The initial start looks oddly similar to the previous seed. But they're not the same!This week's seed: Evil StasisThe Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.
Rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts exactly seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
- Play through the game once. This is a friendly competition, we are all honest people.
- When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
- Any scoresheets submitted after seven days will not be included.
- Good luck!
(https://i.imgur.com/4KZZL2K.png)
(https://i.imgur.com/Gy39Tv5.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Evil Stasis] should display in the log window.
Congratulations on entering the seed, now get in there!
My best ever run. On -4 I managed to find the exit despite losing all my components and being a couple of hits away from destruction. On -3 I immediately found a squadron of Plagues, and whilst trying to get away from them an Arc released another squadron of Plagues. The game finished not long after that.
Spoiler
Cogmind - Alpha 3c
Name: zill
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (243) 1215
Value Destroyed (8931) 8931
Prototype IDs (32) 640
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 14286
Cogmind
---------
Core Integrity 0/1300
Matter 300/300
Energy 50/50
System Corruption 1%
Temperature Cool (0)
Location -3/Research
Parts
-------
Power (3)
Propulsion (2)
Utility (11)
Weapon (5)
Inventory
-----------
Improved Matter Compressor
Improved Cooling System
Neutrino Core
Peak State
------------
Power
Anti-Matter Reactor
Light Anti-Matter Reactor
Light Anti-Matter Reactor
Propulsion
Heavy Treads
Utility
Advanced Cooling System
Medium Storage Unit
Energy Well
Improved Core Shielding
Layered Medium Armor Plating
Improved Cloaking Device
Advanced Heat Sink
Layered Heavy Armor Plating
Weapon
Light Anti-matter Cannon
Heavy Disruptor Cannon
Disruptor Cannon
Matter Neutralizer
[Rating: 114]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Micro Fission Core
Reactor Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Centrium Wheel
Leg Carbon-fiber Leg
Hover Unit Experimental Airjet
Flight Unit Improved Nuclear Pulse Thruster
Utility Hardened Medium Armor Plating
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Experimental Optical Array
Hackware Hacking Suite
Protection Hardened Medium Armor Plating
Weapon KE Penetrator
Energy Gun Improved Heavy Laser
Energy Cannon Proton Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Advanced Assault Cannon
Launcher Advanced EMP Blaster
Impact Weapon Flail
Slashing Weapon Ionic Axe
Stats
-------
Classes Destroyed 17
Worker 29
Builder 26
Tunneler 7
Hauler 9
Recycler 16
Mechanic 1
Operator 3
Watcher 8
Swarmer 43
Grunt 39
Brawler 1
Duelist 2
Sentry 14
Demolisher 1
Hunter 13
Programmer 30
Behemoth 1
NPCs Destroyed 0
Best Kill Streak 12
Combat Bots Only 15
Matter Collected 7582
Salvage Created 10404
Parts Attached 378
Power 47
Propulsion 48
Utility 178
Weapon 105
Parts Lost 95
Power 12
Propulsion 10
Utility 40
Weapon 33
Average Slot Usage (%) 88
Naked Turns 148
Spaces Moved 5478
Fastest Speed (%) 285
Slowest Speed (%) 6
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 24
Cave-ins Triggered 0
Teleports 0
Heaviest Build 136
Greatest Overweight (x) 40
Average Overweight (x) 2
Largest Inventory 32
Most Items Carried 26
Average Items Carried 13
Core Damage Taken 3293
Volleys Fired 436
Largest 5
Hottest 356
Shots Fired 1250
Gun 717
Cannon 456
Launcher 77
Special 0
Kinetic 691
Thermal 198
Explosive 55
Electromagnetic 306
Shots Hit Robots 703
Core Hits 446
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 24215
