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Messages - Laida

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1
Everything REXPaint / Re: 24bpp ansi art, thanks to Rexpaint!
« on: April 23, 2018, 07:20:05 AM »
Yep, seems very cool and merry  :)

2
Fixed Bugs & Non-Bugs / Re: Game slowdown in Factory
« on: April 22, 2018, 04:31:27 AM »
Quote
but it turns out the only chute on the map is located inside a hidden corridor, which workers aren't allowed to access! So they kept repeatedly pathing all over the place without ever finding a way in.
Laughed a lot  ;D ;D ;D
Thanks for analysis. Maybe it'll be better for the game to avoid this situation at level generation step  :)

3
Ideas / Re: Robot gallery
« on: April 19, 2018, 06:55:26 AM »
Such a good idea :)
I'd like to see this kind of gallery some day, too

4
Competitions / Re: Weekly Seed #119 [Beta 5] [Seed: IonStealthRay]
« on: April 17, 2018, 10:07:40 AM »
I'm such a slowpoke but I just finished this run ::)
It was cool and fun to
Spoiler (click to show/hide)
Too bad I didn't win...
Spoiler (click to show/hide)

5
Maybe m.c should play the same role there, as the Lord in Stronghold. It means, main.c is the unit itself, and it can be killed by Sigix, and game will over after this. So if Sigix will try to kill m.c (actively enough) in this scenario, it will force player to defend the Complex and fight with them actively ::)

6
Fixed Bugs & Non-Bugs / Re: Bug with some terminal code (spoilers)
« on: April 08, 2018, 12:22:04 PM »
Oh whoops you know what, I think I made the same mistake Laida did here :P (mainly because I don't normally use this code when I play)

Remember that Data Miner does not give you the code for the stash, you have to retrieve it yourself from the terminal. The code that's given to you directly in the dialogue is for something else :). You can get two separate codes when visiting, so don't mix them up and don't forget to retrieve the second one if you might want it...

(To reiterate, no bug here.)
Oh, there were two codes... and yes, it seems like I mixed them up. Thanks for explanation  ::)  :D

7
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: April 04, 2018, 02:59:34 AM »
Radiation contamination:
When nuclear reactor explodes, some area near it is exposed to radiation contamination. All robots in this area mutate and their class changes to "derelict - mutant"

8
Stories / Re: RIP Hammerbot
« on: March 27, 2018, 12:18:25 AM »
I tried to play with impact weapons, too... the most noticeable problem was that my Cogmind killed some type of enemies very slowly. For example, programmers... So, they managed to corrupt me a lot (30-40% corruption at the late Factory). I even didn't reach Research in this run.
I think you totally need some item which cuts your chance to be corrupted by EM damage in this kind of build.

9
Stories / Re: Funniest moments
« on: March 21, 2018, 09:59:22 AM »
Laughed a lot about this story from Reddit (spoiler):

Spoiler (click to show/hide)

https://www.reddit.com/r/Cogmind/comments/7vlumn/undocumented_feature_spoilery/

10
Fixed Bugs & Non-Bugs / Re: Bug with some terminal code (spoilers)
« on: March 21, 2018, 12:13:47 AM »
I have the same issue again. There is the save.
This time I killed Data Miner.

11
Ok, now I want to be really brief.
I just died at the deep caves. AGAIN.  >:(
Spoiler (click to show/hide)

13
Everything REXPaint / Re: Show off your REXPAINT creations
« on: March 14, 2018, 07:08:20 AM »
Very nice to see kind comments for my little works, thanks for all :D

14
Announcements / Re: POLYBOT-7 released for 7DRL 2018
« on: March 12, 2018, 10:58:25 AM »
New forum branch for this new game. That's cool!  :D
Are you planning to push it to Steam?

15
Ok, I spent more time for this game, than for any other game in Steam... still have only 68% of lore and 75% of gallery.
I reached all achievments in Invisible Inc in a less time.  :o

16
Everything REXPaint / Re: Show off your REXPAINT creations
« on: March 11, 2018, 10:28:38 AM »
some attempt to draw nature  ;D

17
Fixed Bugs & Non-Bugs / Re: Game slowdown in Factory
« on: March 06, 2018, 12:45:56 AM »
Ok  :)
When I went to the next level of Factory, game began to proceed at a normal speed. It's confirms that probably this particular level had a problem inside it.

18
Fixed Bugs & Non-Bugs / Game slowdown in Factory
« on: March 05, 2018, 01:50:41 PM »
Hello again. I don't know if it is a bug, actually...  :-[ but game suddenly became unusually slow in this save, when I came to the current floor. What's the reason of it?
(Of course I tried to reboot my system, and it didn't help. Also I saw before that game somewhat slows down when there are many fighting bots in sight, but this is not the case now.)

