8)This week's seed: Recycling VacationThe Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.
Rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
- Play through the game once. This is a friendly competition and we are all honest people.
- When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
- Any scoresheets submitted after seven days will not be included.
- Good luck!
(https://i.imgur.com/xQgu5lG.png)
(https://i.imgur.com/tfxxvo1.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Recycling Vacation] should display in the log window.
Congratulations on entering the seed, now get in there!
Died right away with score 530. What a bad seed.
! Now I'm even more eager to crush this one ;). I'll be streaming it, though I haven't yet decided when. Probably mid-next week.
first i want to say that the change of the weapon-time-costs are great.
also the a...all together it's more fun to play without going to be easy.
Weekly Seed #Recycling Vacation
...and suddenly Cogmind stands right in front of an Extension-Access-Point. And of course i went in to explore. first a transfer-station, were some u's and r's jump out...and also no enemies, whats goin' on in here ?? than a terminal, a hack for branch-access-point. now i know that we got only ONE of that. one access (labeled Cetus). i look on the map and see the this access-point is miles away from me...so let's go.
but after some doors a heavy beast stands in front of me. i duck back and decide to go another route the exit. a new terminal comes in view, but this one controls only a door. so we hack it and the door's open. and now i begin to notice that the Extension-Branch must be a kind of jail or something, cause i free a T5-YGP(g) and he was very happy and welcomes me with the word "Free at last". ...who knows how long he was arrested in this 1x1chamber. ...he comes with me but we found no other route to the exit and have to pass the beast. but than a second beast plus an carrier wich drops its load. two hunters. after a heavy lost of my parts i decide to run...but without any coverage you are aloud to run round about three moves.
scoresheet
Cogmind - Alpha 5b
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (156) 780
Value Destroyed (4140) 4140
Prototype IDs (9) 180
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 7100
Cogmind
---------
Core Integrity 0/850
Matter 273/300
Energy 50/50
System Corruption 0%
Temperature Cool (0)
Location -6/Extension
Parts
-------
Power (3)
Propulsion (3)
Utility (5)
Weapon (4)
Inventory
-----------
Medium Storage Unit
Improved Light Armor Plating
Improved Footprint Analyzer
Deep Network Scanner
Peak State
------------
Power
Light Deuterium Engine
Light Nuclear Core
Light Nuclear Core
Propulsion
Light Treads
Light Treads
Light Treads
Utility
High-capacity Storage Unit
Medium Matter Storage Unit
Improved Heat Sink
Improved Footprint Analyzer
Improved Core Shielding
Weapon
Particle Cannon
Arc Projector
Gatling Laser
Cooled Plasma Cannon
[Rating: 43]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility High-capacity Storage Unit
Device Improved Heat Sink
Storage High-capacity Storage Unit
Processor Improved Signal Interpreter
Hackware Improved Footprint Analyzer
Protection Core Shielding
Weapon Improved Assault Rifle
Energy Gun Arc Projector
Energy Cannon Particle Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Assault Cannon
Launcher Grenade Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 22
Builder 10
Tunneler 4
Hauler 6
Recycler 8
Mechanic 1
Operator 2
Watcher 8
Swarmer 19
Grunt 46
Brawler 5
Duelist 4
Sentry 17
Hunter 4
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 8
Matter Collected 3665
Salvage Created 5841
Parts Attached 170
Power 39
Propulsion 28
Utility 48
Weapon 55
Parts Lost 59
Power 18
Propulsion 7
Utility 15
Weapon 19
Average Slot Usage (%) 94
