Grid Sage Forums

Cogmind => Bugs => Fixed Bugs & Non-Bugs => Topic started by: Kalkkis on September 29, 2016, 10:15:44 AM

Title: Scanning unidentified prototypes
Post by: Kalkkis on September 29, 2016, 10:15:44 AM
If you insert an unidentified prototype into a scanalyzer, the command the game uses to do this reveals the name of the object even if the scan fails. So it should look like insert(prototype energy gun) and not like insert(imp. lightning gun).
Title: Re: Scanning unidentified prototypes
Post by: Kyzrati on September 29, 2016, 06:54:42 PM
Ooh, good catch. I think the better solution here would be to turn this into a feature: Inserting any prototype into a Scanalyzer now automatically identifies it for you :)
Title: Re: Scanning unidentified prototypes
Post by: Kyzrati on September 29, 2016, 07:22:22 PM
And there it is :D
(https://i.imgur.com/zhfLhVJ.gif)