Just finished my first alpha 9 run. No crashes this time ;D.
The patch-notes said that the Data miner hack had a use now. So, of course, I felt obliged to risk my life diving through the lower cave map hunting for the Data miner. I did find him and got the pwd. I also had a run in with Zhirov as I had to visit both the upper caves map in order to find the Warlord. Finally, ran into the Warlord in -4/Upper caves. I tried to enter the god mode hack into the terminal near it, even though I was informed that it was fake. Didn't work. I looked around, found some terminals with info in it. I looked around and didn't find much in the way of loot. I found a secret backdoor leading out of the Warlord map and saw the ongoing MAIN.C invasion. Thought I would hang around and watch and that got me killed :p.
I am going to have to visit the Warlord again to make sure that I hadn't missed anything. I also need to go in as a combat build and help the Warlord's forces against the invaders and see what happens if I help them beat it. I also have a sneaking suspicion (well, I mean the warlord literally mentions it) that the Data-miner hack might be useful in the later floors when the Warlord does bring in the real god-mode.
Fabrication changes: They feel good. I didn't get to play with them that much, but did fabricate a 2 sets of flight units in -7. They came in handy as I had all my flight propulsion blown off in storage and before the fabrication changes, that's usually when the game ends. Finding flight propulsion in a reliable confrontation-free manner early on is a matter of luck. Need to do more experiments with fabrication, but it acted as a nice curve filler in this game.
Flight changes: I was able to stack 4xdiametric drive along with a couple of basic flight units without having to fight serious heat/energy issues. (edit: I just realized that the alien artifact gave me +20 to heat dissipation. So that's probably why I was able to stack those high level flight units with ease) So, that felt good. It did feel a bit dodgy when you are running around with less than 3 flight units and I kinda need to relearn when to dive enemies as you don't move as fast. It didn't feel all that different though. Will report after I do more runs.
Cogmind - Alpha 9
Name: Sherlockkat
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (54) 270
Value Destroyed (1091) 1091
Prototype IDs (9) 180
Alien Tech Identified (2) 400
Bonus (1100) 1100
TOTAL SCORE: 6041
Cogmind
---------
Core Integrity 0/1150
Matter 300/300
Energy 48/50
System Corruption 0%
Temperature Cool (1)
Location -4/Warlord
Parts
-------
Power (2)
(None)
Propulsion (6)
(None)
Utility (9)
Hacking Suite
Advanced System Shield
Weapon (2)
(None)
Inventory(4)
Neutrino Core
Improved Cooling System
Makeshift Transmission Jammer
Advanced Focal Shield
Peak State
------------
Power
Angular Momentum Engine
Light Particle Reactor
Propulsion
VTOL Module
Diametric Drive
Diametric Drive
Diametric Drive
Utility
Visual Processing Unit
Advanced Sensor Array
Advanced Focal Shield
Advanced Focal Shield
Hacking Suite
Hacking Suite
Hacking Suite
Advanced System Shield
Weapon
Makeshift Spear
Kinetic Spear
Inventory
Angular Momentum Engine
Light Angular Momentum Engine
Improved Grenade Launcher
[Rating: 81]
Favorites
-----------
Power Anti-Matter Reactor
Engine Angular Momentum Engine
Power Core Light Nuclear Core
Reactor Anti-Matter Reactor
Propulsion VTOL Module
Treads Heavy Treads
Leg Aluminum Leg
Flight Unit VTOL Module
Utility Hacking Suite
Device Advanced Sensor Array
Processor Visual Processing Unit
Hackware Hacking Suite
Protection Hardened Light Armor Plating
Weapon Makeshift Spear
Energy Gun Beamcaster
Ballistic Gun Light Assault Rifle
Ballistic Cannon Light Cannon
Launcher Improved Grenade Launcher
Piercing Weapon Makeshift Spear
Special Melee Weapon Datajack
Stats
-------
Bonus Breakdown 1100
Met Data Miner 300
Met Zhirov 300
Met Warlord at Base 500
Classes Destroyed 11
Worker 3
Recycler 3
Operator 4
Watcher 3
Swarmer 32
Grunt 4
Programmer 1
Z-Series 1
Samaritan 1
Furnace 1
Thief 1
NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 4
Matter Collected 1639
Salvage Created 1214
Parts Attached 108
Power 17
Propulsion 43
Utility 23
Weapon 25
Parts Lost 44
Power 9
Propulsion 22
Utility 6
Weapon 7
Average Slot Usage (%) 77
Naked Turns 7