Naked Turns 14
Spaces Moved 2664
Fastest Speed (%) 200
Average Speed (%) 65
Slowest Speed (%) 20
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 64
Greatest Overweight (x) 9
Average Overweight (x) 0
Largest Inventory 12
Most Items Carried 12
Average Items Carried 9
Core Damage Taken 1569
Average Core Remaining (%) 61
Depth 10 Exit 73
Depth 9 Exit 40
Depth 8 Exit 46
Depth 7 Exit 85
Volleys Fired 333
Largest 4
Hottest 233
Shots Fired 797
Gun 497
Cannon 299
Launcher 1
Special 0
Kinetic 527
Thermal 254
Explosive 1
Electromagnetic 15
Shots Hit Robots 507
Core Hits 220
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 9421
Projectiles 9245
Explosions 155
Melee 0
Ramming 21
Kinetic 5952
Thermal 3157
Explosive 155
Electromagnetic 136
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 105
Shots 2
Rammed 2
Highest Temperature 934
Average Temperature 133
Shutdowns 19
Energy Bleed 4
Interference 8
Matter Decay 7
Short Circuit 2
Damage (minor) 1
Damage (major) 6
Damage (core) 2
Highest Corruption 7
Average Corruption 6
Message Errors 1
Parts Rejected 1
Data loss (map) 6
Data loss (database) 0
Misfires 1
Misdirections 0
Targeting Errors 3
Weapon Failures 0
Depth 8 End 7
Haulers Intercepted 6
Robots Corrupted 6
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 12
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 34
Terminals 24
Fabricators 1
Repair Stations 5
Recycling Units 0
Scanalyzers 2
Garrison Access 2
Machines Hacked 30
Terminals 20
Fabricators 1
Repair Stations 5
Recycling Units 0
Scanalyzers 2
Garrison Access 2
Total Hacks 86
Successful 41
Failed 45
Catastrophic 8
Database Lockouts 0
Manual 61
Unauthorized 59
Terminals 64
Fabricators 1
Repair Stations 15
Recycling Units 0
Scanalyzers 4
Garrison Access 2
Terminal Hacks 7
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 1
Level Access Points 1
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 1
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 25
Full Trace Events 11
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 4
Part Repair Time 140
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1250
Average Influence 363
Final Influence 5
Maximum Alert Level 4
Low Security (%) 27
Level 1 37
Level 2 21
Level 3 8
Level 4 4
Level 5 0
Squads Dispatched 28
Investigation 15
Extermination 0
Reinforcement 8
Assault 3
Garrison 2
Exploration Rate (%) 19
Regions Visited 7
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 5929
Depth 11 192
Depth 10 452
Depth 9 1970
Depth 8 1980
Depth 7 460
Depth 6 875
Scrapyard 192
Materials 4402
Factory 638
Extension 697
Prototype IDs
---------------
Heavy Ion Engine
Improved Flight Unit
Improved Medium Laser
Heavy Particle Gun
Advanced Beam Rifle
Improved EM Shotgun
Advanced Beam Cannon
Cooled Plasma Cannon
Improved Assault Rifle
Advanced EMP Blaster
Improved Footprint Analyzer
Alien Tech Recovered
----------------------
None
Game
------
Seed: Recycling Vacation
^Manual?: 1
Play Time: 97 min
Sessions: 1
Mod: N/A
Game No.: 424
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11B
Map View: 72x54
X=9442970180344991330889655018
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315067360531901605655803811988
8838833667
Going to stream this seed tomorrow at the usual time, 10:30 PM EST (Tuesday 12/22). We're going to go with a full offensive build. Weapons. Weapons as far as the eye can see... (and robot corpses, those too)
These are the highlights of my brief run. I've been away from the game and I'm still unskilled, so predictable result. But I do keep coming back. :)
http://imgur.com/a/MnSKI
That initial explosion set the tone, I think. But maybe my biggest mistake was trying to destroy the garrison, especially before I really had the other hostiles off me and had a chance to recover. They just kept pouring out. :D Working as intended!
