Grid Sage Forums
- May 05, 2024, 02:53:04 PM
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More like quickest way to starve yourself of materials, buuuut they do get me out of pinches.Rocket launchers == the best part of the game== easiest way to get self killed == still best part of the game
Seriously though, using them at the right time is the key to staying alive with a combat build, so don't be too afraid to use them. (Not that you or jimmi have that problem, ironpotato =p)
I finally tried the army-builder approach, spent an ungodly amount of time on -10 setting everything up, crafting some items for the first time and testing different loadouts, and then... my -don't even know how many- slayers didn't went with me. Not a single one. "I just need to get to the next fab", I thought. Found some stairs right away, took them, guess what. The freaking mines. Not a terminal or fab in sight. I lasted a bit but a cave-in robbed me of my best stuff and my will to live. I don't really understand why they didn't follow me, a bug? too many guys?For avoiding the mines, I set auto-climb stairs on. If its a branch you won't go up automatically so you know you've got the wrong stairs. It makes life a lot easier.
Yo, if it means anything, now that I know the difference between direct and indirect hacks I've been trying not to rely so much on manual commands. The very last hack I did in my winning run was not manual, and it sealed the game. I'm sorry if I got everyone in a tizzy over "how OP manual commands are" lol. Note to everyone: indirect hacks (i.e. manual commands) suffer a base -15% to success. 'Deep Network Scanners' can help alleviate that, though. If your Terminal has even a single good command, don't burn it out on indirect hacks. Stick to the listed commands. I only burn out Terminals now if they have nothing of interest.
Schematic(B-99 Colossus)
Schematic(B-99 Colossus)
Schematic(B-99 Colossus)
Schematic(B-99 Colossus)
I'm not talking about the log, I'm talking about the schematic screen you access through the status window.
I don't know what all parts go off screen, but Remote Datajacks do for me.
I totally have to try this at some point! For now, though, I am still perfecting stealth runs.I became about 2x better at the game after reading the manual. There's a lot of nifty info in there, and reading between the lines, like on the indirect hacks thing, also helps fill in some holes.
FYI, a 'Deep Network Scanner' boosts the strength of indirect hacks by 10%. I actually read the manual (gasp) and found out that 'indirect hacks' basically means any time you use a manual command to pull something not off the given list. I am not sure if Hacking Suites affect indirect hacks, given that knowledge. I really don't know, though they probably help.
Also, more Data Jacks = more better. If you fire off multiple jacks in a volley, you get a bonus to hacking. That's... that's in the manual too... It's pretty neat, actually.
Wow thanks for listening guys, It is nowhere near where I want it to be, but I'm learning, and the feedback is motivating.
Just saw this post, my god this stuff is good. Just what I need while coding or at work! You uh, you sell albums anywhere? Bandcamp perhaps?
This community is too much, thanks to those of you who took the time to listen to my music, I have a bunch of tracks, probably 20 or so that need polishing and filling out and mastering, my goal is to get a EP or album out this year, but that will require me to really buckle down and focus these next few months and polish up my mixing and mastering techniques because they just aren't where I want them to be if I am gonna be releasing it as an official first album. I have a bad habit of hording art for years, I used to draw endlessly and just collected my pieces in a portfolio under my bed, the same thing can be said about my music, hoping to change that soon though.
Definitely a bug, thanks for reporting in. This is caused because the game doesn't actually update FOV during Cogmind displacement, so you managed to ram your way all the way outside your own FOV where the game no longer lets you move . I'll have this fixed for the next release!Just another tidbit, in case it helps. I was ramming my way through some bots and my camera was stuck in position. My player was moving, but not centered in the window. It went like that for a couple of turns, then something kicked in and the view reset to normal. I don't know if it was lag or if there's some bugs with the way bumping works.
Unrelated note: Alt-F4 to save/quit is the slickest thing ever.
Hmm... Do you have a screenshot of what that looks like?
You don't want to meet the robots that carry prototypes, anyway. They'll eat you for breakfast, lunch, and dinner.Every mention of this ever elusive story gets me excited. It's a good thing I don't write fan fiction.
The whole idea of prototypes is part of the story, too, so there's a reason most robots don't have them.
Meta-knowledge plays a key factor in hacking.
Actually i can't understand that either... Though i have not ventured deep enough to talk about balance or understand from where did some people find the list of commands but when you have that list it basically invalidates all the choices in the menu?
I was hoping for a some sort of hacking mini game there (though read few devs/reviewers ranting on hacking minigames) e.g. submitting commands that increase chances and maybe reduce alert levels of other actions by figuring out what was wrong with them when used (like when it says "triggered node purge" typing something like "nodes.reinit_cache()").
The other impression or possible way i thought this will work is that you would have a lower level access to same things i.e. you would have more choice with what you get (less alert with less data - maybe only one location of transporter instead of all?).
Wow thanks for listening guys, It is nowhere near where I want it to be, but I'm learning, and the feedback is motivating.
Absolutely, thank you for the reminder! Adding to my bug fix notes now...
And thanks for having log uploads enabled. It could come in really handy if you find something very rare that happens in the background.
Lucky for you! When you're rewiring you don't deal or take damage. So you can bump a deactivated bot to your heart's content.I then rewired the bot by bumping into it repeatedly and when it came to I had a Sentry as an ally I had no hackware at the time.Haha! That's insane - what the fuck? I would never do that. The side effects of bumping even the little shits like Serfs can be disastrous. Good job, though.
The old Troubles of Middle Earth (TOME3) before the name change to Tales of Maj'Eal for TOME4.So you're the one I have to thank for PSP TOME! I played a fair bit of it. Man the PSP is just not suited for roguelikes...
For a while, about ten years ago, I (poorly) maintained a PSP port of TOME2.3.x after Gendal, but before Daddy32.