This week's seed: Seismic AnomalyIt's not safe underground.The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/wcphq8a.png)
(https://i.imgur.com/Jz1Hiv7.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Seismic Anomaly] should display in the log window.
Congratulations on entering the seed, now get in there!
I tried a combat hacking build. It went...poorly.
Spoiler
Cogmind - Alpha 10
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (233) 1165
Value Destroyed (6529) 6529
Prototype IDs (11) 220
Alien Tech Recovered (0) 0
Bonus (0) 0
TOTAL SCORE: 9414
Cogmind
---------
Core Integrity 0/700
Matter 84/300
Energy 88/90
System Corruption 10%
Temperature Cool (4)
Location -7/Factory
Parts
-------
Power (1)
Light Deuterium Engine
Propulsion (3)
Gravmag System
Experimental Airjet
Utility (5)
Enhanced Optical Array
Advanced Signal Interpreter
Weapon (4)
Heavy Ion Cannon
Improved EM Pulse Cannon
Advanced Assault Cannon
Inventory (4)
Light Nuclear Core
Large Storage Unit
Peak State
------------
Power
Improved Deuterium Engine
Propulsion
Improved Treads
Durable Treads
Medium Treads
Utility
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Large Storage Unit
Hacking Suite
Weapon
Heavy Particle Gun
Enhanced Autogun
Gauss Rifle
Gauss Rifle
Inventory
Micro Nuclear Core
Micro Nuclear Core
Light Angular Momentum Engine
Light Treads
Light Treads
Improved Cooling System
Medium Storage Unit
Large Storage Unit
High-capacity Matter Storage Unit
Advanced Sensor Array
Long-range Sensor Array
Long-range Sensor Array
Advanced Signal Interpreter
Hacking Suite
Improved Medium Laser
Improved EM Pulse Cannon
Heavy Assault Rifle
Missile Launcher
EMP Blaster
EMP Blaster
EMP Blaster
Axe
[Rating: 46]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Aluminum Leg
Hover Unit Gravmag System
Flight Unit VTOL Module
Utility Large Storage Unit
Device Improved Cooling System
Storage Large Storage Unit
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Powered Armor
Weapon Heavy Assault Rifle
Energy Gun Medium Laser
Energy Cannon Beam Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Flak Cannon
Launcher EMP Blaster
Impact Weapon Great Maul
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 20
Builder 19
Tunneler 4
Hauler 17
Recycler 24
Mechanic 1
Operator 3
Watcher 5
Swarmer 33
Grunt 78
Brawler 1
Duelist 1
Sentry 19
Hunter 4
Programmer 4
NPCs Destroyed 0
Best Kill Streak 23
Combat Bots Only 13
Matter Collected 4892
Salvage Created 9133
Parts Attached 208
Power 20
Propulsion 47
Utility 41
Weapon 100
Parts Lost 67
Power 9
Propulsion 14
Utility 9
Weapon 35
Average Slot Usage (%) 93
Naked Turns 1
Spaces Moved 4310
Fastest Speed (%) 200
Average Speed (%) 75
Slowest Speed (%) 45
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 78
Greatest Support 76
Greatest Overweight (x) 7
Average Overweight (x) 0
Largest Inventory 22
Average Capacity 16
Most Items Carried 22
Average Items Carried 14
Final Capacity 8
Final Carried 4
Core Damage Taken 1266
Average Core Remaining (%) 58
Depth 11 Exit 100
Depth 10 Exit 21
Depth 9 Exit 45
Depth 8 Exit 125
Volleys Fired 421
Largest 4
Hottest 233
Shots Fired 1236
Gun 949
Cannon 237
Launcher 50
Special 0
Kinetic 716
Thermal 437
Explosive 21
Electromagnetic 62
Entropic 0
Shots Hit Robots 749
Core Hits 412
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 8
