) (https://i.imgur.com/enufls5.png)
I made a pretty big mess, but only cleared about half of it before making it out from the first exit! It was a fun little side trip that helped lower resistance back on the main floor, which was noticeably helpful, so worth it overall.
Back in -7/Factory my favorite part was where I was minding my own business amidst a giant array of reactors and my Gauss Cannon decided to misfire...
From -6 I made sure to enter the caves, because that's where a log in the Mines told me where Zion would be. I brought a couple of drones with me to scout ahead, and the first dutifully mapped out half of the first cave before having its sole hover unit ripped off by a thief :P. I felt a lot less safe in the second cave area without my scouts... Scrap was definitely helpful, though! Picked up a Hvy. Rocket Launcher in one, and another gave me both an Adv. Sensor Array and Enh. Optical Array, so I attached both and snuck my way into Zion :)
On my way out of Zion of course my friends and I run into a Behemoth, but the sensors saved the day there since I was able to find a way to tunnel around it.
I had quite a lot of random useful stuff in my inventory, that's for sure. (This was just before I was about to extract that Proton Bomb Trap for... my own uses ;))
Spoiler
(https://i.imgur.com/b8zeRVv.png) (https://i.imgur.com/b8zeRVv.png)
This is where my lone friend walked right up to an Assassin and outright melted the thing <3 (Oh, and my legs were shabby and I didn't have any replacements, so that giant pile of shiny treads looked mighty nice. I was walking overweight most of the time, anyway--TANK OF DEATH TIME!)
Spoiler
(https://i.imgur.com/IIzqJnL.png) (https://i.imgur.com/IIzqJnL.png)
By Research I was stealthy treading death. By the time they spotted me, they were staring down the barrels of several cannons.
Spoiler
(https://i.imgur.com/UNqUr4y.png) (https://i.imgur.com/UNqUr4y.png)
And as if I couldn't get stealthier, I lost my jammer but gained a Triangulator. Got to use all the new toys this run :D
Spoiler
(https://i.imgur.com/TH8vZNZ.png) (https://i.imgur.com/TH8vZNZ.png)
My main problem was staying cool because I didn't have enough slots for it, so longer fights didn't go so well and I decided to drop the interpreter for another heat sink. I also discovered that it's very satisfying to watch that TRACKING number go down as I take out pursuers, too.
I hung out on -3 so long that things started to get weird and I was datajacking... Figured I may as well put to use fthe hackware I'd been carrying around. Combined with a couple of EM weapons, I was basically able to reboot and destroy everything that came into sight.
Spoiler
(https://i.imgur.com/BmKLm40.png) (https://i.imgur.com/BmKLm40.png)
Got some assaults called down on me and here was where I was thinking I've been hanging around at this depth for a little to long! (Couldn't help it, was too much fun running around causing chaos--wasn't even searching for an exit :P)
Spoiler
(https://i.imgur.com/WfkNX2E.png) (https://i.imgur.com/WfkNX2E.png)
Took all that down, then I met two patrols and had programmers and another assault called before long. Reeeeeally looking for the exit now... (they really ripped me up)
Spoiler
(https://i.imgur.com/6a1TRXy.png) (https://i.imgur.com/6a1TRXy.png)
Then I did... this... yeah... (very not like me!)
Spoiler
(https://i.imgur.com/FtpQoyn.png) (https://i.imgur.com/FtpQoyn.png)
Aw yeah, home free :) (home as in, more Research...)
Spoiler
(https://i.imgur.com/FtpQoyn.png) (https://i.imgur.com/FtpQoyn.png)
What to do next was a tough decision, since I should probably upgrade propulsion if I want to keep flying, but I was also having power problems. I've done that many legs before, so I went with +1 propulsion and +1 utility. So I'm heading into -2 as a flier, but it's really unfortunate I had to ditch my hackware to attach spare armor to survive the later onslaughts, so I'm a hackless flier xD
Okay, so flight lasted about 3 minutes into -3, because I summoned some friends who cleared out a Sentry guarding a cache of pretty legs. Basically, we're back in the business of blowing stuff up. "You guys guard the door while I gear up here..."
