Cogmind > Competitions

unofficial high scores [beta 9-9.4]

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Kyzrati:
Hey that looks nice and readable as is, thanks :)

I would imagine the best way is to do it in some other program/format and make it an image :P

The other win rate which is interesting to look at is the per-player rate, i.e. whether each player got a win at all with a given version. Like for beta 8 it was over 13%, which is pretty decent.

Pretty good split across the mutation categories.

Joshua:

--- Quote from: Kyzrati on January 19, 2020, 05:17:12 AM ---The other win rate which is interesting to look at is the per-player rate, i.e. whether each player got a win at all with a given version. Like for beta 8 it was over 13%, which is pretty decent.

Pretty good split across the mutation categories.

--- End quote ---

Note this calculation considers them independently so a win might be counted in multiple rows in this table. I am new to data analysis like this so still trying to formulate the questions, but one is: what's the win rate compared to people who got far enough to get that mutation, but chose not to? I noticed that the win rate for mutations is considerably higher than overall but I don't know how many of those overall dropped out in the first 3 or 4 floors. By the time you get CRM you are much closer to the end of the game, anyway, and good enough to survive some dangerous areas.

Thinking some kind of bar chart comparing mutations by depth reached might be good here. :)

I might try to code the player rate later, it means processing the data a little differently.

Kyzrati:

--- Quote ---By the time you get CRM you are much closer to the end of the game, anyway, and good enough to survive some dangerous areas.
--- End quote ---
For sure, plus there's the fact that it's the only one you can do "by accident" :P

"Chose not to" can be an interesting one. I've done that before where you check for example that they visited Zion but did not imprint. Or no FC in Exiles.

Joshua:
Since I haven't gotten Crosswire yet, I was wondering what the odds are.

RIF ability counts: the value in each column is for games where that ability was gotten on that install. e.g. A number in column 7 means it was gotten on the 7th install.

Installers Used123456789101112Overall42221114810776534127201444Autoassimilate000141491123100Program Shield0252313112032102Patrol Navigation039171176312010Alert Id Control034111782231200Robot Detection037241263032100Coupler Efficiency042191410121152621Autooverride00302014131232101Crosswire000000065010Structural Interface03424666211200

Kyzrati:
Ooh wow that's some interesting stats we can now get with depthwise info!

The numbers make sense since some abilities clearly have a minimum install "RIF level" ;)

Crosswire is really just for those who stick to it and go Full RIF.

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