I got a score of 7775, made it to -5. I found a lot of good stuff for a stealth run, I may play the seed again and try that instead of combat.
Cogmind - Alpha 4b
Name: zill
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (107) 535
Value Destroyed (4380) 4380
Prototype IDs (18) 360
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 7775
Cogmind
---------
Core Integrity 0/1000
Matter 39/300
Energy 50/50
System Corruption 2%
Temperature Cool (9)
Location -5/Factory
Parts
-------
Power (2)
Propulsion (3)
Utility (9)
Experimental Terrain Scan Processor
Weapon (3)
Inventory
-----------
Improved Medium Armor Plating
Improved Deuterium Engine
Proton Missile Launcher
Peak State
------------
Power
Enhanced Fission Core
Fission Core
Propulsion
Improved VTOL Module
Improved VTOL Module
Improved Nuclear Pulse Thruster
Utility
High-capacity Storage Unit
Hardened Light Armor Plating
Advanced Weight Redist. System
Advanced Heat Sink
Improved Core Analyzer
Advanced Targeting Computer
Advanced Targeting Computer
Improved Shock Absorption System
Weapon
Anti-matter Cannon
Anti-matter Cannon
Heavy Phase Cannon
[Rating: 74]
Favorites
-----------
Power Heavy Ion Engine
Engine Heavy Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Hover Unit Airjet
Flight Unit Improved VTOL Module
Utility High-capacity Storage Unit
Device Advanced Weight Redist. System
Storage High-capacity Storage Unit
Processor Advanced Scan Processor
Protection Hardened Light Armor Plating
Weapon Light Assault Rifle
Energy Gun Precision Beam Rifle
Energy Cannon Plasma Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Light Cannon
Launcher Proton Missile Launcher
Impact Weapon Shock Maul
Stats
-------
Classes Destroyed 13
Worker 4
Builder 6
Tunneler 2
Hauler 7
Recycler 10
Watcher 6
Swarmer 15
Grunt 24
Brawler 3
Duelist 3
Sentry 18
Hunter 4
Programmer 5
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 7
Matter Collected 3038
Salvage Created 4943
Parts Attached 158
Power 19
Propulsion 28
Utility 64
Weapon 47
Parts Lost 54
Power 7
Propulsion 6
Utility 29
Weapon 12
Average Slot Usage (%) 96
Naked Turns 50
Spaces Moved 3439
Fastest Speed (%) 222
Average Speed (%) 114
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 10
Cave-ins Triggered 0
Teleports 0
Heaviest Build 85
Greatest Overweight (x) 8
Average Overweight (x) 0
Largest Inventory 20
Most Items Carried 13
Average Items Carried 9
Core Damage Taken 1753
Average Core Remaining (%) 76
Depth 10 End 100
Depth 9 End 83
Depth 8 End 68
Depth 7 End 53
Depth 6 End 79
Volleys Fired 284
Largest 3
Hottest 178
Shots Fired 568
Gun 325
Cannon 203
Launcher 40
Special 0
Kinetic 407
Thermal 98
Explosive 0
Electromagnetic 63
Shots Hit Robots 412
Core Hits 195
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 10164
Projectiles 8164
Explosions 1959
Melee 0
Ramming 41
Kinetic 6327
Thermal 1792
Explosive 34
Electromagnetic 1970
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 261
Shots 13
Rammed 10
Highest Temperature 420
Average Temperature 72
Shutdowns 0
Energy Bleed 0
Interference 5
Matter Decay 0
Short Circuit 0
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 7
Average Corruption 3
Message Errors 19
Parts Rejected 8
Data loss (map) 28
Data loss (database) 17
Misfires 6
Misdirections 10
Targeting Errors 14
Weapon Failures 1
Depth 8 End 5
Depth 7 End 7
Depth 6 End 2
Haulers Intercepted 7
Robots Corrupted 4
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 15
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 5
Indirectly 5
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 10
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 2
Machines Hacked 10
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 2
Total Hacks 25
Successful 5
Failed 20
Catastrophic 8
Database Lockouts 0
Manual 11
Unauthorized 0
Terminals 23
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 2
Terminal Hacks 5
Record 2
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 13
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 1
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 779