Le Points
Cogmind - Alpha 5b
Name: Sylverone
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (10) 50
Value Destroyed (319) 319
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 369
Cogmind
---------
Core Integrity 0/250
Matter 300/300
Energy 48/50
System Corruption 2%
Temperature Cool (1)
Location -10/Materials
Parts
-------
Power (1)
Propulsion (2)
Light Treads
Utility (2)
Weapon (2)
Inventory
-----------
Light Ion Engine
Small Storage Unit
Mining Laser
Large Storage Unit
Peak State
------------
Power
Light Ion Engine
Propulsion
Aluminum Leg
Aluminum Leg
Utility
Small Storage Unit
Improved Terrain Scanner
Weapon
Small Laser
EM Pulse Gun
[Rating: 8]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Propulsion Aluminum Leg
Treads Light Treads
Wheel Wheel
Leg Aluminum Leg
Utility Improved Terrain Scanner
Device Improved Terrain Scanner
Storage Small Storage Unit
Weapon Small Laser
Energy Gun Small Laser
Ballistic Gun Assault Rifle
Special Weapon Mining Laser
Stats
-------
Bonus Breakdown 0
Classes Destroyed 4
Tunneler 2
Recycler 2
Swarmer 1
Grunt 5
NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 3
Matter Collected 423
Salvage Created 427
Parts Attached 16
Power 3
Propulsion 5
Utility 3
Weapon 5
Parts Lost 6
Power 0
Propulsion 1
Utility 1
Weapon 4
Average Slot Usage (%) 74
Naked Turns 1
Spaces Moved 386
Fastest Speed (%) 200
Average Speed (%) 132
Slowest Speed (%) 66
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 13
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 6
Most Items Carried 6
Average Items Carried 4
Core Damage Taken 253
Average Core Remaining (%) 0
Volleys Fired 60
Largest 2
Hottest 80
Shots Fired 86
Gun 86
Cannon 0
Launcher 0
Special 0
Kinetic 26
Thermal 32
Explosive 0
Electromagnetic 28
Shots Hit Robots 58
Core Hits 16
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 805
Projectiles 695
Explosions 105
Melee 0
Ramming 5
Kinetic 248
Thermal 343
Explosive 0
Electromagnetic 209
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 39
Shots 2
Rammed 2
Highest Temperature 238
Average Temperature 89
Shutdowns 0
Energy Bleed 0
Interference 1
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 2
Average Corruption 2
Message Errors 1
Parts Rejected 1
Data loss (map) 1
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 1
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 2
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 3
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 1
Machines Hacked 3
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 1
Total Hacks 4
Successful 0
Failed 4
Catastrophic 1
Database Lockouts 0
Manual 0
Unauthorized 0
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 2
Terminal Hacks 0
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 3
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 240
Average Influence 94
Final Influence 100
Maximum Alert Level 1
Low Security (%) 89
Level 1 10
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 3
Investigation 0
Extermination 0
Reinforcement 0
Assault 0
Garrison 3
Exploration Rate (%) 17
Regions Visited 2
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 538
Depth 11 173
Depth 10 365
Scrapyard 173
Materials 365
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: Recycling Vacation
^Manual?: 1
Play Time: 20 min
Sessions: 1
Mod: N/A
Game No.: 2
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Cogmind
Map View: 76x50
X=9364797738264519003335735771
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555535555555575553555555555555
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513
Edit: Okay, I accidentally ended up starting the same seed again and decided to go with it. This shocked me - this is the turn after the single first volley I fired in this run:
(https://i.imgur.com/xgKYZnT.png)
The stream went quite well, though I ended up dying to some tactical mistakes in the opening area of -3. (But I still gave them hell for it :P)
Ended up with 9 weapon slots in all. Very deadly.
Things would have gone completely differently if either 1) I hadn't underestimated the first squad of Swarmers I faced out in the open, 2) I had a launcher of some kind, or 3) they hadn't had a second garrison backing them up not far away.
The entire run was recorded here (http://www.twitch.tv/kyzrati/v/31366702), and we visited some of the areas new in Alpha 5. (I put that segment in the highlights, too.) New areas = spoilers, of course.