Spaces Moved 9189
Fastest Speed (%) 357
Average Speed (%) 291
Slowest Speed (%) 22
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 1
Heaviest Build 48
Greatest Support 120
Greatest Overweight (x) 9
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 1991
Average Core Remaining (%) 71
Depth 10 Exit 51
Depth 9 Exit 73
Depth 8 Exit 55
Depth 6 Exit 175
Depth 4 Exit 74
Volleys Fired 97
Largest 2
Hottest 111
Shots Fired 154
Gun 96
Cannon 35
Launcher 23
Special 0
Kinetic 93
Thermal 38
Explosive 23
Electromagnetic 0
Entropic 0
Shots Hit Robots 108
Core Hits 74
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 45
Impact 0
Slashing 0
Piercing 44
Damage Inflicted 3802
Projectiles 979
Explosions 1830
Melee 986
Ramming 7
Kinetic 664
Thermal 315
Explosive 1830
Electromagnetic 0
Impact 0
Slashing 0
Piercing 986
Entropic 0
Self-Inflicted Damage 59
Shots 1
Rammed 1
Highest Temperature 178
Average Temperature 41
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 3
Average Corruption 1
Message Errors 6
Parts Rejected 1
Data loss (map) 8
Data loss (database) 1
Misfires 0
Misdirections 8
Targeting Errors 1
Weapon Failures 0
Depth 6 End 1
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 29
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Disabled 1
Data Cores Recovered 0
Used 0
Machines Hacked 44
Terminals 19
Fabricators 5
Repair Stations 1
Recycling Units 1
Scanalyzers 1
Garrison Access 5
Total Hacks 113
Successful 65
Failed 36
Catastrophic 4
Database Lockouts 0
Manual 29
Unauthorized 6
Terminals 38
Fabricators 13
Repair Stations 2
Recycling Units 7
Scanalyzers 2
Garrison Access 10
Terminal Hacks 75
Record 19
Part Schematic 4
Robot Schematic 3
Robot Analysis 0
Prototype ID Bank 3
Open Door 5
Level Access Points 1
Branch Access Points 2
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 2
Repair Station Index 0
Recycling Unit Index 1
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 1
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 1
Registered Prototypes 0
Zone Layout 2
Sector Layout 0
Machine Controls 0
Hacking Detections 25
Full Trace Events 3
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 4
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 2
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fabrication Nework Shutdowns0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 5
Parts Built 4
Total Part Build Rating 4
Part Fabrication Matter 204
Part Fabrication Time 102
Parts Repaired 1
Part Repair Time 10
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 781
Average Influence 78
Final Influence 0
Maximum Alert Level 3
Low Security (%) 90
Level 1 2
Level 2 3
Level 3 3
Level 4 0
Level 5 0
Squads Dispatched 17
Investigation 4
Extermination 0
Reinforcement 10
Assault 2
Garrison 1
Intercept 0
Derelict Logs Recovered 7
Exploration Rate (%) 25
Regions Visited 25
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 10599
Turns Passed 5723
Depth 11 64
Depth 10 513
Depth 9 264
Depth 8 234
Depth 7 1665
Depth 6 640
Depth 5 816
Depth 4 1527
Scrapyard 64
Materials 787
Factory 916
Mines 149
Storage 75
Waste 663
Lower Caves 642
Upper Caves 986
Proximity Caves 458
Data Miner 40
Zhirov 80
Warlord 863
Prototype IDs
---------------
Improved Airjet
Experimental ECM Suite
Quarantine Testbed
Precision Matter Filter
Combat Drone Bay
Advanced Beam Rifle
High-powered Electrolaser
Precision Assault Rifle
Kinetic Spear
Fabricated
------------
2x Flight Unit (-7/Factory)
2x Flight Unit (-7/Factory)
Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Integrated Dissipator
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [Min])
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: [Res] / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: [*Res] / *War)
-4/Warlord (discovered 1 exit: [*Pro])
Game
------
Seed: 1465347858
^Manual?: 0
Play Time: 96 min
Sessions: 1
Mod: N/A
Game No.: 249
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 12/Tallcaps
Map View: 83x54
FOV Handling: Fade In
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Edit: Ooh. I did a trojan(broadcast) hack in a garrison this time. It was kinda cool getting locekd out of a terminal and seeing the investigation squad dispatched from a nearby location. Handy for identifying garrisons. It is pretty easy to pull that hack off too. Must have a high chance of success.
