Cogmind > Competitions

Weekly Seed #39 [Alpha 8] [Seed: Salami Tactics]

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zxc:
This week's seed: Salami Tactics

Slice by slice

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshots below match your game.
* Play through the game once. This is a friendly event and we are all honest people.
* When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* If you want to share details about the seed or your approach, make sure you use spoiler tags.
* Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Salami Tactics] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati:
Noooo... I was going for a high score this time, living on the edge by causing lots of extra destruction and generally keeping the alert level higher, but went down on -4.

I was doing a one-Storage heavy combat run as usual, but there was too much stuff lying around in Zion so at that point I attached a second Lrg. and never dropped back down later despite eventually carrying a bunch of only semi-useful stuff. Overall my build was all over the place.

Really should've focused a bit more. There was certainly no shortage of good launchers in this seed, though. I was finding them everywhere.

This is what I always fear will happen when I head towards danger--more danger comes from another direction :P
Spoiler (click to show/hide)I was headed towards the garrison to take it out when a patrolling ARC suddenly came in behind me... I was in good shape so got out of that mess okay, though. Had to do some point blank AOE, though.

And while still on -5 I was really blasting the crap out of their machine infrastructure when I got into a bit of trouble.
Spoiler (click to show/hide)
I attached a bunch of hacking gear I'd borrowed from the Zionites and immediately sealed a pair of garrisons on -4, at which point I figured the floor would be much less trouble.
Spoiler (click to show/hide)(I also blasted that Behemoth :))

In an interesting turn of events, I lost all power on -4, while fighting lots of guys right outside a garrison, then was getting torn to pieces as I retreated, but wound my way back to a stash of Fusion Compressors which was plenty to power my last Tesla Bomb Launcher for a comeback :)

Tesla Bombs are freaking awesome.

-4 is always where things start to get really rough, and my security level was high enough to quickly start drawing assaults, but at least I'd already shut down three of their garrisons, so it took them a while to reach me.

Here I've set up the terminal to disrupt enemy targeting and intercepted two ARCs.
Spoiler (click to show/hide)
Then not too long after that I got pretty beat up, and all I needed was a few weapons, but neither of the two Haulers that got blown up in the fight had anything for me (both carrying power).

Here's where I went naked :(
Spoiler (click to show/hide)Down to 69 core...

And made it out of there to spot a prototype launcher not far away, hm ;)
Spoiler (click to show/hide)
In getting it--more Tesla!--I was brought down to 5 core, but found myself in a corner where I equipped everything to wait for the last two grunts who were after me.
Spoiler (click to show/hide)
They searched all the way to the door and it turns out they'd lost me, but having come to the doorway it wasn't long before they spotted me again and we fought again. I almost had the last grunt dead before he got me...

I'm not very good at hide and seek anymore, though I'm pretty sure I could've gotten away from at least them by hiding behind the machines and they'd leave. But without finding an exit soon after I'd be dead before long with such low core integrity, anyway.

(Note: I also first tried overloading that fabricator as another last-ditch approach, but failed and didn't want to get it traced on the off chance I managed to win the battle.)

...

And now after writing all that and thinking back over the run, I have to say NOOOOOOOOOOOOO again... I could've saved myself using the code O8 gave me in Zion. Crap.

Spoiler: Score: 17,113 (click to show/hide)
Cogmind - Alpha 8

Name: Kyzrati

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (6)             3000
Robots Destroyed (298)     1490
Value Destroyed (11883)    11883
Prototype IDs (22)         440
Alien Tech Identified (0)  0
Bonus (300)                300
              TOTAL SCORE: 17113

 Cogmind
---------
Core Integrity             0/1150
Matter                     226/300
Energy                     198/270
System Corruption          21%
Temperature                Warm (156)
Location                   -4/Factory

 Parts
-------
Power (2)
  F-Cell Engine
Propulsion (3)
  Improved Treads
Utility (9)
  Large Storage Unit
Weapon (5)
  Compact Tesla Bomb Launcher
  Matter Neutralizer