Projectiles 16953
Explosions 7192
Melee 0
Ramming 70
Highest Temperature 513
Average Temperature 118
Shutdowns 24
Energy Bleed 6
Interference 6
Matter Decay 5
Short Circuit 2
Damage (minor) 4
Damage (major) 4
Damage (core) 0
Highest Corruption 11
Message Errors 66
Parts Rejected 24
Data loss (map) 69
Data loss (database) 36
Misfires 8
Misdirections 12
Targeting Errors 43
Weapon Failures 11
Haulers Intercepted 9
Robots Corrupted 5
Robots Melted 3
Tactical Retreats 26
Communications Jammed 210
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 2
Indirectly 2
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 15
Terminals 13
Fabricators 0
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Machines Hacked 15
Terminals 13
Fabricators 0
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Total Hacks 56
Successful 25
Failed 30
Catastrophic 12
Database Lockouts 0
Manual 19
Terminals 53
Fabricators 0
Repair Stations 3
Recycling Units 0
Scanalyzers 0
Terminal Hacks 25
Record 3
Part Schematic 0
Robot Schematic 0
Robot Analysis 1
Prototype ID Bank 0
Open Door 0
Level Access Points 2
Branch Access Points 2
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 3
Unreport Threat 0
Locate Traps 3
Disarm Traps 1
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 4
Sector Layout 0
Machine Controls 5
Hacking Detections 25
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 12
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 2
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1236
Average Influence 227
Maximum Alert Level 3
Low Security (%) 66
Level 1 17
Level 2 6
Level 3 9
Level 4 0
Level 5 0
Squads Dispatched 39
Investigation 6
Extermination 18
Reinforcement 13
Assault 2
Exploration Rate (%) 19
Regions Visited 11
Turns Passed 14271
Depth 11 141
Depth 10 878
Depth 9 827
Depth 8 1378
Depth 7 581
Depth 6 2358
Depth 5 6129
Depth 4 1825
Depth 3 154
Scrapyard 141
Materials 3083
Factory 9689
Research 154
Waste 1204
Prototype IDs
---------------
F-Cell Engine
Enhanced Fission Core
Mini Fusion Reactor
Experimental Airjet
Improved VTOL Module
Improved Cesium-ion Thruster
Improved Nuclear Pulse Thruster
Improved Heavy Laser
Heavy Wave Gun
Improved EM Shotgun
Compact Ion Cannon
Precision Assault Rifle
Improved Heavy Machine Gun
Light Anti-matter Cannon
Rocket Array
Advanced EMP Blaster
Impact Mace
Ionic Axe
Improved Energy Well
Improved Matter Compressor
Experimental Optical Array
Experimental Terrain Scan Processor
Inertial Stasis Machine
Advanced Dynamic Insulation System
Quantum Shroud
Experimental Reclamation Unit
Precision Matter Filter
Advanced Particle Charger
Alien Tech Recovered
----------------------
None
Game
------
Seed: Evil Stasis
^Manual?: 1
Play Time: 197 min
Sessions: 2
Mod: N/A
Game No.: 70
ASCII: 0
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50
X=9299539259336773724997728279
977897391411247297973973849718
973472849432422912841424799789
992879991922949712737772782997
732827289777777797877777777727
837988979797777777777997787777
777797777777773323777787777797
777777779292777777978799772387
727271978972387327872939778779
397777788798787798782379927894
721738779987783727849929372721
922317929838777777777737272772
334179177227372947388973237277
183297882873729777877731842737
794427777989313791294727423773
798432398978722997989127742979
127812297993998229972737727729
729774879779777783921497143989
2787772220
mines: not even once
I got vaguely unlucky with several malfunctioning prototypes in a row on -9. Screenshot attached depicts Cogmind's last futile moments of life before he tries to blow himself up with a grenade launcher in despair.
