Ok, now I want to be really brief.
I just died at the deep caves. AGAIN. >:(
Cogmind - Beta 5 @@@ ROGUELIKE MODE
Name: Laida
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (179) 895
Value Destroyed (6171) 6171
Prototype IDs (21) 420
Alien Tech Used (0) 0
Bonus (1798) 1798
TOTAL SCORE: 11284
Cogmind
---------
Core Integrity 0/850
Matter 240/300
Energy 48/100
System Corruption 0%
Temperature Cool (70)
Location -6/Deep Caves
Parts
-------
Power (3)
(None)
Propulsion (4)
Armored Huge Wheel
Utility (6)
Large Storage Unit
Large Storage Unit
Large Storage Unit
Advanced Targeting Computer
Precision Energy Filter
Weapon (2)
Proton Missile Launcher
Proton Missile Launcher
Inventory (22)
Improved Medium Treads
Combat Airjet
Energy Well
0b10 Decoder Chip [Generic]
Improved Particle Charger
Plasma Rifle
Improved EM Pulse Cannon
Disruptor Cannon
Disruptor Cannon
Heavy Phase Cannon
Heavy Phase Cannon
Mini Grenade Launcher
Power Sword
Self-destruct Interrupter
Peak State
------------
Power
Improved Deuterium Engine
Enhanced Nuclear Core
Light Antimatter Reactor
Propulsion
Improved Carbon-fiber Leg
Flexi-carbon Leg
Flexi-carbon Leg
Flexi-carbon Leg
Utility
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Large Storage Unit
Focal Shield
EM Shield
Weapon
Shock Rifle
Improved Heavy Laser
Inventory
Micro Nuclear Core
Improved Medium Treads
Improved Medium Treads
Titanium Leg
Improved Titanium Leg
Combat Airjet
Large Storage Unit
Energy Well
Advanced Targeting Computer
Precision Energy Filter
Improved Particle Charger
Improved Weapon Shielding
Drone Bay
Force Rifle
Improved EM Pulse Cannon
Gauss Cannon
Proton Missile Launcher
Proton Missile Launcher
Mini Grenade Launcher
Greatsword
Power Sword
[Rating: 71]
Favorites
-----------
Power Reinforced Deuterium Engine
Engine Reinforced Deuterium Engine
Power Core Enhanced Nuclear Core
Reactor Light Antimatter Reactor
Propulsion Flexi-carbon Leg
Treads Light Treads
Wheel Armored Huge Wheel
Leg Flexi-carbon Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Improved Signal Interpreter
Protection Hardened Medium Armor Plating
Weapon Heavy Phase Cannon
Energy Gun Improved Heavy Laser
Energy Cannon Heavy Phase Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Improved Light Cannon
Launcher Grenade Launcher
Slashing Weapon Katana
Stats
-------
Bonus Breakdown 1798
High Alert Combat Kills 86
Follower Combat Kills 198
Met Data Miner 300
Met Imprinter 300
Destroyed Z-Imprinter 1000
Friendly Fire -86
Classes Destroyed 17
Worker 4
Builder 3
Tunneler 1
Hauler 3
Recycler 10
Operator 2
Drone 1
Watcher 5
Swarmer 51
Grunt 57
Brawler 5
Duelist 5
Protector 1
Sentry 15
Hunter 7
Programmer 5
Assembled 3
Major NPCs Destroyed 1
Imprinter
Best Kill Streak 9
Combat Bots Only 6
Best States 0
Heat Dissipation 56
Energy Generation 44
Energy Capacity 680
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 12
Terrain Scan Density 10
EM Shielding 2
Armor Coverage 450
Resistance: KI 20
Resistance: EM 25
Weapon Shielding 66
Phase Shifting 5
Evasion (%) 45
Targeting Accuracy 8
Recoil Reduction 2
Energy Filtering 50
Matter Collected 4237
Salvage Created 5936
Parts Attached 189
Power 26
Propulsion 39
Utility 38
Weapon 86
Parts Lost 62
Power 15
Propulsion 17
Utility 13
Weapon 17
Average Slot Usage (%) 88
Naked Turns 1
Spaces Moved 7291
Fastest Speed (%) 200
Average Speed (%) 77
Slowest Speed (%) 37
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Targets Kicked 1
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 101
Greatest Support 80
Greatest Overweight (x) 26
Average Overweight (x) 1
Largest Inventory 28
Average Capacity 20
Most Carried 22
Average Carried 19
Final Capacity 22
Final Carried 14
Damage Taken 12310
Core 1765
Absorbed by Shields 282
Average Core Remaining (%) 65
Depth 11 Exit 100
Depth 10 Exit 88
Depth 9 Exit 39
Depth 8 Exit 73
Depth 7 Exit 29
Volleys Fired 437
Largest 2
Hottest 196
Shots Fired 684
Gun 394
Cannon 196
Launcher 94
Special 0
Kinetic 453
Thermal 97
Explosive 91
Electromagnetic 43
Secondary Targets 0
Shots Hit Robots 485
Core Hits 400
Critical Hits 13
Critical Kills 6
Critical Parts Destroyed 5