Spoiler
(https://i.imgur.com/OBemqxH.png) (https://i.imgur.com/OBemqxH.png)
And our first bit of company! About face, legged squad of death--time to destroy some Unaware. (I didn't get off a single shot, as they killed everything that popped out before it could even open fire.)
Spoiler
(https://i.imgur.com/IHlQgzt.png) (https://i.imgur.com/IHlQgzt.png)
I lost all my friends just down the corridor to multiple patrols come by at once, just down the corridor, but was very grateful for their help!
Spoiler
(https://i.imgur.com/NDVKOkN.png) (https://i.imgur.com/NDVKOkN.png)
As expected it was a terrible idea to continue traveling along the route with all the patrols, as that plus the assaults kept pounding on me and I ended up having to run for it after losing all my... everything xD. BUT! I entered this room with full matter and it looked like maybe I could make a last stand and potentially rebuild? (Definitely not from what won't be left of my pursuers, though...)
Spoiler
(https://i.imgur.com/C8v3X18.png) (https://i.imgur.com/C8v3X18.png)
You guys followed the WRONG bot!
Spoiler
(https://i.imgur.com/Jbjnnbu.png) (https://i.imgur.com/Jbjnnbu.png)
The main thing I was worried about was the Archangel, which could intercept the bombs, but it only got one of them, so two volleys, six bombs later and everything inside and outside the room was toast ;)
I did manage to rebuild a bit before attracting too much attention (yes, in the same area...) and also getting more programmers dispatched, but I also found some new sources of AOE destruction :D. Decided it would be more fun to fight the losing battle than try to hightail it again.
Spoiler
(https://i.imgur.com/9RxibT2.png) (https://i.imgur.com/9RxibT2.png)
Oh well, I know I could've played better but it was a fun run, in any case. That and as you can see the build I used was all over the place! And I beat my previous score by like... 30 points :P
Score: 25,015
Cogmind - Alpha 13
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (401) 2005
Value Destroyed (17630) 17630
Prototype IDs (29) 580
Alien Tech Used (0) 0
Bonus (800) 800
TOTAL SCORE: 25015
Cogmind
---------
Core Integrity 0/1450
Matter 146/300
Energy 83/100
System Corruption 12%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (2)
(None)
Propulsion (6)
(None)
Utility (10)
Focal Shield
Weapon (5)
(None)
Inventory (4)
Advanced Heat Sink
Peak State
------------
Power
Zionite Heavy DM Reactor
Light Quantum Reactor
Propulsion
Myomer Leg
Myomer Leg
Myomer Leg
Zionite Composite Leg II
Zionite Composite Leg II
Centrium Leg
Utility
Advanced Heat Sink
Experimental Cooling System
Experimental Cooling System
Advanced Coolant Injector
Large Storage Unit
Zionite Biocell
Advanced Targeting Computer
Improved Particle Charger
Improved Weapon Cycler
Advanced Transmission Jammer
Weapon
Phase Gun
Zionite Phaser-H
Zionite Phaser-H
Heavy Machine Gun
KE Penetrator
Inventory
Zionite Heavy DM Reactor
Myomer Leg
Zionite Composite Leg II
Biometal Leg
Biometal Leg
Advanced Heat Sink
Advanced Targeting Computer
Focal Shield
Heavy Laser
Nanosword
[Rating: 169]
Favorites
-----------
Power Neutrino Core
Engine Heavy Ion Engine
Power Core Neutrino Core
Reactor Light Antimatter Reactor
Propulsion Carbon-fiber Leg
Treads Improved Medium Treads
Wheel Wheel
Leg Carbon-fiber Leg
Hover Unit Improved Hover Unit
Flight Unit Xenon Bombardment Thruster
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Experimental Hacking Suite
Protection Improved Light Armor Plating
Weapon Enhanced Gauss Cannon
Energy Gun Gatling Laser
Energy Cannon Heavy Neutron Cannon
Ballistic Gun Flak Gun
Ballistic Cannon Enhanced Gauss Cannon
Launcher Fusion Bomb Launcher