Spoiler
Cogmind - Alpha 3c
Name: Fernsauce
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (1) 500
Robots Destroyed (38) 190
Value Destroyed (649) 649
Prototype IDs (2) 40
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 1379
Cogmind
---------
Core Integrity 0/400
Matter 224/300
Energy 50/50
System Corruption 0%
Temperature Cool (0)
Location -9/Mines
Parts
-------
Power (2)
Propulsion (3)
Utility (2)
High-capacity Storage Unit
Weapon (2)
Improved Assault Rifle
Inventory
-----------
Medium Matter Storage Unit
Ion Engine
Katana
Peak State
------------
Power
Backup Power I
Backup Power I
Propulsion
Hover Unit
Backup Propulsion I
Improved Hover Unit
Utility
Large Storage Unit
Weapon
Improved Assault Rifle
Katana
[Rating: 13]
Favorites
-----------
Power Light Nuclear Core
Engine Backup Power I
Power Core Light Nuclear Core
Propulsion Flight Unit
Leg Aluminum Leg
Hover Unit Hover Unit
Flight Unit Flight Unit
Utility Medium Storage Unit
Device Improved Heat Sink
Storage Medium Storage Unit
Protection Hardened Light Armor Plating
Weapon EM Pulse Gun
Energy Gun EM Pulse Gun
Ballistic Gun Light Assault Rifle
Launcher Mini Grenade Launcher
Impact Weapon Flail
Slashing Weapon Katana
Stats
-------
Classes Destroyed 9
Worker 2
Builder 2
Hauler 3
Recycler 1
Watcher 4
Swarmer 15
Grunt 9
Duelist 1
Sentry 1
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 10
Matter Collected 795
Salvage Created 1029
Parts Attached 45
Power 5
Propulsion 13
Utility 6
Weapon 21
Parts Lost 23
Power 5
Propulsion 10
Utility 2
Weapon 6
Average Slot Usage (%) 63
Naked Turns 7
Spaces Moved 1329
Fastest Speed (%) 333
Slowest Speed (%) 25
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 23
Greatest Overweight (x) 7
Average Overweight (x) 0
Largest Inventory 12
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 646
Volleys Fired 107
Largest 2
Hottest 80
Shots Fired 166
Gun 159
Cannon 0
Launcher 7
Special 0
Kinetic 96
Thermal 0
Explosive 7
Electromagnetic 63
Shots Hit Robots 117
Core Hits 58
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 37
Impact 27
Slashing 10
Piercing 0
Damage Inflicted 2469
Projectiles 1012
Explosions 858
Melee 596
Ramming 3
Highest Temperature 122
Average Temperature 45
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 2
Message Errors 0
Parts Rejected 0
Data loss (map) 2
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 3
Robots Corrupted 0
Robots Melted 0
Tactical Retreats 6
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 1
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 10
Terminals 8
Fabricators 0
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Machines Hacked 10
Terminals 8
Fabricators 0
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Total Hacks 30
Successful 19
Failed 11
Catastrophic 3
Database Lockouts 0
Manual 6
Terminals 28
Fabricators 0
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Terminal Hacks 17
Record 2
Part Schematic 2
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 2
Unreport Threat 0
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 1
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 2
Registered Components 0
Registered Prototypes 0
Zone Layout 4
Sector Layout 0
Machine Controls 0
Hacking Detections 11
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 3
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 231
Average Influence 126
Maximum Alert Level 1
Low Security (%) 85
Level 1 14
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 4
Investigation 3
Extermination 0
Reinforcement 1
Assault 0
Exploration Rate (%) 33
Regions Visited 4
Turns Passed 1211
Depth 11 45
Depth 10 631
Depth 9 535
Scrapyard 45
Materials 1161
Mines 5
Prototype IDs
---------------
Heavy Ion Engine
Improved Medium Laser
Improved EM Shotgun
Improved Assault Rifle
Alien Tech Recovered
----------------------
None
Game
------
Seed: Evil Stasis
^Manual?: 1
Play Time: 18 min
Sessions: 2
Mod: N/A
Game No.: 190
ASCII: 1
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50
X=9436088097337370844751310430
831444474077348441107048484403
181104311704173004514738017348
807710188001007704107771044044
107401477400431340000844713045
070078314444751704448030401385
800711148440414441041444477440
440444470044440434114043414474
100074075414475114404044474404
141440414444044044484444401044
414044414404414440444444014444
404447410444444044414404444440
447001705800484744480474031744
010001487407138784817008003103
4071570840
Grabbed legs from the start, picked up a Grenade Launcher on -10 and headed to -9 in the hopes of finding some Imp. Flight Unit prototypes and a stealth run. Instead, I walked out of a room to a Katana to the face, backed up into a nuclear reactor which someone shot and blew up, was stripped to nothing when I got caught by a Stasis Trap in a room full of enemies, but survived long enough to run off naked. The ensuing chase was short, brutal, and fun. I'm going to have to try a combat build sometime.
This one was better but I was not well stuffed for this level I think.
Also, felt in some kind of non-planned trap generated by the game. I used a trap door to descend a level and there was a committee waiting for me.
Still, I had some fun with a Grenade-Launcher which prove useful against that three Defenders !