Average Influence 232
Final Influence 284
Maximum Alert Level 3
Low Security (%) 47
Level 1 29
Level 2 18
Level 3 3
Level 4 0
Level 5 0
Squads Dispatched 21
Investigation 3
Extermination 4
Reinforcement 7
Assault 0
Garrison 7
Exploration Rate (%) 20
Regions Visited 7
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 6814
Depth 11 135
Depth 10 1262
Depth 9 814
Depth 8 1621
Depth 7 1850
Depth 6 764
Depth 5 368
Scrapyard 135
Materials 3697
Factory 2982
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Enhanced Fission Core
Improved Airjet
Improved Gravmag System
Improved VTOL Module
Biomechanical Wings
Improved Nuclear Pulse Thruster
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Enhanced Autogun
Precision Assault Rifle
Anti-matter Cannon
Advanced EMP Blaster
Heavy Proton Missile Launcher
Shock Maul
Experimental Terrain Scan Processor
Alien Tech Recovered
----------------------
None
Game
------
Seed: Heavy Metal
^Manual?: 1
Play Time: 87 min
Sessions: 1
Mod: N/A
Game No.: 104
ASCII: 0
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 18/Cogmind
Map View: 76x50
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I had some big plans for this seed. Several of my combat runs lately ended ignominiously on the second floor of Research. I noticed a common pattern. My stash of exotic items - targetting computers, armors, force fields - would be long gone by the time I entered the second floor of Reseach, leaving me with useless utility slots.
Clearly, I needed to trim more fat from my combat build. So I did. This was my plan for -2.
2 power sources.
2 weapons.
5 storage units of various sizes.
2 heat sinks OR sensor array + signal interpreter.
1 extra: targetting computer OR armor OR terrain scanner.
4 hover units.
7 treads/legs.
2 more threads/legs on Access.
This way, I have the firepower/resilience of a combat bot and the mobility/awareness of a stealth bot. In stealth mode, I replace the two heat sinks by the sensor and interpreter, and optionally the extra slot by the terrain scanner.
Whenever combat looms, I hurry to swap back my combat utilities. This is costly in time/matter (and tedious), but it is completely necessary. Fighting with fragile utilities means you'll lose them sooner or later, and finding replacements in Research is difficult.
The two power sources provide just enough power in both modes. Combat needs juice for 2 weapons, 2 heat sinks and possibly for the targetting computer or armor. I don't use force fields. Stealth needs juice for speed up to 45 and the sensor suite. Even low-grade power sources are sufficient for that.
This build weights around 100 and four high-grade hover units are generally sufficient to lift half the mass. If I run out of hover units, I can switch to legs/treads until supply improve. Until that time, something magical happen: I don't have fragile parts anymore! Then, the value of armor/coverage goes down and the value of integrity goes up. To wit (per slot):
Propulsion legs/treads: 80-100 coverage, 150-600 integrity, no weight/heat/power, propulse you, commonly available.
Storage units: 50 coverage, 150-400 integrity, no heat/weight, crit-immune, store items, can find replacements by murdering collectors. Downside: heavy.
Armor: 150-400 coverage, 60-400 integrity, weight/heat/power, hard to replace, serve no higher purpose.
So, ideally I would wear a targetting computer and armor would be my consolation prize if I ran out of targetting computers.
That was the plan, anyway. I got in serious trouble on -5. I had to fight several ARCs, the alert level went up, and those bastard programmers/scouts just wouldn't lend me their hover units! I was forced back on legs, which is really dangerous in those circumstances.
Still, not everything was bleak. I had found several HCP and large storage units, so I had a high inventory from only 4 storage units. I also had an experimental terrain processor and an improved terrain scanner, plus some good hackware. I swapped on the sensor, interpreter, processor and scanner. This is an highly effective combination!
