Cogmind > Competitions
Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]
zxc:
This week's seed: Lonely Soldier
Can Cogmind make friends?
The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshots below match your game.
* Play through the game once. This is a friendly event and we are all honest people.
* When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* If you want to share details about the seed or your approach, make sure you use spoiler tags.
* Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
HOW TO ENTER A SEED
Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
Select GAME, select ABORT:
If you have followed the steps [Manual seed applied: Lonely Soldier] should display in the log window.
Congratulations on entering the seed, now get in there!
antanst:
Here's mine. Died somewhere I've never been before (extension?). Lots of enemies in this run, I was almost always running from them. The stairs were easy to find though, I guess I got lucky.
--- Code: ---Cogmind - Alpha 7b
Name: Antanst
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (74) 370
Value Destroyed (2993) 2993
Prototype IDs (6) 120
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5983
Cogmind
---------
Core Integrity 0/1000
Matter 300/300
Energy 41/50
System Corruption 3%
Temperature Cool (12)
Location -5/Extension
Parts
-------
Power (4)
Propulsion (2)
Utility (7)
Advanced Melee Analysis Suite
Advanced Terrain Scan Processor
Weapon (4)
Inventory
-----------
Advanced ECM Suite
Peak State
------------
Power
Cold Fusion Reactor
Light Fission Core
Light Fission Core
Light Fission Core
Propulsion
Nuclear Pulse Thruster
Nuclear Pulse Thruster
Utility
Large Storage Unit
Core Shielding
Medium Storage Unit
Reflective Light Armor
Remote Shield Generator
Advanced Heat Sink
Layered Medium Armor Plating
Weapon
Phase Cannon
Cooled Pulse Rifle
Phase Cannon
Anti-matter Cannon
[Rating: 73]
Favorites
-----------
Power Light Fission Core
Engine Light Ion Engine
Power Core Light Fission Core
Reactor Cold Fusion Reactor
Propulsion Aluminum Leg
Treads Medium Treads
Leg Aluminum Leg
Hover Unit Gravmag Array
Flight Unit Improved Cesium-ion Thruster
Utility Core Shielding
Device Improved Heat Sink
Storage Compact Matter Storage Unit
Processor Advanced Signal Interpreter
Protection Core Shielding
Weapon Gauss Cannon
Energy Gun Small Laser
Energy Cannon Phase Cannon
Ballistic Gun Autogun
Ballistic Cannon Gauss Cannon
Launcher Missile Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 12
Worker 3
Builder 4
Hauler 1
Recycler 1
Watcher 1
Swarmer 12
Grunt 29
Brawler 2
Duelist 4
Sentry 12
Hunter 1
Programmer 4
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 6
Matter Collected 2444
Salvage Created 2771
Parts Attached 154
Power 29
Propulsion 23
Utility 53
Weapon 49
Parts Lost 94
Power 20
Propulsion 11
Utility 34
Weapon 29
Average Slot Usage (%) 75
Naked Turns 45
Spaces Moved 2584
Fastest Speed (%) 333
Average Speed (%) 94
Slowest Speed (%) 6
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 32
Cave-ins Triggered 0
Teleports 0
Heaviest Build 100
Greatest Overweight (x) 31
Average Overweight (x) 3
Largest Inventory 14
Most Items Carried 10
Average Items Carried 3
Core Damage Taken 2730
Average Core Remaining (%) 37
Depth 10 Exit 24
Depth 9 Exit 51
Depth 8 Exit 46
Depth 7 Exit 42
Depth 6 Exit 26
Volleys Fired 216
Largest 4
Hottest 223
Shots Fired 466
Gun 250
Cannon 195
Launcher 21
Special 0
Kinetic 195
Thermal 219
Explosive 21
Electromagnetic 31
Shots Hit Robots 308
Core Hits 160
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 8465
Projectiles 6339
Explosions 1985
Melee 0
Ramming 141
Kinetic 2796
Thermal 3301
Explosive 1985
Electromagnetic 242
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 344
Shots 5
Rammed 32
Highest Temperature 598
Average Temperature 158
Shutdowns 19
Energy Bleed 4
Interference 9
Matter Decay 2
Short Circuit 6
Damage (minor) 9
Damage (major) 7
Damage (core) 3
Highest Corruption 5
Average Corruption 1
Message Errors 9
Parts Rejected 1
Data loss (map) 11
Data loss (database) 6
Misfires 0
Misdirections 3
Targeting Errors 3
Weapon Failures 2
Depth 10 End 1
Depth 8 End 1
Depth 7 End 5
Depth 6 End 5
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 18
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 7
Successful 3
Failed 4
Catastrophic 1
Database Lockouts 0