Spoiler
Cogmind - Alpha 3c
Name: Tuttu
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (46) 230
Value Destroyed (1392) 1392
Prototype IDs (7) 140
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 3262
Cogmind
---------
Core Integrity 0/700
Matter 159/300
Energy 23/50
System Corruption 1%
Temperature Cool (8)
Location -7/Factory
Parts
-------
Power (2)
Propulsion (2)
Utility (6)
Large Storage Unit
Weapon (3)
Great Maul
Particle Gun
Inventory
-----------
High-powered Shotgun
Mini Assault Cannon
Faulty Precision Shock Rifle
Remote Datajack
Seismic Analyzer
Signal Interpreter
Peak State
------------
Power
Light Ion Engine
Light Deuterium Engine
Propulsion
Improved Flight Unit
Improved Cesium-ion Thruster
Utility
High-capacity Storage Unit
Heat Sink
Heat Sink
Deep Network Scanner
Cooling System
Decoy Generator
Weapon
Particle Cannon
Plasma Cannon
High-powered Shotgun
[Rating: 34]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Flight Unit
Leg Aluminum Leg
Flight Unit Flight Unit
Utility High-capacity Storage Unit
Device Improved Heat Sink
Storage High-capacity Storage Unit
Processor Signal Interpreter
Hackware Decoy Generator
Protection Utility Shielding
Weapon Light Assault Rifle
Energy Gun Improved EM Shotgun
Energy Cannon Plasma Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Flak Cannon
Launcher Grenade Launcher
Special Weapon Remote Datajack
Impact Weapon Great Maul
Slashing Weapon Katana
Special Melee Weapon Datajack
Stats
-------
Classes Destroyed 10
Worker 3
Builder 6
Recycler 3
Watcher 1
Swarmer 11
Grunt 12
Duelist 1
Sentry 7
Hunter 1
Programmer 1
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 7
Matter Collected 1136
Salvage Created 1567
Parts Attached 76
Power 12
Propulsion 10
Utility 23
Weapon 31
Parts Lost 46
Power 8
Propulsion 8
Utility 15
Weapon 15
Average Slot Usage (%) 80
Naked Turns 7
Spaces Moved 1516
Fastest Speed (%) 500
Slowest Speed (%) 18
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 22
Cave-ins Triggered 0
Teleports 0
Heaviest Build 42
Greatest Overweight (x) 10
Average Overweight (x) 2
Largest Inventory 12
Most Items Carried 12
Average Items Carried 6
Core Damage Taken 1320
Volleys Fired 135
Largest 3
Hottest 173
Shots Fired 212
Gun 142
Cannon 51
Launcher 19
Special 0
Kinetic 99
Thermal 39
Explosive 19
Electromagnetic 55
Shots Hit Robots 149
Core Hits 91
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 25
Impact 0
Slashing 14
Piercing 0
Damage Inflicted 3469
Projectiles 1964
Explosions 1147
Melee 312
Ramming 46
Highest Temperature 50
Average Temperature 15
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 1
Message Errors 3
Parts Rejected 2
Data loss (map) 4
Data loss (database) 1
Misfires 0
Misdirections 1
Targeting Errors 1
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 2
Tactical Retreats 6
Communications Jammed 106
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 11
Terminals 10
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Machines Hacked 11
Terminals 10
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Total Hacks 37
Successful 19
Failed 18
Catastrophic 2
Database Lockouts 0
Manual 0
Terminals 27
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 10
Terminal Hacks 10
Record 2
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 3
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 1
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 2
Hacking Detections 10
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 4
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 5
Part Schematics Acquired 4
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 2
Combat 2
Parse 1
Link 1
Rebooted 0
Overloaded 2
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 1
Allies Hacked 0
Hacks Repelled 0
Total Allies 6
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 320
Average Influence 81
Maximum Alert Level 1
Low Security (%) 90
Level 1 9
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 4
Investigation 3
Extermination 0
Reinforcement 1
Assault 0
Exploration Rate (%) 24
Regions Visited 7
Turns Passed 2696
Depth 11 40
Depth 10 726
Depth 9 605
Depth 8 544
Depth 7 781
Scrapyard 40
Materials 1407
Factory 781
Mines 468
Prototype IDs
---------------
Improved Flight Unit
Improved Cesium-ion Thruster
Improved Medium Laser
Improved EM Shotgun
Precision Shock Rifle
Cooled Particle Cannon
Mini Assault Cannon
Alien Tech Recovered
----------------------
None
Game
------
Seed: Evil Stasis
^Manual?: 1
Play Time: 46 min
Sessions: 2
Mod: N/A
Game No.: 15
ASCII: 0
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50
X=9584916265271224625522994352
235066235235066332222604962523
954049039552632223562905590592
296222252222292252222222252242
262259255992252322292252223222
252222695952252222252222292252
252622252225292252925252256922
925096652222595522295592222222
252222495462225525366522292252
252243996635544090436235249222
295023522050620205569399596656
235296529565925932269222592265
256222545224366662595466445465
502295659555534625326469625226
952602592659496222253569025926
5269432525662
It was going quite well until I lost my axe and then I died 4 spaces away from the staircase :-\ I did do better then last time (got to -5) but I think I was just lucky!
