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Topics - Valguris

Pages: 1 2 [3]
51
Bugs / [beta 4.0] Game crashed upon quitting.
« on: December 21, 2017, 01:16:57 PM »
I died. Score screen appeared. I clicked quit and game crashed instead of closing normally.

52
I clicked ANALYSIS button on a broken titan at Zh. It didn't show analysis. Now game is unresponsive to all input. Except mouse movements and mouse highlighting things to click, but clicking does nothing, nor do keyboard commands.

53
Fixed Bugs & Non-Bugs / [beta 4.0] Exit identified for no reason.
« on: December 18, 2017, 05:35:19 AM »
As soon as I entered Materials -9, a Derelict Log I got from mines uncovered 2 zones. One of the zones had an exit. It was immediately identified as a Materials exit. The only other Derelict Log I found provided me with a recycling entrance. I had no Signal Interpreters this run. I'm attaching logs of what happened in the mines, in case I missed something.

54
Fixed Bugs & Non-Bugs / [beta 3.1] Vortex Cannon + Particle Accelerator
« on: December 17, 2017, 04:15:44 PM »
I've tried a Vortex Cannon (60-80 EN damage) with Particle Acceleractor (going up to 78-104 damage) against an 80 armor sealed door and I couldn't destroy it in multiple shots. Vortex Cannons are labeled as energy cannons, and sealed doors shouldn't resist EN damage.

55
Fixed Bugs & Non-Bugs / [beta 3.1] Scoresheet doesn't show Zh kill.
« on: December 17, 2017, 03:39:12 PM »
I destroyed Zhirov at his home before he could escape. Scoresheet doesn't show it in "Major NPCs Destroyed" (nor in "Bonus Breakdown"). I attach the relevant scoresheet and game log.

17059_ Zhirov: "But who will finish my work..."
17059_ Zhirov destroyed.

56
Fixed Bugs & Non-Bugs / [beta 3.1] game crash
« on: December 15, 2017, 02:56:04 PM »
I was waiting at -2 with
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Nothing else comes to mind. I'm attaching the crash log.

57
Fixed Bugs & Non-Bugs / [Beta 3.1] Incorrect bonus score from ZDC
« on: November 30, 2017, 10:47:18 AM »
in scoresheet:
Spoiler (click to show/hide)

I have destroyed many tiles of Golem Chamber in this game -- in the game log I found 14 events like this:
Spoiler (click to show/hide)
It appears that each TILE of Golem chamber destroyed gives 500 score + I got 1500 more score somehow? (maybe I didn't witness 3 Golem Units spawning and that's why they aren't in my log)

58
Fixed Bugs & Non-Bugs / [Beta 3.1] 25 network hubs destroyed.
« on: November 30, 2017, 10:03:43 AM »
In one of my games in Hub_04 I've got a lot of messages regarding network defenses and my scoresheet shows 25 network hubs destroyed (and awarded 25*200 points for that). Later terminals showed that network defenses fell to 96% rather than 80%. Below is the relevant part of game log.

Spoiler (click to show/hide)

I did not see a hub being destroyed, but I can think of 2 ways this could happen:
1) some penetrating weapon of myself/my allies/0b10's defenders hit a network hub through a wall or
2) I left an ally near a network hub, so that the next patrol passing by him will hopefully destabilize a hub (and everything went according to the plan?)

There were no AOE weapons used to my knowledge. (my uneducated guess is that it counted each destroyed tile of a hub as a separate hub destruction event)

59
Stories / First victory!
« on: November 17, 2017, 10:35:15 AM »
Warning - a pretty spoilery story.

Started a game with an intent of trying full combat run. In the early factory levels I ran out treads and legs and swapped to hover instead (a stash of cmb. airjets was great! These things could actually carry as much as my treads without being overburdened). On the same floor I found Long-ranged Sensor Array and Experimental Signal Interpreter! RIP combat run, now it's a stealth run.

Still factory:
Spoiler (click to show/hide)
I managed to load some high rank grunts (thanks, DM!) into fabricator and get more allies. I'm an idiot. I should've made angels.

One of the factory branches:
Spoiler (click to show/hide)

-3 and above: Soon I found a Reaction Control System (Advanced one!) and got 90%+ evasion thanks to other items mentioned in the spoilers above :P. Enhanced Optical Array encouraged me to try sniping build again and so I did: full kinetic loadout, no need for extra cooling, destroying grunts before they can fire their first shot. Also, hovering makes it easy to reposition and dodge chance greatly cuts the damage done by enemies with high ranged weapons.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Surface! Score:
Spoiler (click to show/hide)

60
Fixed Bugs & Non-Bugs / Crash after robot hacking attempt.
« on: November 05, 2017, 12:18:03 PM »
I tried to hack a robot. I clicked manual hack, so on the right the manual hack codes appeared. Then I cancelled manual hack and proceeded with a normal one. Window with manual codes stayed open after I attempted the hack. I tried to close it by pressing esc and clicking on it -- one of these didn't work, the other must've caused the game to crash. Unfortunately I can't remember which one did what.

There is no crash.log. After the crash I found an option for automatic reporting and turned it on, but apparently running Cogmind to do this reset run.log.

61
Ideas / A list of all Analyses
« on: October 29, 2017, 11:53:13 AM »
I'd like to see a list of all bots I've analysed in the current game, just as I am able to see all parts/robots schematics (maybe put this list in the same status window, next to schematics?). It would be helpful for manual hacking.

(Can't check lore instead, since lore is accumulated over all the runs, while analysis bonuses (+5% targeting and +10% damage bonus) apply only until the end of the run.)

62
Example in the picture: under the Beam Cannon there is one message regarding Beam Cannon shot, followed by two messages regarding Gatling Laser shots. These two Gatling Laser messages should be above Beam Cannon part, in the Gatling Laser part of log.

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