Let the fireworks begin!This week's seed: Explosive HolidayThe Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.
Rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
- Play through the game once. This is a friendly competition and we are all honest people.
- When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
- Any scoresheets submitted after seven days will not be included.
- Good luck!
(https://i.imgur.com/MqXGrB4.png)
(https://i.imgur.com/kbA2w0d.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Explosive Holiday] should display in the log window.
Congratulations on entering the seed, now get in there!
I went for a stealth build this time around. I wanted to test the experimental propulsion changes in this setup. The results are intriguing.
What does speed really do for a stealth bot?
For sure, if you're doing a speed run, then you want to be as fast as possible, and flight units are the way to go.
Beyond that, high speed has many benefits. You evade pursuers and patrols more easily. You are less likely to be noticed if you dash past an enemy. You reduce the effect of the food clock.
These benefits are not essential. More like nice-to-have. As long as you have speed 50 or below, you're fast enough to qualify for a stealth bot. Note that even if you're very fast, the benefits on the food clock are limited since other factors slow you down. For instance, waiting for patrols to stroll past, and waiting for processors to finish mapping the place so you can know if a sentry is sitting on an exit.
What I think is truly essential is to be able to avoid the overweight penalty. The changes make that much easier. Since propulsion is slower, you can equip more propulsion and still fit in the power/thermal envelope. So mass support increases through the roof.
Early on I had trouble lifting my weight with flight units so I switched to hover units. By the late Factory floors, I had so much extra mass support with 5-6 hover units that I attached a large storage unit and hoarded spare sensors and processors. I didn't end up using them, but why take chances?
By Access, I had 3 power sources, 8 utility slots, 2 weapon slots. I didn't need many fancy utilities. I had sensors, a signal interpreter, a terrain scanner, 2 terrain processors, a storage unit, 1 armor, 1 cooling system. I replaced the armor by a weight redistribution system when I was down a hover unit.
All in all, it was a walk in the park.
Spoiler
Cogmind - Alpha 5c +EXPERIMENTAL
Name: Decker
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (134) 670
Value Destroyed (2702) 2702
Prototype IDs (31) 620
Alien Tech Identified (0) 0
Bonus (3000) 3000
TOTAL SCORE: 11492
Cogmind
---------
Core Integrity 1600/1600
Matter 229/300
Energy 377/385
System Corruption 0%
Temperature Cool (7)
Location Surface
Parts
-------
Power (3)
Improved Quantum Reactor
Compact Particle Reactor
Light Angular Momentum Engine
Propulsion (12)
Improved Anti-Grav System
Centrium Leg
Improved Anti-Grav System
Improved Anti-Grav System
Gravmag System
Experimental Anti-Grav System
Centrium Heavy Treads
Improved Diametric Drive
Improved Q-Thruster
Diametric Drive
Experimental Q-Thruster
Utility (8)
Advanced Terrain Scan Processor
Experimental Cooling System
Experimental Signal Interpreter
Experimental Sensor Array
Large Storage Unit
Advanced Weight Redist. System
Advanced Hacking Suite
Long-range Terrain Scanner
Weapon (2)
Advanced Variable Charge Gun
Heavy Neutron Cannon
Inventory
-----------
Heavy Neutron Cannon
Nova Cannon
Fusion Bomb Launcher
Long-range Sensor Array
Advanced Signal Interpreter
Advanced Powered Armor
Advanced Powered Armor
Enhanced Nova Cannon
Advanced ECM Suite
Advanced Terrain Scan Processor
Peak State
------------
Power
Improved Quantum Reactor
Compact Particle Reactor
Light Angular Momentum Engine
Propulsion
Improved Anti-Grav System
Centrium Leg
Improved Anti-Grav System
Improved Anti-Grav System