 Inventory
-----------
Empty

 Peak State
------------
Power
  Light Angular Momentum Engine
  Light Anti-Matter Reactor
Propulsion
  Improved Treads
  Heavy Treads
Utility
  Large Storage Unit
  Large Storage Unit
  Makeshift System Shield
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Advanced Heat Sink
  Experimental Targeting Computer
  Advanced Heat Sink
  Makeshift Transmission Jammer
Weapon
  Mass Driver
  Heavy Laser
  Railgun
  Plasma Rifle
  Long-range Phase Cannon
[Rating: 90]

 Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Anti-Grav System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Reactive Medium Armor
Weapon                     Heavy Machine Gun
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Tesla Bomb Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Katana
  Piercing Weapon          Makeshift Spear

 Stats
-------
Bonus Breakdown            300
  Met Data Miner           300
Classes Destroyed          18
  Worker                   22
  Builder                  27
  Tunneler                 1
  Hauler                   8
  Recycler                 12
  Operator                 2
  Watcher                  11
  Swarmer                  56
  Saboteur                 2
  Grunt                    88
  Brawler                  10
  Duelist                  6
  Protector                2
  Sentry                   22
  Hunter                   7
  Programmer               18
  Behemoth                 3
  Samaritan                1
NPCs Destroyed             0
Best Kill Streak           13
  Combat Bots Only         8
Matter Collected           6540
  Salvage Created          12278
Parts Attached             351
  Power                    46
  Propulsion               49
  Utility                  82
  Weapon                   174
Parts Lost                 139
  Power                    18
  Propulsion               17
  Utility                  35
  Weapon                   69
Average Slot Usage (%)     93
  Naked Turns              25
Spaces Moved               7916
  Fastest Speed (%)        200
  Average Speed (%)        61
  Slowest Speed (%)        14
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           13
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             130
  Greatest Overweight (x)  20
  Average Overweight (x)   0
Largest Inventory          16
  Most Items Carried       16
  Average Items Carried    10
Core Damage Taken          2611
Average Core Remaining (%) 63
  Depth 10 Exit            56
  Depth 9 Exit             80
  Depth 8 Exit             71
  Depth 6 Exit             65
  Depth 5 Exit             106
Volleys Fired              528
  Largest                  5
  Hottest                  442
Shots Fired                1330
  Gun                      852
  Cannon                   337
  Launcher                 133
  Special                  8
  Kinetic                  557
  Thermal                  436
  Explosive                76
  Electromagnetic          261
Shots Hit Robots           864
  Core Hits                552
Overload Shots             6
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 1
Melee Attacks              26
  Impact                   0
  Slashing                 26
  Piercing                 0
Damage Inflicted           31840
  Projectiles              16384
  Explosions               14702
  Melee                    720
  Ramming                  34
  Kinetic                  6557
  Thermal                  8198
  Explosive                8786
  Electromagnetic          7545
  Impact                   0
  Slashing                 720
  Piercing                 0
Self-Inflicted Damage      1577
  Shots                    53
  Rammed                   13
Highest Temperature        546
  Average Temperature      104
  Shutdowns                6
  Energy Bleed             8
  Interference             6
  Matter Decay             1
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         21
  Average Corruption       6
  Message Errors           34
  Parts Rejected           14
  Data loss (map)          53
  Data loss (database)     31
  Misfires                 5
  Misdirections            14
  Targeting Errors         64
  Weapon Failures          11
  Depth 6 End              4
  Depth 5 End              19
Haulers Intercepted        8
Robots Corrupted           19
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          17
Communications Jammed      507
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             4
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            23
  Terminals                11
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          3
Total Hacks                69
  Successful               38
  Failed                   23
  Catastrophic             7
  Database Lockouts        0
  Manual                   26
  Unauthorized             23
  Terminals                29
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          4
Terminal Hacks             59
  Record                   11
  Part Schematic           8
  Robot Schematic          3
  Robot Analysis           0
  Prototype ID Bank        4
  Open Door                2
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          0
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          1
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         12
  Full Trace Events        2
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         5
Garrisons Compromised      0
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   8
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             2
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               6
  Largest Group            2
  Highest-Rated Group      37
  Highest-Rated Ally       20
Total Orders               3
  STAY                     1
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  2
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               2
  Total Damage             36
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1183
  Average Influence        356
  Final Influence          1038
Maximum Alert Level        4
  Low Security (%)         40
  Level 1                  21
  Level 2                  23
  Level 3                  13
  Level 4                  1
  Level 5                  0
Squads Dispatched          31
  Investigation            3
  Extermination            8
  Reinforcement            8
  Assault                  7
  Garrison                 5
  Intercept                0
Derelict Logs Recovered    10
Exploration Rate (%)       33
  Regions Visited          17
  Pre-discovered Areas     5
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              9614
Turns Passed               15702
  Depth 11                 109
  Depth 10                 560
  Depth 9                  1548
  Depth 8                  726
  Depth 7                  3691
  Depth 6                  4586
  Depth 5                  3289
  Depth 4                  1193
  Scrapyard                109
  Materials                2181
  Factory                  4643
  Mines                    653
  Lower Caves              4682
  Proximity Caves          1983
  Zion                     1287
  Data Miner               164

