Cogmind > Competitions
Weekly Seed #1 [Alpha 1b] [Seed: WeeklySeedRuns]
jimmijamjams:
G'day and welcome to the first ever Cogmind Weekly Seed!
This week's seed: WeeklySeedRuns
The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics of how we approach the seed. Some super secret achievements will be selected with some RNG at the end of each week from my steadily growing list. Please leave suggestions for the naming of next seed or other achievements to include to my list once you have finished your run!
Rules are as follows:
* The Weekly Seed begins from the date this thread is posted and lasts exactly seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify that the screenshot below of the Scrapyard and Level -10 matches your seed (note: [Manual seed applied: WeeklySeedRuns] should display in the log window).
* Play through the game once. This is a friendly competition, we are all honest people.
* When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
* Any scoresheets submitted after seven days will not be included.
* Good luck!
HOW TO ENTER A SEED
Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this weeks seed:
Select GAME, select ABORT:
If you have followed the steps [Manual seed applied: WeeklySeedRuns] should display in the log window.
Congratulations on entering the seed, now go kill some robots!
jimmijamjams:
We are all winners, but for those who care about numbers:
* Kyzrati: 10708
* jimmijamjams: 5797
* SquigglyJ: 5696
* biomatter: 2256
* Phuket: 211
* AlanWithTea: 193
This week's super secret achievement winners:
"Who needs weapons?"
Most targets rammed
SquigglyJ
"Under the radar"
Lowest average Influence
Phuket
biomatter:
the answer is always running
Phuket:
Here's my run! Remember don't peek unless you've done your run or you don't intend to participate ;) Enjoy! ;D
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Scoresheet!
Spoiler (click to show/hide)Cogmind - Alpha 1b
Name: Anonymous206907275
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (7) 35
Value Destroyed (176) 176
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 211
Cogmind
---------
Core Integrity 0/250
Matter 300/300
Energy 30/50
System Corruption 0%
Temperature Cool (0)
Location -10/Mines
Parts
-------
Power (1)
Propulsion (2)
Utility (2)
Seismic Analyzer
Improved Terrain Scanner
Weapon (2)
Inventory
-----------
Medium Storage Unit
Targeting Computer
Small Laser
Peak State
------------
Power
Light Ion Engine
Propulsion
Light Treads
Light Treads
Utility
Seismic Analyzer
Improved Terrain Scanner
Weapon
Medium Laser
Assault Rifle
[Rating: 8]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Propulsion Light Treads
Treads Light Treads
Utility Seismic Analyzer
Device Improved Terrain Scanner
Processor Seismic Analyzer
Weapon Assault Rifle
Energy Gun Medium Laser
Ballistic Gun Assault Rifle
Stats
-------
Classes Destroyed 4
Worker 1
Tunneler 1
Recycler 1
Grunt 4
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 4
Matter Collected 354
Salvage Created 300
Parts Attached 9
Power 2
Propulsion 2
Utility 2
Weapon 3
Parts Lost 7
Power 2
Propulsion 2
Utility 0
Weapon 3
Average Slot Usage (%) 90
Naked Turns 1
Spaces Moved 453
Fastest Speed (%) 200
Slowest Speed (%) 66
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Teleports 0
Heaviest Build 10
Greatest Overweight (x) 0
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Core Damage Taken 250
Volleys Fired 33
Largest 2
Hottest 70
Shots Fired 45
Gun 45
Cannon 0
Launcher 0
Special 0
Kinetic 24
Thermal 21
Explosive 0
Electromagnetic 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 392
Projectiles 381
Explosions 0
Melee 0
Ramming 11
Highest Temperature 68
Average Temperature 32
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Tactical Retreats 0
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Machines Hacked 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Total Hacks 0
Successful 0
Failed 0
Catastrophic 0
Database Lockouts 0
Manual 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Terminal Hacks 0
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 0
Unreport Threat 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 0
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 100
Average Influence 20
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 0
Investigation 0
Extermination 0
Reinforcement 0
Assault 0
Exploration Rate (%) 13
Regions Visited 3
Turns Passed 1040
Depth 11 311
Depth 10 729
Scrapyard 311
Materials 679
Mines 50
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: WeeklySeedRuns
Play Time: 8 min
Sessions: 3
Mod: N/A
Game No.: 6
ASCII: 0
Keyboard: 0
Font: 18/Cogmind
Map View: 70x50
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Kasaris:
I'm in !
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