Manual 2
Unauthorized 5
Terminals 7
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 3
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 3
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 3
Full Trace Events 1
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 429
Average Influence 114
Final Influence 53
Maximum Alert Level 2
Low Security (%) 78
Level 1 19
Level 2 2
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 16
Investigation 1
Extermination 5
Reinforcement 6
Assault 1
Garrison 3
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 14
Regions Visited 10
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 5427
Depth 11 37
Depth 10 875
Depth 9 264
Depth 8 969
Depth 7 1434
Depth 6 830
Depth 5 1018
Scrapyard 37
Materials 1884
Factory 2178
Mines 224
Storage 844
Extension 260
0
Prototype IDs
---------------
Cold Fusion Reactor
Improved Cesium-ion Thruster
Cooled Pulse Rifle
Cooled Plasma Cannon
Improved Assault Rifle
Anti-matter Cannon
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory
-5/Extension
Game
------
Seed: Lonely Soldier
^Manual?: 1
Play Time: 53 min
Sessions: 1
Mod: N/A
Game No.: 13
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/TerminusBold
Map View: 76x50
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--- End code ---
Shobalk:
Weekly Seed #34 Playlist
Windows 10 decided to install itself this week and it jacked up my mic. Bad new is, I didn't notice it until after I finished the episode. So, you'll have to do without my "expert" advice and commentary for the first episode. Good news is, I made it to a second episode. Enjoy! ...or not ;)
- Episode 1: Materials, Storage, Recycling, Factory.
- Episode 2: Red Alert, Caves, Crapton-o-dudes, Death.
Happylisk:
Ugh terrible run. Got ambushed by 2 pest squads out in the wide open on -7. They blew off my propulsion, making re-positioning impossible, and that was basically it. Next time!
Decker:
*Some spoilers follow*
This run I went back to the caves. Alas my journey to Data Miner is cut short in the floor before it. For some reason, hordes of enemies keep spawning. I narrowly escape to a Factory Exit I had spotted earlier, with only 55 core integrity left.
The next two floors are difficult since I am scantily clad, like a showgirl at Computex. I flee a lot, start to rebuild only to be stripped again due to encountering many pests and hunters. I escape through Extension.
It goes a lot better this time around. I restock completely and raise an army. Someone freed 007 and we make short work of the opposition. I keep creating botnets and purging the alert to keep it down.
I go to the Cetus Mainframe and I try my fab password given to me by 007. I get 'Resources insufficient'. 200 years in the future, and error messages are still cryptic nonsense. Color me unsurprised. Maybe my 100 matter container is too small? I shall investigate another time.
I meet Dr Zhirov in the archive. Seems like a nice guy. He gives me another password, which yields the same error message. More mysteries.
I would have loved to have signal interpreter to see what the exits were in the archive, but I didn't. I had explored south last time, so I go north. It is the Factory exit. Rats. Before I leave, some nuke go off and destroy most of the place. I wonder what happened exactly.
Back in Factory, I immediately find an exit which turns out to be the Upper Caves. I explore all of it and find a single exit in the first floor. I also find a log for an exit in Research. Good to have.
I explore all of the second Cave floor, and almost get stripped near some kind of enemy enclave. I lose all my weapons, but luckily I manage to activate dormant allies while two other robots are pounding on me. That was close! I find a locked branch and the exit.
Research at last! The first floor is very difficult thanks to the hunters, even though I know where the exit is. Not having any launcher or weapon to destroy walls is annoying. I get surrounded due to an unlucky encounter with a programmer dispatch, a hunter squad and a bunch of sentries. I lose my weapons and flee. I make it to the exit, but I'm battered.
In -2, I switch to stealth mode, as I hoarded the advanced version of the sensor, interpreter, scanner and scan processor. I also have a spectral analyzer, giving me +8 vision at no power cost. Pretty good.