Edit 2: Was the map-generation algorithm for wastes tweaked? They feel different now.
Erm. So, I saw the warlord prototype stash entry in the Data miner cave. I forgot to jot down the password as I am used to scrolling through the log to find pwds. I am in front of the Warlord stash now and I am wondering if there is anyway to get access to the stash. I also think there should be some way to look up the pwds without having to write em down. Missing out on loot this way kinda sucks.
Also, I just found a stash of vortex rifles. Looking fwd to use them.
edit: Just won that game. -2/Research was fun. I saw a hero and a troll and a fireman and a dragon and whatnot. (edit: I like the warlord and his minions. They are a cheerful bunch :) ) I must have missed god-mode as I was in full tryhard mode and going for the win. The thing that sealed that game was a huge cache of Mak Hacking suites that I found in one of those caves. Pretty low score though. But that's because I took pretty long winded route and flight got nerfed. So, I was moving much slower on average compared to previous alphas.
Fab system feels really good. I don't think it's overpowered. There is quite a bit of strategy involved, especially when trying to craft high-tier items as you very pressed for time. Does your alert level take a hit if you fabricate too many things? I think I fabricated a couple of flight units and a bunch of power sources. They quarantined the local matter stores in response and a few turns later an assault squad got called in. Eeks.
Flight units: Stacking late-game flight units is really viable now. I *think* it is worth the speed hit. I do think it is worth rescaling the speed bonus for a win now that flight has been rebalanced. I also like that there several branch strategies evolving for speed builds. Zhirov, Data-miner (if you swing at him) and Warlord are all beneficial. Zhirov gives you that power/heat dissipation buff which is great for stacking flight units. Swinging at the Data-miner provides valuable map data. Warlord makes late-game a bit more easier. Zion is cool but a bit meh. That might change once the deep cave branch is open.
