Finally streaming something that's not a weekly seed for a standard run :)
I normally do my writeups in the weekly seed thread, but since this one is different I'll post it here instead.
I've only ever played Super Gauntlet once before, and it was a lot of fun so I'd always planned to do one on stream, so here we are.
Part 1 is complete (https://www.youtube.com/watch?v=r1uw3fzHVks) and I'm still alive at halfway through 0b10.
Technically this actually includes my third SG run, because I had a very mediocre build in the first run and died in like 45 minutes after working my way into far too much trouble in a garrison. But at the beginning I did do the whole intro about what SG is about, and some related strategy talk.
On the first run it was too easy to overextend myself because twice in a row I got really lucky and found
the garrison right near the starting area!
In the "real" run which is still ongoing, I skipped through the early areas quickly, and although it took a lot more searching around to find the way forward, my build has been a lot more solid, especially having found a decent number of launchers. I did jump into a chute trap once when they started sending assaults after me, and although I've spent quite a while traveling around, twice now I've eventually been able to hone in on the right destinations after lucking out with Index(Garrisons) at 10%.
Some highlights:
The first run went mostly on wheels, here headed into the second garrison (which killed me!):
Spoiler
(https://i.imgur.com/P4WdwZk.png) (https://i.imgur.com/P4WdwZk.png)
Tons of enemies, this is all that's left and I killed
Spoiler
(https://i.imgur.com/fiboBXt.png) (https://i.imgur.com/fiboBXt.png)
I did manage to rebuild, but the first exit was locked and... notice my core xD. So this is where it ended.
Spoiler
(https://i.imgur.com/NlVDKbU.png) (https://i.imgur.com/NlVDKbU.png)
Now here's what I call a nice cache! Great start for the new run, and this time I went for legs rather than wheels because they've got more integrity and spares are easier to come by in garrisons.
Spoiler
(https://i.imgur.com/9GNqMuG.png) (https://i.imgur.com/9GNqMuG.png)
Chute time! It was pretty uneventful down there. By this point I'd already searched a third of the map and had multiple assaults, so I really needed to get out.
Spoiler
(https://i.imgur.com/TzYAoyC.png) (https://i.imgur.com/TzYAoyC.png)
And when I looped back in? Woohoo! Garrisons located, and it wouldn't have been possible without that nice Hacking Suite :). I like to carry around one or two to attach specifically when it's time to seek out access points.
Spoiler
(https://i.imgur.com/ANMrzgd.png) (https://i.imgur.com/ANMrzgd.png)
Sometimes a little corruption is nice ;). I was trying to push out of the room because it's a bad place to defend, and a single cannon misfire blasted the Programmer to death in one shot. Also check out all these launchers I'm collecting... (and in the inventory there is a Waste-acquired HERF cannon, which I repaired shortly after this)
Spoiler
(https://i.imgur.com/1xW8hbW.png) (https://i.imgur.com/1xW8hbW.png)
Later I switched to Arm. Huge Wheels for a bit after finding a stash, then took on the next garrison which got pretty hairy and I was down to only a couple non-launcher weapons. Took out a garrison Behemoth with my HERF + Proton Missiles, which of course gives loot for days and I rebuilt into a treading death bot.
Now I'm headed into -5/Factory and need to find some decent weapons again after finally losing the pair of Cld. Particle Cannons which carried really well...
Finished! As expected it wasn't a win, but it was a pretty decent run nonetheless.
In part 2 (video (https://www.youtube.com/watch?v=qELXDqe8smU)) I made it through -5/Factory, then another garrison and part of -4 before finally succumbing to one too many assaults. In general I was moving too slow and didn't have any great plans for late-game SG, so alert caught up with me.
I switched back to legs for a bit towards the end which helped, but still not enough. Too bad because I had already set up a couple botnets, saw a Terminal (even got the data core from the Operator!), and located some hackware, but I couldn't take advantage of that because an assault showed up at just wrong time xD. I lost much longer after that, but that's where things could've gone very differently if the assault had shown up just 20 turns later.
Some highlights...
About to get rid of some annoyances in -5:
Spoiler
(https://i.imgur.com/VT1Trnu.png) (https://i.imgur.com/VT1Trnu.png)
Shortly after that I saw another bot summon garrison reinforcements and used that to locate the garrison itself:
Spoiler
(https://i.imgur.com/84SgVGM.png) (https://i.imgur.com/84SgVGM.png)
Trick shot into their rear!
