Cogmind > Competitions

Weekly Seed #41 [Alpha 8] [Seed: Pinned Down]

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zxc:
This week's seed: Pinned Down

Will you crack under pressure?

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshots below match your game.
* Play through the game once. This is a friendly event and we are all honest people.
* When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* If you want to share details about the seed or your approach, make sure you use spoiler tags.
* Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Pinned Down] should display in the log window.

Congratulations on entering the seed, now get in there!

Shobalk:
Not sure if I'll make it back for this one, but the DCSS tournament is winding down, so I'll be able to jump back into the weekly seeds soon!

Kyzrati:
Lots of good leg stashes in the first half of this seed. Fortunately I'd gone with my legged combat bot, aiming to focus on offense and use as many cannons as possible.


Oh I'll just sneak up on this Garrison and seal it... or not. First thing I did was overload one of my cannons and blast the access point.


I was basically taking every first exit I could find regardless of where it might lead, and ended up passing through some caves. Then I came across one of these scary outposts...

I got surrounded immediately, and then my power source was rejected AND my corruption forced me to move away from it, so I was suddenly without power :/.


Barely made it out of that one alive (finished almost all of them off with a single railgun after equipping my heavy armor).


Bad meeting after bad meeting in that cave...

Spoiler: Semi-secret map reference (click to show/hide)Still, I made it to Zhirov and picked me up some artifacts and nice prototypes.


Heading back towards 0b10. Now here's a scary looking place. I don't even remember what might be in there, and I'm not sure I want to find out... Times like this you *extra* wish you had sensors in the caves. Very useful for not dying and all :P


In -4, I immediately wired up a nice little Assassin friend, and even a shield to protect him. He did a great job of covering my back, and together we crushed about 15 bots in that one area :D. Unfortunately before the last of them went down, they called reinforcements from a nearby garrison, and one of those freaks brought a Hvy. Rocket Launcher. Still, we got that batch, too, and my Assassin only fell when we were taking the Garrison Access itself. By this point I'm already thinking I need to work on getting the alert level down, because I've too often been ignoring that while approaching the end game.


Interestingly, I'm already on -4, and I've only found a single rating-2 EMP Blaster by this point :/. I am still keeping it handy, however, just in case I run into Swarmers. It's already saved me a couple times. By this point I've got some decent hacking gear, and morphed into a half-combat/half-hacker, with zero armor :/


Here's what I looked like just coming into -2. Pretty weird build that's all over the place :)


And then here's what I, and the room, looked like after a Sentry, 3 Grunts and 2 Hunters walked in on me :P

And before I could even leave the room or fully rebuild, another Grunt-Rogue squad showed up with a pair of Hunters! Crazy start for -2... I'd probably have been dead if I wasn't jamming transmissions the whole time. (Also the Exp. Focal Shield, which helped keep the Hunters from shredding me too terribly, althogh I did finish the battle with no armament but a sword taken from the Rogue.)


Still hanging around in the same small area fighting battle after battle, and seriously underpowered now... but at least I have a Hauler buddy? :P. That and I just checked the security level, and it's still Low. Whew. Then I grabbed a Sentry buddy, too. Being underpowered is a good thing when disruption weapons take effect, because it means you haven't completely shredded a potential ally :)


Fortunately the exit wasn't too hard to find, and here's my build on entering Access. The main issue is I'd be worried about facing Programmers with these weapons, but I think I'll nuke them if I have to (finally just my second explosive weapon this entire run).

Spoiler: End-game map, Access (click to show/hide)The good news: With my gear I directly hacked the exit location at the first terminal (rating 3, no less!). The bad: It's WAY far away :( I've got super awesome ECM and transmission jamming now, so looks like it's time to play hide and seek if I want to get out of here. I'm bad at hide-and-seek because I just want to blow everything away :P


Took an Adv. Sensor Array from a Watcher and hacked the machine index, only to find that right next to the exit are TWO garrisons :o. Heading right towards trouble...


At the half-way point! I could tell from where all the traffic was on my sensors that taking a route to the west would have likely ended in death since it's a thouroughfare, so I nuked through some thick walls and skirted that area...


And here it is, reached a dead end but nuked the wall and let's see if I can hack this thing!


39% chance :D

Hm, didn't even get to use my spare, um, Alien Artifact, and I've still got a ton of core left. I think it could be worth it to (carefully) raise some hell before leaving.


Completely refitted myself with the assistance of some Behemoths :P


With all that armament I'm ripping through everything I see, and two ARCs, a couple other squads, and Programmers show up pretty quickly.


Here's what the area looked like when I thought I was about to duck out, but I made a come-back and rebuilt again, stopping several more assaults (and one-shotting a bunch of ARCs, too 8), but then there was so much debris in the area I accidentally exited to the surface while moving to pick stuff up. Oops, shoulda turned off auto-ascend!

