Enjoy the starting position!This week's seed: Particle GhostThe Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.
Rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
- Play through the game once. This is a friendly competition and we are all honest people.
- When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
- Any scoresheets submitted after seven days will not be included.
- Good luck!
(https://i.imgur.com/UME2xtu.png)
(https://i.imgur.com/OMa63yi.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Particle Ghost] should display in the log window.
Congratulations on entering the seed, now get in there!
Yay, time to play the new build! Gotta love that welcoming entrance :D (Actually, it's perfect for a hacking start if you can chase him down and take him out...)
I'm definitely streaming (http://www.twitch.tv/kyzrati/) this one tomorrow at the usual time: Tuesday 1/19, 10:30 PM EST. I'll be trying for a hybrid hacking build.
Well, CRUSHED that one :P. First stream in which I've won the game. I was
trying to go for a hacking run, and couldn't quite get it up and running. I found hackware a little late (only started around -7, and didn't find much overall), and was having too much trouble hunting down Operators to take it :/. I'll try harder next time...
So I ended up playing a hybrid build for much of the game, doing a little bit of hacking and also fighting, though the latter at a disadvantage since several utility slots were occupied.
Mostly stuck to the main complex except for the one garrison I took out. That one garrison actually provided me with the means to kick some serious butt later, without dying. Only half-way through the game at that point, I found a hidden cache with two Nanoswords and three Exp. Force Fields :D
Here I am shortly after entering Research with my, um, cannon-based "hacker":
Spoiler
(https://i.imgur.com/T0vpdyO.png)
Then towards the end since I wasn't a good enough hacker I dropped the hacking utilities in place of defensive gear and went full combat.
Probably the most surprising thing was the sheer number and variety of launchers I was finding. By the end I had
four different late-game awesome prototype launchers.
The lift to the surface I managed to access using the new method added in Alpha 6, though I know I had enough firepower to blast through the front door as well if I had to.
Overall a very good (okay, sorta easy) seed that was a lot of fun! (But hopefully next time the hacking is better.)
Score: 21459
Cogmind - Alpha 6
Name: Kyzrati
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (244) 1220
Value Destroyed (11979) 11979
Prototype IDs (28) 560
Alien Tech Identified (0) 0
Bonus (3200) 3200
TOTAL SCORE: 21459
Cogmind
---------
Core Integrity 1237/1600
Matter 55/300
Energy 390/390
System Corruption 13%
Temperature Cool (0)
Location Surface
Parts
-------
Power (4)
Light Particle Reactor
Light Quantum Reactor
Light Particle Reactor
Light Quantum Reactor
Propulsion (6)
Biometal Leg
Biometal Leg
Biometal Leg
Biometal Leg
High-density Centrium Leg
Centrium Leg
Utility (10)
Advanced Heat Sink
Large Storage Unit
Advanced Targeting Computer
Medium Storage Unit
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Cloaking Device
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Heat Sink
Weapon (5)
Railgun
Railgun
Railgun
Railgun
Ragnarok Missile Launcher
Inventory
-----------
Light Anti-Matter Reactor
Biometal Leg
Biometal Leg
Quantum Rifle
Enhanced Quantum Rifle
Enhanced Nova Cannon
Railgun
Enhanced Gauss Cannon
Graviton Cannon
Neutron Missile Launcher
Point Singularity Launcher
Nanosword
Long-range Terrain Scanner
Gamma Rifle
Peak State
------------
Power
Quantum Reactor
Improved Quantum Reactor
Particle Reactor
Light Anti-Matter Reactor
Propulsion
Myomer Leg
Myomer Leg
Biometal Leg
Biometal Leg
Advanced Myomer Leg
Biometal Leg
Utility
Advanced Overload Regulator
Experimental Force Field
Improved Powered Armor
Improved Powered Armor
Improved Targeting Computer
Large Storage Unit
Large Storage Unit
Advanced Reaction Control System
Improved Light Armor Plating
Experimental Heat Sink
Weapon
Cooled Proton Cannon
Heavy Neutron Cannon
Cooled Proton Cannon
Graviton Cannon
Cooled Proton Cannon
[Rating: 175]
Favorites
-----------
Power Light Anti-Matter Reactor
Engine Ion Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Biometal Leg
Treads Light Treads
Leg Biometal Leg
Utility Large Storage Unit
Device Experimental Force Field
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Hacking Suite
Protection Improved Powered Armor
Weapon Railgun
Energy Gun Advanced Beam Rifle
Energy Cannon Cooled Proton Cannon
Ballistic Gun Railgun
Ballistic Cannon Enhanced Gauss Cannon
Launcher Ragnarok Missile Launcher
Slashing Weapon Nanosword
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 3200
Entered Garrisons 200
Win 3000
Classes Destroyed 17
Worker 12
Builder 11
Tunneler 1