Spoiler
Cogmind - Alpha 3c
Name: kumo
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (97) 485
Value Destroyed (2203) 2203
Prototype IDs (11) 220
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5408
Cogmind
---------
Core Integrity 0/1000
Matter 300/300
Energy 48/50
System Corruption 12%
Temperature Cool (0)
Location -5/Factory
Parts
-------
Power (2)
Propulsion (2)
Utility (10)
Weapon (3)
Inventory
-----------
Deep Network Scanner
Peak State
------------
Power
Light Angular Momentum Engine
Enhanced Fission Core
Propulsion
Field Propulsion Drive
Utility
Improved Heat Sink
Gravity Neutralizing Apparatus
Energy Well
Targeting Computer
Medium Matter Storage Unit
Improved Energy Well
Decoy Generator
System Backup Module
Improved Medium Armor Plating
Improved Focal Shield
Weapon
Axe
Shock Rifle
KE Penetrator
[Rating: 71]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Enhanced Fission Core
Propulsion Improved Flight Unit
Treads Light Treads
Wheel Compact Wheel
Leg Aluminum Leg
Hover Unit Gravmag System
Flight Unit Improved Flight Unit
Utility Energy Well
Device Gravity Neutralizing Apparatus
Storage Energy Well
Processor Advanced Visual Processing Unit
Hackware Hacking Suite
Protection Improved Medium Armor Plating
Weapon Axe
Energy Gun Shock Rifle
Energy Cannon Neutron Cannon
Ballistic Gun Light Assault Rifle
Launcher Rocket Launcher
Impact Weapon Impact Mace
Slashing Weapon Axe
Special Melee Weapon Datajack
Stats
-------
Classes Destroyed 11
Worker 9
Builder 9
Tunneler 4
Hauler 8
Recycler 8
Watcher 2
Swarmer 24
Grunt 21
Sentry 8
Hunter 1
Programmer 3
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 8
Matter Collected 2168
Salvage Created 3031
Parts Attached 121
Power 18
Propulsion 22
Utility 42
Weapon 39
Parts Lost 71
Power 11
Propulsion 9
Utility 27
Weapon 24
Average Slot Usage (%) 80
Naked Turns 3
Spaces Moved 2926
Fastest Speed (%) 500
Slowest Speed (%) 16
Overloaded Moves 1
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Teleports 0
Heaviest Build 55
Greatest Overweight (x) 11
Average Overweight (x) 1
Largest Inventory 8
Most Items Carried 8
Average Items Carried 5
Core Damage Taken 2024
Volleys Fired 235
Largest 2
Hottest 101
Shots Fired 344
Gun 276
Cannon 6
Launcher 62
Special 0
Kinetic 157
Thermal 51
Explosive 60
Electromagnetic 76
Shots Hit Robots 268
Core Hits 174
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 82
Impact 25
Slashing 54
Piercing 0
Damage Inflicted 8950
Projectiles 2845
Explosions 4273
Melee 1807
Ramming 25
Highest Temperature 54
Average Temperature 17
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 12
Message Errors 5
Parts Rejected 2
Data loss (map) 3
Data loss (database) 1
Misfires 0
Misdirections 1
Targeting Errors 1
Weapon Failures 1
Haulers Intercepted 8
Robots Corrupted 0
Robots Melted 2
Tactical Retreats 11
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 10
Terminals 10
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Machines Hacked 10
Terminals 10
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Total Hacks 27
Successful 14
Failed 13
Catastrophic 0
Database Lockouts 0
Manual 0
Terminals 27
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Terminal Hacks 14
Record 4
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 1
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 3
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 3
Hacking Detections 8
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 1
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 1
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 1
Allies Hacked 0
Hacks Repelled 0
Total Allies 7
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 513
Average Influence 88
Maximum Alert Level 2
Low Security (%) 85
Level 1 8
Level 2 6
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 12
Investigation 4
Extermination 3
Reinforcement 5
Assault 0
Exploration Rate (%) 17
Regions Visited 8
Turns Passed 3859
Depth 11 138
Depth 10 302
Depth 9 582
Depth 8 676
Depth 7 113