Spoiler: Score: 26,862 (click to show/hide)
Cogmind - Alpha 8

Name: Kyzrati

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (330)     1650
Value Destroyed (16412)    16412
Prototype IDs (40)         800
Alien Tech Identified (1)  200
Bonus (3300)               3300
              TOTAL SCORE: 26862

 Cogmind
---------
Core Integrity             843/1600
Matter                     246/400
Energy                     470/480
System Corruption          42%
Temperature                Cool (5)
Location                   Surface

 Parts
-------
Power (3)
  Light Quantum Reactor
  Light Quantum Reactor
  Reinforced Quantum Reactor
Propulsion (5)
  Improved Heavy Treads
  Medium Treads
Utility (12)
  Medium Matter Storage Unit
  Heavy Armor Plating
  Advanced Heat Sink
  Advanced Target Analyzer
  Advanced Targeting Computer
  Improved Targeting Computer
  Large Storage Unit
  Advanced Target Analyzer
  Advanced Targeting Computer
  Advanced Heat Sink
  Advanced Cooling System
Weapon (5)
  Heavy Laser
  KE Penetrator
  Heavy Machine Gun
  Multirail
  KE Penetrator

 Inventory
-----------
Flexi-carbon Leg
Biometal Leg
High-density Centrium Leg
High-density Centrium Leg
Linear Accelerator
Micro-nuke Launcher
Ragnarok Missile Launcher
Nanosword
Transdimensional Reconstructor

 Peak State
------------
Power
  Reinforced Quantum Reactor
  Light Quantum Reactor
  Quantum Reactor
Propulsion
  Biometal Leg
  Improved Heavy Treads
  High-density Centrium Heavy Treads
Utility
  Advanced Target Analyzer
  Layered Heavy Armor Plating
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Targeting Computer
  Large Storage Unit
  Advanced Target Analyzer
  Layered Heavy Armor Plating
  Experimental Heat Sink
  Advanced Cooling System
Weapon
  Multirail
  Multirail
  Linear Accelerator
  Linear Accelerator
  Multirail
[Rating: 183]

 Favorites
-----------
Power                      Light Quantum Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Improved Heavy Treads
  Leg                      Flexi-carbon Leg
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Multirail
  Energy Gun               Heavy Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Multirail
  Ballistic Cannon         Linear Accelerator
  Launcher                 EMP Blaster
  Special Weapon           Remote Datajack
  Slashing Weapon          Nanosword
  Special Melee Weapon     Dirty Datajack