Hauler 6
Recycler 11
Mechanic 2
Operator 5
Watcher 4
Swarmer 60
Grunt 45
Brawler 4
Duelist 2
Sentry 21
Specialist 1
Hunter 27
Programmer 30
Behemoth 2
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 9
Matter Collected 8316
Salvage Created 11811
Parts Attached 322
Power 51
Propulsion 70
Utility 82
Weapon 119
Parts Lost 87
Power 16
Propulsion 21
Utility 26
Weapon 24
Average Slot Usage (%) 96
Naked Turns 2
Spaces Moved 4807
Fastest Speed (%) 200
Average Speed (%) 74
Slowest Speed (%) 47
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 6
Cave-ins Triggered 0
Teleports 0
Heaviest Build 177
Greatest Overweight (x) 17
Average Overweight (x) 0
Largest Inventory 16
Most Items Carried 16
Average Items Carried 12
Core Damage Taken 1672
Average Core Remaining (%) 77
Depth 10 Exit 77
Depth 9 Exit 37
Depth 8 Exit 66
Depth 7 Exit 100
Depth 6 Exit 85
Depth 5 Exit 61
Depth 4 Exit 81
Depth 3 Exit 100
Depth 2 Exit 93
Depth 1 Exit 77
Volleys Fired 537
Largest 5
Hottest 335
Shots Fired 1547
Gun 1081
Cannon 433
Launcher 33
Special 0
Kinetic 1088
Thermal 271
Explosive 28
Electromagnetic 160
Shots Hit Robots 971
Core Hits 459
Overload Shots 19
Energy Bleed 1
Heat Surge 0
Short Circuit 1
Meltdown 0
Melee Attacks 62
Impact 0
Slashing 58
Piercing 0
Damage Inflicted 32439
Projectiles 23480
Explosions 6817
Melee 2097
Ramming 45
Kinetic 17077
Thermal 4314
Explosive 6319
Electromagnetic 2587
Impact 0
Slashing 2097
Piercing 0
Self-Inflicted Damage 255
Shots 6
Rammed 6
Highest Temperature 527
Average Temperature 131
Shutdowns 21
Energy Bleed 9
Interference 36
Matter Decay 2
Short Circuit 2
Damage (minor) 4
Damage (major) 0
Damage (core) 0
Highest Corruption 13
Average Corruption 7
Message Errors 22
Parts Rejected 8
Data loss (map) 37
Data loss (database) 16
Misfires 6
Misdirections 10
Targeting Errors 27
Weapon Failures 5
Depth 7 End 3
Depth 4 End 9
Depth 2 End 11
Depth 1 End 13
Haulers Intercepted 6
Robots Corrupted 7
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 23
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 44
Triggered 0
Disarmed 0
Reprogrammed 6
Reused 0
Machines Hacked 22
Terminals 19
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 2
Total Hacks 55
Successful 18
Failed 37
Catastrophic 7
Database Lockouts 0
Manual 19
Unauthorized 54
Terminals 49
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 5
Terminal Hacks 15
Record 0
Part Schematic 1
Robot Schematic 1
Robot Analysis 1
Prototype ID Bank 2
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 4
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 1
Zone Layout 0
Sector Layout 2
Machine Controls 0
Hacking Detections 20
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 1
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 1
Parse 0
Link 0
Rebooted 1
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 2
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1302
Average Influence 410
Final Influence 1177
Maximum Alert Level 4
Low Security (%) 33
Level 1 27
Level 2 20
Level 3 8
Level 4 9
Level 5 0
Squads Dispatched 35
Investigation 6
Extermination 10
Reinforcement 8
Assault 1
Garrison 10
Exploration Rate (%) 14
Regions Visited 13
Garrisons Visited 1
Relays Disabled 3
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 10101
Depth 11 136
Depth 10 542
Depth 9 651
Depth 8 963
Depth 7 345
Depth 6 1238
Depth 5 1532
Depth 4 1387
Depth 3 156
Depth 2 752
Depth 1 2399
Scrapyard 136
Materials 2156
Factory 3361
Research 908
Access 2399
Garrison 1141
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Light Neutrino Core
Improved Quantum Reactor
Advanced Myomer Leg
High-density Centrium Leg
Precision Beam Rifle
Advanced Beam Rifle
Improved EM Shotgun
Advanced Beam Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Ion Burst Cannon
Cooled Proton Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Anti-matter Cannon
Compact Linear Accelerator
Graviton Cannon
Neutron Missile Launcher
Tactical Quantum Warhead
Ragnarok Missile Launcher
Point Singularity Launcher
Advanced EMP Blaster
Enhanced Gamma Bomb Array
Nanosword
Experimental Heat Sink
Improved Energy Well
Dimensional Manipulator
Advanced Particle Charger
Advanced Overload Regulator
Alien Tech Recovered
----------------------
None
Game
------
Seed: Particle Ghost
^Manual?: 1
Play Time: 210 min
Sessions: 1
Mod: N/A
Game No.: 2
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
Nice one! I slept through it and then some :P my silly sleeping pattern
I noticed that new method of ascending in the changelog. Curious to try things and to find what it might be.
First competition post, meagre start:
Rather lousy 1274 points in this run.
Died on -9/Materials, due to some patrols/investigation squads welcoming me.
Got out of that encouter with 7 core integrity, got sniped right after that.
Well that went pretty horribly... Got my guns blown off and then spent the rest of the floor running around away from a squad.
