Well, I feel confident I could've crushed this seed had I gone with my familiar strategies, but I was branching out and playing around with hacking, and made one wrong decision when I came up against a Behemoth in an area I had to pass through.
It happened right as I was in the middle of transitioning to a full hacker build, already with tons and tons of hacking gear. I owned those terminals. But I still wasn't fast enough, and lacked sensors, so when I was forced into a battle with a ton of guys they eventually ripped me apart. I almost survived that confrontation, but not quite... Went down on -4/Factory.
My defensive plan would've gone perfectly had I not made it so that overloaded Fabricator attacks have an EM spectrum, which in this case almost immediately took out a robot and destroyed the Fabricator itself. Overloading isn't as reliable as I thought because it might detonate power sources which are close enough to shut down the Fabricator.
This is a pretty good seed for hacking, actually, I just should've started off with faster propulsion from the start and gotten into that groove early. I'm not used to doing that xD
Cogmind - Alpha 6
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (131) 655
Value Destroyed (4663) 4663
Prototype IDs (12) 240
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 8558
Cogmind
---------
Core Integrity 0/1150
Matter 300/300
Energy 32/50
System Corruption 11%
Temperature Cool (3)
Location -4/Factory
Parts
-------
Power (2)
Propulsion (5)
Utility (8)
Hacking Suite
Hacking Suite
Advanced Targeting Computer
Weapon (4)
Inventory
-----------
Improved Heat Sink
Advanced Terrain Scan Processor
System Shield
Advanced Terrain Scanner
Peak State
------------
Power
Angular Momentum Engine
Light Deuterium Engine
Propulsion
Anti-Grav System
Anti-Grav System
Improved Hover Unit
Carbon-fiber Leg
Anti-Grav System
Utility
Improved System Shield
Improved Heat Sink
Hacking Suite
Hacking Suite
Large Storage Unit
Advanced Targeting Computer
System Shield
System Mapper
Weapon
Tesla Rifle
Disruptor Cannon
Improved Datajack
Cooled Plasma Cannon
[Rating: 80]
Favorites
-----------
Power Light Angular Momentum Engine
Engine Light Angular Momentum Engine
Power Core Light Nuclear Core
Reactor Anti-Matter Reactor
Propulsion Aluminum Leg
Leg Aluminum Leg
Hover Unit Anti-Grav System
Flight Unit Nuclear Pulse Thruster
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Hacking Suite
Protection Light Armor Plating
Weapon Gauss Rifle
Energy Gun Dispersion Rifle
Energy Cannon Ion Cannon
Ballistic Gun Gauss Rifle
Launcher Grenade Launcher
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 9
Builder 2
Tunneler 1
Hauler 3
Recycler 6
Operator 6
Watcher 5
Swarmer 24
Grunt 46
Brawler 3
Duelist 1
Sentry 12
Hunter 3
Programmer 10
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 7
Matter Collected 3518
Salvage Created 5094
Parts Attached 170
Power 20
Propulsion 33
Utility 39
Weapon 78
Parts Lost 44
Power 6
Propulsion 8
Utility 13
Weapon 17
Average Slot Usage (%) 95
Naked Turns 1
Spaces Moved 3706
Fastest Speed (%) 222
Average Speed (%) 76
Slowest Speed (%) 40
Overloaded Moves 81
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Teleports 0
Heaviest Build 68
Greatest Overweight (x) 10
Average Overweight (x) 0
Largest Inventory 14
Most Items Carried 10
Average Items Carried 9
Core Damage Taken 1497
Average Core Remaining (%) 86
Depth 10 Exit 64
Depth 9 Exit 91
Depth 8 Exit 88
Depth 7 Exit 81
Depth 6 Exit 100
Depth 5 Exit 97
Volleys Fired 259
Largest 4
Hottest 187
Shots Fired 690
Gun 531
Cannon 125
Launcher 34
Special 0
Kinetic 461
Thermal 149
Explosive 34
Electromagnetic 46
Shots Hit Robots 457
Core Hits 250
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 11
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 12188
Projectiles 8819
Explosions 3351
Melee 0
Ramming 18
Kinetic 5490
Thermal 2928
Explosive 3112
Electromagnetic 640
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 248
Shots 9
Rammed 3
Highest Temperature 453
Average Temperature 99
Shutdowns 3
Energy Bleed 3
Interference 6
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 11