 Stats
-------
Bonus Breakdown            3300
  Met Zhirov               300
  Win                      3000
Classes Destroyed          20
  Worker                   18
  Builder                  9
  Tunneler                 2
  Hauler                   7
  Recycler                 22
  Carrier                  1
  Mechanic                 2
  Operator                 2
  Watcher                  6
  Swarmer                  61
  Saboteur                 1
  Grunt                    79
  Brawler                  5
  Duelist                  4
  Protector                4
  Sentry                   20
  Demolisher               1
  Hunter                   22
  Programmer               59
  Behemoth                 5
NPCs Destroyed             0
Best Kill Streak           13
  Combat Bots Only         10
Matter Collected           12114
  Salvage Created          18749
Parts Attached             429
  Power                    55
  Propulsion               97
  Utility                  120
  Weapon                   157
Parts Lost                 164
  Power                    20
  Propulsion               34
  Utility                  43
  Weapon                   67
Average Slot Usage (%)     91
  Naked Turns              2
Spaces Moved               8678
  Fastest Speed (%)        200
  Average Speed (%)        74
  Slowest Speed (%)        4
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           3
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             158
  Greatest Overweight (x)  43
  Average Overweight (x)   0
Largest Inventory          16
  Most Items Carried       10
  Average Items Carried    9
Core Damage Taken          2767
Average Core Remaining (%) 72
  Depth 10 Exit            81
  Depth 9 Exit             58
  Depth 8 Exit             77
  Depth 7 Exit             97
  Depth 6 Exit             75
  Depth 4 Exit             144
  Depth 3 Exit             90
  Depth 2 Exit             47
  Depth 1 Exit             52
Volleys Fired              729
  Largest                  5
  Hottest                  331
Shots Fired                2361
  Gun                      1791
  Cannon                   535
  Launcher                 33
  Special                  2
  Kinetic                  1676
  Thermal                  483
  Explosive                12
  Electromagnetic          188
Shots Hit Robots           1478
  Core Hits                714
Overload Shots             2
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              31
  Impact                   0
  Slashing                 28
  Piercing                 0
Damage Inflicted           42872
  Projectiles              38273
  Explosions               3503
  Melee                    1090
  Ramming                  6
  Kinetic                  28435
  Thermal                  7727
  Explosive                2403
  Electromagnetic          3211
  Impact                   0
  Slashing                 1090
  Piercing                 0
Self-Inflicted Damage      144
  Shots                    5
  Rammed                   3
Highest Temperature        446
  Average Temperature      115
  Shutdowns                11
  Energy Bleed             7
  Interference             10
  Matter Decay             3
  Short Circuit            0
  Damage (minor)           1
  Damage (major)           1
  Damage (core)            0
Highest Corruption         42
  Average Corruption       11
  Message Errors           89
  Parts Rejected           23
  Data loss (map)          98
  Data loss (database)     55
  Misfires                 23
  Misdirections            40
  Targeting Errors         164
  Weapon Failures          32
  Depth 6 End              2
  Depth 4 End              9
  Depth 3 End              7
  Depth 2 End              20
  Depth 1 End              42
Haulers Intercepted        7
Robots Corrupted           4
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          29
Communications Jammed      1437
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            3
  Indirectly               3
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            38
  Terminals                27
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          2
Total Hacks                107
  Successful               58
  Failed                   41
  Catastrophic             11
  Database Lockouts        0
  Manual                   25
  Unauthorized             20
  Terminals                75
  Fabricators              0
  Repair Stations          3
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          2
Terminal Hacks             70
  Record                   13
  Part Schematic           4
  Robot Schematic          0
  Robot Analysis           4
  Prototype ID Bank        7
  Open Door                3
  Level Access Points      2
  Branch Access Points     1
  Emergency Access Points  0
  Machine Index            1
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     1
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          4
  Locate Traps             2
  Disarm Traps             0
  Reprogram Traps          2
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     1
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     1
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         2
Hacking Detections         29
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         5
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   4
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         30
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             4
Robots Hacked              0
  Non-combat               0
  Combat                   3
  Parse                    0
  Link                     0
  Rebooted                 3
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               6
  Largest Group            2
  Highest-Rated Group      58
  Highest-Rated Ally       44
Total Orders               1
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  1
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               24
  Total Damage             953
  Kills                    6
Allies Corrupted           0
Allies Melted              0
Peak Influence             1829
  Average Influence        487
  Final Influence          1824
Maximum Alert Level        5
  Low Security (%)         36
  Level 1                  25
  Level 2                  16
  Level 3                  2
  Level 4                  12
  Level 5                  6
Squads Dispatched          48
  Investigation            5
  Extermination            19
  Reinforcement            7
  Assault                  13
  Garrison                 4
  Intercept                0
Derelict Logs Recovered    5
Exploration Rate (%)       25
  Regions Visited          17
  Pre-discovered Areas     5
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              11489
Turns Passed               16287
  Depth 11                 80
  Depth 10                 322
  Depth 9                  1136
  Depth 8                  735
  Depth 7                  457
  Depth 6                  1817
  Depth 5                  3806
  Depth 4                  1613
  Depth 3                  932
  Depth 2                  1081
  Depth 1                  4308
  Scrapyard                80
  Materials                2193
  Factory                  3320
  Research                 2013
  Access                   4308
  Lower Caves              1316
  Upper Caves              2309
  Proximity Caves          360
  Zhirov                   388

 Prototype IDs
---------------
Heavy Deuterium Engine
F-Cell Engine
Enhanced Fission Core
Heavy Anti-Matter Reactor
Improved Quantum Reactor
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
High-density Centrium Leg
Improved Flight Unit
Biomechanical Wings
Improved Medium Laser
Advanced Beam Rifle
Improved Spread Laser
Improved Heavy Laser
Heavy Gatling Laser
Heavy Wave Gun
Heavy Dispersion Rifle
Precision Shock Rifle
Cooled Particle Cannon
Long-range Phase Cannon
Cooled Phase Cannon
Cooled Proton Cannon
Ragnarok Missile Launcher
Nanosword
Experimental Heat Sink
Coolant Network
Improved Matter Compressor
Experimental Optical Array
Experimental Signal Interpreter
Experimental ECM Suite
Experimental Transmission Jammer
Advanced Power Amplifier
Quarantine Testbed
Experimental Focal Shield
Assault Drone Bay

 Alien Tech Recovered
----------------------
Integrated Reactor

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research
-2/Research
-1/Access
Surface

 Game
------
Seed: Pinned Down
^Manual?: 1
Play Time: 240 min
Sessions: 7
Mod: N/A
Game No.: 10
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In


Overall a fun win, one that I don't think I would've gotten if streaming, because I probably would've made the wrong decision too quickly at a few critical junctures. (I should try to stream at least once in the coming weeks, though, before I'll be away from home for a few weeks...)

So it turned out completely different than I planned. I went lighter on the weapons, and transitioned from combat to a very hybrid approach that could even hack and evade pretty well, but still hold its own in a fight.

Also, my build only ever had a single Lrg. Storage Unit ;)

Happylisk:
After a little break from Cogmind I picked up this seed.   -9 hit me with 2 swarmers squads, 3 grunts, and a sentry all at once.  What an embarrassing splat. 

Nice win K!

Kyzrati:
No bottlenecks in sight? :P

There was certainly a distinctive lack of AOE. I found three the entire game, and two of those were shortly before the end. I ended up almost never using them, though, for fear of running out of matter and other salvage.

I did the splat last week, and played more carefully this time as a result. To fairly good effect :). The closest calls were in the caves--scary place, sometimes!

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