Spoiler
Cogmind - Alpha 6
Name: Anonymous715841966
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (15) 75
Value Destroyed (202) 202
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 277
Cogmind
---------
Core Integrity 0/250
Matter 300/300
Energy 50/50
System Corruption 1%
Temperature Cool (0)
Location -10/Mines
Parts
-------
Power (1)
Propulsion (2)
Flight Unit
Utility (2)
Weapon (2)
Inventory
-----------
Light Ion Engine
Integration Analyzer
Aluminum Leg
Peak State
------------
Power
Ion Engine
Propulsion
Light Treads
Light Treads
Utility
Small Storage Unit
Integration Analyzer
Weapon
Light Assault Rifle
Light Assault Rifle
[Rating: 7]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Flight Unit Flight Unit
Utility Small Storage Unit
Device ECM Suite
Storage Small Storage Unit
Weapon Light Assault Rifle
Energy Gun Medium Laser
Ballistic Gun Light Assault Rifle
Special Melee Weapon Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 8
Worker 3
Builder 1
Tunneler 3
Recycler 1
Operator 1
Watcher 1
Swarmer 2
Grunt 3
NPCs Destroyed 0
Best Kill Streak 3
Combat Bots Only 2
Matter Collected 384
Salvage Created 497
Parts Attached 16
Power 2
Propulsion 4
Utility 3
Weapon 7
Parts Lost 11
Power 2
Propulsion 2
Utility 2
Weapon 5
Average Slot Usage (%) 75
Naked Turns 6
Spaces Moved 620
Fastest Speed (%) 250
Average Speed (%) 85
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 38
Cave-ins Triggered 0
Teleports 0
Heaviest Build 12
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 6
Most Items Carried 4
Average Items Carried 2
Core Damage Taken 255
Average Core Remaining (%) 0
Volleys Fired 59
Largest 2
Hottest 70
Shots Fired 89
Gun 89
Cannon 0
Launcher 0
Special 0
Kinetic 64
Thermal 25
Explosive 0
Electromagnetic 0
Shots Hit Robots 61
Core Hits 40
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 2
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 611
Projectiles 553
Explosions 0
Melee 0
Ramming 58
Kinetic 351
Thermal 202
Explosive 0
Electromagnetic 0
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 22
Shots 0
Rammed 38
Highest Temperature 160
Average Temperature 44
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 1
Average Corruption 1
Message Errors 1
Parts Rejected 0
Data loss (map) 1
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 2
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Total Hacks 5
Successful 3
Failed 2
Catastrophic 1
Database Lockouts 0
Manual 1
Unauthorized 5
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 5
Scanalyzers 0
Garrison Access 0
Terminal Hacks 0
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 1
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 2
Recycled Matter 46
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 1
Parse 1
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 95
Average Influence 33
Final Influence 0
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 1
Investigation 0
Extermination 0
Reinforcement 1
Assault 0
Garrison 0
Exploration Rate (%) 18
Regions Visited 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 1080
Depth 11 202
Depth 10 878
Scrapyard 202
Materials 438
Mines 440
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: Particle Ghost
^Manual?: 1
Play Time: 11 min
Sessions: 1
Mod: N/A
Game No.: 9
ASCII: 1
Keyboard: 1
Movement: Arrows
Fullscreen: 1
Font: 12/Terminus
Map View: 80x50
X=9280192408321407085404054408
581411484444447774174444744808
474041111745477000144717508370
014470041107800147815884047544
087404110848347053534400448447
044444011444010887410578014744
414174750048414444044000444444
440441414044444430441044004487
111084440444441044444404441440
444444041444404444447440444044
441404444440410044044444011444
440444441044444404441440444444
037774414404140444840040447544
444043407141145751470754441000
30710154848
Died on -2, standard alert build up, though only to level 3.
This was a rather unlucky run. I found an experimental hacking suite + standard hacking suite. I lost the standard hacking suite right away. That was all the hackware I found for this run.
I couldn't find a good terrain scanner + processor or hackware so I was running around blindly. I entered a garrison on -2. It didn't gain me anything. I did pull an Index(Terminals) hack, but no terminal afterward was useful. I lost hope and kinda let myself be killed after dispatching many ARCs, figuring it was just a matter of time at this point.
I need to experiment more, but I'm wary of hackware. It's hard to find, brittle, consume slots, most terminals don't have good choices and/or are high-level, and with the removal of trace resets you don't get much out of a terminal. That said, it's better than nothing if you can't find good terrain scanner / processor. Given the choice, though, I think I'll hoard terrain scanners / processors over hackware.
Interestingly, the terrain scanner is not a processor, so you can swap it constantly, saving a slot.
Score:
Spoiler
Cogmind - Alpha 6
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (376) 1880
Value Destroyed (15481) 15481
Prototype IDs (30) 600
Alien Tech Identified (0) 0
Bonus (600) 600
TOTAL SCORE: 22561
Cogmind
---------
Core Integrity 0/1450
Matter 118/300
Energy 120/120
System Corruption 21%
Temperature Cool (71)
Location -2/Research
Parts
-------
Power (2)
Micro Fission Core
Propulsion (9)
Improved Anti-Grav System
Utility (8)
Terrain Scan Processor
Weapon (4)
Quantum Rifle
Inventory
-----------
Medium Storage Unit
Large Storage Unit
Peak State
------------
Power
Micro Fission Core
Light Quantum Reactor
Propulsion
Improved Anti-Grav System
Improved Anti-Grav System
Improved Anti-Grav System
Improved Heavy Treads
Improved Heavy Treads
Centrium Heavy Treads
Utility
Improved Dynamic Insulation System
Advanced Cooling System
Medium Storage Unit
Advanced Targeting Computer
Experimental Hacking Suite
Advanced Target Analyzer
Medium Storage Unit
Advanced Heat Sink
Weapon
Gamma Rifle
Gamma Rifle
Gamma Rifle
Cooled Phase Gun
[Rating: 153]
Favorites
-----------
Power Micro Fission Core
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Light Quantum Reactor
Propulsion Improved Titanium Leg