Depth 6 1376
Depth 5 672
Scrapyard 138
Materials 1519
Factory 2161
Mines 41
Prototype IDs
---------------
Enhanced Nuclear Core
Enhanced Fission Core
Improved Flight Unit
Improved VTOL Module
Improved Medium Laser
Improved EM Shotgun
Improved Assault Rifle
Impact Mace
Improved Energy Well
Gravity Neutralizing Apparatus
Precision Matter Filter
Alien Tech Recovered
----------------------
None
Game
------
Seed: Evil Stasis
^Manual?: 1
Play Time: 47 min
Sessions: 4
Mod: N/A
Game No.: 119
ASCII: 1
Keyboard: 1
Font: 12/Cogmind
Map View: 83x52
X=9343588625316466492129616461
505162404151143049251155140140
791261605245952247017400559231
915299045204257400567902225900
745444392153445156654219301494
595242030413395156992359300995
964115190569021765493300905911
469627124115115560544220910424
124115114214144215114415124116
923454120915115604124110214214
104215114214124115114215101515
114214124115114214124110114224
125111114214124115114214124115
165091479296354619140059127751
615223924010731497937426346939
390451235740323423965270220759
42
Bit of a dumb run from me that ended in -8. I was pretty set up on -9 but ignored exits because I found out some haulers on the floor had Imp. Flight Units. I ended up getting myself into trouble trying to get them and eventually left with barely anything left. Good lesson in that staying on a floor longer than necessary is very rarely worth it. Maybe next seed I'll snap out of this screwing-around phase and actually go back to winning some games.
Side note: I am pretty sure there is just about nothing better to have in your inventory than a spare explosive launcher or two (EM launchers won't cut it either).
Very nice run, zill! I just reset the scores and you were second only to fernsauce's winning run this period :)
Quote from: fernsauce on October 05, 2015, 08:19:07 AM
Screenshot attached depicts Cogmind's last futile moments of life before he tries to blow himself up with a grenade launcher in despair.
Hitting yourself with a grenade can be a great strategy sometimes :D. That situation there doesn't look all that bad to me! If it were me I'd deactivate the EM Shotgun and fire the grenade itself at the wall to the immediate southwest of the lower Grunt.
Quote from: kumo on October 07, 2015, 08:38:58 AM
It was going quite well until I lost my axe and then I died 4 spaces away from the staircase :-\ I did do better then last time (got to -5) but I think I was just lucky!
Ooh, those close runs are nerve wracking. I've made it to exits with 1 integrity before--it gets scary trying to optimize everything to ensure you can reach that exit. Before that point it's easier to not pay so much attention to integrity.
Quote from: zxc on October 11, 2015, 10:10:30 AM
Side note: I am pretty sure there is just about nothing better to have in your inventory than a spare explosive launcher or two (EM launchers won't cut it either).
This is what I do. I don't like to keep it equipped for fear it suddenly be blown off, but I certainly play differently if I'm not already carrying one in inventory.
Quote from: Kyzrati on October 11, 2015, 07:48:25 PM
Quote from: fernsauce on October 05, 2015, 08:19:07 AM
Screenshot attached depicts Cogmind's last futile moments of life before he tries to blow himself up with a grenade launcher in despair.
Hitting yourself with a grenade can be a great strategy sometimes :D. That situation there doesn't look all that bad to me! If it were me I'd deactivate the EM Shotgun and fire the grenade itself at the wall to the immediate southwest of the lower Grunt.
You quoted fernsauce but the situation you're referring to was Tuttu's. :) fernsauce's screenshot is lost because of having only 29 core integrity.
Oh whoops. Opened a separate window to look at the screenshot and apparently skipped up to the wrong one... well then, good advice for Tuttu ;). fernsauce had escaped into the Mines with just a little too little integrity, otherwise a point-blank grenade might've done the trick there.