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Topics - bluemoo

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I hacked a terminal to see branch access points, then went to the closest mine staircase. I expected it to be the usual stair icon, instead it displayed as a door. Maybe this is just my ignorance, and sometimes mine access points display this way?


2
Stories / My first win (stealth)
« on: October 08, 2015, 02:58:04 PM »
This run started as part of a series in which I was trying to learn how terminal hacking works. My goal was to either find a stash of Imp Flight Units or to get the Schematic and manufacture them. I succeeded in neither, as Level 1 Terminals can't do it, and Level 2 were too hard. I decided to take it seriously after realizing I had a pretty good build at floor -7.

The main thing that was interesting about this run was the extreme movement speed I reached. For the second half the run, my 'normal' movement speed was 16, in that it took either no net energy and heat, or very little. I achieved this around Level -7. My 'emergency' movement speed was 6, or 1600%. I'm actually pretty sure that's not supposed to be possible: It took Improved VTOL Module, Experimental Cesium-ion Thruster in Overload, and any other flight unit. The reason I say it doesn't seem like you're supposed to get it, is that the Imp VTOL module and the Thruster both say your base is 30, with a maximum of -20 from other thrusters. Thus, with both of those turned on, and the latter overloaded, you have 30-20 = 10. If you then turn on another Flight Unit, your base movement goes up to 31, but your 'bonus' gets increased beyond the stated maximum, to -25, putting you at 6. This, despite the fact that the 'best speed' from the Flight Unit is supposed to b 20. Perhaps I misunderstand movement mechanics - I'd love to be corrected if anyone has thoughts on the matter. Even so, I am of the opinion that it's too fast, because the other robots don't even really react to you - you have to make a choice to sit around and get noticed, and you can escape from anything.

Floor -7 was where everything came together for me. Due to the fact that I fell through the Chute Trap 3 times on this level and my map kept getting reset, I spent as much time on it as on the remaining floors combined. By the end of it, Swarmers stopped being annoying, and started to just look like a great source of Flight Units. Incidently, even ignoring my speed shenanigans from the previous paragraph, Flight Units are pretty great. They are plentiful and with a top speed of 20, I think that you could win a stealth run with just those for propulsion. You don't really need carrying capacity, as hacking units don't require it.

I knew I was going to win when I picked up an Advanced Signal Interpreter somewhere in the middle of the Complex. Suddenly, I was able to avoid almost every enemy combat robot. Combined with my super speed, I was rarely in danger. I don't believe I was shot at at any point from level -6 until the end of -2. Only at the end of -1 did I really take any serious damage, because of my lack of familiarity with what to expect.
Spoiler (click to show/hide)

My strategy on the second half of the complex was to wander around until I found a Terminal, manually hack it to find stair locations, and then just head straight there. At -2 I picked up some armor to put into my spare utility slots, which probably saved me when I got shot up at the end.

I had a lot of fun being a stealthy, Katana wielding Ninja robot, and as I ignored quite a few of the game mechanics due to speed + sensors, I still have a lot to learn. Also, what I know of the story is great, and I need to go explore the Caves. In my next few runs I'll probably continue trying to figure out if hacking for Schematics is worth it. Though, I ended with a pretty low score (6999)... I wonder if it's possible to escape with exactly 6500...

Score sheet:
Spoiler (click to show/hide)



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Ideas / Peak Loadout on High Score List?
« on: October 06, 2015, 10:34:59 AM »
I was browsing the High Score list and found that I wanted to be able to see the Peak Loadout for the runs on it. I imagine it would be useful to help understand what equipment other players are using, to help me get better. (Although it is probably the equipment they were wearing just prior to dying, so maybe it's equipment you *shouldn't* go for?) If you feel like some more High Score list improvements for the next tournament, perhaps you could display player loadouts on hover over the list?

4
Fixed Bugs & Non-Bugs / Sometimes newly seen items are given two labels
« on: October 04, 2015, 08:29:42 AM »
This is very minor, and I'm pretty new to Cogmind, so there may be something else going on here. When one discovers new items, a name label is displayed next to them for a short period of time.

The bug: Ocassionally, a single item is given two labels - one on each side of it.

Expected behavior: I would expect that an item laying on the ground by itself would only ever be shown with a single name label.

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