I mapped the place, hacked, followed the countour of the map, observed the direction of incoming ARCs. Nu-uh, no exit for me. At 300 HP, I cut my losses, and went down a chute I had spotted earlier with only 3 hover units. Fortunately, the compactors were disabled. I recovered and sailed through to Research, mostly in stealth mode.
The first floor of Research was anticlimatic. I hacked the exit locations right way, and one was nearby. I fought a little and got closer. I got stymied by a corridor that didn't lead to the exit directly. Painful past experience taught me that Research is highly segmented, so I just carved my way through the rock for about 8 slots with my cannons and cleared the bots guarding the exit.
Burrowing through rocks seem to be highly exploitable.
For one thing, the engineers seal you back in your tunnel, so you can avoid pursuers. Potential cheese: cocoon in there until you've purged yourself of corruption.
A more legitimate thing I want to try is to carve a tunnel when I'm trailed by 20+ bots. Sure, digging takes time and I'll get hurt by falling rocks, but so will those 20 bots on my tail! Plus, I can fight off those bots individually, which is a lot harder to pull off outside a tunnel.
So, on to that thrice-cursed second Research floor. I find a terminal on entry and another next to it. Both level 2. I slap on my hackware, install botnets, and milk them 3 times each for the exit. Bang, nearest exit halfway down. I purge the alert back to low security. Programmers come in for a chat and leave me with good hover units. I make my way to the exit with hardly a fight.
Mmmph.
All that preparation, all that scheming, for naught. I was denied of my rightful challenge. Mmm. I am feeling a little frustrated. Angry, even. Those damn bots! Always picking on me. Never cooperating. It's their fault. It's all their fault. I will show them. I WILL SHOW THEM ALL!
First, the theme song.
https://www.youtube.com/watch?v=3BE0D9geu2o
Now. The master plan. Climb to Access. Find a terminal. Hack the garrison access points. Keep the alert level low, bust the garrisons. Purge the corruption. And then... Heh heh. Heh heh heh heh heh!
So, I embark on my journey. I locate several terminals. All level 3, none will pip out the garrison locations. I find one garrison and disable it. I also find the exit.
I locate another garrison, and make a huge mistake. While breaching the room containing the garrison, programmers find me. Reinforcements get summoned right from the garrison, my hover units get shot off, and I'm caught out in the open and attacked from multiple sides. I dispatch the lot but I lose a lot of health in the process. I'm down to 1100. I restock propulsion and guns, but my storage units are in critical state. I destroy the garrison and another two right next to it.
(https://i.imgur.com/42e5iIA.png)
I get pinned down for a long time in the middle of the map. Patrols everywhere. I hide in a wall and kill 3 programmers dispatch plus an ARC. They seem to be coming from the south, which makes sense since I explored almost all of the top third of the map.
Heading down, I get a stroke of luck. 2 HPC storage units, plus a garrison close to it. Jackpot!
Then something weird happens. I get bogged in a fight that should have ended quickly in a tight corridor. I actually kill 8 waves in that place. I get stripped because I can't replace items as they vanish in the tight corridor. The ARCs are coming from the north?! I get out, restock a bit, but things are clearly going south.
(https://i.imgur.com/opt2zTJ.png)
I clear a huge batch with launchers. I'm completely stripped and out of power. I take out the last terminator on self power. I'm down to 25 HP.
(https://i.imgur.com/uZzmXaY.png)
I die to falling rocks trying to avoid that programmer. Oops.
Final score. Peak influence: 2463.