Treads Improved Heavy Treads
Wheel Wheel
Leg Improved Titanium Leg
Hover Unit Improved Anti-Grav System
Flight Unit Flight Unit
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Experimental Hacking Suite
Protection Reflective Light Armor
Weapon Mini Assault Cannon
Energy Gun Gamma Rifle
Energy Cannon Heavy Particle Cannon
Ballistic Gun Railgun
Ballistic Cannon Mini Assault Cannon
Launcher Mini Grenade Launcher
Special Weapon Advanced Remote Datajack
Slashing Weapon Falx
Stats
-------
Bonus Breakdown 600
Entered Garrisons 600
Classes Destroyed 20
Worker 23
Builder 32
Tunneler 2
Hauler 14
Recycler 51
Mechanic 1
Operator 3
Watcher 11
Swarmer 40
Saboteur 2
Grunt 103
Brawler 4
Duelist 5
Protector 2
Sentry 29
Demolisher 2
Hunter 20
Programmer 26
Behemoth 2
Assembled 4
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 9
Matter Collected 9938
Salvage Created 19916
Parts Attached 442
Power 42
Propulsion 135
Utility 112
Weapon 153
Parts Lost 157
Power 17
Propulsion 57
Utility 30
Weapon 53
Average Slot Usage (%) 93
Naked Turns 1
Spaces Moved 6946
Fastest Speed (%) 200
Average Speed (%) 87
Slowest Speed (%) 7
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 93
Greatest Overweight (x) 26
Average Overweight (x) 0
Largest Inventory 22
Most Items Carried 22
Average Items Carried 17
Core Damage Taken 3124
Average Core Remaining (%) 68
Depth 10 Exit 58
Depth 9 Exit 87
Depth 8 Exit 18
Depth 7 Exit 81
Depth 6 Exit 72
Depth 5 Exit 64
Depth 4 Exit 82
Depth 3 Exit 89
Volleys Fired 763
Largest 4
Hottest 353
Shots Fired 2166
Gun 860
Cannon 1246
Launcher 59
Special 1
Kinetic 823
Thermal 815
Explosive 59
Electromagnetic 468
Shots Hit Robots 1351
Core Hits 711
Overload Shots 12
Energy Bleed 0
Heat Surge 0
Short Circuit 2
Meltdown 0
Melee Attacks 6
Impact 0
Slashing 6
Piercing 0
Damage Inflicted 47148
Projectiles 37156
Explosions 9785
Melee 206
Ramming 1
Kinetic 15790
Thermal 12966
Explosive 8864
Electromagnetic 9321
Impact 0
Slashing 206
Piercing 0
Self-Inflicted Damage 957
Shots 26
Rammed 2
Highest Temperature 678
Average Temperature 103
Shutdowns 8
Energy Bleed 6
Interference 18
Matter Decay 4
Short Circuit 1
Damage (minor) 0
Damage (major) 1
Damage (core) 0
Highest Corruption 21
Average Corruption 6
Message Errors 16
Parts Rejected 12
Data loss (map) 40
Data loss (database) 21
Misfires 12
Misdirections 18
Targeting Errors 69
Weapon Failures 12
Depth 5 End 5
Depth 4 End 3
Depth 3 End 5
Haulers Intercepted 14
Robots Corrupted 24
Robots Melted 1
Power Chain Reactions 0
Tactical Retreats 33
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 35
Terminals 31
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 4
Total Hacks 83
Successful 29
Failed 54
Catastrophic 18
Database Lockouts 0
Manual 28
Unauthorized 55
Terminals 76
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 7
Terminal Hacks 24
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 1
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 6
Unreport Threat 11
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 3
Machine Controls 0
Hacking Detections 34
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 5
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 1
Allies Hacked 0
Hacks Repelled 0
Total Allies 1
Largest Group 1
Highest-Rated Group 42
Highest-Rated Ally 42
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 2
Total Damage 117
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 1023
Average Influence 366
Final Influence 920
Maximum Alert Level 3
Low Security (%) 23
Level 1 38
Level 2 26
Level 3 10
Level 4 0
Level 5 0
Squads Dispatched 50
Investigation 7
Extermination 12
Reinforcement 19
Assault 10
Garrison 2
Exploration Rate (%) 21
Regions Visited 17
Garrisons Visited 3
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 12288
Depth 11 62
Depth 10 667
Depth 9 988
Depth 8 1935
Depth 7 1404
Depth 6 2306
Depth 5 1426
Depth 4 655
Depth 3 696
Depth 2 2149
Scrapyard 62
Materials 2097
Factory 5615
Research 2084
Waste 176
Garrison 2254
Prototype IDs
---------------
F-Cell Engine
Cold Fusion Reactor
Compact Particle Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Improved Gravmag System
Experimental Gravmag System
Precision Beam Rifle
Cooled Plasma Rifle
Cooled Phase Gun
Precision Shock Rifle
Heavy Tesla Rifle
Cooled Particle Cannon
Compact Ion Cannon
Ion Burst Cannon
Enhanced Autogun
Enhanced Coil Gun
Mini Assault Cannon
Compact Linear Accelerator
Advanced Energy Well
Improved Matter Compressor
Advanced Matter Compressor
Experimental Optical Array
Experimental Signal Interpreter
Advanced Power Amplifier
Quantum Shading Machine
Experimental Thermal Shield
Experimental Melee Analysis Suite
Precision Energy Filter
Improved Fusion Compressor
Alien Tech Recovered
----------------------
None
Game
------
Seed: Explosive Holiday
^Manual?: 1
Play Time: 221 min
Sessions: 5
Mod: N/A
Game No.: 32
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
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...congrats kyzrati :)
nothing special to say about my run...maybe
right after the beginning of -7 my log looks like this:
LOCATION=UNKNOWN
GOAL=ESCAPE
ALERT: Infestation compromised Garrison Access F004, dispatching
Demolisher response squad.
Knocked back.
Heat Sink destroyed.
Knocked back. <x2>
Carbon-fiber Leg destroyed.
Knocked back.
Core Shielding destroyed.
Deuterium Engine destroyed.
Knocked back.
Destroyed Asb. Hover Unit.
as-21970 destroyed.
Knocked back.
Imp. Heat Sink destroyed.
Beam Rifle destroyed.
Destroyed Asb. Hover Unit.
as-10956 destroyed.
Aluminum Leg destroyed.
as-47645 destroyed.
Lgt. Nuclear Core destroyed.
Acquired 20 matter.
as-80750 destroyed.
as-68760 destroyed.
as-84406 destroyed.
U-05 Engineer lays Concrete.
C-30 ARC bursts open, deploying its payload.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
as-26450 destroyed.
as-08986 destroyed.
as-15132 destroyed.
as-02131 destroyed.
as-24310 destroyed.
U-05 Engineer builds a Wall.
Imp. Assault Rifle destroyed.
The unstable cave ceiling collapses.
Enh. Autogun destroyed.
D-53 Grenadier destroyed.
Aluminum Leg destroyed.
Destroyed Aluminum Leg.
Imp. Grenade Launcher destroyed.