Spoiler
(https://i.imgur.com/b5stqwZ.png) (https://i.imgur.com/b5stqwZ.png)
Didn't have the firepower to take out these squads, so time to use the environment to my advantage ;)
Spoiler
(https://i.imgur.com/uJJwmih.png) (https://i.imgur.com/uJJwmih.png)
I did get them all, and even more that showed up afterward, but the consequences were... kinda dire :P
Spoiler
(https://i.imgur.com/br6jjBg.png) (https://i.imgur.com/br6jjBg.png)
Score: 34,697
Cogmind - Beta 6 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (330) 1650
Value Destroyed (14402) 14402
Prototype IDs (10) 200
Alien Tech Used (0) 0
Bonus (15445) 15445
TOTAL SCORE: 34697
Cogmind
---------
Core Integrity 0/1150
Matter 260/300
Energy 99/100
System Corruption 1%
Temperature Cool (0)
Location -4/Factory
Parts
-------
Power (2)
(None)
Propulsion (6)
Improved Treads
Utility (8)
(None)
Weapon (3)
Falx
Inventory (4)
Large Storage Unit
Heavy Gauss Cannon
Peak State
------------
Power
Reinforced Deuterium Engine
Reinforced Deuterium Engine
Propulsion
Improved Titanium Leg
Flexi-carbon Leg
Flexi-carbon Leg
Flexi-carbon Leg
Flexi-carbon Leg
Myomer Leg
Utility
Advanced Heat Sink
Coolant Injector
Large Storage Unit
Large Storage Unit
Improved Weapon Cycler
Damper Plating
Weapon
HERF Cannon
Centrium Greatsword
Inventory
Light Fission Core
Advanced Medium Treads
Improved Transmission Jammer
Core Shielding
Heavy Laser
Heavy Gauss Cannon
Falx
[Rating: 100]
Favorites
-----------
Power Reinforced Deuterium Engine
Engine Reinforced Deuterium Engine
Power Core Light Nuclear Core
Reactor Light Antimatter Reactor
Propulsion Improved Carbon-fiber Leg
Treads Improved Medium Treads
Wheel Armored Huge Wheel
Leg Improved Carbon-fiber Leg
Hover Unit Improved Airjet
Flight Unit VTOL Module
Utility Large Storage Unit
Device Improved Cooling System
Storage Large Storage Unit
Processor Targeting Computer
Hackware Improved Hacking Suite
Protection Improved Medium Armor Plating
Weapon Cooled Particle Cannon
Energy Gun Cooled Pulse Rifle
Energy Cannon Cooled Particle Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Advanced Assault Cannon
Launcher Heavy Rocket Launcher
Slashing Weapon Falx
Stats
-------
Bonus Breakdown 15445
Super Gauntlet 10760
High Alert Combat Kills 4026
Entered Garrisons 800
Friendly Fire -141
Combat Hostiles Destroyed 272
Melee 1
Guns 65
Cannons 81
AOE 106
Classes Destroyed 17
Worker 10
Builder 13
Tunneler 1
Hauler 6
Recycler 16
Mechanic 4
Operator 5
Watcher 2
Swarmer 73
Grunt 101
Brawler 5
Duelist 9
Protector 3
Sentry 35
Hunter 22
Programmer 23
Behemoth 2
Major NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 9
Best States 0
Heat Dissipation 105
Coolant Potential 65
Energy Generation 34
Energy Capacity 480
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 16
Terrain Scan Range 24
Terrain Scan Density 10
Jamming Range 12
Armor Coverage 1200
Resistance: KI 30
Resistance: TH 15
Resistance: EM 90
Core Shielding 20
Weapon Cycling 20
Evasion (%) 50
Targeting Accuracy 8
Recoil Reduction 6
Energy Filtering 50
Particle Charging 20
Offensive Hacking 12
Matter Collected 7475
Remotely 0
Salvage Created 13944
Parts Attached 375
Power 29
Propulsion 86
Utility 88
Weapon 172
Unidentified Prototypes 10
Parts Lost 93
Power 8
Propulsion 20
Utility 28
Weapon 37
Average Slot Usage (%) 94
Naked Turns 55
Spaces Moved 6812
Treads 1271
Wheels 602
Legs 4841
Hover 0
Flight 0
Fastest Speed (%) 200
Average Speed (%) 73
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Spaces Dug 1038
Melee 12
Projectile 100
AOE 926
Heaviest Build 116
Greatest Support 170
Greatest Overweight (x) 24
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 15
Most Carried 16
Average Carried 14
Final Capacity 4
Final Carried 2
Damage Taken 23133
Core 2449
Absorbed by Shields 181
Missiles Intercepted 0
Average Core Remaining (%) 72
Depth 11 Exit 100
Depth 10 Exit 81
Depth 9 Exit 93
Depth 8 Exit 59
Depth 7 Exit 37
Depth 6 Exit 61
Depth 5 Exit 77
Volleys Fired 735
Largest 3
Hottest 271
Shots Fired 1496
Gun 710
Cannon 658
Launcher 128
Special 0
Kinetic 513
Thermal 580
Explosive 73
Electromagnetic 330
Hit Streak 33
Miss Streak 15
Penetration Max 1