Cogmind - Alpha 4b
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (443) 2215
Value Destroyed (19926) 19926
Prototype IDs (37) 740
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 27381
Cogmind
---------
Core Integrity 0/1600
Matter 300/300
Energy 104/120
System Corruption 46%
Temperature Cool (2)
Location -1/Access
Parts
-------
Power (2)
Micro Fission Core
Propulsion (13)
Improved Anti-Grav System
Improved Anti-Grav System
Biometal Leg
Anti-Grav Array
Biometal Leg
Improved Anti-Grav System
Utility (8)
High-capacity Storage Unit
Advanced Heat Sink
Long-range Sensor Array
Advanced Signal Interpreter
Weapon (2)
Gamma Rifle
Inventory
-----------
Flak Gun
Railgun
Hypervelocity Gauss Cannon
Heavy Missile Launcher
Large Matter Storage Unit
Long-range Sensor Array
Improved Terrain Scanner
Experimental Terrain Scan Processor
Gamma Rifle
Peak State
------------
Power
Micro Fission Core
Light Particle Reactor
Propulsion
Myomer Leg
Improved Anti-Grav System
Medium Treads
Improved Anti-Grav System
Biometal Leg
Biometal Leg
Improved Anti-Grav System
Durable Medium Treads
Centrium Wheel
Improved Anti-Grav System
Improved Anti-Grav System
Improved Anti-Grav System
High-density Centrium Leg
Utility
Experimental Terrain Scan Processor
Long-range Sensor Array
Large Storage Unit
High-capacity Storage Unit
High-capacity Storage Unit
Large Storage Unit
Advanced Heat Sink
Advanced Heat Sink
Weapon
Enhanced Quantum Rifle
Enhanced Nova Cannon
[Rating: 148]
Favorites
-----------
Power Micro Fission Core
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Improved Anti-Grav System
Treads Medium Treads
Wheel Centrium Wheel
Leg Myomer Leg
Hover Unit Improved Anti-Grav System
Flight Unit Improved Flight Unit
Utility High-capacity Storage Unit
Device Advanced Heat Sink
Storage High-capacity Storage Unit
Processor Experimental Terrain Scan Processor
Hackware Deep Network Scanner
Protection Improved Light Armor Plating
Weapon Plasma Cannon
Energy Gun Enhanced Quantum Rifle
Energy Cannon Plasma Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Improved Light Cannon
Launcher Precision Grenade Launcher
Stats
-------
Classes Destroyed 16
Worker 40
Builder 32
Tunneler 4
Hauler 29
Recycler 46
Operator 7
Watcher 11
Swarmer 40
Grunt 91
Brawler 8
Duelist 4
Protector 6
Sentry 33
Hunter 38
Programmer 53
Compactor 1
NPCs Destroyed 0
Best Kill Streak 23
Combat Bots Only 19
Matter Collected 10945
Salvage Created 25444
Parts Attached 830
Power 52
Propulsion 179
Utility 385
Weapon 214
Parts Lost 199
Power 23
Propulsion 86
Utility 52
Weapon 38
Average Slot Usage (%) 95
Naked Turns 4
Spaces Moved 9366
Fastest Speed (%) 400
Average Speed (%) 131
Slowest Speed (%) 6
Overloaded Moves 12
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 3
Teleports 0
Heaviest Build 117
Greatest Overweight (x) 39
Average Overweight (x) 1
Largest Inventory 44
Most Items Carried 34
Average Items Carried 26
Core Damage Taken 3346
Average Core Remaining (%) 72
Depth 10 End 92
Depth 9 End 22
Depth 8 End 55
Depth 7 End 91
Depth 6 End 80
Depth 5 End 28
Depth 4 End 94
Depth 3 End 94
Depth 2 End 97
Volleys Fired 1265
Largest 2
Hottest 350
Shots Fired 2183
Gun 858
Cannon 1246
Launcher 79
Special 0
Kinetic 438
Thermal 1030
Explosive 51
Electromagnetic 664
Shots Hit Robots 1359
Core Hits 716
Overload Shots 51
Energy Bleed 1
Heat Surge 1
Short Circuit 0
Meltdown 1
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 54513
Projectiles 41863
Explosions 12650
Melee 0
Ramming 0
Kinetic 5933
Thermal 21085
Explosive 9222