Aluminum Leg destroyed.
D-53 Grenadier destroyed.
Hvy. Assault Rifle severed.
as-38328 destroyed.
as-99304 destroyed.
Power Conduit explodes. <x2>
Adv. Beam Rifle destroyed.
K-01 Serf collects debris. <x4>
Lrg. Storage Unit destroyed.
K-01 Serf collects debris.
Acquired Gauss Cannon.
K-01 Serf collects debris.
as-52876 suffers critical hit.
Destroyed Asb. Heavy Rifle.
R-06 Scavenger collects Hvy. Assault Rifle.
K-01 Serf collects debris. <x2>
EXIT=FOUND
...means, no time for sight-seeing there^^
and than i died in -6 but wit some heatissues too..
scoresheet
Cogmind - Alpha 6
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (83) 415
Value Destroyed (2630) 2630
Prototype IDs (7) 140
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5185
Cogmind
---------
Core Integrity 0/850
Matter 165/300
Energy 960/960
System Corruption 2%
Temperature Warning (347)
Location -6/Factory
Parts
-------
Power (2)
Enhanced Nuclear Core
Fission Core
Propulsion (4)
Armored Wheel
Utility (5)
Improved Heat Sink
Targeting Computer
Large Storage Unit
Energy Well
Improved Light Armor Plating
Weapon (4)
Heavy Flak Cannon
Heavy Pick
Inventory
-----------
Improved Ion Engine
Armored Wheel
Compact Wheel
Compact Matter Storage Unit
Improved Signal Interpreter
Medium Storage Unit
Improved Heat Sink
Improved Propulsion Shielding
Peak State
------------
Power
Light Angular Momentum Engine
Light Ion Engine
Propulsion
Aluminum Leg
Carbon-fiber Leg
Carbon-fiber Leg
Carbon-fiber Leg
Utility
Gravity Neutralizing Apparatus
System Guard
Shock Absorption System
Weapon
Gauss Cannon
Magnetic Acceleration Cannon
Heavy Laser
Heavy Machine Gun
[Rating: 49]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Fission Core
Reactor Cold Fusion Reactor
Propulsion Aluminum Leg
Treads Light Treads
Wheel Armored Wheel
Leg Aluminum Leg
Utility Heat Sink
Device Heat Sink
Storage Small Storage Unit
Processor Targeting Computer
Protection Improved Light Armor Plating
Weapon Improved Medium Laser
Energy Gun Improved Medium Laser
Energy Cannon Proton Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Gauss Cannon
Launcher Improved Grenade Launcher
Piercing Weapon Heavy Pick
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 7
Builder 3
Tunneler 2
Hauler 1
Recycler 5
Operator 1
Watcher 1
Swarmer 10
Grunt 29
Sentry 14
Demolisher 1
Hunter 1
Programmer 1
Assembled 7
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 6
Matter Collected 2313
Salvage Created 3223
Parts Attached 129
Power 15
Propulsion 35
Utility 35
Weapon 44
Parts Lost 61
Power 7
Propulsion 14
Utility 16
Weapon 24
Average Slot Usage (%) 79
Naked Turns 5
Spaces Moved 1908
Fastest Speed (%) 200
Average Speed (%) 81
Slowest Speed (%) 18
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 66
Greatest Overweight (x) 10
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 4
Core Damage Taken 1750
Average Core Remaining (%) 57
Depth 10 Exit 63
Depth 9 Exit 74
Depth 8 Exit 76
Depth 7 Exit 18
Volleys Fired 233
Largest 4
Hottest 258
Shots Fired 502
Gun 436
Cannon 59
Launcher 7
Special 0
Kinetic 216
Thermal 245
Explosive 7
Electromagnetic 34
Shots Hit Robots 340
Core Hits 180
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 4
Impact 0
Slashing 0
Piercing 4
Damage Inflicted 6731
Projectiles 5642
Explosions 1048
Melee 35
Ramming 6
Kinetic 2547
Thermal 3239
Explosive 499
Electromagnetic 405
Impact 0
Slashing 0
Piercing 35
Self-Inflicted Damage 231
Shots 4
Rammed 2
Highest Temperature 581
Average Temperature 122
Shutdowns 5
Energy Bleed 1
Interference 2
Matter Decay 1
Short Circuit 2
Damage (minor) 2
Damage (major) 0
Damage (core) 1
Highest Corruption 2
Average Corruption 1
Message Errors 1
Parts Rejected 0
Data loss (map) 2
Data loss (database) 2
Misfires 0
Misdirections 0
Targeting Errors 1
Weapon Failures 0
Haulers Intercepted 1
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 4
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 1
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 16
Terminals 13
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 2
Garrison Access 1
Total Hacks 56
Successful 32
Failed 24
Catastrophic 2
Database Lockouts 0
Manual 19
Unauthorized 56
Terminals 48
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 6
Garrison Access 2
Terminal Hacks 18
Record 10
Part Schematic 0
Robot Schematic 0
Robot Analysis 1
Prototype ID Bank 2
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 2
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 14
Full Trace Events 6
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 1
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 4
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 3
STAY 0
GOTO 3
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 347
Average Influence 120
Final Influence 238
Maximum Alert Level 1
Low Security (%) 76
Level 1 23
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 17
Investigation 8
Extermination 2
Reinforcement 4
Assault 0
Garrison 3
Exploration Rate (%) 16
Regions Visited 6
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 3628
Depth 11 146
Depth 10 581
Depth 9 706
Depth 8 650
Depth 7 183
Depth 6 1362
Scrapyard 146
Materials 1937
Factory 1545
Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
Cold Fusion Reactor
Improved Flight Unit
Improved Medium Laser
Advanced Beam Rifle
Improved Assault Rifle
Enhanced Autogun
Gravity Neutralizing Apparatus
Alien Tech Recovered
----------------------
None
Game
------
Seed: Particle Ghost
^Manual?: 1
Play Time: 46 min
Sessions: 3
Mod: N/A
Game No.: 523
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11B
Map View: 72x54
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After a bit of a break, I'm back to blowing up robots!