Score 13,252
Cogmind - Alpha 5c
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (182) 910
Value Destroyed (8322) 8322
Prototype IDs (11) 220
Alien Tech Identified (0) 0
Bonus (300) 300
TOTAL SCORE: 13252
Cogmind
---------
Core Integrity 0/1300
Matter 355/800
Energy 50/50
System Corruption 4%
Temperature Critical (533)
Location -3/Research
Parts
-------
Power (3)
Propulsion (5)
Flexi-carbon Leg
Flexi-carbon Leg
Utility (4)
Experimental Matter Compressor
Weapon (9)
Power Sword
Compact HERF Cannon
Compact HERF Cannon
Inventory
-----------
Flexi-carbon Leg
Medium Treads
Compact HERF Cannon
Peak State
------------
Power
Compact Particle Reactor
Quantum Reactor
Propulsion
Centrium Heavy Treads
Centrium Heavy Treads
Utility
Experimental Cooling System
Centrium Medium Armor Plating
High-capacity Storage Unit
Experimental Cooling System
Weapon
Tesla Rifle
Railgun
Improved KE Penetrator
Magnetic Acceleration Cannon
Heavy Disruptor Cannon
Power Sword
Neutron Cannon
Phase Gun
[Rating: 138]
Favorites
-----------
Power Quantum Reactor
Engine Improved Deuterium Engine
Power Core Micro Fission Core
Reactor Quantum Reactor
Propulsion Aluminum Leg
Treads Centrium Heavy Treads
Leg Aluminum Leg
Utility High-capacity Storage Unit
Device Experimental Cooling System
Storage High-capacity Storage Unit
Processor Improved Targeting Computer
Protection Centrium Medium Armor Plating
Weapon Minigun
Energy Gun Plasma Rifle
Energy Cannon Plasma Cannon
Ballistic Gun Minigun
Ballistic Cannon Magnetic Acceleration Cannon
Launcher Grenade Launcher
Slashing Weapon Power Sword
Stats
-------
Bonus Breakdown 300
Built Enhanced Grunts 300
Classes Destroyed 15
Worker 23
Builder 3
Tunneler 1
Hauler 1
Recycler 12
Watcher 4
Swarmer 36
Grunt 52
Brawler 1
Duelist 5
Protector 1
Sentry 18
Hunter 10
Programmer 13
Behemoth 2
NPCs Destroyed 0
Best Kill Streak 19
Combat Bots Only 11
Matter Collected 5496
Salvage Created 9484
Parts Attached 242
Power 32
Propulsion 48
Utility 36
Weapon 126
Parts Lost 108
Power 15
Propulsion 13
Utility 15
Weapon 65
Average Slot Usage (%) 87
Naked Turns 2
Spaces Moved 3480
Fastest Speed (%) 200
Average Speed (%) 59
Slowest Speed (%) 47
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 136
Greatest Overweight (x) 22
Average Overweight (x) 0
Largest Inventory 20
Most Items Carried 12
Average Items Carried 10
Core Damage Taken 2291
Average Core Remaining (%) 81
Depth 10 Exit 82
Depth 9 Exit 88
Depth 8 Exit 91
Depth 7 Exit 80
Depth 6 Exit 73
Depth 5 Exit 100
Depth 4 Exit 58
Volleys Fired 348
Largest 9
Hottest 597
Shots Fired 1316
Gun 936
Cannon 341
Launcher 39
Special 0
Kinetic 684
Thermal 400
Explosive 29
Electromagnetic 203
Shots Hit Robots 815
Core Hits 370
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 54
Impact 0
Slashing 54
Piercing 0
Damage Inflicted 22995
Projectiles 18134
Explosions 3370
Melee 1491
Ramming 0
Kinetic 9673
Thermal 5922
Explosive 2328
Electromagnetic 3581
Impact 0
Slashing 1491
Piercing 0
Self-Inflicted Damage 252
Shots 7
Rammed 0
Highest Temperature 799
Average Temperature 145
Shutdowns 19
Energy Bleed 6
Interference 12
Matter Decay 3
Short Circuit 2
Damage (minor) 2
Damage (major) 5
Damage (core) 3
Highest Corruption 11
Average Corruption 5
Message Errors 18
Parts Rejected 2
Data loss (map) 18
Data loss (database) 6
Misfires 2
Misdirections 4
Targeting Errors 33
Weapon Failures 3
Depth 8 End 1
Depth 7 End 1
Depth 5 End 3
Depth 4 End 11
Haulers Intercepted 1
Robots Corrupted 7
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 18
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 2
Indirectly 2
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 12
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Machines Hacked 12
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 28
Successful 7
Failed 21
Catastrophic 6
Database Lockouts 0
Manual 1
Unauthorized 0
Terminals 26
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 2
Terminal Hacks 7
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 4
Level Access Points 0