Average Corruption 2
Message Errors 8
Parts Rejected 5
Data loss (map) 5
Data loss (database) 3
Misfires 0
Misdirections 1
Targeting Errors 6
Weapon Failures 1
Depth 8 End 1
Depth 7 End 2
Depth 5 End 2
Haulers Intercepted 3
Robots Corrupted 2
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 9
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 68
Triggered 0
Disarmed 0
Reprogrammed 5
Reused 0
Machines Hacked 32
Terminals 30
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Total Hacks 110
Successful 49
Failed 61
Catastrophic 15
Database Lockouts 0
Manual 63
Unauthorized 98
Terminals 105
Fabricators 4
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Terminal Hacks 35
Record 0
Part Schematic 1
Robot Schematic 0
Robot Analysis 4
Prototype ID Bank 2
Open Door 1
Level Access Points 2
Branch Access Points 4
Emergency Access Points 0
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 1
Alert Level 4
Unreport Threat 7
Locate Traps 1
Disarm Traps 1
Reprogram Traps 2
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 1
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 1
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 29
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 0
Robots Hacked 0
Non-combat 2
Combat 1
Parse 1
Link 0
Rebooted 2
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 1
Allies Hacked 3
Hacks Repelled 0
Total Allies 2
Largest Group 1
Highest-Rated Group 5
Highest-Rated Ally 5
Total Orders 5
STAY 1
GOTO 1
ROAM 0
FOLLOW 1
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 1107
Average Influence 294
Final Influence 179
Maximum Alert Level 4
Low Security (%) 52
Level 1 24
Level 2 7
Level 3 13
Level 4 2
Level 5 0
Squads Dispatched 24
Investigation 5
Extermination 7
Reinforcement 8
Assault 0
Garrison 4
Exploration Rate (%) 19
Regions Visited 11
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 6741
Depth 11 60
Depth 10 863
Depth 9 791
Depth 8 1068
Depth 7 1627
Depth 6 976
Depth 5 702
Depth 4 654
Scrapyard 60
Materials 2076
Factory 3668
Storage 646
Waste 291
Prototype IDs
---------------
Heavy Ion Engine
Improved VTOL Module
Improved Medium Laser
Heavy Particle Gun
Advanced Beam Rifle
Improved EM Shotgun
Heavy EM Shotgun
Cooled Particle Cannon
Cooled Plasma Cannon
Long-range Phase Cannon
Enhanced Autogun
Advanced EMP Blaster
Experimental ECM Suite
Experimental Targeting Computer
Advanced Salvage Targeting Computer
System Mapper
Improved Fusion Compressor
Alien Tech Recovered
----------------------
None
Game
------
Seed: Emergency Access
^Manual?: 1
Play Time: 128 min
Sessions: 1
Mod: N/A
Game No.: 4
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
Not the best run, but I saw some new things. Spoiler heavy, so I'll just spoiler the entire summary:
It began as a typical run and I was in pretty good shape by -8. Found storage early on and went in hoping for some drones or regenerative armor. Instead I quickly found the entrance to Recycling. Never been in there before, so I decided to pop in. It seemed like the caches were better than storage maybe, but a lot of the items were partly damaged. The little drones sending out warning signals also freaked me out - i assume they raise the security level on the next level?. Not sure I'll go back into recycling in future runs, but I have the feeling there's some secrets there that I have yet to uncover.
The seeds of my demise were planted on -7. I instantly fell into a chute trap and got the derelict army event. I go back to -7 and hit an ambush trap. Instead of hostiles, I get the... derelict squad event. I now have a large army and can see where this is headed. I'm pretty well equipped and my entourage is one shotting all hostiles. Predictably, the security level spikes to about 4. After two programmer dispatches and the second ARC, my friends are dead but the AI is still extremely pissed. I get to -4 naked and then get splatted. I was briefly at security level 5, which I think I've never reached before during serious play. Frickin' allies. I'm going to seriously consider telling all my chute allies to just explore next time I get them.
