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Grid Sage Games => Announcements => Topic started by: Kyzrati on March 23, 2018, 06:14:56 PM

Title: SITREP Saturday #16: Business as Usual
Post by: Kyzrati on March 23, 2018, 06:14:56 PM
More achievement icons! We've got the final pass on two new categories here.

Special Challenges are probably not quite as obvious...

(https://i.imgur.com/5n5Xt0u.png)

...whereas Progress-related achievements are more basic and numbery.

(https://i.imgur.com/nGSaOUt.png)

I've been talking about achievement "categories" for a while, but haven't gone into detail about what that actually means. Each achievement belongs to a certain category that gives a general idea of what type of achievement it is, determines the color scheme of its icon, and also enables it to be filtered along with others of its category via the in-game UI. There are so many achievements that after I'd formed a tentative list it seemed best to divide them up logically to aid both organization and understanding.

The six achievement categories:

Death and Taxes

So we've come upon another little speedbump on the way to Beta 6: tax season xD

Taxes have gotten more complicated this year--I have to file in two different countries now, so this'll be annoying. I could try to push Beta 6 out before the second country's deadline, but I'd rather not because the release shouldn't be about just achievements, so it's going to take longer than that!

Just a heads up that there's still lots to do on the list.

P7

I heard from someone this week mentioning that POLYBOT-7 "really helped them understand Cogmind better," so maybe it's worth checking out for that reason, in addition to the fact that it's just an interesting different way to play a modular robot :)

In case you missed it, I released that game (https://kyzrati.itch.io/polybot-7) last week for 7DRL.

Since then I've also been working on a proper in-depth postmortem about its development, which you may be interested in checking out seeing as POLYBOT-7 is a very experimental alternative approach to the concept of Cogmind. The first two parts are already on the blog:
There are tons of details and diagrams/images in there--here are some excerpts:

The source code evolution of all my projects since 2011, which share the same code :P

(https://i.imgur.com/gTKxY8y.png)

Redesigning Cogmind's UI layout to meet new needs:

(https://i.imgur.com/kzNV4Cz.png)

Alternative item color schemes:

(https://i.imgur.com/P8g3pSj.png)

In related news, one of our Cogmind experts (surprise surprise it was GJ) won P7 on New Game+++++ mode, which requires winning six times in a row, each run harder than the last.

Next time more on achievements, and an introduction to improvements to low-contrast mode.

Since a lot of the relevant SITREP discussion happens on Steam rather than in the forums, for reference here's a link (http://steamcommunity.com/games/722730/announcements/detail/1655510141326256259) to this same news on Steam. But feel free to post replies here, too :)
Title: Re: SITREP Saturday #16: Business as Usual
Post by: Joshua on March 24, 2018, 06:39:06 AM
Loving how much you can express in a 3x3 icon. I can guess quite a few of them. I'm assuming almost all of these need to be achieved in a single run?

Guesses follow:
Spoiler (click to show/hide)
Title: Re: SITREP Saturday #16: Business as Usual
Post by: Kyzrati on March 24, 2018, 07:08:00 AM
Hehe, get your guesses in, folks! Place your bets!

I was originally afraid this system wouldn't work since 3x3 sure isn't much (especially for some of the more abstract or complicated concepts), but I'm glad it worked out okay :D

And yes almost every individual achievement can be earned within a single run. There are only a few exceptions, rare stuff that had to require multiple runs but was important/meaningful to have (like reaching a certain lore %, for example).