Electromagnetic 18273
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 1130
Shots 36
Rammed 0
Highest Temperature 472
Average Temperature 71
Shutdowns 2
Energy Bleed 2
Interference 1
Matter Decay 0
Short Circuit 2
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 46
Average Corruption 13
Message Errors 86
Parts Rejected 29
Data loss (map) 104
Data loss (database) 57
Misfires 18
Misdirections 52
Targeting Errors 200
Weapon Failures 37
Depth 7 End 2
Depth 6 End 2
Depth 5 End 14
Depth 4 End 7
Depth 2 End 6
Haulers Intercepted 29
Robots Corrupted 68
Robots Melted 3
Power Chain Reactions 0
Tactical Retreats 35
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 1
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 35
Terminals 34
Fabricators 0
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Machines Hacked 35
Terminals 34
Fabricators 0
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 107
Successful 26
Failed 80
Catastrophic 34
Database Lockouts 0
Manual 80
Unauthorized 26
Terminals 105
Fabricators 0
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 15
Record 3
Part Schematic 0
Robot Schematic 0
Robot Analysis 1
Prototype ID Bank 0
Open Door 0
Level Access Points 3
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 5
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 1
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 56
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 9
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 30
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 4
Largest Group 4
Highest-Rated Group 39
Highest-Rated Ally 20
Total Orders 4
STAY 0
GOTO 0
ROAM 1
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 3
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 12
Total Damage 161
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 2463
Average Influence 581
Final Influence 1719
Maximum Alert Level 5
Low Security (%) 38
Level 1 17
Level 2 9
Level 3 16
Level 4 12
Level 5 6
Squads Dispatched 79
Investigation 7
Extermination 21
Reinforcement 25
Assault 18
Garrison 8
Exploration Rate (%) 23
Regions Visited 15
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 15418
Depth 11 54
Depth 10 369
Depth 9 1006
Depth 8 967
Depth 7 641
Depth 6 1562
Depth 5 3429
Depth 4 1533
Depth 3 476
Depth 2 628
Depth 1 4753
Scrapyard 54
Materials 2342
Factory 6682
Research 1104
Access 4753
Waste 483
Prototype IDs
---------------
Heavy Ion Engine
Compact Particle Reactor
High-density Centrium Leg
Improved Airjet
Experimental Airjet
Improved Gravmag System
Aerolev Unit
Experimental Gravmag System
Improved Medium Laser
Advanced Beam Rifle
Cooled Pulse Rifle
Heavy Gatling Laser
Advanced Variable Charge Gun
Heavy Dispersion Rifle
Heavy Tesla Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Cooled Proton Cannon
Precision Assault Rifle
Improved Heavy Machine Gun
Compact Linear Accelerator
Precision Grenade Launcher
Advanced EMP Blaster
Heavy Proton Missile Launcher
Enhanced Gamma Bomb Array
Experimental Cooling System
Experimental Terrain Scan Processor
Advanced Particle Charger
Particle Accelerator
Quantum Router
Alien Tech Recovered
----------------------
None
Game
------
Seed: Heavy Metal
^Manual?: 1
Play Time: 471 min
Sessions: 11
Mod: N/A
Game No.: 11
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
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Question: can ARCs come out from garrisons once they got destroyed and repaired by engineers?
Misremembered this week's seed as this one. Still my best s/core yet.