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 76
Impact 0
Slashing 76
Piercing 0
Sneak Attacks 4
Follow-up Attacks 0
Damage Inflicted 17459
Projectiles 7196
Explosions 8740
Melee 1516
Ramming 7
Kinetic 4680
Thermal 1773
Explosive 8140
Electromagnetic 1343
Impact 0
Slashing 1516
Piercing 0
Overflow Damage 315
Projectiles 0
Explosions 284
Melee 31
Self-Inflicted Damage 364
Shots 18
Rammed 0
Highest Temperature 511
Average Temperature 92
Received Heat Transfer 2521
Shutdowns 10
Energy Bleed 2
Interference 7
Matter Decay 1
Short Circuit 3
Damage (minor) 2
Highest Corruption 3
Average Corruption 2
Corruption Purged 0
Message Errors 17
Matter Fused 11
Heat Flow Error 4
Energy Discharge 18
Data loss (database) 9
Targeting Errors 2
Depth 10 End 1
Depth 7 End 2
Impact Corruptions 0
Haulers Intercepted 3
Robots Corrupted 4
Parts Fried 3
Impact Corruptions 0
Robots Melted 0
Parts Melted 2
Heat Transferred 2640
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 49
Prevented 4
Power Chain Reactions 0
Communications Jammed 0
Times Spotted 224
Peak Tracking Total 10
Tactical Retreats 21
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 5
Drone Recoveries 1
Traps Triggered 7
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 35
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 31
Terminals 14
Fabricators 0
Repair Stations 5
Recycling Units 0
Scanalyzers 5
Garrison Access 2
Total Hacks 109
Successful 67
Failed 37
Catastrophic 6
Database Lockouts 0
Manual 28
Unauthorized 21
Terminals 42
Fabricators 0
Repair Stations 13
Recycling Units 0
Scanalyzers 25
Garrison Access 3
Terminal Hacks 50
Part Schematic 8
Robot Schematic 7
Robot Analysis 1
Prototype ID Bank 3
Open Door 3
Branch Access Points 1
Terminal Index 2
Alert Level 3
Reinforcement Status 1
Hacking Detections 22
Full Trace Events 4
Feedback Events 1
Feedback Corruption 1
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 11
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 7
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 16
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 3
Part Repair Time 74
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 9
Part Schematics Acquired 8
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 8
Largest Group 3
Highest-Rated Group 143
Highest-Rated Ally 94
Total Orders 7
EXPLORE 5
RETURN 2
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 41
Total Damage 1024
Kills 5
Allies Corrupted 0
Allies Melted 0
Peak Influence 567
Average Influence 180
Final Influence 0
Maximum Alert Level 2
Low Security (%) 62
Level 1 27
Level 2 9
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 23
Investigation 7
Extermination 4
Reinforcement 11
Assault 1
Garrison 0
Intercept 0
Derelict Logs Recovered 10
Scrap Searched 13
Exploration Rate (%) 41
Regions Visited 16
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 8595
Turns Passed 11529
Depth 11 49
Depth 10 407
Depth 9 2016
Depth 8 744
Depth 7 3174
Depth 6 5139
Scrapyard 49
Materials 2363
Factory 2899
Mines 804
Lower Caves 2781
Proximity Caves 663
Deep Caves 420
Zion 1466
Data Miner 84
Prototype IDs
---------------
Heavy Deuterium Engine
Enhanced Nuclear Core
Experimental Flexi-carbon Leg
Gravity Neutralizing Apparatus
Experimental Sensor Array
Experimental Terrain Scan Processor
Experimental Targeting Computer
Precision Energy Filter
Experimental Transmission Jammer
Experimental ECM Suite
Experimental Weapon Shielding
Light Regenerative Plating
Combat Drone Bay
Precision Shock Rifle
Improved Heavy Laser
Advanced Beam Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Enhanced Autogun
Mini Assault Cannon
Precision Rocket Launcher
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
Challenges
------------
None
Game
------
Seed: GravityFieldAccelerator
Manual?: 1
Play Time: 92 min
Cumulative: 16515 min
Sessions: 7
Easy Mode: 0
Game No.: 174
Easier: 0
Easiest: 0
Win Type: -
Total: 3
Types: 1/0/1/1/0/0/0
Lore%: 69
Gallery%: 77
Options
---------
ASCII: 0
Keyboard: 0
Movement: Mouse
Kebinds: 0
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 1
U=709352165
R=876080598
Woo! My second win!!