I don't have flight units and can only hover at 50, which is not fast enough to lose programmers. Eventually I get sizable batch of robots on my trail. I get annoyed and kill them all with a launcher. I also kill a behemoth safely in a room: I have LOS on it but it doesn't LOS on me, for some reason.
I encounter more programmers and hunters. Those hunters are funny. They seem to think they can mess with me just because they're big, bad and ugly. I put an end to their delusions. I stumble on the exit (so much for that terrain scanner), and pick up a experimental hacking suite laying near it. BTW, these are always identified. Is it intended?
In Access, I lose my sensor and terrain scanner early due to being spotted by a scout near a nest of pests. I find an improved hacking suite and hack the location of the exit, which is at the other end of the map. I make it without much trouble, even though I'm running mostly blind. There's no wall protecting the exit. I still hack the door, just to show that I could. Then I use my enhanced nova cannon to dig through the front walls, and take out the behemoths without incurring return fire.
A terminal showed that were only 3 garrisons in Access. I already disabled one. I try to take out the second, but I don't have enough firepower to destroy it, and sealing has 0% chance. I should have jammed it, now that I think about it. Then, I piss off the AI a little too much, so I get stripped and flee naked to the exit. A good run!
Spoiler (click to show/hide)Cogmind - Alpha 7b
Name: Decker
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (354) 1770
Value Destroyed (15144) 15144
Prototype IDs (27) 540
Alien Tech Identified (0) 0
Bonus (3300) 3300
TOTAL SCORE: 25254
Cogmind
---------
Core Integrity 808/1600
Matter 300/300
Energy 49/50
System Corruption 36%
Temperature Cool (0)
Location Surface
Parts
-------
Power (2)
Propulsion (10)
Utility (9)
Spectral Analyzer
Advanced Targeting Computer
Weapon (4)
Inventory
-----------
Reinforced Anti-Matter Reactor
Light Quantum Reactor
Reinforced Quantum Reactor
Enhanced Nova Cannon
Peak State
------------
Power
Light Quantum Reactor
Reinforced Quantum Reactor
Propulsion
Improved Anti-Grav System
Improved Anti-Grav System
Improved Heavy Treads
High-density Centrium Heavy Treads
Improved Heavy Treads
Improved Anti-Grav System
Improved Anti-Grav System
Utility
Advanced Target Analyzer
Advanced Targeting Computer
Medium Storage Unit
Spectral Analyzer
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Layered Heavy Armor Plating
Weapon
Gamma Rifle
Multirail
Railgun
Railgun
[Rating: 175]
Favorites
-----------
Power Micro Fission Core
Engine Improved Ion Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Compact Wheel
Leg Flexi-carbon Leg
Hover Unit Improved Anti-Grav System
Flight Unit Xenon Bombardment Thruster
Utility Medium Storage Unit
Device Advanced Heat Sink
Storage Medium Storage Unit
Processor Targeting Computer
Hackware Improved Hacking Suite
Protection Improved Medium Armor Plating
Weapon KE Penetrator
Energy Gun Wave Gun
Energy Cannon Advanced Beam Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Mass Driver
Launcher Grenade Launcher
Special Weapon Experimental Stasis Projector
Impact Weapon Mace
Slashing Weapon Power Sword
Stats
-------
Bonus Breakdown 3300
O7 Reached Mainframe 300
Win 3000
Classes Destroyed 17
Worker 32
Builder 24
Tunneler 2
Hauler 13
Recycler 47
Mechanic 1
Operator 6
Watcher 4
Swarmer 38
Grunt 80
Brawler 6
Duelist 8
Sentry 38
Hunter 16
Programmer 28
Behemoth 7
Demented 4
NPCs Destroyed 0
Best Kill Streak 12
Combat Bots Only 8
Matter Collected 11837
Salvage Created 21847
Parts Attached 592
Power 61
Propulsion 176
Utility 138
Weapon 217
Parts Lost 218
Power 20
Propulsion 73
Utility 36
Weapon 89
Average Slot Usage (%) 87
Naked Turns 4
Spaces Moved 11500
Fastest Speed (%) 312
Average Speed (%) 113
Slowest Speed (%) 26
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 20
Cave-ins Triggered 0
Teleports 0
Heaviest Build 132
Greatest Overweight (x) 27
Average Overweight (x) 0
Largest Inventory 22