Impact 3
Slashing 0
Piercing 0
Damage Inflicted 17191
Projectiles 12867
Explosions 4290
Melee 34
Ramming 0
Kinetic 7600
Thermal 4939
Explosive 2664
Electromagnetic 1954
Impact 34
Slashing 0
Piercing 0
Entropic 0
Self-Inflicted Damage 347
Shots 19
Rammed 1
Highest Temperature 305
Average Temperature 65
Shutdowns 0
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 10
Average Corruption 8
Message Errors 9
Parts Rejected 14
Data loss (map) 26
Data loss (database) 20
Misfires 4
Misdirections 15
Targeting Errors 25
Weapon Failures 5
Depth 8 End 10
Haulers Intercepted 17
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 12
Tactical Retreats 29
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 15
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1202
Machines Disabled 22
Data Cores Recovered 0
Used 0
Machines Hacked 50
Terminals 39
Fabricators 2
Repair Stations 0
Recycling Units 5
Scanalyzers 1
Garrison Access 3
Total Hacks 118
Successful 47
Failed 71
Catastrophic 19
Database Lockouts 0
Manual 31
Unauthorized 0
Terminals 94
Fabricators 7
Repair Stations 0
Recycling Units 8
Scanalyzers 4
Garrison Access 5
Terminal Hacks 37
Record 7
Part Schematic 0
Robot Schematic 0
Robot Analysis 1
Prototype ID Bank 2
Open Door 0
Level Access Points 2
Branch Access Points 2
Emergency Access Points 0
Machine Index 0
Terminal Index 2
Fabricator Index 1
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 5
Unreport Threat 8
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 2
Maintenance Status 0
Security Status 0
Surveillance Status 1
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 1
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 1
Recall Extermination 0
Recall Reinforcements 1
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 45
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 1
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 1
Total Part Build Rating 3
Part Fabrication Matter 146
Part Fabrication Time 73
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 14
Parts Scanalyzed 2
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 1
Parse 0
Link 1
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1439
Average Influence 401
Final Influence 568
Maximum Alert Level 4
Low Security (%) 39
Level 1 17
Level 2 25
Level 3 11
Level 4 5
Level 5 0
Squads Dispatched 30
Investigation 8
Extermination 6
Reinforcement 11
Assault 1
Garrison 4
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 41
Regions Visited 7
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 5506
Turns Passed 8609
Depth 11 63
Depth 10 1881
Depth 9 1984
Depth 8 1582
Depth 7 3099
Scrapyard 63
Materials 5447
Factory 2961
Waste 138
Prototype IDs
---------------
Heavy Deuterium Engine
Enhanced Nuclear Core
Experimental Airjet
Improved Medium Laser
Heavy Particle Gun
Heavy EM Shotgun
Improved Assault Rifle
Enhanced Autogun
Advanced EMP Blaster
Fabricated
------------
1x Hacking Suite (-7/Factory)
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory
Game
------
Seed: Seismic Anomaly
^Manual?: 1
Play Time: 93 min
Sessions: 1
Mod: N/A
Game No.: 71
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant
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[/quote]
I tried to find out were the seismic anomalies come from,
hop into the caves in -7 and...they did not let me find out.