19
Ideas / Re: More smart AI for more smart robots
« on: March 05, 2018, 03:08:31 AM »
Spoiler (click to show/hide)
Quote
I believe you're thinking more from a human point of view, or your own.
Yes, of course. Every time when people try to imagine an intelligent being, they actually imagine something with human-like mind, because we haven't examples of other type of intelligence in the real life. Modern deep learning and other "intelligence" artificial systems are still very-very far beyound self-awareness. And when we try to make some artificial intelligent agent, in the best case it have a deep imprint of that it's creator considers as "intelligent".
Quote
One of the biggest examples is squads of hostiles that will wait outside doorways when clearly they could swarm into a room and surround you to take advantage of their numbers. That was intentionally as such to increase survivability and allow for extra tactics around doorways.
Yep, I understood that this was made intentionally.
Quote
The thing about AI development is that it's an endless rabbit hole. I know because I've spent literally two entire years of my life developing smart AI for a game before. In the end it's not worth the vast amount of work involved and I decided I wouldn't expend lots of resources on diminishing returns like that. The time is far better spent adding other content and features.
Yes, AI development is really hard, that's why we very rarely see AI which is comparable with human player in games. But it is theoretically possibly. I imagine that it would be really cool to see good AI in the game about robot civilization, because it is so thematic there! But I know that this only one of many suggestions and possibilities how to improve the game. Players definitely want zilion cool features in games, just because they will not implement them by themselves.  ;D

As a maybe little off-topic:
Spoiler (click to show/hide)

20
Competitions / Re: Weekly Seed #115 [Beta 5] [Seed: CaveTrollRecycler]
« on: March 03, 2018, 03:17:26 PM »
Hello again.
I had very interesting run with this seed. Surprisingly, I was manage to visit one important and curious location for the first time!  :D This was cool, but the end of the run wasn't cool at all...  :-[
Start and the middle of the game:
Spoiler (click to show/hide)
Late game:
Spoiler (click to show/hide)
Scoresheet:
Spoiler (click to show/hide)

21
General Discussion / How quickly did you progress in the Cogmind game?
« on: March 03, 2018, 09:09:10 AM »
I got only 63% lore, 72% gallery and 1 ending after 160 hours of playing...

And there are some things I didn't understand yet, for example -
Spoiler (click to show/hide)

So, I wonder, how quickly other players are progressing in this game?
How many percent of lore and gallery and endings did you discovered and what time it took?
Share your experience, please  :D

22
Fixed Bugs & Non-Bugs / Re: Bug with some terminal code (spoilers)
« on: March 02, 2018, 01:26:50 PM »
UPD: I died and learned seed for this game at the scoresheet: VisualCoolingInitializer

23
Fixed Bugs & Non-Bugs / Bug with some terminal code (spoilers)
« on: March 02, 2018, 09:51:39 AM »
Hi. In the current game I went to Zion, then - to Data Miner and then - to Warlord. Data miner gave me code "\\3xhf" for the Warlord stash. In some previous games I received this kind of codes from him, and them worked properly.
In this game I couldn't enter this code, or any other code, beggining with "\\", to the Warlord's terminal. When I entered "\\" in Warlord's terminal, I couldn't enter any more symbol. But when I deleted one of "\", I could enter symbols. And when I added second "\" again, I couldn't enter any more symbol again! Also, as you can see, I haven't this code in the list of knowing codes.
I restarted the game, but nothing changed.

I don't know, what exactly caused this bug, but maybe this facts are somewhat related to it:
- I have russian and english keyboard layout. The ONLY reason in the previous games, when I couldn't enter symbols to the terminals, was about using russian keyboard layout. When I changed it to english, all worked. I didn't have any issues with changing keyboard layout in the game, and all worked properly previously. Of course, this time I was sure to use english keyboard layout.
- Once I killed Data Miner and once attacked but not killed in some previous games. In this game I didn't abuse him in any way. But all previous times when I entered his code were before I abused him the first time. This is the only thing certainly changed  ;D ;D ;D It is funny to think that he is still resentful in the some bugy way  ;D
- This time I'm playing with random seed. So almost certainly previous games were with other seeds. I don't know if some seeds can cause this kind of problems. It is looking not very believable, but I just don't know.
- I'm auto-updating game every time. But I don't remeber if I played more old version all the times when Data Miner's code worked well, or not.
- This time I skipped Data Miner's speech. I don't remeber if I did this when his codes worked. There is the possibility that I didn't do it that times.

24
Everything REXPaint / Re: Show off your REXPAINT creations
« on: March 01, 2018, 01:12:48 AM »
Very different styles on those!  I wonder how treaded and wheeled robots use those beautiful stairs...
;D LOL
Maybe I should draw ramp too  ;D

25
About deep caves:
Spoiler (click to show/hide)

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