I was lucky enough to find chute traps on -4. I made it to Access in good shape. I found an exp terrain processor, 2 advanced terrain processors, plus a long-range scanner. This maps fast! As for hackware, I only got a few standard hacking suites from operators.
I was caught in the open (on tracks) in a secret passage joining two big rooms, near a garrison. I retreated into one of these rooms, only to find a bunch of grunts coming from the other side. Virus, ARCs and programmers soon joined the party. I didn't make it. I probably should have dug in a wall to shield myself somewhat in the narrow secret passage.
I used armor a bit this time; nothing very conclusive. I didn't find enough to restock. Eventually I wore 7 heat sinks.
I went with a record low 5 propulsion units, with 3 power sources and five weapons. The 3 power sources gained me nothing since I didn't find good force fields. My low amount of integrity was a significant factor in losing that final big fight. Consequently, I will go back to 2 power sources and more propulsion as usual. Speed really matters when the alert level starts to build and when you need to take a hike. 4-5 weapons is probably the sweet spot for my play style in Access. The heat build-up is already formidable at 4.
I'll use armor again when I find it -- but the main protection for my processors will be Lady Luck herself, along with hoarding as much as possible up to Research.
Cogmind - Alpha 6
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (352) 1760
Value Destroyed (14035) 14035
Prototype IDs (42) 840
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 21135
Cogmind
---------
Core Integrity 0/1600
Matter 300/300
Energy 50/50
System Corruption 8%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (3)
Propulsion (5)
Utility (12)
Advanced Scan Processor
Experimental Terrain Scan Processor
Advanced Terrain Scan Processor
Long-range Terrain Scanner
Weapon (5)
Inventory
-----------
Advanced Variable Charge Gun
Large Storage Unit
Large Storage Unit
Peak State
------------
Power
Improved Quantum Reactor
Light Quantum Reactor
Improved Quantum Reactor
Propulsion
Compact Heavy Treads
High-density Centrium Heavy Treads
Improved Heavy Treads
Utility
Advanced Heat Sink
Advanced Heat Sink
Experimental Terrain Scan Processor
Large Storage Unit
Advanced Terrain Scan Processor
Large Storage Unit
Medium Storage Unit
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Weapon
Phase Gun
Compact Mass Driver
Quantum Rifle
Linear Accelerator
Linear Accelerator
[Rating: 160]
Favorites
-----------
Power Light Nuclear Core
Engine Heavy Ion Engine
Power Core Light Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Compact Wheel
Leg Carbon-fiber Leg
Hover Unit Anti-Grav System
Flight Unit Xenon Bombardment Thruster
Utility Medium Storage Unit
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Advanced Targeting Computer
Hackware Hacking Suite
Protection Hardened Medium Armor Plating
Weapon Coil Gun
Energy Gun Precision Beam Rifle
Energy Cannon HERF Cannon
Ballistic Gun Coil Gun
Ballistic Cannon Assault Cannon
Launcher Heavy Shock Bomb Launcher
Slashing Weapon Power Sword
Special Melee Weapon Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 18
Worker 35
Builder 18
Tunneler 4
Hauler 19
Recycler 34
Mechanic 1
Operator 12
Watcher 8
Swarmer 51
Saboteur 1
Grunt 91
Brawler 3
Duelist 3
Protector 1
Sentry 20
Hunter 19
Programmer 28
Compactor 4
NPCs Destroyed 0
Best Kill Streak 18
Combat Bots Only 12
Matter Collected 10281
Salvage Created 18865
Parts Attached 479
Power 48
Propulsion 90
Utility 148
Weapon 193
Parts Lost 141
Power 18
Propulsion 32
Utility 41
Weapon 50
Average Slot Usage (%) 95
Naked Turns 2
Spaces Moved 5764
Fastest Speed (%) 200
Average Speed (%) 83
Slowest Speed (%) 5
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 0
Teleports 0
Heaviest Build 147
Greatest Overweight (x) 39
Average Overweight (x) 1
Largest Inventory 22
Most Items Carried 20
Average Items Carried 15
Core Damage Taken 2987
Average Core Remaining (%) 79
