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Cogmind => Bugs => Fixed Bugs & Non-Bugs => Topic started by: Gexgekko on June 04, 2017, 07:43:50 AM

Title: [Beta 1.2] Not sure if grammar error or visual bug in Lore
Post by: Gexgekko on June 04, 2017, 07:43:50 AM
In the Dialogue 1 from Imprinter, the end of the last message is not displaying or displaying outside the screen?, I don't remember it exactly the dialogue so maybe it's actually displaying correctly, then there's a grammal error: The message doesn't end with a dot (.). I know it's no big deal but as I said, it can be that the message is not displaying correctly so I prefer to notify.

The lore messages ends like this in my screen (obvious story spoiler):
Spoiler (click to show/hide)

Fast edit:

Zion, dialogue 9, the words between the double commas (") have a single down comma (,) inside it when it should be outside. "words," should be "words",  (example for no spoilers)
Title: Re: [Beta 1.2] Not sure if grammar error or visual bug in Lore
Post by: Kyzrati on June 04, 2017, 08:15:00 AM
Hi Gexgekko!

Hm, looks like the lore screen is cutting off the last line of the Imprinter Dialogue 1 record, yeah. It does that because the display buffer has a maximum number of lines it can show, and I didn't realize the Imprinter dialogue was that long :P. This happened once before with another major NPC, and I already extended the buffer length, but apparently not quite by enough! Looks like I'll have to extend it again, thanks.

Fast edit:

Zion, dialogue 9, the words between the double commas (") have a single down comma (,) inside it when it should be outside. "words," should be "words",  (example for no spoilers)
Actually that's correct: In American English commas go inside quotes (randomly Googled source to explain (http://www.quickanddirtytips.com/education/grammar/quotation-marks-with-periods-and-commas)). You'll see many such uses elsewhere in the game text, too.