After seeing Pimski's flight setup video here (https://youtu.be/p5UBX_GhSbY), I decided to give it a shot!
Unlike Pim, I really enjoyed the first few levels; running around on treads looking for the specific items I wanted and blowing stuff up. On sublevel 8 I even went into storage! Unfortunately, I didn't get much out of it :(
At sublevel 7, I made the switch to flight and started getting around pretty quick. Looking back, I really should have spent more time on -7 hacking terminals for good schematics and things of that nature. I think it would have really helped me later on. Anyway I went into the lower caves.
The lower caves were a breeze even though I think I was missing a sensor array? Maybe I had a bad one and just don't remember. Either way, I soon met Santa DM who was very generous with his gifts :) including a schematic for and experimental sensor array. The subsequent proximity caves were a little challenging, but I managed to (mostly) avoid detection.
At sublevel 6, I started getting careless. I took risks I didn't need to and the result was that I didn't get to stay and hang out as much as I wanted to. Similar to -7, I think I would have benefited from additional time here. I skipped the branches on this level intentionally.
Sublevel 5 was similar to sublevel 6, and I soon made my way into the upper caves.
Upper caves was more challenging than the lower caves both because of the layout and because I didn't have a launcher (oops), but I managed to make my way through to see my good friend Zhirov. I don't remember getting anything crazy from here, but I love visiting all the same. Sublevel 4 was once again similar to sublevels 5 and 6. I was playing fast and loose and didn't make all the gains that I could have. I once again journeyed into the upper caves. I made my way to see Warlord, who was very friendly due to my lack of imprinting. I hacked into his armaments and got a couple good items before boogying out right as Main.C's attack commenced.
Sublevel 3 research made me realize how much I needed a terrain scanner. I found myself chopping at walls left and right and getting nowhere fast. This was a theme that would follow us all the way to the end. I eventually hacked some branch exits and made my way to the closest one, Quarantine.
Wary of researchers and programmers, I took my time for a bit until I found a room with some cooled piping or something in it. Obviously, I smacked it till it broke. Later, I got a notification that the ambient temperature had risen and all non-combat bots were evacuating. What a cool interaction!! Even so, I got careless and was spotted by some programmers that I just couldn't shake. I grabbed an artifact or two, met an alien, and booked it out of there. Next time, I really want to be more careful so I can explore these upper branches.
Sublevel 2 was fun since Warlord was laying siege. Last time I was here, I died to combat programmers (not this time!) and tried to make my way down to Warlords assault. Unfortunately, there was a bit of a bottleneck to get down there and it took way longer than expected. Eventually, lo and behold, Warlord and Godmode laying siege. I scrounged up a remote datajack and BAM!! GODMODE IS MINE. Not really sure what to do, I took Godmode into access with me.
Access started with Godmode and I hanging out, killing some swarmers, but it soon escalated. I was saved by my new friends dying emp as I tried my darndest to find the exit. I hacked the surface exit and ran for it. As I got close, I readied my secret weapon, an alien artifact I'd only heard of that would turn walls and enemies around me into dust. As I equipped it.....I was teleported away from the exit. Wrong artifact!! Luckily I wasn't too far away. I ran up, hacked the door, and stepped out into the night.
This was a SUPER fun run. I'm really excited to polish up my flying skills and get some of that juicy juicy lore!