Depth 10 Exit 59
Depth 9 Exit 86
Depth 8 Exit 76
Depth 7 Exit 88
Depth 6 Exit 86
Depth 5 Exit 66
Depth 4 Exit 92
Depth 3 Exit 83
Depth 2 Exit 82
Volleys Fired 613
Largest 5
Hottest 443
Shots Fired 1879
Gun 1135
Cannon 667
Launcher 77
Special 0
Kinetic 826
Thermal 567
Explosive 32
Electromagnetic 454
Shots Hit Robots 1237
Core Hits 727
Overload Shots 5
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 6
Impact 0
Slashing 6
Piercing 0
Damage Inflicted 39081
Projectiles 29305
Explosions 9590
Melee 160
Ramming 26
Kinetic 14394
Thermal 10250
Explosive 4379
Electromagnetic 9872
Impact 0
Slashing 160
Piercing 0
Self-Inflicted Damage 752
Shots 30
Rammed 5
Highest Temperature 601
Average Temperature 92
Shutdowns 4
Energy Bleed 5
Interference 9
Matter Decay 0
Short Circuit 3
Damage (minor) 2
Damage (major) 3
Damage (core) 1
Highest Corruption 10
Average Corruption 4
Message Errors 19
Parts Rejected 9
Data loss (map) 38
Data loss (database) 9
Misfires 2
Misdirections 13
Targeting Errors 44
Weapon Failures 11
Depth 10 End 4
Depth 9 End 1
Depth 7 End 6
Depth 5 End 10
Depth 3 End 8
Depth 2 End 5
Haulers Intercepted 19
Robots Corrupted 16
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 27
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 1
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 36
Terminals 35
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 88
Successful 25
Failed 63
Catastrophic 25
Database Lockouts 0
Manual 50
Unauthorized 40
Terminals 87
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Terminal Hacks 25
Record 4
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 5
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 2
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 6
Unreport Threat 7
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 36
Full Trace Events 6
Feedback Events 3
Feedback Corruption 3
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 4
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 2
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1227
Average Influence 345
Final Influence 406
Maximum Alert Level 4
Low Security (%) 38
Level 1 22
Level 2 24
Level 3 12
Level 4 1
Level 5 0
Squads Dispatched 51
Investigation 7
Extermination 16
Reinforcement 18
Assault 6
Garrison 4
Exploration Rate (%) 20
Regions Visited 13
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 10825
Depth 11 50
Depth 10 1024
Depth 9 772
Depth 8 548
Depth 7 2292
Depth 6 872
Depth 5 1376
Depth 4 1214
Depth 3 1074
Depth 2 900
Depth 1 703
Scrapyard 50
Materials 2344
Factory 5535
Research 1974
Access 703
Waste 219
Prototype IDs
---------------
Enhanced Nuclear Core
Light Neutrino Core
Improved Quantum Reactor
High-density Centrium Heavy Treads
Improved Airjet
Improved Gravmag System
Improved Medium Laser
Precision Beam Rifle
Cooled Pulse Rifle
High-powered Electrolaser
Improved Spread Laser
Cooled Plasma Rifle
Advanced Plasma Rifle
Advanced Variable Charge Gun
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Heavy Tesla Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Compact Ion Cannon
Long-range Phase Cannon
Heavy Proton Cannon
Improved Assault Rifle
Enhanced Autogun
Enhanced Coil Gun
Compact Mass Driver
Rocket Array
Experimental Heat Sink
Advanced Energy Well
Improved Matter Compressor
Experimental Optical Array
Spectral Analyzer
Experimental Signal Interpreter
Experimental Terrain Scan Processor
Centrium Light Armor Plating
Experimental Thermal Shield
Experimental Melee Analysis Suite
Advanced Particle Charger
Advanced Overload Regulator
Advanced Salvage Targeting Computer
Alien Tech Recovered
----------------------
None
Game
------
Seed: Lady Luck
^Manual?: 1
Play Time: 200 min
Sessions: 3
Mod: N/A
Game No.: 36
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
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Well here goes, I haven't really played much, and I barely know what I should be doing but here is my entry:
Cogmind - Alpha 6
Name: Brynath
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (21) 105