Most Items Carried 22
Average Items Carried 13
Core Damage Taken 4195
Average Core Remaining (%) 56
Depth 10 Exit 76
Depth 9 Exit 75
Depth 8 Exit 86
Depth 7 Exit 7
Depth 6 Exit 35
Depth 5 Exit 45
Depth 4 Exit 51
Depth 3 Exit 66
Depth 2 Exit 69
Depth 1 Exit 50
Volleys Fired 867
Largest 4
Hottest 370
Shots Fired 2622
Gun 2225
Cannon 350
Launcher 46
Special 1
Kinetic 1301
Thermal 1061
Explosive 37
Electromagnetic 222
Shots Hit Robots 1767
Core Hits 747
Overload Shots 6
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 12
Impact 0
Slashing 12
Piercing 0
Damage Inflicted 46766
Projectiles 40840
Explosions 5347
Melee 360
Ramming 219
Kinetic 22241
Thermal 16420
Explosive 4117
Electromagnetic 3409
Impact 0
Slashing 360
Piercing 0
Self-Inflicted Damage 512
Shots 11
Rammed 20
Highest Temperature 662
Average Temperature 103
Shutdowns 13
Energy Bleed 6
Interference 16
Matter Decay 2
Short Circuit 2
Damage (minor) 4
Damage (major) 4
Damage (core) 0
Highest Corruption 36
Average Corruption 5
Message Errors 58
Parts Rejected 16
Data loss (map) 54
Data loss (database) 42
Misfires 11
Misdirections 46
Targeting Errors 184
Weapon Failures 30
Depth 7 End 1
Depth 6 End 5
Depth 5 End 3
Depth 4 End 1
Depth 3 End 10
Depth 2 End 25
Depth 1 End 36
Haulers Intercepted 13
Robots Corrupted 7
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 56
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 2
Used 1
Machines Hacked 60
Terminals 55
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 5
Total Hacks 138
Successful 45
Failed 93
Catastrophic 28
Database Lockouts 0
Manual 73
Unauthorized 87
Terminals 131
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 7
Terminal Hacks 36
Record 2
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 4
Level Access Points 3
Branch Access Points 4
Emergency Access Points 1
Machine Index 1
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 9
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 1
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 3
Sector Layout 0
Machine Controls 2
Hacking Detections 60
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 8
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 19
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 21
Largest Group 7
Highest-Rated Group 131
Highest-Rated Ally 44
Total Orders 2
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 153
Total Damage 3659
Kills 13
Allies Corrupted 1
Allies Melted 0
Peak Influence 924
Average Influence 238
Final Influence 664
Maximum Alert Level 3
Low Security (%) 56
Level 1 26
Level 2 9
Level 3 7
Level 4 0
Level 5 0
Squads Dispatched 36
Investigation 5
Extermination 10
Reinforcement 11
Assault 4
Garrison 6
Intercept 0
Derelict Logs Recovered 4
Exploration Rate (%) 31
Regions Visited 18
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 18667
Depth 11 63
Depth 10 950
Depth 9 1356
Depth 8 1056
Depth 7 2335
Depth 6 338
Depth 5 2412
Depth 4 5639
Depth 3 1280
Depth 2 1135
Depth 1 2103
Scrapyard 63
Materials 3362
Factory 2321
Research 2415
Access 2103
Lower Caves 1384
Upper Caves 5259
Extension 1083
Cetus 489
Archives 188
0
Prototype IDs
---------------
Vortex Chain Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Enhanced Biometal Leg
Improved Airjet
Improved Q-Thruster
Experimental Q-Thruster
Improved Medium Laser
Cooled Pulse Rifle
Advanced Variable Charge Gun
Improved EM Shotgun
Heavy EM Shotgun
Improved KE Penetrator
Helical Railgun
Anti-matter Cannon
Compact Linear Accelerator
Experimental Stasis Projector
Spectral Analyzer
Experimental Signal Interpreter
Gravity Neutralizing Apparatus
Experimental Melee Analysis Suite
Advanced Overload Regulator
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Extension
-5/Cetus
-5/Archives
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access
Surface
Game
------
Seed: Lonely Soldier
^Manual?: 1
Play Time: 326 min
Sessions: 5
Mod: N/A
Game No.: 46
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
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8949
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