Cogmind - Beta 5 @@@ ROGUELIKE MODE
Name: nuzcraft
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (244) 1220
Value Destroyed (6852) 6852
Prototype IDs (37) 740
Alien Tech Used (4) 800
Bonus (17617) 17617
TOTAL SCORE: 31729
Cogmind
---------
Core Integrity 1394/1600
Matter 295/300
Energy 99/100
System Corruption 0%
Temperature Cool (1)
Location To Epsilon Eridani
Parts
-------
Power (3)
(None)
Propulsion (7)
Cooled Impulse Thruster
Impulse Thruster Array
Impulse Thruster Array
Impulse Thruster Array
Utility (14)
Large Storage Unit
Enhanced Optical Array
Advanced Signal Interpreter
Advanced Transmission Jammer
Improved Propulsion Shielding
Hacking Suite
Hacking Suite
Hacking Suite
Makeshift Hacking Suite
Makeshift Hacking Suite
System Mapper
Advanced System Shield
Weapon (2)
Spear
Inventory (10)
Impulse Thruster Array
Medium Storage Unit
Improved Maneuvering Thrusters
Subatomic Replicator
Stasis Projector
Peak State
------------
Power
Micro Fission Core
Light Antimatter Reactor
Quantum Reactor
Propulsion
Cooled Impulse Thruster
Impulse Thruster Array
Impulse Thruster Array
Impulse Thruster Array
Utility
Medium Storage Unit
Enhanced Optical Array
Experimental Sensor Array
Advanced Signal Interpreter
Advanced Transmission Jammer
Improved Maneuvering Thrusters
Improved Propulsion Shielding
Hacking Suite
Hacking Suite
Makeshift Hacking Suite
Makeshift Hacking Suite
Makeshift Hacking Suite
System Mapper
Advanced System Shield
Weapon
Improved Remote Datajack
Spear
Inventory
Impulse Thruster Array
Advanced Sensor Array
Hacking Suite
Transdimensional Reconstructor
Subatomic Replicator
Stasis Projector
[Rating: 156]
Favorites
-----------
Power Light Nuclear Core
Engine Cooled Ion Engine
Power Core Light Nuclear Core
Reactor Antimatter Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Compact Wheel
Leg Aluminum Leg
Flight Unit Improved Flight Unit
Utility Large Storage Unit
Device Experimental Sensor Array
Storage Large Storage Unit
Processor Advanced Signal Interpreter
Hackware Makeshift Hacking Suite
Protection Experimental Propulsion Shielding
Weapon Enhanced Autogun
Energy Gun Backup Laser I
Ballistic Gun Enhanced Autogun
Ballistic Cannon Flak Cannon
Launcher Grenade Launcher
Special Weapon Improved Remote Datajack
Slashing Weapon Mining Claw
Piercing Weapon Spear
Special Melee Weapon Dirty Datajack
Stats
-------
Bonus Breakdown 17617
High Alert Combat Kills 55
Follower Combat Kills 476
Met Data Miner 300
Met Zhirov 300
Met Warlord at Base 500
MAIN.C Attacked Warlord 1000
Met Warlord at Research 2000
Hacked God Mode 5000
Met Sigix 2000
Win 3000
Win Speed 2986
Classes Destroyed 13
Worker 15
Builder 8
Tunneler 2
Hauler 22
Recycler 18
Operator 13
Watcher 12
Swarmer 34
Grunt 79
Brawler 1
Sentry 27
Hunter 7
Programmer 6
Major NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 7
Best States 0
Heat Dissipation 52
Energy Generation 64
Energy Capacity 490
Matter Stores 300
Matter Capacity 300
Sight Range 22
Robot Scan Range 30
Terrain Scan Range 16
Terrain Scan Density 10
Jamming Range 16
Armor Coverage 225
Propulsion Shielding 90
Reclamation Efficiency 25
Evasion (%) 74
Recoil Reduction 5
Datajack Penetration 95
Offensive Hacking 83
Defensive Hacking 14
Matter Collected 6656
Salvage Created 9846
Parts Attached 247
Power 30
Propulsion 67
Utility 59
Weapon 91
Parts Lost 42
Power 16
Propulsion 9
Utility 8
Weapon 9
Average Slot Usage (%) 98
Naked Turns 1
Spaces Moved 15587
Fastest Speed (%) 434
Average Speed (%) 276
Slowest Speed (%) 37
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Teleports 1
Heaviest Build 70
Greatest Support 124
Greatest Overweight (x) 18
Average Overweight (x) 0
Largest Inventory 26
Average Capacity 15
Most Carried 25
Average Carried 14
Final Capacity 10
Final Carried 6
Damage Taken 11183
Core 1833
Absorbed by Shields 0
Average Core Remaining (%) 70
Depth 11 Exit 100
Depth 10 Exit 20
Depth 9 Exit 26
Depth 8 Exit 18
Depth 7 Exit 65
Depth 6 Exit 96
Depth 5 Exit 94
Depth 4 Exit 100
Depth 3 Exit 64
Depth 2 Exit 100
Depth 1 Exit 87
Volleys Fired 673
Largest 2
Hottest 88
Shots Fired 1310
Gun 1206
Cannon 67
Launcher 34
Special 3
Kinetic 1273
Thermal 0
Explosive 15
Electromagnetic 19
Secondary Targets 4
Max Gunslinging Chain 1
Shots Hit Robots 970
Core Hits 448
Critical Hits 14
Critical Kills 5
Critical Parts Destroyed 8
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 385
Impact 0
Slashing 41
