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Messages - Nerri

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Strategies / Re: Maxing Score
« on: March 14, 2018, 02:38:56 AM »
Attached 2 score files, one with C4 Pre Workout and command garrison kill and one without. Note the jump in kills, Kill Streak, and Damage Inflicted (Explosive and Thermal). 140k Thermal Explosive damage to destroy 180 robots shoots your score up massively, and I think High Alert gets applied on the entire thing.

I only spent 1842 turns in High Security, which seems to be different from High Alert (8% of 36907 comes out to 2952 turns in High Alert). It seems possiblie to trigger High Security by causing enough destruction as opposed to special events. This is good for points, because the Arc Squads are easily dispatched with AOE weapons and Quantum capacitor energy cannons.

Some other stuff I forgot to mention

Floor 2:
Spoiler (click to show/hide)

This is a pretty good score. Did anyone manage to beat it? If so, what was the strat to do it?

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