Cogmind - Alpha 9
Name: Sherlockkat
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (46) 230
Value Destroyed (1111) 1111
Prototype IDs (33) 660
Alien Tech Identified (1) 200
Bonus (5498) 5498
TOTAL SCORE: 12199
Cogmind
---------
Core Integrity 1581/1600
Matter 300/300
Energy 480/485
System Corruption 0%
Temperature Cool (4)
Location Surface
Parts
-------
Power (2)
Fission Core
Anti-Matter Reactor
Propulsion (6)
Biomechanical Wings
Improved Nuclear Pulse Thruster
Improved Nuclear Pulse Thruster
Improved Nuclear Pulse Thruster
Field Propulsion Array
Utility (15)
Visual Processing Unit
Improved Sensor Array
Advanced Signal Interpreter
Advanced Signal Interpreter
Advanced ECM Suite
Hacking Suite
Makeshift Hacking Suite
Makeshift Hacking Suite
Makeshift Hacking Suite
Advanced Hacking Suite
Advanced Hacking Suite
Weapon (2)
Matter Neutralizer
Scythe
Inventory(4)
Light Particle Reactor
Electron Diverter
Transdimensional Reconstructor
Precision Grenade Launcher
Peak State
------------
Power
Fission Core
Anti-Matter Reactor
Propulsion
Biomechanical Wings
Improved Nuclear Pulse Thruster
Improved Nuclear Pulse Thruster
Improved Nuclear Pulse Thruster
Field Propulsion Array
Utility
Visual Processing Unit
Improved Sensor Array
Advanced Signal Interpreter
Advanced Signal Interpreter
Advanced ECM Suite
Hacking Suite
Makeshift Hacking Suite
Makeshift Hacking Suite
Makeshift Hacking Suite
Advanced Hacking Suite
Advanced Hacking Suite
Weapon
Matter Neutralizer
Scythe
Inventory
Light Particle Reactor
Electron Diverter
Transdimensional Reconstructor
Precision Grenade Launcher
[Rating: 106]
Favorites
-----------
Power Micro Nuclear Core
Engine Light Ion Engine
Power Core Micro Nuclear Core
Reactor Anti-Matter Reactor
Propulsion Flight Unit
Leg Aluminum Leg
Flight Unit Flight Unit
Utility Makeshift Hacking Suite
Device Improved Sensor Array
Processor Visual Processing Unit
Hackware Makeshift Hacking Suite
Protection Improved Light Armor Plating
Weapon Scythe
Energy Gun Small Laser
Energy Cannon Plasma Cannon
Ballistic Gun Assault Rifle
Launcher Grenade Launcher
Slashing Weapon Scythe
Stats
-------
Bonus Breakdown 5498
Met Data Miner 300
Met Zhirov 300
Met Warlord at Base 500
Win 3000
Fast Win 1398
Classes Destroyed 9
Worker 1
Recycler 2
Operator 2
Swarmer 28
Grunt 9
Researcher 1
Samaritan 1
Thief 1
Mutant 1
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 9
Matter Collected 1322
Salvage Created 1129
Parts Attached 91
Power 14
Propulsion 33
Utility 19
Weapon 25
Parts Lost 25
Power 7
Propulsion 11
Utility 1
Weapon 6
Average Slot Usage (%) 84
Naked Turns 2
Spaces Moved 8686
Fastest Speed (%) 555
Average Speed (%) 353
Slowest Speed (%) 83
Overloaded Moves 1
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 43
Greatest Support 63
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 563
Average Core Remaining (%) 87
Depth 10 Exit 48
Depth 9 Exit 73
Depth 8 Exit 77
Depth 6 Exit 193
Depth 4 Exit 98
Depth 3 Exit 189
Depth 2 Exit 100
Depth 1 Exit 98
Volleys Fired 138
Largest 2
Hottest 105
Shots Fired 186
Gun 113
Cannon 60
Launcher 13
Special 0
Kinetic 59
Thermal 99
Explosive 13
Electromagnetic 15
Entropic 0
Shots Hit Robots 112
Core Hits 72
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 25
Impact 0
Slashing 25
Piercing 0
Damage Inflicted 3459
Projectiles 1245
Explosions 1599
Melee 615
Ramming 0
Kinetic 530
Thermal 571
Explosive 1582
Electromagnetic 161
Impact 0
Slashing 615
Piercing 0
Entropic 0
Self-Inflicted Damage 33
Shots 2
Rammed 0
Highest Temperature 314
Average Temperature 73
Shutdowns 0
Energy Bleed 1
Interference 1
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 3
Average Corruption 2
Message Errors 0
Parts Rejected 1
Data loss (map) 2
Data loss (database) 1
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Depth 4 End 3
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 1
Tactical Retreats 18
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Disabled 4
Data Cores Recovered 0
Used 0
Machines Hacked 48