The scoresheet:
Cogmind - Alpha 6
Name: Happylisk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (49) 245
Value Destroyed (2244) 2244
Prototype IDs (2) 40
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5029
Cogmind
---------
Core Integrity 0/1150
Matter 300/300
Energy 50/50
System Corruption 1%
Temperature Cool (0)
Location -4/Factory
Parts
-------
Power (2)
Propulsion (2)
Utility (9)
Weapon (4)
Inventory
-----------
Micro Fission Core
Light Anti-Matter Reactor
Wheel
Large Storage Unit
Peak State
------------
Power
Anti-Matter Reactor
Neutrino Core
Propulsion
Durable Treads
Durable Medium Treads
Utility
Medium Storage Unit
Hardened Medium Armor Plating
Advanced Targeting Computer
Hardened Medium Armor Plating
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Weapon
Phase Cannon
Advanced Plasma Cannon
Proton Cannon
Long-range Proton Cannon
[Rating: 69]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Micro Fission Core
Reactor Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Hover Unit Improved Hover Unit
Utility Medium Storage Unit
Device Advanced Heat Sink
Storage Medium Storage Unit
Processor Advanced Targeting Computer
Hackware Hacking Suite
Protection Light Armor Plating
Weapon Heavy Assault Rifle
Energy Gun Shock Rifle
Energy Cannon Heavy Ion Cannon
Ballistic Gun Heavy Assault Rifle
Launcher Shock Bomb Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 13
Worker 1
Builder 3
Tunneler 2
Recycler 2
Operator 1
Watcher 1
Swarmer 4
Grunt 18
Brawler 1
Duelist 1
Sentry 10
Hunter 2
Programmer 3
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 4
Matter Collected 1383
Salvage Created 2292
Parts Attached 80
Power 10
Propulsion 9
Utility 27
Weapon 34
Parts Lost 31
Power 3
Propulsion 3
Utility 12
Weapon 13
Average Slot Usage (%) 90
Naked Turns 168
Spaces Moved 2594
Fastest Speed (%) 200
Average Speed (%) 77
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 88
Greatest Overweight (x) 10
Average Overweight (x) 0
Largest Inventory 8
Most Items Carried 8
Average Items Carried 6
Core Damage Taken 2248
Average Core Remaining (%) 74
Depth 10 Exit 92
Depth 9 Exit 90
Depth 8 Exit 86
Depth 6 Exit 97
Depth 5 Exit 5
Volleys Fired 125
Largest 4
Hottest 319
Shots Fired 310
Gun 189
Cannon 116
Launcher 5
Special 0
Kinetic 154
Thermal 100
Explosive 0
Electromagnetic 56
Shots Hit Robots 197
Core Hits 80
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 5149
Projectiles 4714
Explosions 433
Melee 0
Ramming 2
Kinetic 1669
Thermal 2259
Explosive 0
Electromagnetic 1219
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 38
Shots 2
Rammed 1
Highest Temperature 322
Average Temperature 69
Shutdowns 0
Energy Bleed 0
Interference 3
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 8
Average Corruption 4
Message Errors 3
Parts Rejected 3
Data loss (map) 5
Data loss (database) 4
Misfires 1
Misdirections 2
Targeting Errors 3
Weapon Failures 0
Depth 10 End 2
Depth 8 End 7
Depth 5 End 8
Haulers Intercepted 0
Robots Corrupted 4
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 11
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 11
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 25
Successful 5
Failed 20
Catastrophic 6
Database Lockouts 0
Manual 17
Unauthorized 22
Terminals 25
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 2
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 1
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 9
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 3
Allies Melted 0
Peak Influence 1641
Average Influence 372
Final Influence 320
Maximum Alert Level 5
Low Security (%) 60
Level 1 2
Level 2 11
Level 3 10
Level 4 12
Level 5 2
Squads Dispatched 13
Investigation 5
Extermination 2
Reinforcement 3
Assault 3
Garrison 0
Exploration Rate (%) 15
Regions Visited 11
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 4552
Depth 11 155
Depth 10 475
Depth 9 479
Depth 8 1267
Depth 6 1129
Depth 5 772
Depth 4 275
Scrapyard 155
Materials 1122
Factory 1755
Storage 639
Recycling 460
Waste 421
Prototype IDs
---------------
Advanced EMP Blaster
Advanced Particle Charger
Alien Tech Recovered
----------------------
None
Game
------
Seed: Emergency Access
^Manual?: 1
Play Time: 46 min
Sessions: 3
Mod: N/A
Game No.: 132
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 16/Cogmind
Map View: 76x56
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You spent a good part of the game on fairly high alert! A combination of both your intentional detour and large number of friends ;). And you're right about what the Spotter drones are doing (that's what I was trying to have the message imply). You do have a precious moment in which to kill them before they report, though.
Allies can surely be a double-edged sword you may not always want. Working with them requires a different play style, but in most cases you'll need to be ready for the security spike. That said, there is an ever-increasing number of sources of allies, and eventually getting through much of the game with them should be a possibility.