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 2
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 12
Full Trace Events 2
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 4
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 12
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 14
Largest Group 10
Highest-Rated Group 300
Highest-Rated Ally 60
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 186
Total Damage 6735
Kills 40
Allies Corrupted 0
Allies Melted 0
Peak Influence 2082
Average Influence 498
Final Influence 875
Maximum Alert Level 5
Low Security (%) 37
Level 1 23
Level 2 8
Level 3 15
Level 4 10
Level 5 5
Squads Dispatched 34
Investigation 2
Extermination 9
Reinforcement 4
Assault 7
Garrison 12
Exploration Rate (%) 15
Regions Visited 11
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 8237
Depth 11 60
Depth 10 344
Depth 9 561
Depth 8 527
Depth 7 551
Depth 6 3096
Depth 5 445
Depth 4 1966
Depth 3 687
Scrapyard 60
Materials 1432
Factory 3293
Research 687
Extension 2084
Cetus 681
Prototype IDs
---------------
Heavy Ion Engine
Compact Particle Reactor
Centrium Heavy Treads
Improved Medium Laser
Advanced Variable Charge Gun
Improved KE Penetrator
Experimental Cooling System
Experimental Matter Compressor
Centrium Medium Armor Plating
Alien Tech Recovered
----------------------
None
Game
------
Seed: Recycling Vacation
^Manual?: 1
Play Time: 137 min
Sessions: 1
Mod: N/A
Game No.: 520
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
Quote from: Sylverone on December 22, 2015, 06:12:10 AM
Edit: Okay, I accidentally ended up starting the same seed again and decided to go with it. This shocked me - this is the turn after the single first volley I fired in this run:
Haha, awesome, you took them all out in one hit :P
On my phone so no log. Got to -4 with an abnormally low score for that depth of 5k. I found the exits on -7, -6, -5 in no time. On the bright side this meant low security level on -4. On the downside I was under geared.
I was using 5 weapons by the end. Very fun and a noticeable power boost but it didn't feel overpowered. Death came when I got caught in the open by a swarmer squad, a grunt squad with a rogue, a programmer dispatch, and all of this near a garrison so more bots kept joining the party. Fighting in the open = death. I really hope blinking/teleporting a la crawl becomes a (costly) option in the future.
Cogmind - Alpha 5b
Name: zzxc
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (453) 2265
Value Destroyed (19876) 19876
Prototype IDs (13) 260
Alien Tech Identified (0) 0
Bonus (700) 700
TOTAL SCORE: 26601
Cogmind
---------
Core Integrity 0/1300
Matter 300/300
Energy 30/50
System Corruption 45%
Temperature Cool (0)
Location -3/Research
Parts
-------
Power (2)
Propulsion (6)
Utility (8)
Weapon (5)
Inventory
-----------
Wheel
Advanced Heat Sink
Medium Matter Storage Unit
Peak State
------------
Power
Particle Reactor
Anti-Matter Reactor
Propulsion
Flexi-carbon Leg
Medium Treads
Medium Treads
Medium Treads
Medium Treads
Myomer Leg
Utility
Experimental Power Amplifier
Advanced Heat Sink
Medium Storage Unit
Experimental Force Field
Medium Storage Unit
Large Storage Unit
Experimental Power Amplifier
Advanced Heat Sink
Weapon
Fusion Cannon
Railgun
Heavy Wave Gun
Gamma Rifle
Gamma Rifle
[Rating: 121]
Favorites
-----------
Power Anti-Matter Reactor
Engine Improved Ion Engine
Reactor Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Flexi-carbon Leg
Hover Unit Hover Unit
Flight Unit Xenon Bombardment Thruster
Utility High-capacity Storage Unit
Device Advanced Heat Sink
Storage High-capacity Storage Unit
Processor Improved Targeting Computer
Protection Light Armor Plating
Weapon Railgun
Energy Gun Heavy Particle Gun
Energy Cannon Particle Cannon
Ballistic Gun Railgun
Ballistic Cannon Enhanced Gauss Cannon
Launcher Grenade Launcher
Stats
-------
Bonus Breakdown 700
Entered Garrisons 200
Met R17 at Cetus 500
Classes Destroyed 19
Worker 29
Builder 30
Tunneler 4
Hauler 11
Recycler 33
Mechanic 1
Operator 1
Watcher 11
Swarmer 96
Saboteur 4