Piercing 344
Sneak Attacks 28
Follow-up Attacks 0
Damage Inflicted 18894
Projectiles 12578
Explosions 2586
Melee 3730
Ramming 0
Kinetic 12578
Thermal 907
Explosive 1153
Electromagnetic 526
Impact 0
Slashing 448
Piercing 3282
Overflow Damage 0
Projectiles 0
Explosions 0
Melee 0
Self-Inflicted Damage 87
Shots 4
Rammed 0
Highest Temperature 313
Average Temperature 29
Received Heat Transfer 2958
Interference 3
Highest Corruption 12
Average Corruption 3
Corruption Purged 0
Message Errors 17
Matter Fused 14
Heat Flow Error 8
Energy Discharge 18
Parts Rejected 1
Data loss (database) 16
Misfires 1
Targeting Errors 15
Weapon Failures 4
Depth 10 End 5
Depth 8 End 2
Depth 7 End 9
Depth 5 End 2
Depth 3 End 12
Depth 2 End 6
Impact Corruptions 0
Haulers Intercepted 22
Robots Corrupted 2
Parts Fried 4
Impact Corruptions 0
Robots Melted 0
Parts Melted 1
Heat Transferred 600
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 20
Prevented 3
Power Chain Reactions 5
Communications Jammed 0
Times Spotted 377
Peak Tracking Total 12
Tactical Retreats 30
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 5
Drone Recoveries 0
Traps Triggered 14
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 19
Machines Sabotaged 0
Data Cores Recovered 1
Used 1
Machines Hacked 94
Terminals 48
Fabricators 4
Repair Stations 8
Recycling Units 7
Scanalyzers 6
Garrison Access 6
Total Hacks 338
Successful 238
Failed 83
Catastrophic 12
Database Lockouts 2
Manual 112
Unauthorized 83
Terminals 162
Fabricators 13
Repair Stations 23
Recycling Units 13
Scanalyzers 24
Garrison Access 9
Terminal Hacks 214
Record 56
Part Schematic 13
Robot Schematic 7
Robot Analysis 5
Prototype ID Bank 7
Open Door 4
Level Access Points 6
Branch Access Points 5
Emergency Access Points 1
Terminal Index 4
Fabricator Index 2
Alert Level 2
Unreport Threat 2
Locate Traps 9
Reprogram Traps 1
Dispatch Records 1
Transport Status 1
Recall Investigation 2
Hauler Manifests 2
Zone Layout 5
Hacking Detections 61
Full Trace Events 15
Feedback Events 1
Feedback Corruption 1
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 42
Terminals 40
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 6
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 7
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 24
Parts Built 5
Total Part Build Rating 18
Part Fabrication Matter 902
Part Fabrication Time 298
Parts Repaired 7
Part Repair Time 214
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 11
Part Schematics Acquired 11
Parts Damaged 1
Robot Analysis Total 5
Robots Rewired 0
Robots Hacked 1
Non-combat 0
Combat 0
Manual 1
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 11
Largest Group 3
Highest-Rated Group 367
Highest-Rated Ally 367
Total Orders 5
EXPLORE 5
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 74
Total Damage 4558
Kills 27
Allies Corrupted 1
Allies Melted 0
Peak Influence 786
Average Influence 137
Final Influence 776
Maximum Alert Level 3
Low Security (%) 71
Level 1 25
Level 2 2
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 54
Investigation 20
Extermination 7
Reinforcement 17
Assault 6
Garrison 4
Intercept 0
Derelict Logs Recovered 10
Scrap Searched 20
Exploration Rate (%) 33
Regions Visited 26
Pre-discovered Areas 9
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 19601
Turns Passed 16743
Depth 11 78
Depth 10 2290
Depth 9 2612
Depth 8 4363
Depth 7 3095
Depth 6 390
Depth 5 709
Depth 4 1362
Depth 3 1016
Depth 2 521
Depth 1 307
Scrapyard 78
Materials 7776
Factory 3772
Research 1056
Access 307
Mines 421
Storage 1068
Lower Caves 171
Upper Caves 720
Proximity Caves 955
Data Miner 23
Zhirov 55
Warlord 84
Quarantine 257
Prototype IDs
---------------
Cooled Ion Engine
Enhanced Armored Leg
Experimental Flexi-carbon Leg
Improved Flight Unit
Cooled VTOL Module
Diametric Drive
Electron Diverter
Cooled Impulse Thruster
Advanced Power Amplifier
Experimental Heat Sink
Advanced Energy Well
Gravity Neutralizing Apparatus
Experimental Optical Array
Experimental Sensor Array
Experimental Terrain Scanner
Experimental Terrain Scan Processor
Experimental Targeting Computer
Experimental Transmission Jammer
Experimental ECM Suite
Experimental Propulsion Shielding
Light Regenerative Plating
System Mapper
Advanced Dynamic Insulation System
Experimental Reclamation Unit
Combat Drone Bay
Assault Drone Bay
Precision Shock Rifle
Improved Lightning Gun
Improved Assault Rifle
