Cogmind > Competitions

Weekly Seed #38 [Alpha 8] [Seed: Dark Depths]

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zxc:
This week's seed: Dark Depths

They're still dark depths even if you're ascending from the bottom, right?

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshots below match your game.
* Play through the game once. This is a friendly event and we are all honest people.
* When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* If you want to share details about the seed or your approach, make sure you use spoiler tags.
* Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Dark Depths] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati:
I'm taking my notes as I go. (And I didn't end up doing anything spoilery this run...)

Quite an excellent start, this seed. There's immediate access to a cannon, grenades, and storage, then I took out an Operator for some hackware.

Treads just inside -9/MAT. I think I'll go super-heavy combat this round...

Once in the Factory, ran across this crazy huge reactor array... yeah it'll spike the alert level, but I can't resist blowing up *all* of them while taking out this squad :P

Spoiler (click to show/hide)
Was doing just great, until I didn't pay attention to my matter and it dropped to zero just before I got surrounded!

Spoiler (click to show/hide)
I really need to carry matter storage (loved having that on my last combat run).

Had ONE good shot left on my grenade launcher and took most of them out at point blank, then dropped my storage unit so I could move again, picked up enough matter to attach a heavy laser, and finished the last three off :D. That was close.

Spoiler (click to show/hide)
Ended up having to fly away like this.

Spoiler (click to show/hide)
But matter is obviously still a huge issue. Then I got an assault force dispatched on me not 50 turns after that :(. I figure my best option is to hole up next to a Fabricator and see if I can overload it and zap them to death. It worked :D (Of course in doing so my own corruption jumped from 1% to 16%, ha.)

Spoiler (click to show/hide)
But it wasn't done with me yet ::). When I left the room another squad I couldn't handle passed by, and the Fabricator was still operational so I snuck back in and let it deal with them. Now I'm 28% corrupted! Corrupted but alive! This is a pretty bad way to start the mid-game...

Then I found this exit. Sorta scary since I only have a single crappy power source and am pretty beat up, and it could be the caves (as much as I'd like toe explore them), but I'll try it out anyway :)... it's -5/Factory.

Spoiler (click to show/hide)
Cannot for the life of me find a power source. One was dropped right when I needed it, but a Recycler got to it before I could stop it :/. Did find an exit, which again would be dangerous if it were the caves, not having a power source...

Yep, it's the caves (yay!), and it's is not the kind of start I was hoping for (uh oh). Surrounded by a pair of grunts and a duelist.

Actually didn't turn out too bad since they were right in my face and all three dropped their power sources as I took them out. Heh. We're in businesses! But I wonder where these particular dark depths lead... Time to attach the sensor array I've been carrying around so I don't run into an ambush.

Made it through the first cave without too much trouble, and in the second while exploring deeper I came across a base and wasn't sure what it was. I was going to walk by, then noticed an innocent Samaritan coming along. He treaded right by the door, which opened next to him and--BLAM--a ton of fire exploded out from the doorway. Okay yeah let's not go that way :P

Too late though, the hornet's nest was awoken and they spotted me as I tried to leave the area :/ (they even came out the hidden back door to cut me off)

Spoiler (click to show/hide)
From there I had no choice but to streak in the hopes of meeting a friendly force that could help out. That's when I ran straight into a lone Programmer... Someone will avenge me, yes? :P

Spoiler: Score: 6,967 (click to show/hide)
Cogmind - Alpha 8

Name: Kyzrati

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (4)             2000
Robots Destroyed (125)     625
Value Destroyed (4262)     4262
Prototype IDs (4)          80
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 6967

 Cogmind
---------
Core Integrity             0/850
Matter                     390/400
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Location                   -6/Lower Caves

 Parts
-------
Power (2)
Propulsion (3)
Utility (5)
  Medium Matter Storage Unit
Weapon (5)

 Inventory
-----------
Large Storage Unit
Long-range Terrain Scanner
Transmission Jammer
Long-range Sensor Array

 Peak State
------------
Power
  Improved Deuterium Engine
  Light Angular Momentum Engine
Propulsion
  Carbon-fiber Leg
  Flexi-carbon Leg
  Aluminum Leg
Utility
  Transmission Jammer
  Large Storage Unit
  Medium Matter Storage Unit
  Long-range Sensor Array
  System Shield
Weapon
  Plasma Rifle
  Mini Assault Cannon
  Cooled Plasma Cannon
  Flak Gun
  Heavy Flail
[Rating: 53]

 Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Stats
-------
Bonus Breakdown            0
Classes Destroyed          15
  Worker                   8
  Builder                  6
  Tunneler                 3
  Hauler                   2
  Recycler                 10
  Mechanic                 1
  Operator                 1
  Watcher                  1
  Swarmer                  31
  Grunt                    46
  Brawler                  5
  Duelist                  1
  Sentry                   7
  Hunter                   2
  Programmer               1
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         8
Matter Collected           3171
  Salvage Created          4017
Parts Attached             143
  Power                    17
  Propulsion               30
  Utility                  34
  Weapon                   62
Parts Lost                 68
  Power                    11
  Propulsion               17
  Utility                  17
  Weapon                   23
Average Slot Usage (%)     88
  Naked Turns              3
Spaces Moved               2707
  Fastest Speed (%)        333
  Average Speed (%)        73
  Slowest Speed (%)        15
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           7
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             63
  Greatest Overweight (x)  12
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    8
Core Damage Taken          1374
Average Core Remaining (%) 73
  Depth 10 Exit            93
  Depth 9 Exit             42
  Depth 8 Exit             100
  Depth 7 Exit             60
Volleys Fired              251
  Largest                  4
  Hottest                  198
Shots Fired                546
  Gun                      291
  Cannon                   225
  Launcher                 30
  Special                  0
  Kinetic                  410
  Thermal                  100
  Explosive                30
  Electromagnetic          6
Shots Hit Robots           319
  Core Hits                268
Overload Shots             5
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              11
  Impact                   11
  Slashing                 0
  Piercing                 0
Damage Inflicted           9900
  Projectiles              5538
  Explosions               4129
  Melee                    212
  Ramming                  21
  Kinetic                  4236
  Thermal                  1469
  Explosive                3338
  Electromagnetic          624
  Impact                   212
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      436
  Shots                    12
  Rammed                   7
Highest Temperature        427
  Average Temperature      113
  Shutdowns                6
  Energy Bleed             3
  Interference             3
  Matter Decay             1
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           2
  Damage (core)            0
Highest Corruption         28
  Average Corruption       3
  Message Errors           4
  Parts Rejected           4
  Data loss (map)          6
  Data loss (database)     4
  Misfires                 0
  Misdirections            3
  Targeting Errors         4
  Weapon Failures          2
  Depth 9 End              1
  Depth 7 End              28
Haulers Intercepted        2
Robots Corrupted           7
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          15
Communications Jammed      0
Parts Field Recycled       2
  Retrieved Matter         21
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            11
  Terminals                9
  Fabricators              1
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Total Hacks                27
  Successful               16
  Failed                   11
  Catastrophic             4
  Database Lockouts        0
  Manual                   21
  Unauthorized             21
  Terminals                24
  Fabricators              2
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             2
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       1
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         8
  Full Trace Events        1
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          13
  Terminals                13
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     1
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               2
  STAY                     0
  GOTO                     1
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  1
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           1
Allies Melted              0
Peak Influence             961
  Average Influence        363
  Final Influence          0
Maximum Alert Level        3
  Low Security (%)         29
  Level 1                  35
  Level 2                  20
  Level 3                  14
  Level 4                  0
  Level 5                  0
Squads Dispatched          11
  Investigation            2
  Extermination            2
  Reinforcement            3
  Assault                  1
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       23
  Regions Visited          8
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              3560
Turns Passed               5313
  Depth 11                 88
  Depth 10                 564
  Depth 9                  934
  Depth 8                  251
  Depth 7                  1602
  Depth 6                  1874
  Scrapyard                88
  Materials                1749
  Factory                  2381
  Lower Caves              1095

 Prototype IDs
---------------
Cooled Pulse Rifle
Improved Heavy Laser
Cooled Plasma Cannon
Mini Assault Cannon

 Alien Tech Recovered
----------------------
None

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves

 Game
------
Seed: Dark Depths
^Manual?: 1
Play Time: 63 min
Sessions: 1
Mod: N/A
Game No.: 1
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In

Man, a far cry from my kick-butt run earlier in the week :(. Next time need to play smarter. I could've made it further since I'd already discovered the Factory exit, but against my better judgement I wanted to go deeper into the caves. Always a gamble in such a bad state to begin with!

Decker:
I explored both the lower caves and the upper caves in this run. I met Zhirov again.

I wasn't in great shape after Zhirov due to limited storage units. After getting stripped in Research and wandering about quite a bit, I died due to core attrition.