Grunt 112
Brawler 8
Duelist 10
Protector 3
Sentry 36
Hunter 22
Programmer 32
Behemoth 4
Compactor 6
NPCs Destroyed 0
Best Kill Streak 16
Combat Bots Only 13
Matter Collected 14399
Salvage Created 25319
Parts Attached 467
Power 44
Propulsion 103
Utility 154
Weapon 166
Parts Lost 279
Power 30
Propulsion 63
Utility 73
Weapon 113
Average Slot Usage (%) 92
Naked Turns 6
Spaces Moved 4985
Fastest Speed (%) 200
Average Speed (%) 55
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 9
Cave-ins Triggered 0
Teleports 0
Heaviest Build 146
Greatest Overweight (x) 33
Average Overweight (x) 0
Largest Inventory 52
Most Items Carried 44
Average Items Carried 24
Core Damage Taken 2977
Average Core Remaining (%) 67
Depth 10 Exit 58
Depth 9 Exit 96
Depth 8 Exit 62
Depth 7 Exit 95
Depth 6 Exit 2
Depth 5 Exit 89
Depth 4 Exit 67
Volleys Fired 1129
Largest 5
Hottest 373
Shots Fired 3273
Gun 2700
Cannon 537
Launcher 36
Special 0
Kinetic 2137
Thermal 779
Explosive 36
Electromagnetic 321
Shots Hit Robots 2013
Core Hits 961
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 58747
Projectiles 53601
Explosions 5094
Melee 0
Ramming 52
Kinetic 36578
Thermal 12825
Explosive 4353
Electromagnetic 4939
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 424
Shots 11
Rammed 9
Highest Temperature 693
Average Temperature 86
Shutdowns 16
Energy Bleed 9
Interference 7
Matter Decay 4
Short Circuit 1
Damage (minor) 2
Damage (major) 3
Damage (core) 0
Highest Corruption 45
Average Corruption 14
Message Errors 49
Parts Rejected 14
Data loss (map) 49
Data loss (database) 32
Misfires 6
Misdirections 20
Targeting Errors 264
Weapon Failures 73
Depth 7 End 1
Depth 6 End 2
Depth 4 End 6
Haulers Intercepted 11
Robots Corrupted 8
Robots Melted 1
Power Chain Reactions 0
Tactical Retreats 63
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 23
Terminals 20
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 2
Machines Hacked 23
Terminals 20
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 2
Total Hacks 65
Successful 18
Failed 47
Catastrophic 17
Database Lockouts 0
Manual 31
Unauthorized 1
Terminals 62
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 2
Terminal Hacks 15
Record 3
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 1
Level Access Points 1
Branch Access Points 2
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 4
Unreport Threat 3
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 25
Full Trace Events 4
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 5
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 2257
Average Influence 596
Final Influence 1942
Maximum Alert Level 5
Low Security (%) 30
Level 1 21
Level 2 17
Level 3 11
Level 4 8
Level 5 11
Squads Dispatched 51
Investigation 7
Extermination 12
Reinforcement 9
Assault 16
Garrison 7
Exploration Rate (%) 16
Regions Visited 15
Garrisons Visited 1
Relays Disabled 1
Generators Disabled 0
Turns Passed 14114
Depth 11 77
Depth 10 799
Depth 9 763
Depth 8 1555
Depth 7 609
Depth 6 2959
Depth 5 1505
Depth 4 1406
Depth 3 4441
Scrapyard 77
Materials 3117
Factory 3135
Research 3648
Waste 536
Garrison 793
Extension 1233
Cetus 1575
Prototype IDs
---------------
Heavy Ion Engine
Centrium Heavy Treads
Enhanced Biometal Leg
Heavy Particle Gun
Advanced Beam Rifle
Heavy Wave Gun
Improved EM Shotgun
Advanced Beam Cannon
Improved KE Penetrator
Compact Mass Driver
Advanced EMP Blaster
Experimental Power Amplifier
Experimental Force Field
Experimental Reclamation Unit
Alien Tech Recovered
----------------------
None
Game
------
Seed: Recycling Vacation
^Manual?: 1
Play Time: 189 min
Sessions: 3
Mod: N/A
Game No.: 26
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
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I reached Cetus, cleared it and read the records (!). Then I entered a garrison on -4 I think and cleared a fair bit of it before leaving. I couldn't find the stairs on -3 so I died, but I took a lot of dudes with me. I took a lot of screenshots but they'll be staying on my hdd. It was mostly to document the run.
