Go stair-to-stair nakedlike Streaker :)
Another note: Remember that we did a tournament in 2015 which included a bunch of achievements (http://www.gridsagegames.com/cogmind/events/AC2015/index.html) (with total achievements by each player tallied on the results page (http://www.gridsagegames.com/cogmind/events/AC2015/results.html)).
That was an Accident I Swear: Destroy 10 or more machines in a single turn.(chain reaction explosion, non interactive + interactive)I love this one. I think everyone had this moment when they accidentaly blew up an array of reactors and were like "Oh sh*t! The Complex is going to be pissed!". And then steam would show "That was an Accident I Swear" in the corner... :D
And then steam would show "That was an Accident I Swear" in the corner... :DRegarding this, note that I don't really know how Steam or achievements work but I'm pretty sure that'd require the Steam Overlay, which is not compatible with Cogmind. Of course, I plan to implement achievements that work even without Steam, just saying I imagine there wouldn't be a popup on Steam's end and I'll have to do it my own way in game.
Incorruptible: Reach the surface without taking any system corruption in that playthrough.Hm, this one is probably just too easy for flight players and overlaps with other achievements like speed running? I'd have to see someone do it first and hear what they think. Almost every achievement I've added to the final list so far is something that at least someone has proven can be done before, or at least based on player abilities I know is something that's both possible and could be a fun challenge.
(also a gentle hint that outpacing Programmers is possible)
Area 51: Enter every unique area across any number of playthroughs.I'm not doing almost any "across multiple/any number of playthrough" achievements, except for basically lore/gallery collection and win count. Your suggestion here is included via other achievements, though.
(encourages trying to see every branch + Wastes + a Garrison, even if Cogmind dies in the process, without having to list names)
Incorruptible: Reach the surface without taking any system corruption in that playthrough.Hm, this one is probably just too easy for flight players and overlaps with other achievements like speed running? I'd have to see someone do it first and hear what they think. Almost every achievement I've added to the final list so far is something that at least someone has proven can be done before, or at least based on player abilities I know is something that's both possible and could be a fun challenge.
(also a gentle hint that outpacing Programmers is possible)
I'm curious about this one, though, since it might be fun. Would need some feedback on it.
Area 51: Enter every unique area across any number of playthroughs.I'm not doing almost any "across multiple/any number of playthrough" achievements, except for basically lore/gallery collection and win count. Your suggestion here is included via other achievements, though.
(encourages trying to see every branch + Wastes + a Garrison, even if Cogmind dies in the process, without having to list names)
In any case, I like it when some of a game's achievements hint at what is possible in gameplay to encourage people to try different stylesAgreed, this is one of my approaches to using them.
What Is This Thing?And I wanted to propose They dug too greedily and too deep for the achievement currently named Curiosity killed the cat
Discover the use of Self-destruct Interrupters.
missed opportunity to use How Do You Turn This On?
AOE2 is a legendary game though and it would be a sick reference :)Hm, don't know that reference.
I suggest an achievement for destroying a large number of bots using guns only and without suffering any damage. (the idea is to have an offensive gun stack and to kill a lot of bots from long range)Maybe would work, would require a lot of special detection.
* Loot boxesIt's funny you mention because after it was brought up twice on Discord, I immediately liked the idea of a loot-box-only run and added to the list of potential challenge modes! So as a challenge mode it would naturally get an achievement associated with it (well, winning like that, anyway :D). It does sound like a fun type of run, and challenging, too, although it'd be unprecedented to add a challenge mode that also requires having another special mode active at the same time. Not that that's too important here--I think we can make an exception for something like this when it comes to challenge modes, which are already outside the "normal" scope of the game :)
play the game only using loot boxes
* Loot boxesIt's funny you mention because after it was brought up twice on Discord, I immediately liked the idea of a loot-box-only run and added to the list of potential challenge modes! So as a challenge mode it would naturally get an achievement associated with it (well, winning like that, anyway :D ). It does sound like a fun type of run, and challenging, too, although it'd be unprecedented to add a challenge mode that also requires having another special mode active at the same time. Not that that's too important here--I think we can make an exception for something like this when it comes to challenge modes, which are already outside the "normal" scope of the game :)
play the game only using loot boxes
I already found out that afd 2019 wasn't availableNot sure what you mean by this comment, could you explain?
Like AFD 2019 mode was only temporary for April 1st. I restarted my run because I spent everything on loot boxes. So the out come I got was that the mode wasn't available like not there or disabled even though I didn't disable it.Right, it's a one day event, but if you read the announcement (https://www.gridsagegames.com/forums/index.php?topic=1317.0), it's possible to play on other days, too, if you set it manually. (As an automatic special event it's certainly not going to continue on its own indefinitely!)
HackathonDefine "all". There are so many of both that especially with the latter it would be incredibly tedious with no real benefit, not to mention there are unlimited robots xD
Hack all terminals and robots in 1 run
Please consider locking off Rogue achievements since it's the real way to play and is so much harder to get them on it versus the other difficulties :D Getting chevo's on Rogue are special to me and would be nice to know what I unlocked on that difficulty versus in an easier difficulties.