Terminals 15
Fabricators 4
Repair Stations 1
Recycling Units 0
Scanalyzers 2
Garrison Access 3
Total Hacks 162
Successful 122
Failed 17
Catastrophic 3
Database Lockouts 0
Manual 18
Unauthorized 4
Terminals 29
Fabricators 8
Repair Stations 3
Recycling Units 0
Scanalyzers 8
Garrison Access 5
Terminal Hacks 187
Record 59
Part Schematic 6
Robot Schematic 3
Robot Analysis 4
Prototype ID Bank 11
Open Door 4
Level Access Points 4
Branch Access Points 2
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 2
Locate Traps 1
Disarm Traps 1
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 1
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 1
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 22
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 3
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fabrication Nework Shutdowns1
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 8
Parts Built 6
Total Part Build Rating 6
Part Fabrication Matter 624
Part Fabrication Time 183
Parts Repaired 1
Part Repair Time 25
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 2
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 1
Highest-Rated Group 32
Highest-Rated Ally 32
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 2
Allies Melted 0
Peak Influence 527
Average Influence 101
Final Influence 0
Maximum Alert Level 2
Low Security (%) 80
Level 1 10
Level 2 9
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 13
Investigation 3
Extermination 1
Reinforcement 8
Assault 1
Garrison 0
Intercept 0
Derelict Logs Recovered 6
Exploration Rate (%) 23
Regions Visited 25
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 10225
Turns Passed 4533
Depth 11 57
Depth 10 465
Depth 9 137
Depth 8 150
Depth 7 989
Depth 6 382
Depth 5 497
Depth 4 1199
Depth 3 368
Depth 2 128
Depth 1 161
Scrapyard 57
Materials 752
Factory 959
Research 298
Access 161
Waste 321
Lower Caves 479
Upper Caves 648
Proximity Caves 458
Data Miner 62
Zhirov 112
Warlord 226
Prototype IDs
---------------
Fusion Reactor
Graviton Reactor
Improved Flight Unit
Biomechanical Wings
Improved Nuclear Pulse Thruster
Experimental Heat Sink
Improved Matter Compressor
Advanced Matter Compressor
Experimental Matter Compressor
Experimental Optical Array
Spectral Analyzer
Experimental Sensor Array
Experimental Terrain Scan Processor
Inertial Stasis Machine
Experimental Power Shielding
Experimental Utility Shielding
Experimental Targeting Computer
Advanced Particle Charger
Improved Fusion Compressor
Combat Drone Bay
Assault Drone Bay
Improved Heavy Laser
Heavy Wave Gun
Vortex Rifle
Improved Lightning Gun
Compact Ion Cannon
Heavy Proton Cannon
Improved KE Penetrator
Anti-matter Cannon
Precision Grenade Launcher
Scatter Rocket Array
Guided EMP Blaster
Heavy Proton Missile Launcher
Fabricated
------------
2x Lgt. Ion Engine (-7/Factory)
2x Flight Unit (-7/Factory)
2x Flight Unit (-7/Factory)
Alien Tech Recovered
----------------------
Integrated Reactor
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / [*Ext])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 7 exits: Res x4 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / Tes x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
Surface
Game
------
Seed: 1465589876
^Manual?: 0
Play Time: 81 min
Sessions: 3
Mod: N/A
Game No.: 254
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 12/Tallcaps
Map View: 83x54
FOV Handling: Fade In
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I played the Spooky Spelunking seed. I'm posting here since my post contains many spoilers.
I wanted to see Warlord if possible. I didn't know where he was so I explored everything. I visited Zion on -7. I got my vision corrupted, that was pretty funny. I didn't find a way to open the sealed barrier. I guess it's still unimplemented. I also got a password to hack a Behemoth from a terminal (?). I didn't get to use it, and I don't know how it should be done. I'll experiment again, if I can refrain from murdering the dimwit who gives the password.