scoresheet
Cogmind - Alpha 10
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (133) 665
Value Destroyed (3921) 3921
Prototype IDs (1) 20
Alien Tech Recovered (0) 0
Bonus (0) 0
TOTAL SCORE: 6106
Cogmind
---------
Core Integrity 0/700
Matter 300/300
Energy 33/50
System Corruption 0%
Temperature Cool (1)
Location -7/Lower Caves
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (4)
Medium Storage Unit
Signal Interpreter
Weapon (3)
(None)
Inventory (8)
High-capacity Matter Storage Unit
Rocket Launcher
Mining Claw
Peak State
------------
Power
Neutrino Core
Propulsion
Aluminum Leg
Aluminum Leg
Titanium Leg
Utility
Medium Storage Unit
Compact Battery
Signal Interpreter
Weapon
Flak Gun
Gauss Cannon
Gauss Cannon
Inventory
Light Treads
High-capacity Matter Storage Unit
Particle Gun
Lightning Gun
Plasma Cannon
Gauss Cannon
Rocket Launcher
Mining Claw
[Rating: 29]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Wheel Compact Wheel
Leg Aluminum Leg
Utility Signal Interpreter
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Signal Interpreter
Weapon Gauss Cannon
Energy Gun Particle Gun
Energy Cannon Ion Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Gauss Cannon
Launcher Rocket Launcher
Special Weapon Mining Laser
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 10
Builder 6
Tunneler 5
Hauler 1
Recycler 3
Mechanic 1
Watcher 4
Swarmer 40
Grunt 46
Brawler 1
Duelist 2
Sentry 10
Hunter 2
Programmer 1
Behemoth 1
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 7
Matter Collected 3316
Salvage Created 3987
Parts Attached 103
Power 18
Propulsion 28
Utility 17
Weapon 40
Parts Lost 54
Power 11
Propulsion 16
Utility 6
Weapon 21
Average Slot Usage (%) 76
Naked Turns 2
Spaces Moved 2466
Fastest Speed (%) 200
Average Speed (%) 76
Slowest Speed (%) 28
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Teleports 0
Heaviest Build 41
Greatest Support 54
Greatest Overweight (x) 6
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 6
Most Items Carried 8
Average Items Carried 5
Final Capacity 16
Final Carried 6
Core Damage Taken 1372
Average Core Remaining (%) 57
Depth 11 Exit 100
Depth 10 Exit 50
Depth 9 Exit 25
Depth 8 Exit 56
Volleys Fired 305
Largest 3
Hottest 124
Shots Fired 741
Gun 520
Cannon 216
Launcher 4
Special 1
Kinetic 570
Thermal 158
Explosive 4
Electromagnetic 9
Entropic 0
Shots Hit Robots 414
Core Hits 209
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 8663
Projectiles 7505
Explosions 1151
Melee 0
Ramming 7
Kinetic 5875
Thermal 1935
Explosive 776
Electromagnetic 70
Impact 0
Slashing 0
Piercing 0
Entropic 0
Self-Inflicted Damage 233
Shots 4
Rammed 3
Highest Temperature 410
Average Temperature 66
Shutdowns 0
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 2
Average Corruption 2
Message Errors 0
Parts Rejected 1
Data loss (map) 1
Data loss (database) 1
Misfires 1
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Depth 9 End 2
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 11
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 5
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 719
Machines Disabled 16
Data Cores Recovered 0
Used 0
Machines Hacked 17
Terminals 13
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 1
Garrison Access 1
Total Hacks 53
Successful 19
Failed 34
Catastrophic 6
Database Lockouts 0
Manual 45
Unauthorized 26
Terminals 44
Fabricators 0
Repair Stations 0
Recycling Units 7
Scanalyzers 1
Garrison Access 1
Terminal Hacks 3
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 17
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 11
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 3
Recycled Matter 96
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1020
Average Influence 435
Final Influence 516
Maximum Alert Level 3
Low Security (%) 25
Level 1 18
Level 2 34
Level 3 21
Level 4 0
Level 5 0
Squads Dispatched 25
Investigation 4
Extermination 1
Reinforcement 12
Assault 2
Garrison 6
Intercept 0
Derelict Logs Recovered 1
Exploration Rate (%) 31
Regions Visited 6
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3206
Turns Passed 4827
Depth 11 124
Depth 10 481
Depth 9 1305
Depth 8 883
Depth 7 2034
Scrapyard 124
Materials 2669
Factory 779
Lower Caves 1255
Prototype IDs
---------------
Heavy Ion Engine
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto)
-8/Materials
-7/Factory
-7/Lower Caves
Game
------
Seed: Seismic Anomaly
^Manual?: 1
Play Time: 52 min
Sessions: 5
Mod: N/A
Game No.: 737
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11Bold
Map View: 72x54
FOV Handling: Fade In
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