Yeah I think everyone is going to quickly pick up on what spotter drones do. I imagine the solution to them is AOE weapons. They're tiny so there's a huge accuracy penalty, and I doubt they have much integrity so I bet the average AOE weapon even at the point in the game will one shot them.
I have to do some more poking around recycling. Based on my limited time there, I can't imagine why any one would want to go there. That most likely means I missed something. Also still need to see extension and beyond!
In other news, the nerf to tunneling is palpable. In a separate game, I hacked the stairs on -5 and made a beeline to them. The path I was going down turned out to be a dead end, but I was maybe 10 tiles away from the stairs. I began burrowing towards it with a matter neutralizer, forgetting about the change. This prompted at least 3 cave-ins on me. Ouch.
Well if you insist... they do now! Just kidding, that wouldn't immediately seem very logical so I didn't do that. All weapons have varying chances based on type, but melee are not included. Cheap tactics are always a problem with destructible environments, so I'll be on the lookout and continue tweaking if and as necessary. Honestly this particular change was first and foremost aimed at preventing the easiest form of cheese kills against Compactors, which can't even fight in a corridor, and you're sure not going to go toe to toe with one in melee!
this run with my brand new mini-maschine. again i'am so happy about all these controll-options.
because i really need the vi-keys here and yeah works great...on my big maschienes i play with numpad.
have to run with text-font-size of 12 and it's total ok for me...but i know most of the parts.
but smaller i think it is a torture for your eyes if you want to start a serious run...
miss my singnal-interpreter :/
have i start a pedition or something to get my good old signal-interpreters back ?^^
don't like these 'use-me-one-time' new ones. but ok better then no interpreters at all.
in the run self i saved a lot because of the fear of the 'rare'-bug who happend to me more then three-times since last release on different maschienes
.
Cogmind - Alpha 6
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (139) 695
Value Destroyed (5195) 5195
Prototype IDs (7) 140
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 8530
Cogmind
---------
Core Integrity 0/1000
Matter 283/300
Energy 50/50
System Corruption 8%
Temperature Cool (0)
Location -5/Factory
Parts
-------
Power (2)
Propulsion (4)
Utility (6)
Improved System Shield
Experimental System Shield
Weapon (5)
Heavy Hammer
Inventory
-----------
High-capacity Matter Storage Unit
Long-range Proton Cannon
Peak State
------------
Power
Light Nuclear Core
Light Deuterium Engine
Propulsion
Armored Leg
Improved Carbon-fiber Leg
Improved Titanium Leg
Titanium Leg
Utility
Improved Heat Sink
Advanced Heat Sink
Improved System Shield
Advanced System Shield
Long-range Tractor Beam
System Shield
Weapon
Compact Ion Cannon
Cooled Particle Cannon
Mini Assault Cannon
Long-range Proton Cannon
Mass Driver
[Rating: 72]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Armored Leg
Wheel Wheel
Leg Armored Leg
Utility Improved Heat Sink
Device Improved Heat Sink
Storage Large Storage Unit
Processor Terrain Scan Processor
Hackware Improved System Shield
Protection Improved Light Armor Plating
Weapon Advanced Assault Cannon
Energy Gun Heavy Particle Gun
Energy Cannon Compact Ion Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Advanced Assault Cannon
Launcher Heavy Missile Launcher
Impact Weapon Heavy Hammer
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 10
Builder 8
Tunneler 5
Hauler 2
Recycler 8
Operator 1
Watcher 8
Swarmer 30
Grunt 32
Brawler 2
Duelist 2
Sentry 20
Hunter 5
Programmer 6
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 7
Matter Collected 4138
Salvage Created 5084
Parts Attached 162
Power 27
Propulsion 32
Utility 47
Weapon 56
Parts Lost 62
Power 13
Propulsion 11
Utility 20
Weapon 18
Average Slot Usage (%) 88
Naked Turns 16
Spaces Moved 3543
Fastest Speed (%) 200
Average Speed (%) 81
Slowest Speed (%) 11
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Teleports 0
Heaviest Build 59
Greatest Overweight (x) 16
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 6