Enhanced Autogun
Antimatter Cannon
Advanced EMP Blaster
Precision Rocket Launcher
Tiamat Missile Launcher
Shock Maul
Thunder Hammer
Kinetic Spear
Fabricated
------------
1x Exp. Sensor Array (-6/Factory)
2x Lgt. Nuclear Core (-5/Factory)
1x Imp. Flight Unit (-5/Factory)
1x Exp. Terrain Scan Processor (-3/Research)
Alien Tech Used
-----------------
Integrated Reactor
Core Expander
Subatomic Replicator
Transdimensional Reconstructor
Route
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 8 exits: Res x4 / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Qua x2)
-3/Quarantine
-2/Research
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani
Challenges
------------
None
Game
------
Seed: gravityfieldaccelerator
Manual?: 1
Play Time: 309 min
Cumulative: 5560 min
Sessions: 15
Easy Mode: 0
Game No.: 90
Easier: 0
Easiest: 0
Win Type: 0
Total: 2
Types: 1/0/1/0/0/0/0
Lore%: 47
Gallery%: 62
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Kebinds: 0
Fullscreen: 2
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Map Filters: NONE
Filters: LOW_CONTRAST(13,24,33)
Steam: 1
U=543425856
R=628558145
This run, like all my others, will be uploaded to my Youtube Channel (https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw?view_as=subscriber), though not for a few weeks. I try to get Cogmind content up M, W, F.
I occasionally stream on Twitch (https://www.twitch.tv/nuzcraft), stop by if you see me on.
Well nuzcraft you beat me :P
I streamed this run (video now on YouTube (https://www.youtube.com/watch?v=81TU8ynVGZU)) and decided to focus on trying a wheels-only combat build! (so note that this is a pretty atypical build, though in the right hands it can wreak some major havoc and actually be one of the better approaches to combat given the right strategy)
I did manage to stick to wheels throughout the whole thing, although unfortunately there were a couple very short periods where I attached other forms of propulsion to serve as a bit of armor so it wasn't a 100% strict wheels run like I tried on my own some time ago (there is some non-wheel propulsion in the scoresheet xD).
I added only 1 weapon slot at the beginning, and all the rest went into utilities except for a second power slot later on because I kept running into energy issues.
It was actually a pretty decent run! Mistakes were made, as usual, but with the right tactics I got out of plenty of hairy situations. Research is even less forgiving though :P
Managed to track down a couple Arm. Huge Wheels once in Factory, which really helped out.
(https://i.imgur.com/qv4k804.png) (https://i.imgur.com/qv4k804.png)
I also downloaded the Arm. Wheel schematic, but didn't get a chance to use it since I spent relatively little time in the Factory.
You can see in that shot that early on I also had a bank of EM Shotguns--EM was a theme throughout the run, using either those, or Gamma Rifles, or Proton Cannons, and at one point later a Com. HERF Cannon (although by that point I unfortunately didn't have my Particle Charger or Weapon Cycler anymore, and never came across a Quantum Capacitor).
As we all know, Proximity Caves can be... dangerous!
(https://i.imgur.com/haq7SA9.png) (https://i.imgur.com/haq7SA9.png)
That was just one of many hairy situations...
Here's the Proton Cannon build I had going for a while, here where I acquired a Programmer friend shortly after entering -5 where my drone spotted a Worker pushing him along...
(https://i.imgur.com/B8W7IV0.png) (https://i.imgur.com/B8W7IV0.png)
Check out all those utility slots...
(https://i.imgur.com/cRhSEWx.png) (https://i.imgur.com/cRhSEWx.png)
I was being extra careful in Quarantine, since I was afraid of my high corruption prompting Researchers to scan me, but eventually made it out through a lot of careful play. At this point my build was pretty decent, aside from the crappy wheels I kept just sourcing from non-combat bots xD
(https://i.imgur.com/1NzXGWd.png) (https://i.imgur.com/1NzXGWd.png)
But there were a number of heavy fights in -2/Research, and I went down after a while. It turned out to be a pretty long main pathway from the entrance with too many bots passing through. (Well, there was another path but it passed by a Cyclops right next to a Garrison so I noped out of that direction :P) I successfully avoided getting into the wrong fights that way in earlier floors, but here I didn't and it cost me...