Special Weapon Advanced Remote Datajack
Slashing Weapon Nanosword
Piercing Weapon Spear
Special Melee Weapon Welding Torch
Stats
-------
Bonus Breakdown 800
Entered Garrisons 200
Met Imprinter 300
Was Imprinted 300
Classes Destroyed 17
Worker 30
Builder 31
Tunneler 5
Hauler 10
Recycler 27
Operator 1
Watcher 8
Swarmer 64
Saboteur 1
Grunt 127
Brawler 5
Duelist 8
Protector 1
Sentry 22
Demolisher 2
Hunter 26
Programmer 33
NPCs Destroyed 0
Best Kill Streak 15
Combat Bots Only 9
Best States 0
Heat Dissipation 144
Coolant Potential 100
Energy Capacity 1190
Matter Capacity 450
Sight Range 24
Robot Scan Range 16
Terrain Scan Density 10
Jamming Range 16
Cloak Strength 2
Overheat Threshold 200
Armor Coverage (%) 31
Resistance: KI 30
Core Shielding 30
Propulsion Shielding 66
Utility Shielding 66
Weapon Shielding 100
Weapon Cycling 20
Melee Speed Boost 20
Phase Shifting 10
Evasion (%) 50
Targeting Accuracy 16
Target Analysis 16
Recoil Reduction 5
Particle Charging 35
Datajack Penetration 80
Offensive Hacking 30
Matter Collected 11684
Salvage Created 17141
Parts Attached 504
Power 45
Propulsion 119
Utility 145
Weapon 195
Parts Lost 227
Power 22
Propulsion 58
Utility 48
Weapon 99
Average Slot Usage (%) 93
Naked Turns 21
Spaces Moved 8926
Fastest Speed (%) 200
Average Speed (%) 69
Slowest Speed (%) 9
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 7
Cave-ins Triggered 2
Heaviest Build 126
Greatest Support 164
Greatest Overweight (x) 23
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 13
Most Carried 16
Average Carried 12
Final Capacity 4
Final Carried 1
Core Damage Taken 3889
Average Core Remaining (%) 64
Depth 11 Exit 100
Depth 10 Exit 38
Depth 9 Exit 57
Depth 8 Exit 74
Depth 7 Exit 50
Depth 6 Exit 76
Depth 5 Exit 82
Depth 4 Exit 68
Depth 3 Exit 31
Volleys Fired 784
Largest 5
Hottest 447
Shots Fired 2421
Gun 1171
Cannon 1169
Launcher 77
Special 4
Kinetic 1243
Thermal 813
Explosive 72
Electromagnetic 260
Phasic 29
Shots Hit Robots 1479
Core Hits 772
Critical Hits 95
Kills 35
Parts Destroyed 54
Overload Shots 3
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 34
Impact 0
Slashing 33
Piercing 1
Damage Inflicted 52867
Projectiles 39535
Explosions 11889
Melee 1411
Ramming 32
Kinetic 18171
Thermal 16620
Explosive 10691
Electromagnetic 5282
Impact 0
Slashing 1386
Piercing 25
Phasic 660
Overflow Damage 177
Projectiles 0
Explosions 100
Melee 77
Self-Inflicted Damage 767
Shots 19
Rammed 7
Highest Temperature 546
Average Temperature 110
Received Heat Transfer 5054
Shutdowns 6
Energy Bleed 4
Interference 15
Matter Decay 3
Short Circuit 0
Damage (minor) 1
Damage (major) 4
Damage (core) 0
Highest Corruption 41
Average Corruption 8
Message Errors 65
Matter Fused 67
Heat Flow Error 31
Energy Discharge 28
Parts Rejected 5
Data loss (map) 0
Data loss (database) 51
Misfires 9
Misdirections 43
Targeting Errors 158
Weapon Failures 33
Depth 10 End 1
Depth 7 End 4
Depth 5 End 5
Depth 4 End 8
Depth 3 End 41
Haulers Intercepted 10
Robots Corrupted 14
Parts Fried 44
Robots Melted 0
Parts Melted 25
Heat Transferred 21667
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 19
Prevented 0
Power Chain Reactions 6
Communications Jammed 1225
Times Spotted 476
Peak Tracking Total 10
Tactical Retreats 37
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 10
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 7
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 65
Data Cores Recovered 0
Used 0
Machines Hacked 18
Terminals 12
Fabricators 2
Repair Stations 0
Recycling Units 2
Scanalyzers 1
Garrison Access 1
Total Hacks 34
Successful 20
Failed 14
Catastrophic 5
Database Lockouts 0
Manual 49
Unauthorized 13
