Grid Sage Forums

Cogmind => Bugs => Fixed Bugs & Non-Bugs => Topic started by: Joshua on March 05, 2019, 04:19:50 PM

Title: [beta 8] SG doesn't stay active on new level
Post by: Joshua on March 05, 2019, 04:19:50 PM
When moving to the next level with Stasis Generator active, it doesn't take effect on nearby enemies until disabling and reenabling it. See attached save. I can also provide a save from the previous level if that helps.
Title: Re: [beta 8] SG doesn't stay active on new level
Post by: Kyzrati on March 05, 2019, 04:45:44 PM
Ooh, good catch, thanks. Yeah this one has a special implementation that required a unique value to enable faster checking, but that value is not currently carried over through a map transition.