The main issue was a lack of supporting utilities for a while there at the end, so I had a bit too much junk attached and not high enough offensive efficiency.
Was still a lot of fun, even if I did have to leave behind lots of nice treads ;)
Probably the lack of any launchers past the early game was what made it especially hard. I had Proton Missiles for a while, but those are often more trouble than they're worth.
Cogmind - Beta 5 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (194) 970
Value Destroyed (8331) 8331
Prototype IDs (23) 460
Alien Tech Used (1) 200
Bonus (433) 433
TOTAL SCORE: 14394
Cogmind
---------
Core Integrity 0/1450
Matter 290/300
Energy 67/100
System Corruption 46%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (2)
(None)
Propulsion (2)
(None)
Utility (16)
(None)
Weapon (3)
(None)
Inventory (4)
Matter Drive
Peak State
------------
Power
Light Particle Reactor
Light Particle Reactor
Propulsion
Wheel
Compact Wheel
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Large Storage Unit
Energy Well
Improved Terrain Scanner
Advanced Terrain Scan Processor
Advanced Targeting Computer
Advanced Target Analyzer
Improved Particle Charger
Layered Medium Armor Plating
Improved Thermal Defense Suite
Advanced Force Field
Weapon
Gamma Rifle
Gamma Rifle
Gamma Rifle
Inventory
Light Particle Reactor
Compact Wheel
Compact Wheel
Large Storage Unit
Improved Force Field
Advanced Hacking Suite
Terrabomb
Matter Drive
Improved Arc Projector
Plasma Rifle
Heavy Dispersion Rifle
Compact HERF Cannon
Coil Gun
Coil Gun
Coil Gun
Heavy Machine Gun
KE Penetrator
Railgun
Linear Accelerator
Makeshift Sword
[Rating: 129]
Favorites
-----------
Power Micro Fission Core
Engine Heavy Deuterium Engine
Power Core Micro Fission Core
Reactor Light Antimatter Reactor
Propulsion Wheel
Treads Improved Treads
Wheel Wheel
Leg Centrium Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware System Shield
Protection Layered Medium Armor Plating
Weapon Improved EM Shotgun
Energy Gun Improved EM Shotgun
Energy Cannon Long-range Proton Cannon
Ballistic Gun Coil Gun
Ballistic Cannon Gauss Cannon
Launcher Grenade Launcher
Slashing Weapon Makeshift Sword
Stats
-------
Bonus Breakdown 433
High Alert Combat Kills 92
Follower Combat Kills 89
Met Data Miner 300
Friendly Fire -48
Classes Destroyed 15
Worker 21
Builder 8
Tunneler 4
Hauler 8
Recycler 16
Mechanic 1
Operator 1
Swarmer 26
Grunt 40
Brawler 5
Duelist 6
Protector 1
Sentry 16
Hunter 16
Programmer 25
Major NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 8
Best States 0
Heat Dissipation 125
Coolant Potential 50
Energy Generation 41
Energy Capacity 910
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 22
Terrain Scan Range 16
Terrain Scan Density 210
Jamming Range 16
Armor Coverage 675
Resistance: TH 25
Power Shielding 66
Utility Shielding 66
Thermal Conversion 60
Weapon Cycling 15
Evasion (%) 50
Targeting Accuracy 8
Melee Accuracy 8
Target Analysis 8
Core Analysis 8
Recoil Reduction 1
Particle Charging 20
Salvage Targeting 3
Defensive Hacking 10
Matter Collected 5285
Salvage Created 10236
Parts Attached 303
Power 28
Propulsion 45
Utility 86
Weapon 144
Parts Lost 147
Power 18
Propulsion 32
Utility 53
Weapon 44
Average Slot Usage (%) 90
Naked Turns 16
Spaces Moved 5444
Fastest Speed (%) 200
Average Speed (%) 86
Slowest Speed (%) 35
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 135
Greatest Support 32
Greatest Overweight (x) 35
Average Overweight (x) 3
Largest Inventory 26
Average Capacity 19
Most Carried 24
Average Carried 16
Final Capacity 4
Final Carried 2
Damage Taken 19583
Core 3020
Absorbed by Shields 2404
Average Core Remaining (%) 79
Depth 11 Exit 100
Depth 10 Exit 88
Depth 9 Exit 78
Depth 8 Exit 95
Depth 7 Exit 37
Depth 6 Exit 92
Depth 5 Exit 100
Depth 4 Exit 42
Depth 3 Exit 79
Volleys Fired 501
Largest 3
Hottest 282
Shots Fired 1154
Gun 957
Cannon 147
Launcher 50
Special 0
Kinetic 623
Thermal 152
Explosive 39
Electromagnetic 340
Secondary Targets 15
Max Gunslinging Chain 2
Shots Hit Robots 806
Core Hits 416
Critical Hits 34
Critical Kills 10
Critical Parts Destroyed 20