What a tragic game - my first Access death that was 100% my fault due to insane stupidity in what should have been a winning run. It was a pretty standard game, running 5 weapon slots, 2 propulsion, 4 engines since I found some early force fields, and the rest on utilities. I reset the security level around -6 and focused mainly on kinetics.
I found a terrain scanner and breezed through Research. I entered Access in perfect shape, with force fields up, improved powered armor, and everything a combat build could want. Right at the stairs on -2, I found 2 prototype launchers. One was new to me - a tactical quantum warhead launcher. It was also my undoing.
I begin taking Access apart, using my terrain scanner for mapsense and blowing holes through walls with my cannons when I hit dead ends. All of a sudden, I see 3 programmers in a large haul way. I think - fuck these guys. I pull out the quantum launcher and take aim. Turns out it has a huge blast radius, so I'm trying these funky shots to avoid blowing myself up. What I fail to notice is that this beast costs 70 matter a shot. 4-5 volleys later, I'm out. I only have kinetic weapons so I can't fire anything. I strip naked, run around praying for the exit yakety sax style, die horribly.
Cause of death: shiny new toy. That's about as roguelike as it gets.
Spoiler
Cogmind - Alpha 6
Name: Happylisk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (140) 700
Value Destroyed (5975) 5975
Prototype IDs (7) 140
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 11315
Cogmind
---------
Core Integrity 0/1600
Matter 32/300
Energy 41/50
System Corruption 15%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (4)
Propulsion (2)
Utility (14)
Weapon (5)
Inventory
-----------
Light Anti-Matter Reactor
Neutron Missile Launcher
Advanced Terrain Scanner
Peak State
------------
Power
Quantum Reactor
Light Particle Reactor
Light Neutrino Core
Light Anti-Matter Reactor
Propulsion
Improved Heavy Treads
Utility
Improved Powered Armor
Improved Heat Sink
Improved Target Analyzer
Energy Well
Improved Heat Sink
Energy Well
Large Storage Unit
Advanced Terrain Scanner
Improved Targeting Computer
Advanced Heat Sink
Large Storage Unit
Advanced Heat Sink
Improved Powered Armor
Advanced Core Analyzer
Weapon
Railgun
Gamma Rifle
Enhanced Nova Cannon
Tactical Quantum Warhead
Heavy Gauss Cannon
[Rating: 145]
Favorites
-----------
Power Light Neutrino Core
Engine Light Deuterium Engine
Power Core Light Neutrino Core
Reactor Light Anti-Matter Reactor
Propulsion Durable Treads
Treads Durable Treads
Leg Myomer Leg
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Improved Target Analyzer
Protection Hardened Medium Armor Plating
Weapon Light EM Pulse Cannon
Energy Gun Shock Rifle
Energy Cannon Light EM Pulse Cannon
Ballistic Gun Heavy Battle Rifle
Ballistic Cannon Hypervelocity Mass Driver
Launcher Missile Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 12
Worker 3
Builder 10
Tunneler 3
Hauler 1
Recycler 2
Operator 1
Swarmer 38
Grunt 40
Duelist 1
Sentry 20
Hunter 4
Programmer 17
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 8
Matter Collected 3990
Salvage Created 5548
Parts Attached 187
Power 30
Propulsion 18
Utility 58
Weapon 81
Parts Lost 58
Power 11
Propulsion 3
Utility 20
Weapon 24
Average Slot Usage (%) 91
Naked Turns 317
Spaces Moved 4093
Fastest Speed (%) 200
Average Speed (%) 77
Slowest Speed (%) 22
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 0
Teleports 0
Heaviest Build 157
Greatest Overweight (x) 48
Average Overweight (x) 0
Largest Inventory 16
Most Items Carried 16
Average Items Carried 10
Core Damage Taken 2565
Average Core Remaining (%) 81
Depth 10 Exit 62
Depth 9 Exit 64
Depth 8 Exit 57
Depth 7 Exit 88
Depth 6 Exit 93
Depth 5 Exit 97
Depth 4 Exit 74
Depth 3 Exit 98
Depth 2 Exit 100
Volleys Fired 301
Largest 5
Hottest 353
Shots Fired 781
Gun 495
Cannon 251
Launcher 35
Special 0
Kinetic 482
Thermal 196
Explosive 25
Electromagnetic 78
Shots Hit Robots 467
Core Hits 256
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 13589
Projectiles 10048
Explosions 3528
Melee 0
Ramming 13
Kinetic 5386
Thermal 3756
Explosive 3128
Electromagnetic 1306
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 226
Shots 4
Rammed 5
Highest Temperature 403
Average Temperature 77
Shutdowns 4
Energy Bleed 0
Interference 3
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 15
Average Corruption 5
Message Errors 11
Parts Rejected 0
Data loss (map) 21
Data loss (database) 4
Misfires 3
Misdirections 4
Targeting Errors 6
Weapon Failures 4
Depth 4 End 7
Depth 2 End 6
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 14
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 19
Terminals 19
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 35
Successful 9
Failed 26
Catastrophic 8
Database Lockouts 0
Manual 6
Unauthorized 33
Terminals 35
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 9
Record 1
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 2
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 4
Machine Controls 0
Hacking Detections 17
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 483
Average Influence 152
Final Influence 97
Maximum Alert Level 2
Low Security (%) 72
Level 1 24
Level 2 3
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 17
Investigation 2
Extermination 9
Reinforcement 6
Assault 0
Garrison 0
Exploration Rate (%) 14
Regions Visited 13
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 8138
Depth 11 81
Depth 10 781
Depth 9 938
Depth 8 618
Depth 7 1712
Depth 6 730
Depth 5 219
Depth 4 1565
Depth 3 251
Depth 2 707
Depth 1 536
Scrapyard 81
Materials 2337
Factory 3640
Research 958
Access 536
Waste 586
Prototype IDs
---------------
Light Neutrino Core
Advanced Beam Rifle
Cooled Plasma Cannon
Improved KE Penetrator
Graviton Cannon
Tactical Quantum Warhead
Experimental Heat Sink
Alien Tech Recovered
----------------------
None
Game
------
Seed: Particle Ghost
^Manual?: 1
Play Time: 84 min
Sessions: 13
Mod: N/A
Game No.: 126
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 16/Cogmind
Map View: 76x56
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Haha, nice log, Enno :)
To our new participants, pretty much everyone starts out that way--you'll be crushing your way to the mid-game before long :D. Overall I think that for brand new players Cogmind does suffer from an overly difficult early game, though this has the advantage of keeping it interesting even for experienced players.
