I bought this back around the first alpha, but at the time I had a lot of other games to play and little time in which to play any of them, so Cogmind ended up on the back burner. A couple weeks ago I came back to it, and man am I glad I did! It's really refreshing to play a roguelike in an original sci-fi setting, and the unique approach to equipment and combat makes for some fun and sometimes hilarious battles. Having to plan for spare parts, core coverage, heat and matter management, etc. is an interesting form of resource management.
I watched Kyzrati's recent seeded run streams and learned a lot from his strategies. Managed to do an extreme stealth build with 6 flight units and some hackware and maneuvering thrusters that got within sight of the exit. Unfortunately I got wrecked there because
I didn't have enough hackware to get past the final terminal or enough firepower to punch through the door. Also a pack of swarmers had followed me to the terminal so I got chewed up as I tried to get away, watching my Sanic speed slowly plummet from 400% with flight units to Cogmind's max hovering speed (from having everything shot off) and then I attracted the attention of a larger patrol that finished the job. A more balanced build with less speed but 3 decent weapons including a swappable launcher to clear out the swarmers would have probably won.
Today I had a decent combat run that started to go bad as I lost literally every ranged weapon I had and had to eliminate the last few of my attackers with a power sword while they shredded my core. With 50 core remaining, I made it to a side area with an important NPC but doomed myself by trying to bump into him to talk to him while I still had that power sword equipped. He reacted as you would expect and I died quickly. Once I realized what had happened I bust out laughing. Hey, at least I got more lore.