Gravmag System
Experimental Anti-Grav System
Centrium Heavy Treads
Improved Diametric Drive
Improved Q-Thruster
Diametric Drive
Experimental Q-Thruster
Utility
Advanced Terrain Scan Processor
Experimental Cooling System
Experimental Signal Interpreter
Experimental Sensor Array
Large Storage Unit
Advanced Weight Redist. System
Advanced Hacking Suite
Long-range Terrain Scanner
Weapon
Advanced Variable Charge Gun
Heavy Neutron Cannon
[Rating: 175]
Favorites
-----------
Power Light Angular Momentum Engine
Engine Light Angular Momentum Engine
Power Core Light Fission Core
Reactor Improved Quantum Reactor
Propulsion Gravmag System
Treads Medium Treads
Wheel Compact Wheel
Leg Advanced Myomer Leg
Hover Unit Gravmag System
Flight Unit Flight Unit
Utility Advanced Terrain Scan Processor
Device Experimental Sensor Array
Storage Large Storage Unit
Processor Advanced Terrain Scan Processor
Hackware Improved Footprint Analyzer
Protection Advanced Powered Armor
Weapon Plasma Cannon
Energy Gun Particle Gun
Energy Cannon Plasma Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Flak Cannon
Launcher Rocket Launcher
Stats
-------
Bonus Breakdown 3000
Win 3000
Classes Destroyed 14
Worker 15
Builder 7
Tunneler 5
Hauler 17
Recycler 16
Mechanic 1
Operator 7
Watcher 6
Swarmer 40
Grunt 6
Sentry 3
Demolisher 1
Hunter 3
Programmer 7
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 6
Matter Collected 3704
Salvage Created 4443
Parts Attached 268
Power 27
Propulsion 64
Utility 88
Weapon 89
Parts Lost 16
Power 2
Propulsion 9
Utility 3
Weapon 2
Average Slot Usage (%) 95
Naked Turns 1
Spaces Moved 8149
Fastest Speed (%) 357
Average Speed (%) 241
Slowest Speed (%) 12
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 90
Greatest Overweight (x) 27
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 5
Core Damage Taken 328
Average Core Remaining (%) 93
Depth 10 Exit 84
Depth 9 Exit 83
Depth 8 Exit 84
Depth 7 Exit 89
Depth 6 Exit 96
Depth 5 Exit 100
Depth 4 Exit 100
Depth 3 Exit 100
Depth 2 Exit 98
Depth 1 Exit 100
Volleys Fired 380
Largest 2
Hottest 223
Shots Fired 613
Gun 314
Cannon 240
Launcher 59
Special 0
Kinetic 127
Thermal 383
Explosive 59
Electromagnetic 44
Shots Hit Robots 325
Core Hits 229
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 10225
Projectiles 6632
Explosions 3593
Melee 0
Ramming 0
Kinetic 951
Thermal 5156
Explosive 3569
Electromagnetic 549
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 319
Shots 8
Rammed 0
Highest Temperature 342
Average Temperature 64
Shutdowns 0
Energy Bleed 1
Interference 3
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 6
Average Corruption 3
Message Errors 15
Parts Rejected 4
Data loss (map) 11
Data loss (database) 4
Misfires 6
Misdirections 15
Targeting Errors 10
Weapon Failures 0
Depth 7 End 4
Depth 6 End 1
Depth 3 End 6
Depth 2 End 2
Haulers Intercepted 17
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 21
Communications Jammed 64
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 46
Terminals 46
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Machines Hacked 36
Terminals 36
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 70
Successful 10
Failed 60
Catastrophic 24
Database Lockouts 0
Manual 34
Unauthorized 12
Terminals 70
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 8
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 1
Level Access Points 1
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 2
Unreport Threat 2
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 2
Machine Controls 0
Hacking Detections 43
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 1
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 1
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 291
Average Influence 88
Final Influence 49
Maximum Alert Level 1
Low Security (%) 89
Level 1 10
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 22
Investigation 6
Extermination 5
Reinforcement 11