Spoiler (click to show/hide)Cogmind - Alpha 8

Name: Decker

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (7)             3500
Robots Destroyed (304)     1520
Value Destroyed (11702)    11702
Prototype IDs (34)         680
Alien Tech Identified (2)  400
Bonus (300)                300
              TOTAL SCORE: 18102

 Cogmind
---------
Core Integrity             0/1300
Matter                     31/300
Energy                     85/85
System Corruption          24%
Temperature                Cool (0)
Location                   -3/Research

 Parts
-------
Power (2)
  Compact Particle Reactor
Propulsion (7)
  Experimental Anti-Grav System
  Faulty Experimental Anti-Grav System
  Experimental Anti-Grav System
  Experimental Anti-Grav System
  Field Propulsion Array
Utility (8)
  Experimental Signal Interpreter
  Makeshift Terrain Scan Processor
  Advanced Target Analyzer
  Advanced Drone Bay
  Advanced Drone Bay
Weapon (4)

 Inventory
-----------
Quantum Rifle
Fusion Bomb Launcher

 Peak State
------------
Power
  Compact Particle Reactor
Propulsion
  Experimental Anti-Grav System
  Experimental Anti-Grav System
  Experimental Anti-Grav System
  Experimental Anti-Grav System
  Field Propulsion Array
Utility
  Experimental Signal Interpreter
  Makeshift Terrain Scan Processor
  Advanced Target Analyzer
  Advanced Drone Bay
  Advanced Drone Bay
Weapon
[Rating: 104]

 Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Compact Wheel
  Leg                      Advanced Myomer Leg
  Hover Unit               Anti-Grav System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Makeshift Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Mace

 Stats
-------
Bonus Breakdown            300
  Met Zhirov               300
Classes Destroyed          22
  Worker                   24
  Builder                  17
  Tunneler                 4
  Hauler                   12
  Recycler                 38
  Mechanic                 3
  Operator                 6
  Watcher                  7
  Swarmer                  53
  Grunt                    84
  Brawler                  9
  Duelist                  5
  Protector                1
  Researcher               1
  Sentry                   15
  Hunter                   3
  Programmer               17
  Behemoth                 1
  Thief                    1
  Mutant                   1
  Hero                     1
  Dragon                   1
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         7
Matter Collected           9753
  Salvage Created          12328
Parts Attached             424
  Power                    44
  Propulsion               88
  Utility                  134
  Weapon                   158
Parts Lost                 131
  Power                    17
  Propulsion               42
  Utility                  21
  Weapon                   51
Average Slot Usage (%)     92
  Naked Turns              1
Spaces Moved               10583
  Fastest Speed (%)        555
  Average Speed (%)        87
  Slowest Speed (%)        10
  Overloaded Moves         41
  Propulsion Burnouts      0
  Targets Rammed           5
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             95
  Greatest Overweight (x)  22
  Average Overweight (x)   0
Largest Inventory          20
  Most Items Carried       20
  Average Items Carried    14
Core Damage Taken          3744
Average Core Remaining (%) 53
  Depth 10 Exit            54
  Depth 9 Exit             68
  Depth 8 Exit             67
  Depth 7 Exit             80
  Depth 5 Exit             73
  Depth 3 Exit             33
Volleys Fired              712
  Largest                  4
  Hottest                  327
Shots Fired                1928
  Gun                      1062
  Cannon                   798
  Launcher                 58
  Special                  10
  Kinetic                  1066
  Thermal                  736
  Explosive                58
  Electromagnetic          63
Shots Hit Robots           1072
  Core Hits                513
Overload Shots             6
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              3
  Impact                   3
  Slashing                 0
  Piercing                 0
Damage Inflicted           31129
  Projectiles              24020
  Explosions               6978
  Melee                    66
  Ramming                  65
  Kinetic                  12738
  Thermal                  11017
  Explosive                6404
  Electromagnetic          839
  Impact                   66
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      764
  Shots                    18
  Rammed                   5
Highest Temperature        642
  Average Temperature      108
  Shutdowns                7
  Energy Bleed             2
  Interference             10
  Matter Decay             4
  Short Circuit            1
  Damage (minor)           2
  Damage (major)           4
  Damage (core)            0
Highest Corruption         24
  Average Corruption       4
  Message Errors           45
  Parts Rejected           31
  Data loss (map)          58
  Data loss (database)     29
  Misfires                 9
  Misdirections            40
  Targeting Errors         35
  Weapon Failures          7
  Depth 9 End              4
  Depth 7 End              3
  Depth 5 End              9
  Depth 3 End              9
Haulers Intercepted        12
Robots Corrupted           1
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          37
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             10
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            52
  Terminals                32
  Fabricators              0
  Repair Stations          1
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          4
Total Hacks                163
  Successful               82
  Failed                   68
  Catastrophic             27
  Database Lockouts        0
  Manual                   46
  Unauthorized             3
  Terminals                80
  Fabricators              0
  Repair Stations          1
  Recycling Units          4
  Scanalyzers              0
  Garrison Access          5
Terminal Hacks             141
  Record                   45
  Part Schematic           10
  Robot Schematic          0
  Robot Analysis           4
  Prototype ID Bank        4
  Open Door                2
  Level Access Points      1
  Branch Access Points     1
  Emergency Access Points  1
  Machine Index            1
  Terminal Index           2
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              3
  Unreport Threat          3
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              4
  Sector Layout            0
  Machine Controls         0
Hacking Detections         39
  Full Trace Events        4
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   10
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     10
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        2
Allies Hacked              0
Hacks Repelled             0
Total Allies               11
  Largest Group            6
  Highest-Rated Group      152
  Highest-Rated Ally       38
Total Orders               1
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  1
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1252
  Average Influence        402
  Final Influence          35
Maximum Alert Level        4
  Low Security (%)         26
  Level 1                  31
  Level 2                  23
  Level 3                  13
  Level 4                  4
  Level 5                  0
Squads Dispatched          39
  Investigation            5
  Extermination            12
  Reinforcement            11
  Assault                  8
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    9
Exploration Rate (%)       37
  Regions Visited          17
  Pre-discovered Areas     8
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              12714
Turns Passed               17917
  Depth 11                 68
  Depth 10                 1960
  Depth 9                  821
  Depth 8                  1258
  Depth 7                  2105
  Depth 6                  5336
  Depth 5                  1729
  Depth 4                  3207
  Depth 3                  1433
  Scrapyard                68
  Materials                4039
  Factory                  5056
  Research                 600
  Lower Caves              1712
  Upper Caves              1822
  Proximity Caves          2141
  Zion                     2121
  Zhirov                   358

