Coincidentally I was looking into buying a cheap portable computer for doing work on while commuting, and first thing I will do tomorrow is replace Win10 with linux (probably a minimum install) to boost performance (!).
So it made me think another area cogmind does well on is
Low specs make it perfect for cheaper computers or old hardware.
Not a massive insight, but a good basis given many games are so demanding on hardware and hence price. I definitely select games based off how simple their specs are.
I look forward to listening to this part (on boosting mainstream appeal/enjoyment) of your speech on going from hobbyist to full-time RL dev. I definitely think the dynamic environment (simulation), the info-rich dynamic GUI/HUD (& info-rich interrogation of the environment by the player/cogmind too!) and ideally multiple playstyles are key to boosting appeal more broadly to more players? Of course the quality assets really helps here for players who can't get into ascii (me for example).