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 49
Impact 0
Slashing 49
Piercing 0
Sneak Attacks 1
Follow-up Attacks 0
Damage Inflicted 24146
Projectiles 18829
Explosions 5061
Melee 227
Ramming 29
Kinetic 9156
Thermal 4330
Explosive 3236
Electromagnetic 7168
Impact 0
Slashing 227
Piercing 0
Overflow Damage 182
Projectiles 35
Explosions 94
Melee 53
Self-Inflicted Damage 502
Shots 15
Rammed 4
Highest Temperature 226
Average Temperature 53
Received Heat Transfer 1956
Interference 1
Highest Corruption 46
Average Corruption 10
Corruption Purged 7
Message Errors 23
Matter Fused 35
Heat Flow Error 12
Energy Discharge 14
Parts Rejected 3
Data loss (database) 15
Misfires 4
Alerts 1
Misdirections 9
Targeting Errors 71
Weapon Failures 19
Depth 6 End 1
Depth 3 End 23
Impact Corruptions 0
Haulers Intercepted 8
Robots Corrupted 23
Parts Fried 56
Impact Corruptions 0
Robots Melted 0
Parts Melted 10
Heat Transferred 5089
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 33
Prevented 24
Power Chain Reactions 5
Communications Jammed 0
Times Spotted 246
Peak Tracking Total 17
Tactical Retreats 27
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 6
Drone Recoveries 0
Traps Triggered 6
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 33
Machines Sabotaged 0
Data Cores Recovered 1
Used 1
Machines Hacked 26
Terminals 18
Fabricators 2
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 1
Total Hacks 81
Successful 48
Failed 29
Catastrophic 12
Database Lockouts 0
Manual 27
Unauthorized 16
Terminals 41
Fabricators 4
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 1
Terminal Hacks 65
Record 11
Part Schematic 9
Robot Schematic 7
Prototype ID Bank 3
Branch Access Points 1
Terminal Index 1
Alert Level 1
Unreport Threat 3
Hacking Detections 19
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 9
Terminals 9
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 7
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 9
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 1
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 4
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 11
Largest Group 3
Highest-Rated Group 94
Highest-Rated Ally 94
Total Orders 15
STAY 2
FOLLOW 4
EXPLORE 8
RETURN 1
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 13
Total Damage 575
Kills 3
Allies Corrupted 0
Allies Melted 0
Peak Influence 535
Average Influence 73
Final Influence 75
Maximum Alert Level 2
Low Security (%) 95
Level 1 3
Level 2 1
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 28
Investigation 2
Extermination 11
Reinforcement 11
Assault 1
Garrison 3
Intercept 0
Derelict Logs Recovered 7
Scrap Searched 7
Exploration Rate (%) 20
Regions Visited 17
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7113
Turns Passed 9052
Depth 11 48
Depth 10 246
Depth 9 566
Depth 8 419
Depth 7 1308
Depth 6 1157
Depth 5 258
Depth 4 1853
Depth 3 2159
Depth 2 1038
Scrapyard 48
Materials 1231
Factory 1999
Research 2417
Lower Caves 914
Upper Caves 1125
Proximity Caves 453
Data Miner 85
Quarantine 780
Prototype IDs
---------------
Heavy Deuterium Engine
Enhanced Flexi-carbon Leg
Experimental Flexi-carbon Leg
Cooled VTOL Module
Experimental Sensor Array
Experimental Terrain Scan Processor
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Experimental Transmission Jammer
Experimental ECM Suite
Experimental Weapon Shielding
Light Regenerative Plating
Improved Thermal Defense Suite
Combat Drone Bay
Improved EM Shotgun
Gamma Rifle
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Cooled Particle Cannon
Mini Assault Cannon
Advanced EMP Blaster
Fabricated
------------
Nothing
Alien Tech Used
-----------------
Terrabomb
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Quarantine
-2/Research
Challenges
------------
None
Game
------
Seed: GravityFieldAccelerator
Manual?: 1
Play Time: 166 min
Cumulative: 2732 min
Sessions: 1
Easy Mode: 0
Game No.: 23
Easier: 0
Easiest: 0
Win Type: -
Total: 2
Types: 2/0/0/0/0/0/0
Lore%: 19
Gallery%: 53
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Kebinds: 0
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 0