Assault 0
Garrison 0
Exploration Rate (%) 19
Regions Visited 19
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 6015
Depth 11 54
Depth 10 314
Depth 9 243
Depth 8 604
Depth 7 1989
Depth 6 406
Depth 5 88
Depth 4 924
Depth 3 667
Depth 2 490
Depth 1 236
Scrapyard 54
Materials 1161
Factory 3001
Research 1157
Access 236
Waste 406
Prototype IDs
---------------
Enhanced Nuclear Core
Compact Particle Reactor
Improved Quantum Reactor
Centrium Heavy Treads
Advanced Myomer Leg
Experimental Anti-Grav System
Improved Flight Unit
Electron Diverter
Improved Diametric Drive
Improved Q-Thruster
Experimental Q-Thruster
Improved Medium Laser
Advanced Beam Rifle
Advanced Plasma Rifle
Advanced Variable Charge Gun
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Cooled Particle Cannon
Improved Assault Rifle
Ragnarok Missile Launcher
Guided Micro-nuke Launcher
Enhanced Gamma Bomb Array
Experimental Cooling System
Experimental Sensor Array
Experimental Signal Interpreter
EM Disruption Field
Experimental Reclamation Unit
Experimental Core Analyzer
Improved Footprint Analyzer
Experimental Field Recycling Unit
Alien Tech Recovered
----------------------
None
Game
------
Seed: Explosive Holiday
^Manual?: 1
Play Time: 185 min
Sessions: 1
Mod: N/A
Game No.: 31
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
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My conclusion is that the changes reward propulsion-heavy builds, which allow you to carry more spare parts, thus making stealth builds easier and safer. It doesn't feel unbalanced, though. Stealth is supposed to be the easy option, after all.
I think hover sort of sits in a gray area where you can go either fast and stealthy to avoid hostiles or take them on, since you can still support a good bit of stuff. The main drawback being those parts are not nearly as heavily armored and can get blown off.
That might be one of the easiest ways to win, easier than the other approach using a true speed-stealth build which relies on flight and can be more difficult to manage properly. This is reflected in your time and score, though--it took 6k turns, which is fairly slow for a speed run, and not enough to get a score bonus.
I agree that overall the changes do benefit propulsion-heavy builds. Seems everything's good and working as intended on that front so far :D
At -6 a C-30 ARC bursts open
deploying its payload...I-36 Angels.
Really strong guys hit me to the ground in seconds...
scoresheet
Cogmind - Alpha 5c
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (163) 815
Value Destroyed (5032) 5032
Prototype IDs (7) 140
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 7987
Cogmind
---------
Core Integrity 0/850
Matter 293/300
Energy 369/540
System Corruption 8%
Temperature Warning (392)
Location -6/Factory
Parts
-------
Power (2)
Improved Deuterium Engine
Propulsion (3)
Light Treads
Medium Treads
Improved Medium Treads
Utility (5)
Medium Storage Unit
Improved Targeting Computer
Compact Battery
Weapon (5)
Flak Gun
Heavy Beamcaster
Heavy Laser
Heavy Plasma Cannon
Gatling Laser
Inventory
-----------
Improved Ion Engine
Light Deuterium Engine
Light Treads
Light Treads
Compact Matter Storage Unit
Heavy Rocket Launcher
Improved Heat Sink
Force Field
Peak State
------------
Power
Angular Momentum Engine
Light Deuterium Engine
Propulsion
Heavy Treads
Improved Medium Treads
Utility
Medium Storage Unit
Improved Cooling System
Improved Focal Shield
High-capacity Storage Unit
Large Matter Storage Unit
Weapon
Missile Launcher
Missile Launcher
Improved Matter Neutralizer
Disruptor Cannon
Flak Gun
[Rating: 63]
Favorites
-----------
Power Light Nuclear Core
Engine Angular Momentum Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Hover Unit Hover Unit
Flight Unit Flight Unit
Utility High-capacity Storage Unit
Device Improved Heat Sink
Storage High-capacity Storage Unit
Processor Improved Targeting Computer
