Cogmind > General Discussion

Congrats on the (imminent) Steam release!

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Happylisk:
Hi Kyzrati (and everyone else)!  Congrats on being 1 day and 7 hours away from steam launch.  I'm staring at the countdown on steam and wishing tomorrow was a Sunday instead of today so I could play all day. 

I took a break from Cogmind because I didn't want to burn out.  I played so much DCSS back in the day I can't go back to it and I didn't want that happening with this wonderful game.  The Steam release seems like a perfect time to jump back in!

Any chance we'll see an official steam release tournament?? :D :D :D  The alpha tournament was ludicrously fun. 

zill:
Congratulations!  Before I redeem my steam key, what are the implications for your bottom line?  Do you have to pay steam when you give out these keys?  I am not a big fan of steam, although it would be convenient to have the game update itself, if it would cost you any extra I will just continue to use the DRM free download link.


--- Quote from: Happylisk on October 15, 2017, 11:17:50 AM ---Any chance we'll see an official steam release tournament?? :D :D :D  The alpha tournament was ludicrously fun. 

--- End quote ---

Amen to that

DDarkray:
Hey Happylisk, welcome back! Just want to thank you for your awesome combat guide that you wrote years ago, which has motivated me to write my own guide. And I still like it.  :D

Kyzrati:
It's... Happylisk!!! Man I've been wondering where you were--didn't realize you were simply avoiding burnout all this time. (Or recall, since I guess you did mention it before!) Just yesterday I was thinking about the fact that we're headed for Steam and Happylisk was still nowhere to be seen :P

You're going to love what Cogmind has become with all the content filled in.

Mmm, tournament... What the last tournament taught me was that it takes a lot of work to run a good tournament, and since I'm the only guy on this project it's really hard for me to do that without pausing development for a while. That's why we haven't been doing big events like that anymore (though I'm really glad we did that one!).

I was hoping that someone else / others could take the reins on that and handle it as a community-run tournament. In fact, Raine even has a database mostly set up that can run queries on our scoresheets on the site, so it's easier than ever for someone to get the data necessary. I'll talk to her about it.

I could do it myself after 1.0 and assuming my head is completely better, but certainly not now :(


--- Quote from: zill on October 15, 2017, 05:05:09 PM ---I am not a big fan of steam, although it would be convenient to have the game update itself, if it would cost you any extra I will just continue to use the DRM free download link.

--- End quote ---
Nope won't cost anything extra, redeem away :) (automated updates are honestly a really nice thing to have--I never use Steam either but after my experience getting Cogmind set up with them, I admit that as a player I'd love to have games that automatically get new features as soon as they're released...)

Happylisk:
I'm glad people like the old guide!  I felt bad not finishing it but I realized it was silly to put that much effort into something when the game was in so much flux.  Once things are more or less baked into the cake I'll update and finish it.  The real thing I want to do is a post with .gifs demonstrating how to fight - positioning, target selection, when and how to use explosives, etc.  Probably nothing ground breaking to anyone playing since alpha or beta, but I imagine we'll have new players coming in once steam is go.


--- Quote --- it's really hard for me to do that without pausing development for a while
--- End quote ---


This caught my eye!  How much more dev do you envision between the steam release and cogmind 1.0?  I thought the game was basically finished once it hit Steam? 

And I'm really looking to see the all the new content.  I've still never even visited Command!  Though that's partly due to my refusal to play anything besides a full heavy tread combat run...

Man I miss the days when there were no garrisons and programmers dispatched from the stairs :)

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