Cogmind - Alpha 4b
Name: karlnp
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (106) 530
Value Destroyed (3175) 3175
Prototype IDs (8) 160
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5365
Cogmind
---------
Core Integrity 0/700
Matter 72/300
Energy 160/240
System Corruption 5%
Temperature Cool (2)
Location -7/Factory
Parts
-------
Power (2)
Improved Deuterium Engine
Propulsion (5)
Durable Treads
Durable Treads
Utility (4)
System Backup Module
Weapon (2)
Mini Assault Cannon
Heavy Assault Rifle
Inventory
-----------
Light Nuclear Core
Light Nuclear Core
Peak State
------------
Power
Nuclear Core
Nuclear Core
Propulsion
Improved Titanium Leg
Improved Titanium Leg
Carbon-fiber Leg
Durable Treads
Durable Treads
Utility
Hacking Suite
Maneuvering Thrusters
Improved Reclamation Unit
System Backup Module
Weapon
Heavy Assault Rifle
Mini Assault Cannon
[Rating: 44]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Hover Unit Improved Hover Unit
Utility High-capacity Storage Unit
Device Improved Heat Sink
Storage High-capacity Storage Unit
Processor Improved Targeting Computer
Hackware Hacking Suite
Protection Insulated Medium Armor
Weapon Assault Rifle
Energy Gun Advanced Beam Rifle
Energy Cannon Advanced Beam Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Light Cannon
Launcher Rocket Launcher
Stats
-------
Classes Destroyed 12
Worker 8
Builder 2
Hauler 4
Recycler 5
Watcher 5
Swarmer 25
Grunt 31
Brawler 1
Duelist 2
Sentry 17
Hunter 4
Programmer 2
NPCs Destroyed 0
Best Kill Streak 13
Combat Bots Only 9
Matter Collected 2876
Salvage Created 3733
Parts Attached 160
Power 27
Propulsion 42
Utility 52
Weapon 39
Parts Lost 60
Power 13
Propulsion 16
Utility 14
Weapon 17
Average Slot Usage (%) 90
Naked Turns 8
Spaces Moved 4065
Fastest Speed (%) 250
Average Speed (%) 108
Slowest Speed (%) 16
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 50
Greatest Overweight (x) 11
Average Overweight (x) 0
Largest Inventory 20
Most Items Carried 12
Average Items Carried 8
Core Damage Taken 1250
Average Core Remaining (%) 58
Depth 10 End 91
Depth 9 End 32
Depth 8 End 53
Volleys Fired 305
Largest 2
Hottest 136
Shots Fired 556
Gun 394
Cannon 149
Launcher 13
Special 0
Kinetic 326
Thermal 191
Explosive 13
Electromagnetic 26
Shots Hit Robots 388
Core Hits 187
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 7744
Projectiles 6829
Explosions 915
Melee 0
Ramming 0
Kinetic 4046
Thermal 2578
Explosive 889
Electromagnetic 231
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 80
Shots 4
Rammed 2
Highest Temperature 408
Average Temperature 45
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 5
Average Corruption 2
Message Errors 5
Parts Rejected 2
Data loss (map) 8
Data loss (database) 5
Misfires 2
Misdirections 1
Targeting Errors 6
Weapon Failures 0
Depth 9 End 1
Haulers Intercepted 4
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 7
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 23
Terminals 14
Fabricators 2
Repair Stations 3
Recycling Units 0
Scanalyzers 1
Garrison Access 3
Machines Hacked 23
Terminals 14
Fabricators 2
Repair Stations 3
Recycling Units 0
Scanalyzers 1
Garrison Access 3
Total Hacks 73
Successful 44
Failed 29
Catastrophic 2
Database Lockouts 0
Manual 2
Unauthorized 0
Terminals 55
Fabricators 2
Repair Stations 4
Recycling Units 0
Scanalyzers 2
Garrison Access 10
Terminal Hacks 37
Record 17
Part Schematic 2
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 2
Emergency Access Points 4
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 2
Unreport Threat 0
Locate Traps 1
Disarm Traps 2
Reprogram Traps 1
Dispatch Records 0
Maintenance Status 1
Security Status 0
Surveillance Status 1
Patrol Status 0
Transport Status 1
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 1
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 27
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 516
Average Influence 143
Final Influence 36
Maximum Alert Level 2
Low Security (%) 74
Level 1 18
Level 2 6
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 19
Investigation 5
Extermination 2
Reinforcement 6
Assault 1
Garrison 5
Exploration Rate (%) 37
Regions Visited 6
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 6347
Depth 11 61
Depth 10 668
Depth 9 2097
Depth 8 1772
Depth 7 1749
Scrapyard 61
Materials 3902
Factory 1749
Mines 635
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Advanced Beam Rifle
Heavy EM Shotgun
Advanced Beam Cannon
Improved Assault Rifle
Enhanced Autogun
Mini Assault Cannon
Alien Tech Recovered
----------------------
None
Game
------
Seed: Heavy Metal
^Manual?: 1
Play Time: 101 min
Sessions: 3
Mod: N/A
Game No.: 8
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 18/Cogmind
Map View: 76x50
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