Cogmind > Stories

[Encounter spoiler] Traitor to Warlord

(1/1)

Widmo:
On a quite fortunate (or so I thought) day I fell down a chute trap ending in waste scenario where a group of derelicts has already destroyed all compactors (yay, free heavy treads!) and took me for some Warlord emissary. I took them back to factory.

After the very first step on that floor most of my allies were dead as armor screw.
Spoiler (click to show/hide)
Love emergent level generation capabilities of roguelikes.

Kyzrati:
Hehe, in my opinion traps are easily the most deadly thing you can encounter with allies in tow, since traps are much more effective against regular robots than yourself. That is quite a bloodbath! (boltbath...) When I spot a trap in that case I will totally just head some other way if I can't immediately clear them.

As of Alpha 15 random traps are blocked from spawning too close to your point of entry in a main complex map. Emergence is fun, but at least in the main areas it's better to give the player some amount of guaranteed space to rebuild if necessary. (Branches of course have no such protections, though.)

Widmo:

--- Quote from: Kyzrati on March 06, 2017, 07:25:31 PM ---As of Alpha 15 random traps are blocked from spawning too close to your point of entry in a main complex map.
--- End quote ---
Hurrah! Do we get to know how close is too close? Is it like ~5 tiles or something greater?

Kyzrati:
15!

Navigation

[0] Message Index

Go to full version