Good run, Happylisk. Looks like it went really smoothly for the most part. I found that Tactical Quantum Warhead, too--I think that's the first time I've ever actually seen it in game. Funny that it cost you the win :P. With most high-tier launchers you can (and should) literally count the handful of times you'll be able to use it, or even carry supplementary matter stores. I found myself dangerously low on matter in Access as well!
(There is another weapon, not yet added to the game, which will probably have similarly self-destructive results for different reasons. I can't wait until Cogminds can find that one ;).)
The Warhead is probably less impressive than it seems at first, with that massive radius. More effective for taking out huge groups of weaker enemies like Swarmers; yeah it can be difficult to fire while remaining unscathed, but then you're also more resilient than they are.
@Decker: One of the main new sources of Hackware is Operators, if you need to build up, but hacking is still not intended to be a consistently reliable approach for combat builds, especially considering all the other benefits they've gotten across each alpha release. Still more tweaks and features to come to hacking, though.
Quote from: Decker on January 23, 2016, 03:38:30 PMInterestingly, the terrain scanner is not a processor, so you can swap it constantly, saving a slot.
Yep, its associated scan processor is a processor, but the scanner itself is a device (as with all scanners). It doesn't do much without a processor, but if you don't mind waiting around you can find a safe area in which wait to build an image, then swap it out and move to a new spot.
I personally don't like letting time pass, since it's always working against you, so I'll even think twice before expending the time required to cross a room to grab a part, much less wait around for anything to happen :)
Congrats for the win, Kyzrati!
Quote
Yep, its associated scan processor is a processor, but the scanner itself is a device (as with all scanners). It doesn't do much without a processor, but if you don't mind waiting around you can find a safe area in which wait to build an image, then swap it out and move to a new spot.
I personally don't like letting time pass, since it's always working against you, so I'll even think twice before expending the time required to cross a room to grab a part, much less wait around for anything to happen.
I agree, that would be a bad idea. I keep it on at all times, except when I'm fighting (swap with heat sink). I don't want it equipped during fighting as I'll lose it soon enough (I tested -- that's how I lost my initial scanner this game).
Quote
One of the main new sources of Hackware is Operators, if you need to build up, but hacking is still not intended to be a consistently reliable approach for combat builds, especially considering all the other benefits they've gotten across each alpha release. Still more tweaks and features to come to hacking, though.
I killed a few but I probably didn't try hard enough to avoid damaging their parts. I wasn't playing well.
Quote from: Decker on January 24, 2016, 08:56:35 PM
Congrats for the win, Kyzrati!
;D Thanks, overall it was a pretty mediocre run, but I got lucky finding the Research exits so that upped my chances of survival.
Quote from: Decker on January 24, 2016, 08:56:35 PM
I killed a few but I probably didn't try hard enough to avoid damaging their parts. I wasn't playing well.
I had the same issue in this seed, though I fared much better in my hacking-centric pre-release test run, so we'll see what it feels like after more plays. I'm wary of making hackware too easy to acquire, but if it's not relatively consistently acquirable then changes will be made. This week I'll try harder!
Congrats K!
I am happy to report that I honoured my favourite track of the HL2 soundtrack with a smooth stealth/flight win.
