Cogmind > Competitions

Weekly Seed #33 [Alpha 7b] [Seed: Auspicious Adventure]

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zxc:
This week's seed: Auspicious Adventure

Today adventures begin anew

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshots below match your game.
* Play through the game once. This is a friendly event and we are all honest people.
* When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* If you want to share details about the seed or your approach, make sure you use spoiler tags.
* Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Auspicious Adventure] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati:
I'll definitely be streaming this one. Just have to decide when... I'll announce on Twitter and /r/Cogmind. I want to jump into the new stuff, too :). My goal will of course be to look for and talk about new content. Maybe I'll wait until after the weekend so that others have had more of an opportunity to find stuff first.

Enno:
what a trip...sad to say that one of my good old friends stopped me.
hunters...but i really like them in any way^^


Spoiler: scoresheet (click to show/hide)Cogmind - Alpha 7b

Name: Enno

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (6)             3000
Robots Destroyed (138)     690
Value Destroyed (5731)     5731
Prototype IDs (23)         460
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 9881

 Cogmind
---------
Core Integrity             0/1150
Matter                     208/300
Energy                     50/50
System Corruption          9%
Temperature                Cool (0)
Location                   -4/Factory

 Parts
-------
Power (3)
Propulsion (4)
Utility (8)
  Medium Storage Unit
Weapon (4)
  Light Anti-matter Cannon

 Inventory
-----------
Large Storage Unit
Medium Matter Storage Unit
Light Angular Momentum Engine
Neutrino Core
Light Anti-Matter Reactor
Remote Datajack
Medium Storage Unit
Advanced Heat Sink

 Peak State
------------
Power
  Micro Fission Core
  Micro Fission Core
  Improved Quantum Reactor
Propulsion
  Titanium Leg
  Impulse Thruster
  Compact Heavy Treads
  Impulse Thruster
Utility
  Dimensional Manipulator
  High-powered Tractor Beam
  Experimental Core Shielding
  Medium Storage Unit
  Thermal Defense Suite
  Advanced Thermal Shield
  Improved Thermal Shield
  Point Defense System
Weapon
  Advanced Assault Cannon
  Heavy Machine Gun
  Light Anti-matter Cannon
[Rating: 115]

 Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Heavy Treads
  Wheel                    Wheel
  Leg                      Carbon-fiber Leg
  Flight Unit              Impulse Thruster
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Experimental Core Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               Electrolaser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Hellfire Missile Launcher
  Special Weapon           Remote Datajack