I found Data Miner on -6, and Zhirov on -5. On -4 I hacked Access(Branch). I found an upper cave exit but no Extension exit. I note that it's possible for the player to have a password for MAIN.C but no way to access it (except through chute traps perhaps), which feels a bit weird.
I reached Warlord and had a nice chat. I like the guy. There is a locked door in Warlord's room but there's no obvious way to open it. There was an assault from MAIN.C with what appears to be an infinite stream of robots. I will admit that I found the experience frustrating. Warlord says you're welcome to join him once he's finished with his experiment but it's not clear what the experiment is and what you are supposed to do. I killed tons of robots, retreated, then I punched through the walls with my launcher stack, past the sealed barrier that leads nowhere (?). There was a dense wall of hostiles between me and the proximity exit. I got bored and suicided.
Behemoths feel much more powerful now that they are immune to criticals. The hover units seem balanced. Those exp. gravmag from Zhirov are nice. I wasn't running a speed build so I don't know yet how the late-game flight units behave. The confirmation for the processor swap works great. The message when a patrol gets dispatched is very nice, too. I never knew that attacking an engineer could create a dispatch.
I tried fabrication and I didn't like it. The waiting time is quite long and holding pause means that you get sucker-punched when an hostile pops in. It's probably more viable in Materials, since there is no corruption there and no programmer dispatches. On the bright side, it doesn't look unbalanced given the long wait time and the low base success rate. I vote for the following patch.
if (!strcmp(player_name, "Decker")) wait_time = 0;
Seed log.
Cogmind - Alpha 9
Name: Decker
---[ SELF-DESTRUCTED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (401) 2005
Value Destroyed (15630) 15630
Prototype IDs (49) 980
Alien Tech Identified (2) 400
Bonus (1100) 1100
TOTAL SCORE: 23115
Cogmind
---------
Core Integrity 144/1150
Matter 225/300
Energy 50/50
System Corruption 4%
Temperature Cool (0)
Location -4/Warlord
Parts
-------
Power (2)
(None)
Propulsion (5)
(None)
Utility (8)
Medium Storage Unit
Improved Signal Interpreter
Weapon (4)
(None)
Inventory(8)
Advanced Heat Sink
Medium Storage Unit
Medium Storage Unit
Small Matter Storage Unit
Heavy Gauss Cannon
Tiamat Missile Launcher
Tiamat Missile Launcher
Compact Tesla Bomb Launcher
Peak State
------------
Power
Fusion Reactor
Light Anti-Matter Reactor
Propulsion
Flexi-carbon Leg
Advanced Myomer Leg
Experimental Gravmag System
Experimental Gravmag System
Experimental Gravmag System
Utility
Advanced Heat Sink
Advanced Heat Sink
Improved Cooling System
Medium Storage Unit
Large Storage Unit
Large Storage Unit
Improved Signal Interpreter
Experimental Core Shielding
Weapon
Heavy Phase Cannon
Railgun
Railgun
Improved KE Penetrator
Inventory
Micro Fission Core
Anti-Matter Reactor
Flexi-carbon Leg
Anti-Grav System
Advanced Heat Sink
Improved Cooling System
Medium Storage Unit
Medium Storage Unit
Medium Storage Unit
Small Matter Storage Unit
Cooled Plasma Rifle
Cooled Particle Cannon
KE Penetrator
Hypervelocity Gauss Cannon
Tiamat Missile Launcher
Tiamat Missile Launcher
Tiamat Missile Launcher
Tiamat Missile Launcher
Tiamat Missile Launcher
Compact Tesla Bomb Launcher
[Rating: 115]
Favorites
-----------
Power Light Nuclear Core
Engine Light Angular Momentum Engine
Power Core Light Nuclear Core
Reactor Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Leg Flexi-carbon Leg