Cogmind - Alpha 6
Name: zzxc
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (32) 160
Value Destroyed (807) 807
Prototype IDs (3) 60
Alien Tech Identified (0) 0
Bonus (9837) 9837
TOTAL SCORE: 15364
Cogmind
---------
Core Integrity 1600/1600
Matter 191/300
Energy 340/375
System Corruption 0%
Temperature Cool (72)
Location Surface
Parts
-------
Power (3)
Light Anti-Matter Reactor
Improved Ion Engine
Light Quantum Reactor
Propulsion (6)
Flight Unit
Improved Cesium-ion Thruster
Improved Nuclear Pulse Thruster
Field Propulsion Drive
Diametric Drive
Diametric Drive
Utility (14)
Hardened Light Armor Plating
Hacking Suite
Reflective Light Armor
Advanced Signal Interpreter
System Shield
Advanced Transmission Jammer
Advanced Weight Redist. System
Experimental Cooling System
Advanced Sensor Array
Hacking Suite
Hacking Suite
Power Amplifier
Long-range Terrain Scanner
System Shield
Weapon (2)
Improved Datajack
Micro-nuke Launcher
Inventory
-----------
High-capacity Matter Storage Unit
Long-range Missile Launcher
Advanced Weight Redist. System
Scythe
Peak State
------------
Power
Light Anti-Matter Reactor
Improved Ion Engine
Light Quantum Reactor
Propulsion
Flight Unit
Improved Cesium-ion Thruster
Improved Nuclear Pulse Thruster
Field Propulsion Drive
Diametric Drive
Diametric Drive
Utility
Hardened Light Armor Plating
Hacking Suite
Reflective Light Armor
Advanced Signal Interpreter
System Shield
Advanced Transmission Jammer
Advanced Weight Redist. System
Experimental Cooling System
Advanced Sensor Array
Hacking Suite
Hacking Suite
Power Amplifier
Long-range Terrain Scanner
System Shield
Weapon
Improved Datajack
Micro-nuke Launcher
[Rating: 114]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Reactor Light Anti-Matter Reactor
Propulsion Flight Unit
Leg Aluminum Leg
Flight Unit Flight Unit
Utility Hardened Light Armor Plating
Device Heat Sink
Processor Advanced Signal Interpreter
Hackware Hacking Suite
Protection Hardened Light Armor Plating
Weapon Scythe
Energy Gun Medium Laser
Ballistic Gun Light Assault Rifle
Launcher Long-range Missile Launcher
Slashing Weapon Scythe
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 9837
Win 3000
Fast Win 6837
Classes Destroyed 8
Worker 6
Builder 1
Hauler 3
Recycler 4
Operator 1
Watcher 5
Swarmer 9
Grunt 3
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 5
Matter Collected 1155
Salvage Created 1226
Parts Attached 68
Power 10
Propulsion 19
Utility 23
Weapon 16
Parts Lost 12
Power 1
Propulsion 5
Utility 3
Weapon 3
Average Slot Usage (%) 90
Naked Turns 2
Spaces Moved 4102
Fastest Speed (%) 833
Average Speed (%) 432
Slowest Speed (%) 71
Overloaded Moves 1
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 59
Greatest Overweight (x) 11
Average Overweight (x) 1
Largest Inventory 4
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 208
Average Core Remaining (%) 95
Depth 10 Exit 75
Depth 9 Exit 88
Depth 8 Exit 93
Depth 7 Exit 100
Depth 6 Exit 98
Depth 5 Exit 100
Depth 4 Exit 98
Depth 3 Exit 98
Depth 2 Exit 100
Depth 1 Exit 100
Volleys Fired 38
Largest 2
Hottest 70
Shots Fired 68
Gun 62
Cannon 0
Launcher 6
Special 0
Kinetic 30
Thermal 32
Explosive 6
Electromagnetic 0
Shots Hit Robots 110
Core Hits 42
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 138
Impact 0
Slashing 63
Piercing 0
Damage Inflicted 2414
Projectiles 322
Explosions 684
Melee 1408
Ramming 0
Kinetic 158
Thermal 164
Explosive 684
Electromagnetic 0
Impact 0
Slashing 1408
Piercing 0
Self-Inflicted Damage 20
Shots 2
Rammed 0
Highest Temperature 318
Average Temperature 72
Shutdowns 0
Energy Bleed 1
Interference 1
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Average Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 3
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 10
Communications Jammed 65
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 24
Terminals 24
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 52
Successful 12
Failed 40
Catastrophic 15
Database Lockouts 0
Manual 15
Unauthorized 40
Terminals 52
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 12
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 3
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 2
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 27
Full Trace Events 8
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 1
Non-combat 14
Combat 0
Parse 0
Link 0
Rebooted 8
Overloaded 5
Assimilated 0
Manual 0
Secondary 1
Robot Hack Failures 6
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 183
Average Influence 15
Final Influence 183
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 15
Investigation 8
Extermination 2
Reinforcement 5
Assault 0
Garrison 0
Exploration Rate (%) 14
Regions Visited 13
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 2720
Depth 11 68
Depth 10 288
Depth 9 205
Depth 8 297
Depth 7 162
Depth 6 194
Depth 5 106
Depth 4 744
Depth 3 372
Depth 2 132
Depth 1 152
Scrapyard 68
Materials 675
Factory 1206
Research 504
Access 152
Mines 115
Prototype IDs
---------------
Improved Cesium-ion Thruster
Improved Nuclear Pulse Thruster
Experimental Cooling System
Alien Tech Recovered
----------------------
None
Game
------
Seed: Particle Ghost
^Manual?: 1
Play Time: 90 min
Sessions: 1
Mod: N/A
Game No.: 41
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
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8987
- Looks like I got a lot of points for the turncount, although I actually wasted heaps of turns in factory waiting out patrols and wasn't trying to be particularly fast.
- Hacking is definitely a lot sweeter now.
- I was annoyed that my sensors (which I only got at -4) were blown off soon after.
- I learnt that datajack reboot + bash enemy with a melee weapon is a good combo to make sure they die.
- Early game was hard. I took flight units off the first swarmers, then dove into mines twice. Turns out flying in mines is quite good.
- Terrain scanners aren't that great without the processors that enhance them. Unfortunately I didn't find any of those, as I was keen to try them since Decker can't stop talking about them. However, without the processors, they did help to find a couple of terminals and sometimes to work out the flow of the map.
A few screenshots for items at various points of the game:
Spoiler
(https://i.imgur.com/6KBevZf.png)
Spoiler
(https://i.imgur.com/DgbXLKt.png)
Spoiler
(https://i.imgur.com/tyR3Zvb.png)
Spoiler
(https://i.imgur.com/MRL3bQ5.png)
Spoiler
(https://i.imgur.com/IKbEjs8.png)
Spoiler
(https://i.imgur.com/VZl6jD2.png)
Spoiler
(https://i.imgur.com/vHhJXMl.png)
Nice strategies, zxc! Congratulations we both won this one--and Happylisk came really really close :P
Good to see a flight win, too--was wondering how that would play out in Alpha 6.
That's a pretty fast run there, even with the wasted time. You do get a good bonus on the turn count when fast enough as it's likely you really know what you're doing ;). It's hard not to waste time in at least some areas when trying to avoid confrontations...
What often happened was that I would see a distant group of enemies like swarmers, and needed to pass near them so I would wait in a room for ages (a few hundred turns - or at least it felt like that. I held 5 until I lost patience). Then I'd pop out to see if they moved on. Honestly it doesn't work too well. Playing without sensors is hard.