Cogmind > Competitions
Weekly Seed #38 [Alpha 8] [Seed: Dark Depths]
zxc:
This week's seed: Dark Depths
They're still dark depths even if you're ascending from the bottom, right?
The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshots below match your game.
* Play through the game once. This is a friendly event and we are all honest people.
* When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* If you want to share details about the seed or your approach, make sure you use spoiler tags.
* Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
HOW TO ENTER A SEED
Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
Select GAME, select ABORT:
If you have followed the steps [Manual seed applied: Dark Depths] should display in the log window.
Congratulations on entering the seed, now get in there!
Kyzrati:
I'm taking my notes as I go. (And I didn't end up doing anything spoilery this run...)
Quite an excellent start, this seed. There's immediate access to a cannon, grenades, and storage, then I took out an Operator for some hackware.
Treads just inside -9/MAT. I think I'll go super-heavy combat this round...
Once in the Factory, ran across this crazy huge reactor array... yeah it'll spike the alert level, but I can't resist blowing up *all* of them while taking out this squad :P
Spoiler (click to show/hide)
Was doing just great, until I didn't pay attention to my matter and it dropped to zero just before I got surrounded!
Spoiler (click to show/hide)
I really need to carry matter storage (loved having that on my last combat run).
Had ONE good shot left on my grenade launcher and took most of them out at point blank, then dropped my storage unit so I could move again, picked up enough matter to attach a heavy laser, and finished the last three off :D. That was close.
Spoiler (click to show/hide)
Ended up having to fly away like this.
Spoiler (click to show/hide)
But matter is obviously still a huge issue. Then I got an assault force dispatched on me not 50 turns after that :(. I figure my best option is to hole up next to a Fabricator and see if I can overload it and zap them to death. It worked :D (Of course in doing so my own corruption jumped from 1% to 16%, ha.)
Spoiler (click to show/hide)
But it wasn't done with me yet ::). When I left the room another squad I couldn't handle passed by, and the Fabricator was still operational so I snuck back in and let it deal with them. Now I'm 28% corrupted! Corrupted but alive! This is a pretty bad way to start the mid-game...
Then I found this exit. Sorta scary since I only have a single crappy power source and am pretty beat up, and it could be the caves (as much as I'd like toe explore them), but I'll try it out anyway :)... it's -5/Factory.
Spoiler (click to show/hide)
Cannot for the life of me find a power source. One was dropped right when I needed it, but a Recycler got to it before I could stop it :/. Did find an exit, which again would be dangerous if it were the caves, not having a power source...
Yep, it's the caves (yay!), and it's is not the kind of start I was hoping for (uh oh). Surrounded by a pair of grunts and a duelist.
Actually didn't turn out too bad since they were right in my face and all three dropped their power sources as I took them out. Heh. We're in businesses! But I wonder where these particular dark depths lead... Time to attach the sensor array I've been carrying around so I don't run into an ambush.
Made it through the first cave without too much trouble, and in the second while exploring deeper I came across a base and wasn't sure what it was. I was going to walk by, then noticed an innocent Samaritan coming along. He treaded right by the door, which opened next to him and--BLAM--a ton of fire exploded out from the doorway. Okay yeah let's not go that way :P
Too late though, the hornet's nest was awoken and they spotted me as I tried to leave the area :/ (they even came out the hidden back door to cut me off)
Spoiler (click to show/hide)
From there I had no choice but to streak in the hopes of meeting a friendly force that could help out. That's when I ran straight into a lone Programmer... Someone will avenge me, yes? :P
Spoiler: Score: 6,967 (click to show/hide)
Cogmind - Alpha 8
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (125) 625
Value Destroyed (4262) 4262
Prototype IDs (4) 80
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 6967
Cogmind
---------
Core Integrity 0/850
Matter 390/400
Energy 50/50
System Corruption 0%
Temperature Cool (0)
Location -6/Lower Caves
Parts
-------
Power (2)
Propulsion (3)
Utility (5)
Medium Matter Storage Unit
Weapon (5)
Inventory
-----------
Large Storage Unit
Long-range Terrain Scanner
Transmission Jammer
