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Cogmind => Stories => Topic started by: Widmo on March 06, 2017, 02:42:43 PM

Title: [Encounter spoiler] Traitor to Warlord
Post by: Widmo on March 06, 2017, 02:42:43 PM
On a quite fortunate (or so I thought) day I fell down a chute trap ending in waste scenario where a group of derelicts has already destroyed all compactors (yay, free heavy treads!) and took me for some Warlord emissary. I took them back to factory.

After the very first step on that floor most of my allies were dead as armor screw.
Spoiler (click to show/hide)

Love emergent level generation capabilities of roguelikes.
Title: Re: [Encounter spoiler] Traitor to Warlord
Post by: Kyzrati on March 06, 2017, 07:25:31 PM
Hehe, in my opinion traps are easily the most deadly thing you can encounter with allies in tow, since traps are much more effective against regular robots than yourself. That is quite a bloodbath! (boltbath...) When I spot a trap in that case I will totally just head some other way if I can't immediately clear them.

As of Alpha 15 random traps are blocked from spawning too close to your point of entry in a main complex map. Emergence is fun, but at least in the main areas it's better to give the player some amount of guaranteed space to rebuild if necessary. (Branches of course have no such protections, though.)
Title: Re: [Encounter spoiler] Traitor to Warlord
Post by: Widmo on March 07, 2017, 04:03:26 PM
As of Alpha 15 random traps are blocked from spawning too close to your point of entry in a main complex map.
Hurrah! Do we get to know how close is too close? Is it like ~5 tiles or something greater?
Title: Re: [Encounter spoiler] Traitor to Warlord
Post by: Kyzrati on March 07, 2017, 11:09:09 PM
15!