Hover Unit Experimental Gravmag System
Flight Unit VTOL Module
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Improved Signal Interpreter
Hackware Improved Hacking Suite
Protection Experimental Core Shielding
Weapon Gauss Rifle
Energy Gun Heavy Laser
Energy Cannon Heavy Particle Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Advanced Assault Cannon
Launcher Rocket Launcher
Impact Weapon Heavy Mace
Slashing Weapon Axe
Stats
-------
Bonus Breakdown 1100
Met Data Miner 300
Met Zhirov 300
Met Warlord at Base 500
Classes Destroyed 21
Worker 19
Builder 8
Tunneler 1
Hauler 14
Recycler 36
Operator 5
Watcher 4
Swarmer 67
Saboteur 2
Grunt 129
Brawler 17
Duelist 10
Protector 2
Researcher 1
Sentry 31
Hunter 13
Programmer 18
Z-Series 1
Behemoth 7
Samaritan 14
Fireman 2
NPCs Destroyed 0
Best Kill Streak 21
Combat Bots Only 21
Matter Collected 12204
Salvage Created 19336
Parts Attached 508
Power 54
Propulsion 111
Utility 135
Weapon 208
Parts Lost 152
Power 27
Propulsion 37
Utility 24
Weapon 64
Average Slot Usage (%) 96
Naked Turns 2
Spaces Moved 15842
Fastest Speed (%) 250
Average Speed (%) 73
Slowest Speed (%) 15
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 2
Teleports 1
Heaviest Build 115
Greatest Support 96
Greatest Overweight (x) 32
Average Overweight (x) 1
Largest Inventory 24
Most Items Carried 24
Average Items Carried 19
Core Damage Taken 3411
Average Core Remaining (%) 36
Depth 10 Exit 18
Depth 9 Exit 60
Depth 8 Exit 54
Depth 6 Exit 40
Depth 5 Exit 11
Depth 4 Exit 33
Volleys Fired 778
Largest 4
Hottest 261
Shots Fired 2359
Gun 1757
Cannon 490
Launcher 112
Special 0
Kinetic 1331
Thermal 847
Explosive 105
Electromagnetic 76
Entropic 0
Shots Hit Robots 1402
Core Hits 781
Overload Shots 19
Energy Bleed 0
Heat Surge 1
Short Circuit 0
Meltdown 0
Melee Attacks 14
Impact 11
Slashing 3
Piercing 0
Damage Inflicted 46205
Projectiles 29759
Explosions 16050
Melee 375
Ramming 21
Kinetic 17991
Thermal 11163
Explosive 15238
Electromagnetic 1417
Impact 258
Slashing 117
Piercing 0
Entropic 0
Self-Inflicted Damage 834
Shots 22
Rammed 1
Highest Temperature 450
Average Temperature 78
Shutdowns 1
Energy Bleed 1
Interference 4
Matter Decay 1
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 8
Average Corruption 2
Message Errors 43
Parts Rejected 25
Data loss (map) 52
Data loss (database) 26
Misfires 10
Misdirections 20
Targeting Errors 31
Weapon Failures 2
Depth 5 End 2
Depth 4 End 5
Haulers Intercepted 14
Robots Corrupted 3
Robots Melted 1
Power Chain Reactions 1
Tactical Retreats 28
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Disabled 40
Data Cores Recovered 1
Used 0
Machines Hacked 60
Terminals 20
Fabricators 5
Repair Stations 1
Recycling Units 4
Scanalyzers 0
Garrison Access 3
Total Hacks 200
Successful 128
Failed 45
Catastrophic 13
Database Lockouts 0
Manual 44
Unauthorized 1
Terminals 43
Fabricators 8
Repair Stations 1
Recycling Units 8
Scanalyzers 0
Garrison Access 10
Terminal Hacks 221
Record 73
Part Schematic 11
Robot Schematic 3
Robot Analysis 4
Prototype ID Bank 7
Open Door 5
Level Access Points 2
Branch Access Points 2
Emergency Access Points 0
Machine Index 0
Terminal Index 2
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 6
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 2
Sector Layout 0
Machine Controls 0
Hacking Detections 32
Full Trace Events 1
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fabrication Nework Shutdowns0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 11
Parts Built 1
Total Part Build Rating 5
Part Fabrication Matter 190
Part Fabrication Time 47