Long-range Sensor Array
Peak State
------------
Power
Improved Deuterium Engine
Light Angular Momentum Engine
Propulsion
Carbon-fiber Leg
Flexi-carbon Leg
Aluminum Leg
Utility
Transmission Jammer
Large Storage Unit
Medium Matter Storage Unit
Long-range Sensor Array
System Shield
Weapon
Plasma Rifle
Mini Assault Cannon
Cooled Plasma Cannon
Flak Gun
Heavy Flail
[Rating: 53]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Carbon-fiber Leg
Flight Unit VTOL Module
Utility Large Storage Unit
Device Structural Scanner
Storage Large Storage Unit
Processor Targeting Computer
Hackware Hacking Suite
Protection Light Armor Plating
Weapon Mini Assault Cannon
Energy Gun Plasma Rifle
Energy Cannon Cooled Plasma Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Mini Assault Cannon
Launcher Grenade Launcher
Impact Weapon Heavy Flail
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 8
Builder 6
Tunneler 3
Hauler 2
Recycler 10
Mechanic 1
Operator 1
Watcher 1
Swarmer 31
Grunt 46
Brawler 5
Duelist 1
Sentry 7
Hunter 2
Programmer 1
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 8
Matter Collected 3171
Salvage Created 4017
Parts Attached 143
Power 17
Propulsion 30
Utility 34
Weapon 62
Parts Lost 68
Power 11
Propulsion 17
Utility 17
Weapon 23
Average Slot Usage (%) 88
Naked Turns 3
Spaces Moved 2707
Fastest Speed (%) 333
Average Speed (%) 73
Slowest Speed (%) 15
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 7
Cave-ins Triggered 0
Teleports 0
Heaviest Build 63
Greatest Overweight (x) 12
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 8
Core Damage Taken 1374
Average Core Remaining (%) 73
Depth 10 Exit 93
Depth 9 Exit 42
Depth 8 Exit 100
Depth 7 Exit 60
Volleys Fired 251
Largest 4
Hottest 198
Shots Fired 546
Gun 291
Cannon 225
Launcher 30
Special 0
Kinetic 410
Thermal 100
Explosive 30
Electromagnetic 6
Shots Hit Robots 319
Core Hits 268
Overload Shots 5
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 11
Impact 11
Slashing 0
Piercing 0
Damage Inflicted 9900
Projectiles 5538
Explosions 4129
Melee 212
Ramming 21
Kinetic 4236
Thermal 1469
Explosive 3338
Electromagnetic 624
Impact 212
Slashing 0
Piercing 0
Self-Inflicted Damage 436
Shots 12
Rammed 7
Highest Temperature 427
Average Temperature 113
Shutdowns 6
Energy Bleed 3
Interference 3
Matter Decay 1
Short Circuit 1
Damage (minor) 0
Damage (major) 2
Damage (core) 0
Highest Corruption 28
Average Corruption 3
Message Errors 4
Parts Rejected 4
Data loss (map) 6
Data loss (database) 4
Misfires 0
Misdirections 3
Targeting Errors 4
Weapon Failures 2
Depth 9 End 1
Depth 7 End 28
Haulers Intercepted 2
Robots Corrupted 7
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 15
Communications Jammed 0
Parts Field Recycled 2
Retrieved Matter 21
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 11
Terminals 9
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Total Hacks 27
Successful 16
Failed 11
Catastrophic 4
Database Lockouts 0
Manual 21
Unauthorized 21
Terminals 24
Fabricators 2
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Terminal Hacks 2
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 1
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 8
Full Trace Events 1
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 13
Terminals 13
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 1
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 2
STAY 0
GOTO 1
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 1
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 961
Average Influence 363
Final Influence 0
Maximum Alert Level 3
Low Security (%) 29
Level 1 35
Level 2 20
Level 3 14
Level 4 0
Level 5 0
Squads Dispatched 11
Investigation 2
Extermination 2
Reinforcement 3
Assault 1
Garrison 3
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 23
Regions Visited 8
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3560
Turns Passed 5313
Depth 11 88
Depth 10 564
Depth 9 934
Depth 8 251
Depth 7 1602
Depth 6 1874
Scrapyard 88
Materials 1749
Factory 2381
Lower Caves 1095
Prototype IDs
---------------
Cooled Pulse Rifle
Improved Heavy Laser
Cooled Plasma Cannon
Mini Assault Cannon
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
Game
------
Seed: Dark Depths
^Manual?: 1
Play Time: 63 min
Sessions: 1
Mod: N/A
Game No.: 1
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In
Man, a far cry from my kick-butt run earlier in the week :(. Next time need to play smarter. I could've made it further since I'd already discovered the Factory exit, but against my better judgement I wanted to go deeper into the caves. Always a gamble in such a bad state to begin with!
Decker:
I explored both the lower caves and the upper caves in this run. I met Zhirov again.