Core Damage Taken 1793
Average Core Remaining (%) 73
Depth 10 Exit 85
Depth 9 Exit 85
Depth 8 Exit 72
Depth 7 Exit 42
Depth 6 Exit 83
Volleys Fired 274
Largest 5
Hottest 306
Shots Fired 755
Gun 280
Cannon 471
Launcher 4
Special 0
Kinetic 493
Thermal 228
Explosive 4
Electromagnetic 30
Shots Hit Robots 464
Core Hits 234
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 9
Impact 9
Slashing 0
Piercing 0
Damage Inflicted 11556
Projectiles 10716
Explosions 675
Melee 159
Ramming 6
Kinetic 6978
Thermal 3245
Explosive 296
Electromagnetic 872
Impact 159
Slashing 0
Piercing 0
Self-Inflicted Damage 225
Shots 6
Rammed 3
Highest Temperature 476
Average Temperature 65
Shutdowns 3
Energy Bleed 0
Interference 2
Matter Decay 2
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 8
Average Corruption 3
Message Errors 12
Parts Rejected 6
Data loss (map) 17
Data loss (database) 6
Misfires 3
Misdirections 5
Targeting Errors 7
Weapon Failures 3
Depth 7 End 3
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 16
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 2
Indirectly 2
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 22
Terminals 14
Fabricators 1
Repair Stations 2
Recycling Units 0
Scanalyzers 2
Garrison Access 3
Total Hacks 49
Successful 20
Failed 29
Catastrophic 9
Database Lockouts 0
Manual 22
Unauthorized 49
Terminals 35
Fabricators 1
Repair Stations 4
Recycling Units 0
Scanalyzers 2
Garrison Access 7
Terminal Hacks 11
Record 8
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 0
Level Access Points 1
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 17
Full Trace Events 6
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 1
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 5
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 668
Average Influence 231
Final Influence 378
Maximum Alert Level 2
Low Security (%) 53
Level 1 25
Level 2 21
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 28
Investigation 10
Extermination 3
Reinforcement 5
Assault 2
Garrison 8
Exploration Rate (%) 17
Regions Visited 11
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 6307
Depth 11 118
Depth 10 293
Depth 9 529
Depth 8 806
Depth 7 3033
Depth 6 729
Depth 5 799
Scrapyard 118
Materials 1628
Factory 4233
Waste 328
Prototype IDs
---------------
Heavy Particle Gun
Improved Spread Laser
Cooled Particle Cannon
Compact Ion Cannon
Improved Assault Rifle
Mini Assault Cannon
Anti-matter Cannon
Tri-rail Accelerator
Alien Tech Recovered
----------------------
None
Game
------
Seed: Emergency Access
^Manual?: 1
Play Time: 111 min
Sessions: 11
Mod: N/A
Game No.: 544
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 12/Cogmind
Map View: 76x56
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My run: https://www.youtube.com/watch?v=hxWu4ZwjMSk
Spoilers for everyone that isn't Kyzrati.
Insanity begins around 2:12:34 (https://youtu.be/hxWu4ZwjMSk?t=7954) and doesn't let up until the end, 11 minutes later. And again, spoilers spoilers spoilers...
Morgue
Cogmind - Alpha 6
Name: zzxc
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (27) 135
Value Destroyed (345) 345
Prototype IDs (12) 240
Alien Tech Identified (0) 0
Bonus (4920) 4920
TOTAL SCORE: 10140
Cogmind
---------
Core Integrity 72/1600
Matter 152/300
Energy 49/50
System Corruption 22%
Temperature Cool (0)
Location Surface
Parts
-------
Power (3)
Propulsion (8)
Utility (12)
Advanced System Shield
Advanced Terrain Scan Processor
System Shield
Weapon (2)
Inventory
-----------
Gamma Bomb Array
Quantum Reactor
Peak State
------------
Power
Micro Fission Core
Quantum Reactor
Quantum Reactor
Propulsion
Improved VTOL Module
Diametric Drive
Nuclear Pulse Array
Nuclear Pulse Array
Nuclear Pulse Array
Utility
Advanced System Shield
Advanced Terrain Scanner
Advanced Terrain Scan Processor
Experimental Signal Interpreter
Hacking Suite
Advanced Heat Sink
Advanced Weight Redist. System
Medium Storage Unit
Advanced ECM Suite
Hacking Suite
System Shield
Power Amplifier
Weapon
Linear Accelerator
[Rating: 125]
Favorites
-----------
Power Micro Fission Core
Engine Light Ion Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Flight Unit
Treads Durable Medium Treads
Leg Aluminum Leg
Hover Unit Hover Unit
Flight Unit Flight Unit
Utility Advanced System Shield
Device Advanced Heat Sink
Storage Medium Storage Unit