 Prototype IDs
---------------
Fusion Reactor
Compact Particle Reactor
Advanced Myomer Leg
Improved Airjet
Experimental Gravmag System
Experimental Anti-Grav System
Improved Diametric Drive
Cooled Pulse Rifle
Improved Heavy Laser
Cooled Plasma Rifle
Improved EM Shotgun
Heavy Tesla Rifle
Cooled Plasma Cannon
Improved Assault Rifle
Improved Heavy Machine Gun
Improved KE Penetrator
Helical Railgun
Mini Assault Cannon
Experimental Heat Sink
Experimental Cooling System
Improved Matter Compressor
Experimental Matter Compressor
Experimental Optical Array
Experimental Signal Interpreter
Advanced Power Amplifier
Experimental Power Amplifier
Quarantine Testbed
Experimental Thermal Shield
Experimental Propulsion Shielding
Advanced Particle Charger
Improved Fusion Compressor
Assault Drone Bay

 Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Integrated Reactor

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research

 Game
------
Seed: Dark Depths
^Manual?: 1
Play Time: 255 min
Sessions: 1
Mod: N/A
Game No.: 50
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant


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Shobalk:
I had planned on heading into the caves with a combat build, but I made a critical mistake.  I didn't find the storage unit cache, and as a result I was stuck with an inventory of 4 for the entire run.

I made the decision to forgo the caves because I knew I wouldn't be able to survive the part attrition. 

As I continued on, I still didn't find a storage unit and was too committed to combat to effectively switch to stealth.  I died eventually due to the lack of spare parts.

Spoiler (click to show/hide)Cogmind - Alpha 8

Name: Shobalk

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (5)             2500
Robots Destroyed (107)     535
Value Destroyed (4424)     4424
Prototype IDs (3)          60
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 7519

 Cogmind
---------
Core Integrity             0/1000
Matter                     117/300
Energy                     50/50
System Corruption          8%
Temperature                Cool (0)
Location                   -5/Factory

 Parts
-------
Power (1)
Propulsion (5)
Utility (7)
  Transmission Jammer
Weapon (4)

 Inventory
-----------
Improved Heat Sink

 Peak State
------------
Power
  Micro Fission Core
Propulsion
  Medium Treads
  Improved Treads
  Medium Treads
  Improved Medium Treads
Utility
  Advanced Signal Interpreter
  Improved Hacking Suite
  Advanced Heat Sink
  Layered Heavy Armor Plating
  Advanced Sensor Array
  Advanced Heat Sink
Weapon
  Mass Driver
  Tesla Rifle
  High-powered Shock Rifle
  Wave Gun
[Rating: 76]

 Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Durable Treads
  Treads                   Durable Treads
  Leg                      Aluminum Leg
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Signal Interpreter
  Device                   Advanced Sensor Array
  Storage                  Compact Battery
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Precision Grenade Launcher

 Stats
-------
Bonus Breakdown            0
Classes Destroyed          11
  Worker                   4
  Builder                  4
  Hauler                   2
  Recycler                 8
  Watcher                  7
  Swarmer                  30
  Grunt                    19
  Duelist                  1
  Sentry                   15
  Hunter                   7
  Programmer               10
NPCs Destroyed             0
Best Kill Streak           7
  Combat Bots Only         5
Matter Collected           2698
  Salvage Created          3859
Parts Attached             136
  Power                    17
  Propulsion               21
  Utility                  44
  Weapon                   54
Parts Lost                 42
  Power                    3
  Propulsion               10
  Utility                  11
  Weapon                   18
Average Slot Usage (%)     87
  Naked Turns              2
Spaces Moved               3855
  Fastest Speed (%)        285
  Average Speed (%)        80
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             66
  Greatest Overweight (x)  16
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    3
Core Damage Taken          1265
Average Core Remaining (%) 90
  Depth 10 Exit            100
  Depth 9 Exit             77
  Depth 8 Exit             92
  Depth 7 Exit             94
  Depth 6 Exit             90
Volleys Fired              230
  Largest                  4
  Hottest                  273
Shots Fired                563
  Gun                      318
  Cannon                   218
  Launcher                 27
  Special                  0
  Kinetic                  250
  Thermal                  208
  Explosive                27
  Electromagnetic          78
Shots Hit Robots           352
  Core Hits                188
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           10522
  Projectiles              7453
  Explosions               3057
  Melee                    0
  Ramming                  12
  Kinetic                  3865
  Thermal                  3050
  Explosive                2633
  Electromagnetic          962
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      431
  Shots                    9
  Rammed                   2
Highest Temperature        326
  Average Temperature      96
  Shutdowns                0
  Energy Bleed             1
  Interference             2
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         8
  Average Corruption       3
  Message Errors           19
  Parts Rejected           6
  Data loss (map)          27
  Data loss (database)     13
  Misfires                 4
  Misdirections            10
  Targeting Errors         13
  Weapon Failures          1
  Depth 7 End              4
  Depth 6 End              2
Haulers Intercepted        2
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          14
Communications Jammed      85
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             18
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            22
  Terminals                18
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          3
Total Hacks                59
  Successful               22
  Failed                   37
  Catastrophic             10
  Database Lockouts        0
  Manual                   21
  Unauthorized             16
  Terminals                54
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          4
Terminal Hacks             15
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     1
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              3
  Unreport Threat          3
  Locate Traps             0
  Disarm Traps             1
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      1
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         3
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         19
  Full Trace Events        1
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               13
  Largest Group            8
  Highest-Rated Group      50
  Highest-Rated Ally       10
Total Orders               18
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  18
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             516
  Average Influence        173
  Final Influence          481
Maximum Alert Level        2
  Low Security (%)         74
  Level 1                  15
  Level 2                  9
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          21
  Investigation            4
  Extermination            8
  Reinforcement            9
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       29
  Regions Visited          7
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              4956
Turns Passed               7213
  Depth 11                 48
  Depth 10                 137
  Depth 9                  407
  Depth 8                  687
  Depth 7                  2705
  Depth 6                  1550
  Depth 5                  1679
  Scrapyard                48
  Materials                1231
  Factory                  5934

 Prototype IDs
---------------
Heavy Particle Gun
Improved Assault Rifle
Precision Grenade Launcher

 Alien Tech Recovered
----------------------
None

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 Game
------
Seed: Dark Depths
^Manual?: 1
Play Time: 91 min
Sessions: 3
Mod: N/A
Game No.: 50
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Terminus
Map View: 66x50
FOV Handling: Fade In


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Kyzrati:
Inventory size can be overrated. In the best combat run I've ever had I spent almost the entire time with an inventory of size 6. That run also went through about four caves.

In the caves the key to surviving with a low inventory is to force close-range combat, snatching parts mid-battle when they're vital. (Well, Interrupters are a great option, too, but you have to find one first :P) But yeah it's still quite dangerous!

If you pass up the storage caches, the next best thing is to at least take a smaller unit from one of the non-combat bots. Fairly easy to acquire, and by the time you reach the mid-game, Haulers even have Lrg. Storage.

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