I wasn't in great shape after Zhirov due to limited storage units. After getting stripped in Research and wandering about quite a bit, I died due to core attrition.
Spoiler (click to show/hide)Cogmind - Alpha 8
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (304) 1520
Value Destroyed (11702) 11702
Prototype IDs (34) 680
Alien Tech Identified (2) 400
Bonus (300) 300
TOTAL SCORE: 18102
Cogmind
---------
Core Integrity 0/1300
Matter 31/300
Energy 85/85
System Corruption 24%
Temperature Cool (0)
Location -3/Research
Parts
-------
Power (2)
Compact Particle Reactor
Propulsion (7)
Experimental Anti-Grav System
Faulty Experimental Anti-Grav System
Experimental Anti-Grav System
Experimental Anti-Grav System
Field Propulsion Array
Utility (8)
Experimental Signal Interpreter
Makeshift Terrain Scan Processor
Advanced Target Analyzer
Advanced Drone Bay
Advanced Drone Bay
Weapon (4)
Inventory
-----------
Quantum Rifle
Fusion Bomb Launcher
Peak State
------------
Power
Compact Particle Reactor
Propulsion
Experimental Anti-Grav System
Experimental Anti-Grav System
Experimental Anti-Grav System
Experimental Anti-Grav System
Field Propulsion Array
Utility
Experimental Signal Interpreter
Makeshift Terrain Scan Processor
Advanced Target Analyzer
Advanced Drone Bay
Advanced Drone Bay
Weapon
[Rating: 104]
Favorites
-----------
Power Micro Fission Core
Engine Light Deuterium Engine
Power Core Micro Fission Core
Reactor Fusion Reactor
Propulsion Medium Treads
Treads Medium Treads
Wheel Compact Wheel
Leg Advanced Myomer Leg
Hover Unit Anti-Grav System
Flight Unit VTOL Module
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Makeshift Terrain Scan Processor
Hackware Hacking Suite
Protection Hardened Medium Armor Plating
Weapon Mini Assault Cannon
Energy Gun Plasma Rifle
Energy Cannon Phase Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Mini Assault Cannon
Launcher Mini Grenade Launcher
Special Weapon Mining Laser
Impact Weapon Mace
Stats
-------
Bonus Breakdown 300
Met Zhirov 300
Classes Destroyed 22
Worker 24
Builder 17
Tunneler 4
Hauler 12
Recycler 38
Mechanic 3
Operator 6
Watcher 7
Swarmer 53
Grunt 84
Brawler 9
Duelist 5
Protector 1
Researcher 1
Sentry 15
Hunter 3
Programmer 17
Behemoth 1
Thief 1
Mutant 1
Hero 1
Dragon 1
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 7
Matter Collected 9753
Salvage Created 12328
Parts Attached 424
Power 44
Propulsion 88
Utility 134
Weapon 158
Parts Lost 131
Power 17
Propulsion 42
Utility 21
Weapon 51
Average Slot Usage (%) 92
Naked Turns 1
Spaces Moved 10583
Fastest Speed (%) 555
Average Speed (%) 87
Slowest Speed (%) 10
Overloaded Moves 41
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 0
Teleports 1
Heaviest Build 95
Greatest Overweight (x) 22
Average Overweight (x) 0
Largest Inventory 20
Most Items Carried 20
Average Items Carried 14
Core Damage Taken 3744
Average Core Remaining (%) 53
Depth 10 Exit 54
Depth 9 Exit 68
Depth 8 Exit 67
Depth 7 Exit 80
Depth 5 Exit 73
Depth 3 Exit 33
Volleys Fired 712
Largest 4
Hottest 327
Shots Fired 1928
Gun 1062
Cannon 798
Launcher 58
Special 10
Kinetic 1066
Thermal 736
Explosive 58
Electromagnetic 63
Shots Hit Robots 1072
Core Hits 513
Overload Shots 6
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 3
Impact 3
Slashing 0
Piercing 0
Damage Inflicted 31129
Projectiles 24020
Explosions 6978
Melee 66
Ramming 65
Kinetic 12738
Thermal 11017
Explosive 6404
Electromagnetic 839
Impact 66
Slashing 0
Piercing 0
Self-Inflicted Damage 764
Shots 18
Rammed 5
Highest Temperature 642
Average Temperature 108
Shutdowns 7
Energy Bleed 2
Interference 10
Matter Decay 4
Short Circuit 1
Damage (minor) 2
Damage (major) 4
Damage (core) 0
Highest Corruption 24
Average Corruption 4
Message Errors 45
Parts Rejected 31