Secondary Targets 0
Shots Hit Robots 949
Core Hits 624
Critical Hits 21
Critical Kills 8
Critical Parts Destroyed 12
Overload Shots 5
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 24
Impact 0
Slashing 24
Piercing 0
Sneak Attacks 2
^Combat Hostiles 0
Follow-up Attacks 0
Knockbacks 1
Damage Inflicted 38593
Guns 9247
Cannons 11514
Explosions 17371
Melee 438
Ramming 23
Kinetic 6184
Thermal 14244
Explosive 10627
Electromagnetic 7077
Impact 0
Slashing 438
Piercing 0
Overflow Damage 131
Projectiles 15
Explosions 52
Melee 64
Self-Inflicted Damage 1845
Shots 42
Rammed 4
Highest Temperature 350
Average Temperature 89
Received Heat Transfer 3645
Energy Bleed 2
Interference 8
Highest Corruption 10
Average Corruption 5
Corruption Purged 0
Message Errors 45
Matter Fused 29
Heat Flow Error 17
Energy Discharge 22
Parts Rejected 2
Data loss (database) 33
Misfires 6
Misdirections 1
Targeting Errors 46
Weapon Failures 8
Depth 7 End 9
Depth 6 End 3
Depth 5 End 10
Recyclers Shooed 13
Haulers Intercepted 6
Robots Corrupted 20
Combat Hostiles 16
Parts Fried 47
Impact Corruptions 0
Robots Melted 2
Combat Hostiles 2
Parts Melted 33
Heat Transferred 18426
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 14
Communications Jammed 47
Distress Signals 46
Times Spotted 372
Peak Tracking Total 14
Tactical Retreats 41
Parts Field Recycled 0
Retrieved Matter 0
Drone Launches 7
Drone Recoveries 0
Traps Triggered 20
Indirectly 2
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 68
Max in Single Turn 7
Machines Sabotaged 0
Data Cores Recovered 2
Used 0
Machines Hacked 30
Terminals 24
Fabricators 1
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 4
Total Hacks 71
Successful 21
Failed 50
Catastrophic 10
Database Lockouts 0
Manual 48
Unauthorized 17
Terminals 64
Fabricators 1
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Garrison Access 4
Terminal Hacks 7
Garrison Index 2
Unreport Threat 1
Zone Layout 4
Hacking Detections 25
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 8
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Enemy Kills 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 62
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 1
Largest Group 1
Highest-Rated Group 31
Highest-Rated Ally 31
Total Orders 11
STAY 4
FOLLOW 3
EXPLORE 4
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1769
Average Influence 528
Final Influence 1268
Maximum Alert Level 5
Low Security (%) 19
Level 1 23
Level 2 31
Level 3 17
Level 4 7
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 67
Investigation 6
Extermination 15
Reinforcement 17
Assault 9
Garrison 20
Intercept 0
First Intercept Depth 0
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 31
Regions Visited 14
Branch Regions 0
Pre-discovered Areas 0
Known Exits Taken 4
Unknown Exits Taken 3
Garrisons Visited 4
Relays Disabled 2
Generators Disabled 1
Network Hubs Disabled 0
Actions Taken 9081
Turns Passed 12714
Depth 11 63
Depth 10 242
Depth 9 615
Depth 8 1617
Depth 7 4438
Depth 6 2630
Depth 5 1900
Depth 4 1209
Scrapyard 63
Materials 1558
Factory 8143
Waste 299
Garrison 2651
New Achievements 0
Prototype IDs
---------------
Improved Airjet
Experimental Signal Interpreter
Precision Energy Filter
Advanced Beam Rifle
Cooled Pulse Rifle
Heavy Gatling Laser
Cooled Particle Cannon
Improved Assault Rifle
Enhanced Autogun
Centrium Greatsword
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac x2)
-7/Waste
-7/Factory (discovered 3 exits: *Fac / [*Sto] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 4 exits: *Fac / [*Low] / [*Ext] / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison
-4/Factory (discovered 2 exits: [*Res] / [*Upp])
Achievements
--------------
None
Challenges
------------
Super Gauntlet
Game
------
Seed: BoreInertialSuite
Manual?: 0
Play Time: 240 min
Cumulative: 2726 min
Sessions: 3
Easy Mode: 0
Game No.: 23
Easier: 0
Easiest: 0
Win Type: -
Total: 2
Types: 2/0/0/0/0/0/0
Lore%: 16
Gallery%: 52
Achievement%: 24
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Keybinds: 0
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
Tactical HUD: 1
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 1