Your posts motivated me to get up and start making my own game
Thanks for following and I'm very happy to hear that! I love spreading the roguelike development goodness, and if I can do it, so can you guys because I am in no way any kind of software engineer computer guy. I just problem solve and do whatever works.
I usually play rogue-lites and turn based games such as BoI, the freshly released Invisible Inc, Xcom and FTL. Most other RL were either to daunting or inaccessible for me. So I hope that changes with Cogmind!
The idea with Cogmind is to be both deep and accessible, so anything you don't find accessible you tell me about it and we'll see what we can do to improve it!
Hello everyone, I'm the artist behind Cogmind graphical tileset.
Before Cogmind I already knew a bit about rougelike genre but first time I really dived into one of the titles were when I found an Android Brogue port called Pixel Dungeon. It was merely a coincidence since I were looking for any pixel art game then but man, how lucky I were to bump into this one.
I played It for countless hours before moving on, after that I tried a bit of classic Brogue, Dwarf Fortress and more rougelike-like Red Rogue but at the moment none of them were able to make me stay for long.
I think It was Ben "Eigenbom" Porter that shared the tweet with a link to the job announcement on the Grid Sage Games blog. I still remember when I found that early in the morning and spend over 4h writing an e-mail, packing my best art and creating some tile samples that were required. After a few weeks of waiting, making more samples and dramatic turns we started the work.
Right now from rougelike genre I don't play any other game than Cogmind, It sounds like an advertisement but It's true.
From my other favorite games I'd list Dragon Age: Origins, World of Warcraft, Hearthstone, inFamous I & II, Castlevania series for Nintendo DS (all three games) and pen'n'paper D&D 3.5 edition.
In the more serious parts of my life I make pixel art and learn programming. I'm quiet passionate about game development and I spend as much time as I can reading, watching videos and thinking about It.
And our artist arrives! Welcome Kacper, and we need to get you a badge. In fact,
pixel your own and I'll assign it to you in the forums so everyone knows what you do and can thank you profusely for it
(Something around the size of the current badges I've started adding, or a little smaller or bigger if you like. If you don't make one I'll be forced to do it for you! I guess it might also make sense if I gave you some text using the Cogmind font... well, your choice!)
Funny that you found roguelikes by some random art-related coincidence, as did I (albeit earlier). Ben did help me retweet that and I'm so happy that you decided to send in your ideas even though it was past the stated deadline =p
"Right now from roguelike genre I don't play any other game than Cogmind, It sounds like an advertisement but It's true.
"
Thank you Kacper we'll use that in the advertising! (Then they compare the name to the credits and hmmmmm...)
I loved the Castlevania DS series! Played those when I still had time before my son was born. Got a DS for my wife and played it more than she ever did
. Nice art, too, eh?
I've been waiting for you to open forums for this game for a while now so I can finally find a place where I can have proper discussions about Cogmind (I don't really like using reddit). Finally here, Hello!
I actually can't remember how I found Cogmind, but it was about 8 months ago. The screenshots caught my interest and I started following the dev blog, which has been very useful and entertaining. I don't play many 'pure' roguelikes (other than ADOM, which to this day is one of my favourite games) but I play roguelites, like FTL, BoI, Spelunky etc.
I play very different games but my favorites are usually deep in the RPG genre: Dark Souls, Dota 2, Baldur's Gate (1, not a huge fan of the second for some reason), to name a few. For me the most interesting aspect of cogmind is definitely the graphics, but I'm also curious to see how the mechanics turn out. This game will most likely require a lot of balancing.
My interests are tightly tied to gaming in one way or the other. I'm interested in game development in general, I follow a few indie projects (though none of them are getting regular updates anymore) and I tend to read articles and listen to speeches about game design. I also read books (Pratchett is(was ) one of the few writers I consistently like, usually I randomly pick up books other people recommend) and do random stuff.
Anyway, it's nice to be here. I don't think I'll buy into the alpha just yet, but I will buy the game at some point, at least at release. One of the most interesting game projects this year.
Hi Derman! I had the forums ready earlier, but decided it wouldn't be too meaningful to open them when there wasn't really anything to discuss except blog posts and speculation
And even if you don't play many 'pure' roguelikes, ADOM's as pure as they come
Hopefully the balance in Cogmind is pretty good, at least it's about where I want it for now, though it will take some getting used to for new players because there are a lot of different ways to make mistakes
. Later on however it will quite probably need some rebalancing once we expand the mid/late-game into the branches. We need to make sure that both the main route and branch routes are viable, but neither can be too easy. The theory behind how it's all organized seems to hold up, but I can't talk about that bit!
Enjoy the forums!