Data loss (map) 58
Data loss (database) 29
Misfires 9
Misdirections 40
Targeting Errors 35
Weapon Failures 7
Depth 9 End 4
Depth 7 End 3
Depth 5 End 9
Depth 3 End 9
Haulers Intercepted 12
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 37
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 10
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 52
Terminals 32
Fabricators 0
Repair Stations 1
Recycling Units 2
Scanalyzers 0
Garrison Access 4
Total Hacks 163
Successful 82
Failed 68
Catastrophic 27
Database Lockouts 0
Manual 46
Unauthorized 3
Terminals 80
Fabricators 0
Repair Stations 1
Recycling Units 4
Scanalyzers 0
Garrison Access 5
Terminal Hacks 141
Record 45
Part Schematic 10
Robot Schematic 0
Robot Analysis 4
Prototype ID Bank 4
Open Door 2
Level Access Points 1
Branch Access Points 1
Emergency Access Points 1
Machine Index 1
Terminal Index 2
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 3
Unreport Threat 3
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 4
Sector Layout 0
Machine Controls 0
Hacking Detections 39
Full Trace Events 4
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 10
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 10
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 2
Allies Hacked 0
Hacks Repelled 0
Total Allies 11
Largest Group 6
Highest-Rated Group 152
Highest-Rated Ally 38
Total Orders 1
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 1
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1252
Average Influence 402
Final Influence 35
Maximum Alert Level 4
Low Security (%) 26
Level 1 31
Level 2 23
Level 3 13
Level 4 4
Level 5 0
Squads Dispatched 39
Investigation 5
Extermination 12
Reinforcement 11
Assault 8
Garrison 3
Intercept 0
Derelict Logs Recovered 9
Exploration Rate (%) 37
Regions Visited 17
Pre-discovered Areas 8
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 12714
Turns Passed 17917
Depth 11 68
Depth 10 1960
Depth 9 821
Depth 8 1258
Depth 7 2105
Depth 6 5336
Depth 5 1729
Depth 4 3207
Depth 3 1433
Scrapyard 68
Materials 4039
Factory 5056
Research 600
Lower Caves 1712
Upper Caves 1822
Proximity Caves 2141
Zion 2121
Zhirov 358
Prototype IDs
---------------
Fusion Reactor
Compact Particle Reactor
Advanced Myomer Leg
Improved Airjet
Experimental Gravmag System
Experimental Anti-Grav System
Improved Diametric Drive
Cooled Pulse Rifle
Improved Heavy Laser
Cooled Plasma Rifle
Improved EM Shotgun
Heavy Tesla Rifle
Cooled Plasma Cannon
Improved Assault Rifle
Improved Heavy Machine Gun
Improved KE Penetrator
Helical Railgun
Mini Assault Cannon
Experimental Heat Sink
Experimental Cooling System
Improved Matter Compressor
Experimental Matter Compressor
Experimental Optical Array
Experimental Signal Interpreter
Advanced Power Amplifier
Experimental Power Amplifier
Quarantine Testbed
Experimental Thermal Shield
Experimental Propulsion Shielding
Advanced Particle Charger
Improved Fusion Compressor
Assault Drone Bay
Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Integrated Reactor
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
Game
------
Seed: Dark Depths
^Manual?: 1
Play Time: 255 min
Sessions: 1
Mod: N/A
Game No.: 50
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant
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Shobalk:
I had planned on heading into the caves with a combat build, but I made a critical mistake. I didn't find the storage unit cache, and as a result I was stuck with an inventory of 4 for the entire run.
I made the decision to forgo the caves because I knew I wouldn't be able to survive the part attrition.
As I continued on, I still didn't find a storage unit and was too committed to combat to effectively switch to stealth. I died eventually due to the lack of spare parts.