Terminals 25
Fabricators 2
Repair Stations 0
Recycling Units 3
Scanalyzers 3
Garrison Access 1
Terminal Hacks 7
Branch Access Points 1
Alert Level 3
Unreport Threat 1
Locate Traps 2
Hacking Detections 20
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 6
Terminals 6
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 1
Garrisons Disabled 3
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 2
Total Part Build Rating 12
Part Fabrication Matter 212
Part Fabrication Time 106
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 23
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 1
Robots Hacked 4
Non-combat 0
Combat 4
Rebooted 3
Overloaded 1
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Zionite Intel Received 3
Unaware Analyses 1
Trap Installations 1
Depthwide Sectors/0 1
Total Allies 11
Largest Group 6
Highest-Rated Group 43
Highest-Rated Ally 43
Total Orders 4
EXPLORE 4
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Zionite Dispatches 11
Heavy 3
Light 1
Fire 4
Hacker 3
Ally Attacks 11
Total Damage 384
Kills 3
Allies Corrupted 2
Allies Melted 0
Peak Influence 1244
Average Influence 399
Final Influence 446
Maximum Alert Level 4
Low Security (%) 28
Level 1 27
Level 2 27
Level 3 15
Level 4 0
Level 5 0
Squads Dispatched 68
Investigation 3
Extermination 17
Reinforcement 32
Assault 6
Garrison 10
Intercept 0
Derelict Logs Recovered 8
Scrap Searched 14
Exploration Rate (%) 29
Regions Visited 17
Pre-discovered Areas 13
Garrisons Visited 1
Relays Disabled 1
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 11423
Turns Passed 17315
Depth 11 95
Depth 10 474
Depth 9 1461
Depth 8 814
Depth 7 2195
Depth 6 3373
Depth 5 2071
Depth 4 2413
Depth 3 3352
Depth 2 1067
Scrapyard 95
Materials 1817
Factory 6397
Research 4419
Mines 932
Garrison 434
Lower Caves 1105
Proximity Caves 798
Zion 1318
Prototype IDs
---------------
Zionite Heavy DM Reactor
Compact Particle Reactor
Zionite Composite Leg II
Cooled Airjet
Experimental Heat Sink
Experimental Cooling System
Improved Energy Well
Zionite Biocell
Experimental Optical Array
Spectral Analyzer
Advanced Particle Charger
Zionite Weapon Casing
Experimental Focal Shield
Experimental Hacking Suite
Improved Spread Laser
Zionite Laser-H
Zionite Phaser-H
Advanced Beam Cannon
Cooled Plasma Cannon
Heavy Proton Cannon
Cooled Proton Cannon
Helical Railgun
Tri-rail Accelerator
Guided Missile Launcher
Precision Grenade Launcher
Rocket Array
Enhanced Gamma Bomb Array
Nanosword
Fabricated
------------
2x Hvy. Phase Cannon (-5/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research
-2/Research
Game
------
Seed: Dangers Deep
^Manual?: 1
Play Time: 235 min
Sessions: 7
Mod: N/A
Game No.: 4
Lore%: 6
Gallery%: 30
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
I finally finished this weekly seed the other day. It scored pretty well!
http://www.gridsagegames.com/cogmind/scores/
Morgue: http://www.gridsagegames.com/cogmind/scores/170117/zzxc-170223-221649-276549_w.txt
Morgue is a bit spoilery if you look at the bonus breakdown and maybe the map progression.
I don't have the energy to do a full write-up, but I'll just say that I could've farmed a whole lot longer in Access if A14 weren't right around the corner. This build was broken strong... I'm not sure we'll see the likes of it again, especially considering the coming changes to high alert levels (high security).
Fun fact: This was my only A13 run, and directly followed my A12 90k high score run.
237 to hack success is also unlikely to be beaten unless changes are introduced... or someone goes to a lot of trouble. There's no point getting that much right now unless you just want to beat how much I got :P