Next seed is coming tomorrow. Slightly delayed because this game in progress needed to be finished. This was my highest scoring game since the tournament.
I took a leaf out of Decker's book and went pretty heavy on propulsion for armour. It worked pretty well.
Halfway through -3 I ran into a dead end (locked exit). I was still in good shape at the time so if this happened in the future with that branch I might've been able to extend this a lot further!
The fact that I watched some of Kyzrati's run didn't seem to have an impact. I completely forgot about it until I got ambushed by swarmers at the start of -4 (I think). Fortunately I had a launcher! I entered into that garrison that K was trying to get in (the upper one).
edit: Also, went and cleared the chute trap area.
Interesting loadout with a fairly even mix of slots. You hung out on Research for quite a while there.
-3 was where I died to the early swarmers and garrison troubles. That was where I really should've either retreated a bit from the swarmers, charged them, or gone into that first garrison. I definitely learned some lessons there!
I see you stayed in the Cetus for a good while, even presumably into the security sweep. On your way out you did you have that other NPC encounter I mentioned in the stream? Still have to look into why it didn't trigger in my own run...
Quote from: Kyzrati on December 24, 2015, 07:46:48 PM
Interesting loadout with a fairly even mix of slots. You hung out on Research for quite a while there.
-3 was where I died to the early swarmers and garrison troubles. That was where I really should've either retreated a bit from the swarmers, charged them, or gone into that first garrison. I definitely learned some lessons there!
I see you stayed in the Cetus for a good while, even presumably into the security sweep. On your way out you did you have that other NPC encounter I mentioned in the stream? Still have to look into why it didn't trigger in my own run...
Research was tough. So many arcs!
On Cetus:
Spoiler
I kept fighting new groups of enemies on Cetus. Heaps of them. The Cetus Guards are really tough also. I dug a path in the walls to create a chokepoint to deal with them, but cannons eventually blasted away the chokepoint. I think it's a good tactic but I need to be cognisant of which weapons I have dig out walls. I encountered an NPC and went back and stayed until I could unlock the door to the mainframe. I couldn't figure out if there was anything I could do with the mainframe so I decided to destroy it! Nothing seemed to occur.
I left Cetus with 17 integrity remaining (core shielding had never been so valuable).
Ah okay, so you did meet the NPC. Wanted to make sure that triggered for you.
Cetus
As you've seen you can't hang around in the Cetus for too long before it starts to get dangerous. Good that you just barely made it out in time :P
The mainframe might take longer for someone to figure out, probably by luck. Don't worry about it for now anyway, since you can't use the benefit it gives you just yet.
Added some more to my post.
I'm going to create the next weekly seed now! I don't think there is a need to immediately lock the old thread.
No, I won't. What I've been doing is locking threads for old versions only after a new version is out. I always keep all current-version threads open in case someone wants to come in later. (5c is essentially the same thing as 5b, and seeds are even compatible, so no change here.)