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 8
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 10
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 3
Hacks Repelled 0
Total Allies 11
Largest Group 5
Highest-Rated Group 216
Highest-Rated Ally 48
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 36
Total Damage 1239
Kills 6
Allies Corrupted 11
Allies Melted 0
Peak Influence 749
Average Influence 218
Final Influence 283
Maximum Alert Level 3
Low Security (%) 56
Level 1 27
Level 2 11
Level 3 4
Level 4 0
Level 5 0
Squads Dispatched 41
Investigation 3
Extermination 6
Reinforcement 18
Assault 3
Garrison 11
Intercept 0
Derelict Logs Recovered 15
Exploration Rate (%) 37
Regions Visited 25
Pre-discovered Areas 5
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 18555
Turns Passed 28509
Depth 11 75
Depth 10 788
Depth 9 1400
Depth 8 1150
Depth 7 8668
Depth 6 7862
Depth 5 4209
Depth 4 4357
Scrapyard 75
Materials 3338
Factory 5048
Waste 63
Lower Caves 7893
Upper Caves 2322
Proximity Caves 3883
Zion 3421
Data Miner 179
Zhirov 327
Warlord 1960
Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
Fusion Reactor
Mini Fusion Reactor
Compact Particle Reactor
Enhanced Flexi-carbon Leg
Advanced Myomer Leg
Aerolev Unit
Experimental Gravmag System
Experimental Heat Sink
Improved Energy Well
Advanced Energy Well
Experimental Optical Array
Experimental Signal Interpreter
Experimental Core Shielding
Experimental Propulsion Shielding
Experimental Utility Shielding
Experimental Targeting Computer
Particle Accelerator
Improved Fusion Compressor
Combat Drone Bay
Assault Drone Bay
Advanced Beam Rifle
Cooled Pulse Rifle
Improved Heavy Laser
Cooled Plasma Rifle
Heavy Gatling Laser
Advanced Variable Charge Gun
Improved Lightning Gun
Cooled Particle Cannon
Compact Ion Cannon
Long-range Phase Cannon
Cooled Phase Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Improved Heavy Machine Gun
Enhanced Coil Gun
Improved KE Penetrator
Anti-matter Cannon
Tri-rail Accelerator
Tiamat Missile Launcher
Hellfire Missile Launcher
Compact Tesla Bomb Launcher
Fabricated
------------
1x Bore Cannon (-6/Factory)
Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Integrated Reactor
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / Upp)
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord (discovered 1 exit: *Pro)
Game
------
Seed: Spooky Spelunking
^Manual?: 1
Play Time: 275 min
Sessions: 3
Mod: N/A
Game No.: 59
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant
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Kyzrati hinted that there is a thingy that you can do down at Zhirov's which no one's found out yet. So, obviously, I went down there hoping to trash his lab and find out what it is. So, here goes:
Go to Zhirov's lab. Get all the loot. Then, on your way out, blow up the cloak generators at the lab's entrance. A couple of turns later, a whole bunch of enhanced grunts warp in and they start firing at Zhirov and co. Zhirov and his buddies warp out and blow the place sky high on their way out.
At this point, I am fairly certain there is 4th player involved (the other 3 being MAIN.C, Warlord and Zhirov). I think both Revision 17 and the Data miner belong to the 4th and they might be behind the assembled infestation. They also sent in the enhanced grunts. Those grunts are the same type as the ones guarding the Data miner. There are also other hints pointing to a 3rd faction. One of Zhirov's logs talks about unknown sabotage of MAIN.C's network and he is quite impressed and worried by it as he doesn't know the source....