 Prototype IDs
---------------
F-Cell Engine
Heavy Particle Gun
Improved Spread Laser
Cooled Plasma Rifle
Heavy Gatling Laser
Advanced Plasma Rifle
Improved EM Shotgun
Heavy EM Shotgun
Improved Lightning Gun
Advanced Beam Cannon
Long-range Phase Cannon
Precision Assault Rifle
Precision Grenade Launcher
Advanced EMP Blaster
Tesla Bomb Launcher
Compact Tesla Bomb Launcher
Experimental Optical Array
Experimental Terrain Scanner
Experimental Targeting Computer
Combat Drone Bay

 Alien Tech Recovered
----------------------
None

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory

 Game
------
Seed: Salami Tactics
^Manual?: 1
Play Time: 166 min
Sessions: 1
Mod: N/A
Game No.: 5
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In

rumpel:
I can't even remember I started in that specific room, but since it shows the seed name in the scores file I guess I just forgot about it. My first humble try. Can't really post much about it, but I wanted to participate! x)

Spoiler (click to show/hide)Cogmind - Alpha 8

Name: rumpel

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (0)             0
Robots Destroyed (37)      185
Value Destroyed (1087)     1087
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (200)                200
              TOTAL SCORE: 1472

 Cogmind
---------
Core Integrity             0/250
Matter                     482/500
Energy                     33/110
System Corruption          1%
Temperature                Danger (474)
Location                   -10/Mines

 Parts
-------
Power (1)
  Light Nuclear Core
Propulsion (2)
  Light Treads
  Light Treads
Utility (2)
  High-capacity Matter Storage Unit
Weapon (2)
  Beam Cannon
  Light Assault Rifle

 Inventory
-----------
Small Laser

 Peak State
------------
Power
  Light Nuclear Core
Propulsion
  Light Treads
  Light Treads
Utility
  Light Armor Plating
  High-capacity Matter Storage Unit
Weapon
  Beam Cannon
  Heavy Assault Rifle
[Rating: 10]

 Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Matter Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Matter Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Stats
-------
Bonus Breakdown            200
  Entered Garrisons        200
Classes Destroyed          6
  Worker                   2
  Builder                  1
  Watcher                  1
  Swarmer                  11
  Grunt                    21
  Sentry                   1
NPCs Destroyed             0
Best Kill Streak           4
  Combat Bots Only         4
Matter Collected           1368
  Salvage Created          1105
Parts Attached             31
  Power                    7
  Propulsion               6
  Utility                  7
  Weapon                   11
Parts Lost                 3
  Power                    1
  Propulsion               0
  Utility                  1
  Weapon                   1
Average Slot Usage (%)     97
  Naked Turns              5
Spaces Moved               1836
  Fastest Speed (%)        200
  Average Speed (%)        63
  Slowest Speed (%)        62
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             20
  Greatest Overweight (x)  5
  Average Overweight (x)   0
Largest Inventory          6
  Most Items Carried       4
  Average Items Carried    2
Core Damage Taken          258
Average Core Remaining (%) 0
Volleys Fired              106
  Largest                  2
  Hottest                  125
Shots Fired                210
  Gun                      137
  Cannon                   73
  Launcher                 0
  Special                  0
  Kinetic                  189
  Thermal                  21
  Explosive                0
  Electromagnetic          0
Shots Hit Robots           103
  Core Hits                50
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           1739
  Projectiles              1738
  Explosions               0
  Melee                    0
  Ramming                  1
  Kinetic                  1566
  Thermal                  172
  Explosive                0
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      0
  Shots                    0
  Rammed                   1
Highest Temperature        545
  Average Temperature      92
  Shutdowns                2
  Energy Bleed             3
  Interference             2
  Matter Decay             1
  Short Circuit            0
  Damage (minor)           2
  Damage (major)           0
  Damage (core)            0
Highest Corruption         1
  Average Corruption       1
  Message Errors           4
  Parts Rejected           1
  Data loss (map)          7
  Data loss (database)     4
  Misfires                 3
  Misdirections            2
  Targeting Errors         1
  Weapon Failures          1
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          3
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            15
  Terminals                9
  Fabricators              0
  Repair Stations          3
  Recycling Units          1
  Scanalyzers              1
  Garrison Access          1
Total Hacks                59
  Successful               46
  Failed                   13
  Catastrophic             1
  Database Lockouts        0
  Manual                   0
  Unauthorized             0
  Terminals                29
  Fabricators              0
  Repair Stations          19
  Recycling Units          5
  Scanalyzers              4
  Garrison Access          2
Terminal Hacks             23
  Record                   7
  Part Schematic           0
  Robot Schematic          1
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              3
  Unreport Threat          1
  Locate Traps             2
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         1
  Maintenance Status       1
  Security Status          1
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     1
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         2
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         2
Hacking Detections         12
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  1
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             6
  Part Repair Time         180
Parts Recycled             1
  Recycled Matter          20
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           2
  Part Schematics Acquired 2
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             430
  Average Influence        197
  Final Influence          20
Maximum Alert Level        2
  Low Security (%)         53
  Level 1                  45
  Level 2                  1
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          6
  Investigation            4
  Extermination            0
  Reinforcement            2
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       35
  Regions Visited          5
  Pre-discovered Areas     1
Garrisons Visited          1
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              2324
Turns Passed               3603
  Depth 11                 64
  Depth 10                 3539
  Scrapyard                64
  Materials                2761
  Mines                    176
  Garrison                 602

 Prototype IDs
---------------
None

 Alien Tech Recovered
----------------------
None

 Route
-------
-11/Scrapyard
-10/Materials
-10/Garrison
-10/Materials
-10/Mines

 Game
------
Seed: Salami tactics
^Manual?: 1
Play Time: 45 min
Sessions: 4
Mod: N/A
Game No.: 4
ASCII: 0
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In

Kyzrati:
That's a really high score for having not evolved, rumpel. Not always easy to survive that long with such a weak core :P

That said, seeds are actually case-sensitive, so your 't'actics would've thrown you into a different world. You can compare your starting room to the OP images to confirm whether a seed was entered correctly.

But based on what happened here, I think it would be sensible in the next release to make seeds not case-sensitive for the heck of it.

rumpel:
Oh, I didn't even notice that - I just checked and I know why; The default font looked like it was all upper case automatically, so I just typed it in. :D

Yeah, I really started wondering about the missing evolve screen because I didn't really figure out how it worked yet when I was playing that attempt. In my best try so far, I got to -7 with a score of ~4100, but with a random seed.

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