I'm currently in the middle of a run, in Materials. I used
Spoiler
Force(Sabotage)
and realized I didn't get the achievement for using a Force() command, although it seemed to work (
Spoiler
It's supposed to sabotage the terminal itself, right? That's what it seemed to do.
). I also used Traps(Reprogram) and realized I didn't get the achievement for that, either. I don't currently have these achievements, and my most recent achievement, which I got the other day, is "Back For More." I just figured I'd bring this to your attention, since it seems like a bug to me. If I'm wrong, sorry for the bug post about nothing, heh.
I've attached my run.log, since it's from a run of the game I've currently got going (the
Spoiler
Force(Sabotage)
was from yesterday, though, and while it's the same run, it's not the same instance of me launching the game).
With that Force() hack you did specifically, you have to succeed at the hack's final result for it to give you the achievement. I'm guessing that even though you found a vulnerable system, you got the NETWORK_OVERLOAD_FAIL result. (Pretty much all other Force() hacks have no separate fail states, but the
one you tried here for the achievement does xD)
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I also used Traps(Reprogram) and realized I didn't get the achievement for that, either.
You have to use a Datajack to get that achievement (it's unrelated to other trap reprogramming methods), so I'll update the description in Beta 8 to make that more explicit.
Addendum: I was thinking about this later today and I'll probably change it to simply be using any Force() hack, even if it fails, mainly to cover that case (you're not the first person to have brought this one up :P). Then it'll also match the description wording, which I'd rather not change for this one.
It's actually the only Force() hack I know so far, I think, heh. Thanks for the reply and the help!
And thank you for taking the time to report what could have been a bug :) (if anything it lead me to reevaluate my original decision!)