Processor Advanced Terrain Scan Processor
Hackware Advanced System Shield
Protection Improved Light Armor Plating
Weapon Assault Rifle
Energy Gun Enhanced Quantum Rifle
Energy Cannon Proton Burst Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Linear Accelerator
Launcher Advanced EMP Blaster
Impact Weapon Flail
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 4920
Win 3000
Fast Win 1920
Classes Destroyed 6
Worker 4
Hauler 6
Recycler 7
Operator 1
Watcher 3
Swarmer 6
NPCs Destroyed 0
Best Kill Streak 3
Combat Bots Only 3
Matter Collected 1605
Salvage Created 1341
Parts Attached 107
Power 18
Propulsion 23
Utility 50
Weapon 16
Parts Lost 32
Power 5
Propulsion 12
Utility 12
Weapon 3
Average Slot Usage (%) 85
Naked Turns 1
Spaces Moved 7353
Fastest Speed (%) 526
Average Speed (%) 402
Slowest Speed (%) 22
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 14
Cave-ins Triggered 0
Teleports 0
Heaviest Build 71
Greatest Overweight (x) 23
Average Overweight (x) 1
Largest Inventory 8
Most Items Carried 8
Average Items Carried 4
Core Damage Taken 1767
Average Core Remaining (%) 88
Depth 10 Exit 100
Depth 9 Exit 96
Depth 8 Exit 100
Depth 7 Exit 100
Depth 6 Exit 98
Depth 5 Exit 100
Depth 4 Exit 92
Depth 3 Exit 100
Depth 2 Exit 91
Depth 1 Exit 4
Volleys Fired 135
Largest 2
Hottest 101
Shots Fired 185
Gun 154
Cannon 31
Launcher 0
Special 0
Kinetic 181
Thermal 0
Explosive 0
Electromagnetic 4
Shots Hit Robots 108
Core Hits 46
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 39
Impact 14
Slashing 0
Piercing 0
Damage Inflicted 2246
Projectiles 1553
Explosions 309
Melee 348
Ramming 36
Kinetic 1553
Thermal 309
Explosive 0
Electromagnetic 0
Impact 348
Slashing 0
Piercing 0
Self-Inflicted Damage 13
Shots 0
Rammed 14
Highest Temperature 235
Average Temperature 41
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 22
Average Corruption 5
Message Errors 6
Parts Rejected 1
Data loss (map) 3
Data loss (database) 2
Misfires 0
Misdirections 6
Targeting Errors 1
Weapon Failures 0
Depth 10 End 1
Depth 2 End 5
Depth 1 End 22
Haulers Intercepted 6
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 32
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 6
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 38
Terminals 34
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 1
Garrison Access 2
Total Hacks 103
Successful 14
Failed 89
Catastrophic 38
Database Lockouts 0
Manual 54
Unauthorized 71
Terminals 86
Fabricators 0
Repair Stations 0
Recycling Units 10
Scanalyzers 2
Garrison Access 5
Terminal Hacks 14
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 5
Branch Access Points 0
Emergency Access Points 2
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 1
Registered Prototypes 0
Zone Layout 0
Sector Layout 3
Machine Controls 0
Hacking Detections 38
Full Trace Events 16
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 2
Non-combat 5
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 3
Assimilated 0
Manual 0
Secondary 2
Robot Hack Failures 4
Allies Hacked 0
Hacks Repelled 0
Total Allies 6
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 6
STAY 0
GOTO 0
ROAM 1
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 5
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 181
Average Influence 23
Final Influence 0
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 30
Investigation 16
Extermination 5
Reinforcement 8
Assault 0
Garrison 1
Exploration Rate (%) 22
Regions Visited 15
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 4359
Depth 11 69
Depth 10 364
Depth 9 304
Depth 8 50
Depth 7 88
Depth 6 1385
Depth 5 236
Depth 4 454
Depth 3 494
Depth 2 545
Depth 1 370
Scrapyard 69
Materials 718
Factory 2072
Research 1039
Access 370
Waste 91
Prototype IDs
---------------
Improved VTOL Module
Heavy Dispersion Rifle
Proton Burst Cannon
Advanced EMP Blaster
Experimental Signal Interpreter
Experimental Terrain Scanner
Dimensional Manipulator
Precision Matter Filter
Particle Accelerator
Advanced Overload Amplifier
Advanced Overload Regulator
Improved Fusion Compressor
Alien Tech Recovered
----------------------
None
Game
------
Seed: Emergency Access
^Manual?: 1
Play Time: 140 min
Sessions: 1
Mod: N/A
Game No.: 48
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
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