Hackware Improved Footprint Analyzer
Protection Core Shielding
Weapon Light Assault Rifle
Energy Gun Particle Gun
Energy Cannon Heavy Ion Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Mini Assault Cannon
Launcher Missile Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 17
Worker 17
Builder 4
Tunneler 5
Hauler 2
Recycler 11
Mechanic 1
Operator 1
Watcher 2
Swarmer 47
Grunt 36
Brawler 2
Duelist 4
Protector 2
Sentry 16
Hunter 3
Programmer 9
Behemoth 1
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 7
Matter Collected 4596
Salvage Created 5813
Parts Attached 209
Power 41
Propulsion 46
Utility 53
Weapon 69
Parts Lost 94
Power 18
Propulsion 17
Utility 22
Weapon 37
Average Slot Usage (%) 86
Naked Turns 1
Spaces Moved 4100
Fastest Speed (%) 200
Average Speed (%) 60
Slowest Speed (%) 8
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 7
Cave-ins Triggered 1
Teleports 0
Heaviest Build 90
Greatest Overweight (x) 22
Average Overweight (x) 1
Largest Inventory 16
Most Items Carried 13
Average Items Carried 8
Core Damage Taken 2036
Average Core Remaining (%) 39
Depth 10 Exit 43
Depth 9 Exit 33
Depth 8 Exit 40
Depth 7 Exit 40
Volleys Fired 436
Largest 5
Hottest 348
Shots Fired 1114
Gun 744
Cannon 368
Launcher 2
Special 0
Kinetic 708
Thermal 345
Explosive 2
Electromagnetic 59
Shots Hit Robots 664
Core Hits 355
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 12754
Projectiles 11900
Explosions 821
Melee 0
Ramming 33
Kinetic 7189
Thermal 4678
Explosive 274
Electromagnetic 580
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 484
Shots 6
Rammed 7
Highest Temperature 664
Average Temperature 160
Shutdowns 33
Energy Bleed 10
Interference 15
Matter Decay 8
Short Circuit 4
Damage (minor) 7
Damage (major) 2
Damage (core) 1
Highest Corruption 9
Average Corruption 4
Message Errors 41
Parts Rejected 23
Data loss (map) 43
Data loss (database) 36
Misfires 14
Misdirections 10
Targeting Errors 33
Weapon Failures 6
Depth 8 End 3
Depth 7 End 9
Haulers Intercepted 2
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 4
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 20
Terminals 17
Fabricators 1
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Machines Hacked 20
Terminals 17
Fabricators 1
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 57
Successful 31
Failed 26
Catastrophic 1
Database Lockouts 0
Manual 18
Unauthorized 17
Terminals 52
Fabricators 1
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Garrison Access 2
Terminal Hacks 23
Record 15
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 2
Unreport Threat 1
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 2
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 1
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 1
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 20
Full Trace Events 5
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 1
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 30
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 1757
Average Influence 420
Final Influence 1649
Maximum Alert Level 5
Low Security (%) 33
Level 1 35
Level 2 18
Level 3 0
Level 4 3
Level 5 8
Squads Dispatched 30
Investigation 8
Extermination 11
Reinforcement 4
Assault 6
Garrison 1
Exploration Rate (%) 30
Regions Visited 8
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 9156
Depth 11 65
Depth 10 482
Depth 9 449
Depth 8 1701
Depth 7 3330
Depth 6 3129
Scrapyard 65
Materials 2632
Factory 6255
Waste 204
Prototype IDs
---------------
Experimental Cesium-ion Thruster
Heavy Particle Gun
Compact Ion Cannon
Improved Matter Neutralizer
Precision Assault Rifle
Mini Assault Cannon
Improved Footprint Analyzer
Alien Tech Recovered
----------------------
None
Game
------
Seed: Explosive Holiday
^Manual?: 1
Play Time: 101 min
Sessions: 3
Mod: N/A
Game No.: 484
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11B
Map View: 72x54
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