 Stats
-------
Bonus Breakdown            0
Classes Destroyed          16
  Worker                   7
  Builder                  4
  Tunneler                 9
  Recycler                 8
  Mechanic                 1
  Operator                 1
  Watcher                  3
  Swarmer                  22
  Grunt                    42
  Brawler                  3
  Duelist                  1
  Sentry                   20
  Hunter                   7
  Programmer               7
  Behemoth                 1
  Compactor                2
NPCs Destroyed             0
Best Kill Streak           7
  Combat Bots Only         5
Matter Collected           4806
  Salvage Created          6043
Parts Attached             200
  Power                    29
  Propulsion               53
  Utility                  51
  Weapon                   67
Parts Lost                 83
  Power                    13
  Propulsion               21
  Utility                  20
  Weapon                   29
Average Slot Usage (%)     90
  Naked Turns              51
Spaces Moved               4735
  Fastest Speed (%)        285
  Average Speed (%)        99
  Slowest Speed (%)        11
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           7
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             82
  Greatest Overweight (x)  17
  Average Overweight (x)   0
Largest Inventory          18
  Most Items Carried       14
  Average Items Carried    10
Core Damage Taken          1704
Average Core Remaining (%) 82
  Depth 10 Exit            81
  Depth 9 Exit             77
  Depth 8 Exit             74
  Depth 7 Exit             74
  Depth 6 Exit             89
  Depth 5 Exit             100
Volleys Fired              401
  Largest                  4
  Hottest                  316
Shots Fired                1040
  Gun                      552
  Cannon                   487
  Launcher                 0
  Special                  1
  Kinetic                  641
  Thermal                  385
  Explosive                0
  Electromagnetic          13
Shots Hit Robots           616
  Core Hits                253
Overload Shots             8
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           15364
  Projectiles              15166
  Explosions               197
  Melee                    0
  Ramming                  1
  Kinetic                  9579
  Thermal                  5610
  Explosive                42
  Electromagnetic          132
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      242
  Shots                    4
  Rammed                   7
Highest Temperature        594
  Average Temperature      115
  Shutdowns                13
  Energy Bleed             3
  Interference             14
  Matter Decay             2
  Short Circuit            0
  Damage (minor)           4
  Damage (major)           0
  Damage (core)            1
Highest Corruption         9
  Average Corruption       4
  Message Errors           15
  Parts Rejected           9
  Data loss (map)          17
  Data loss (database)     11
  Misfires                 5
  Misdirections            8
  Targeting Errors         15
  Weapon Failures          4
  Depth 7 End              3
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          13
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       1
  Used                     1
Machines Hacked            61
  Terminals                37
  Fabricators              2
  Repair Stations          6
  Recycling Units          6
  Scanalyzers              8
  Garrison Access          2
Total Hacks                251
  Successful               119
  Failed                   131
  Catastrophic             23
  Database Lockouts        0
  Manual                   123
  Unauthorized             214
  Terminals                165
  Fabricators              6
  Repair Stations          18
  Recycling Units          13
  Scanalyzers              45
  Garrison Access          4
Terminal Hacks             37
  Record                   0
  Part Schematic           1
  Robot Schematic          1
  Robot Analysis           0
  Prototype ID Bank        6
  Open Door                7
  Level Access Points      2
  Branch Access Points     1
  Emergency Access Points  1
  Machine Index            1
  Terminal Index           5
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              3
  Unreport Threat          2
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            1
  Transport Status         1
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         2
Hacking Detections         55
  Full Trace Events        9
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          29
  Terminals                29
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  1
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   19
  Parts Built              2
  Total Part Build Rating  6
  Part Fabrication Matter  63
  Part Fabrication Time    80
Parts Repaired             3
  Part Repair Time         140
Parts Recycled             0
  Recycled Matter          453
  Retrieved Matter         117
  Retrieved Components     0
Parts Scanalyzed           11
  Part Schematics Acquired 11
  Parts Damaged            1
Robot Analysis Total       0
Robots Rewired             10
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Total Allies               10
  Largest Group            6
  Highest-Rated Group      105
  Highest-Rated Ally       28
Total Orders               3
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    3
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               70
  Total Damage             1866
  Kills                    15
Allies Corrupted           0
Allies Melted              0
Peak Influence             961
  Average Influence        287
  Final Influence          380
Maximum Alert Level        3
  Low Security (%)         46
  Level 1                  25
  Level 2                  17
  Level 3                  9
  Level 4                  0
  Level 5                  0
Squads Dispatched          32
  Investigation            14
  Extermination            6
  Reinforcement            6
  Assault                  2
  Garrison                 4
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       18
  Regions Visited          11
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               8052
  Depth 11                 152
  Depth 10                 665
  Depth 9                  781
  Depth 8                  631
  Depth 7                  1706
  Depth 6                  1404
  Depth 5                  688
  Depth 4                  2025
  Scrapyard                152
  Materials                2077
  Factory                  4368
  Waste                    449
  Extension                1006
                           0

 Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Improved Quantum Reactor
Experimental Cesium-ion Thruster
Improved Medium Laser
Heavy Particle Gun
Heavy Gatling Laser
Advanced Plasma Rifle
Heavy Wave Gun
Improved Lightning Gun
Cooled Particle Cannon
Long-range Phase Cannon
Light Anti-matter Cannon
Hellfire Missile Launcher
Experimental Stasis Projector
Experimental Optical Array
Advanced Power Amplifier
Dimensional Manipulator
Thermal Defense Suite
Experimental Core Shielding
Experimental Reclamation Unit

 Alien Tech Recovered
----------------------
None

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Extension
-5/Factory
-4/Factory
-4/Waste
-4/Factory

 Game
------
Seed: Auspicious Adventure
^Manual?: 1
Play Time: 170 min
Sessions: 1
Mod: N/A
Game No.: 667
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 12/CogTall
Map View: 76x56


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303383859178670113033090903370
863830085093150907985380058073
800878900838103887883773157167
578001801083831069367708663079
010686030708030080830318903685
308593036809300380011013989889
860813860859835878837391398000
860000830008030038600736600398
815808090831301839607301961308
806338309008030330000808838000
000000838036980080383000038030
800008016605109818013038300388
801000083000803803060063703800
000000083000700763893006830707
003683900305903000817601000588
000007061888630063955737600783
065810167771001986333371060915
800608833573363119885036630388
335969

Shobalk:
Here we go again!  Into the Caves.

Weekly Seed #33 Playlist

So far, I'd say my ideal kit for jumping into the caves is:

* 1x/2x Large Storage Units.  Need to bring in replacement parts to handle the fizzling part mechanic.
* Launcher.  Absolutely required.  The combination of large enemy groups and wide open spaces makes a launched imperative.
* Sensor Array + Signal Interpreter (optional).  Helps avoid unnecessary large scale confrontations.  Also has a supplemental use ;)
* 3x weapon slots.  I feel that this is a good number of weapons to handle the resistance I've found so far.

Enno:
...i came till to the surprise at the end of the caves. defenitiv vistit again.
and yes sensor arrays and singnal interpreters but both improved does a good job here.
plus improved terrain scanners not bad at all in here imo.

kyzrati please look in my scoresheet at prototypes. it says prototypes(23).
now scroll and look at the prototype-list. when you count manual you can only
count 21!? not important but a littlebit wierd..bug ?

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