Spoiler (click to show/hide)Cogmind - Alpha 8
Name: Shobalk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (107) 535
Value Destroyed (4424) 4424
Prototype IDs (3) 60
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 7519
Cogmind
---------
Core Integrity 0/1000
Matter 117/300
Energy 50/50
System Corruption 8%
Temperature Cool (0)
Location -5/Factory
Parts
-------
Power (1)
Propulsion (5)
Utility (7)
Transmission Jammer
Weapon (4)
Inventory
-----------
Improved Heat Sink
Peak State
------------
Power
Micro Fission Core
Propulsion
Medium Treads
Improved Treads
Medium Treads
Improved Medium Treads
Utility
Advanced Signal Interpreter
Improved Hacking Suite
Advanced Heat Sink
Layered Heavy Armor Plating
Advanced Sensor Array
Advanced Heat Sink
Weapon
Mass Driver
Tesla Rifle
High-powered Shock Rifle
Wave Gun
[Rating: 76]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Power Core Micro Fission Core
Propulsion Durable Treads
Treads Durable Treads
Leg Aluminum Leg
Flight Unit Nuclear Pulse Array
Utility Advanced Signal Interpreter
Device Advanced Sensor Array
Storage Compact Battery
Processor Advanced Signal Interpreter
Hackware Improved Hacking Suite
Protection Hardened Heavy Armor Plating
Weapon Advanced Assault Cannon
Energy Gun Heavy Particle Gun
Energy Cannon Phase Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Advanced Assault Cannon
Launcher Precision Grenade Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 11
Worker 4
Builder 4
Hauler 2
Recycler 8
Watcher 7
Swarmer 30
Grunt 19
Duelist 1
Sentry 15
Hunter 7
Programmer 10
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 5
Matter Collected 2698
Salvage Created 3859
Parts Attached 136
Power 17
Propulsion 21
Utility 44
Weapon 54
Parts Lost 42
Power 3
Propulsion 10
Utility 11
Weapon 18
Average Slot Usage (%) 87
Naked Turns 2
Spaces Moved 3855
Fastest Speed (%) 285
Average Speed (%) 80
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 66
Greatest Overweight (x) 16
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 1265
Average Core Remaining (%) 90
Depth 10 Exit 100
Depth 9 Exit 77
Depth 8 Exit 92
Depth 7 Exit 94
Depth 6 Exit 90
Volleys Fired 230
Largest 4
Hottest 273
Shots Fired 563
Gun 318
Cannon 218
Launcher 27
Special 0
Kinetic 250
Thermal 208
Explosive 27
Electromagnetic 78
Shots Hit Robots 352
Core Hits 188
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 10522
Projectiles 7453
Explosions 3057
Melee 0
Ramming 12
Kinetic 3865
Thermal 3050
Explosive 2633
Electromagnetic 962
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 431
Shots 9
Rammed 2
Highest Temperature 326
Average Temperature 96
Shutdowns 0
Energy Bleed 1
Interference 2
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 8
Average Corruption 3
Message Errors 19
Parts Rejected 6
Data loss (map) 27
Data loss (database) 13
Misfires 4
Misdirections 10
Targeting Errors 13
Weapon Failures 1
Depth 7 End 4
Depth 6 End 2
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 14
Communications Jammed 85
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 18
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 22
Terminals 18
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 3
Total Hacks 59
Successful 22
Failed 37
Catastrophic 10
Database Lockouts 0
Manual 21
Unauthorized 16
Terminals 54
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 4
Terminal Hacks 15
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 1
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 3
Unreport Threat 3
Locate Traps 0
Disarm Traps 1
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 1
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 3
Registered Components 1
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 19
Full Trace Events 1
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 13
Largest Group 8
Highest-Rated Group 50
Highest-Rated Ally 10
Total Orders 18
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 18
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 516
Average Influence 173
Final Influence 481
Maximum Alert Level 2
Low Security (%) 74
Level 1 15
Level 2 9
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 21
Investigation 4
Extermination 8
Reinforcement 9
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 29
Regions Visited 7
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 4956
Turns Passed 7213
Depth 11 48
Depth 10 137
Depth 9 407
Depth 8 687
Depth 7 2705
Depth 6 1550
Depth 5 1679
Scrapyard 48
Materials 1231
Factory 5934
Prototype IDs
---------------
Heavy Particle Gun
Improved Assault Rifle
Precision Grenade Launcher
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
Game
------
Seed: Dark Depths
^Manual?: 1
Play Time: 91 min
Sessions: 3
Mod: N/A
Game No.: 50
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Terminus
Map View: 66x50
FOV Handling: Fade In
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Kyzrati:
Inventory size can be overrated. In the best combat run I've ever had I spent almost the entire time with an inventory of size 6. That run also went through about four caves.
In the caves the key to surviving with a low inventory is to force close-range combat, snatching parts mid-battle when they're vital. (Well, Interrupters are a great option, too, but you have to find one first :P) But yeah it's still quite dangerous!
If you pass up the storage caches, the next best thing is to at least take a smaller unit from one of the non-combat bots. Fairly easy to acquire, and by the time you reach the mid-game, Haulers even have Lrg. Storage.
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