Value Destroyed (928) 928
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (200) 200
TOTAL SCORE: 1233
Cogmind
---------
Core Integrity 0/250
Matter 300/300
Energy 212/215
System Corruption 0%
Temperature Cool (70)
Location -10/Garrison
Parts
-------
Power (1)
Reinforced Ion Engine
Propulsion (2)
Light Treads
Light Treads
Utility (2)
Melee Analysis Suite
Hardened Light Armor Plating
Weapon (2)
Hammer
Beam Rifle
Inventory
-----------
Reinforced Ion Engine
Hardened Light Armor Plating
Hardened Light Armor Plating
Peak State
------------
Power
Reinforced Ion Engine
Propulsion
Light Treads
Light Treads
Utility
Melee Analysis Suite
Hardened Light Armor Plating
Weapon
Hammer
Beam Rifle
[Rating: 12]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Aluminum Leg
Treads Light Treads
Wheel Armored Wheel
Leg Aluminum Leg
Utility Large Matter Storage Unit
Device Heat Sink
Storage Large Matter Storage Unit
Processor Melee Analysis Suite
Protection Hardened Light Armor Plating
Weapon Assault Rifle
Energy Gun EM Pulse Gun
Ballistic Gun Assault Rifle
Impact Weapon Hammer
Stats
-------
Bonus Breakdown 200
Entered Garrisons 200
Classes Destroyed 5
Swarmer 9
Grunt 7
Brawler 3
Duelist 1
Sentry 1
NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 4
Matter Collected 826
Salvage Created 731
Parts Attached 31
Power 4
Propulsion 13
Utility 7
Weapon 7
Parts Lost 6
Power 1
Propulsion 1
Utility 3
Weapon 1
Average Slot Usage (%) 91
Naked Turns 10
Spaces Moved 575
Fastest Speed (%) 200
Average Speed (%) 87
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 20
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 2
Core Damage Taken 255
Average Core Remaining (%) 0
Volleys Fired 64
Largest 2
Hottest 60
Shots Fired 103
Gun 103
Cannon 0
Launcher 0
Special 0
Kinetic 74
Thermal 10
Explosive 0
Electromagnetic 19
Shots Hit Robots 94
Core Hits 35
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 56
Impact 56
Slashing 0
Piercing 0
Damage Inflicted 1265
Projectiles 590
Explosions 36
Melee 639
Ramming 0
Kinetic 400
Thermal 65
Explosive 0
Electromagnetic 161
Impact 639
Slashing 0
Piercing 0
Self-Inflicted Damage 13
Shots 1
Rammed 0
Highest Temperature 204
Average Temperature 69
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Average Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 4
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 1
Successful 1
Failed 0
Catastrophic 0
Database Lockouts 0
Manual 0
Unauthorized 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Terminal Hacks 0
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 0
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 680
Average Influence 302
Final Influence 680
Maximum Alert Level 2
Low Security (%) 38
Level 1 23
Level 2 38
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 0
Investigation 0
Extermination 0
Reinforcement 0
Assault 0
Garrison 0
Exploration Rate (%) 15
Regions Visited 3
Garrisons Visited 1
Relays Disabled 2
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 1095
Depth 11 67
Depth 10 1028
Scrapyard 67
Materials 93
Garrison 935
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: Lady Luck
^Manual?: 1
Play Time: 22 min
Sessions: 1
Mod: N/A
Game No.: 7
ASCII: 0
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 18/Cogmind
Map View: 112x50
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I'm getting back on the horse after a little time off between builds. I'm finding the changes to be quite nice! It seems that duking it out is a viable option now. I'm also loving the new hacks.
All in all, a pretty decent run. I had a crash on -5 or -6, so I did replay a portion of that level, but I don't think it mattered much.
I got lucky with a drone bay somewhere in there that mapped out a huge portion of the level. As a result, I was able to cherry pick some excellent gear and make for the exit rather easily. Additionally, I got to essentially skip -4 due to the stairs being super close to the spawn point.
I made it to -2 and got pumped when I found a security 1 terminal with some hackware. Unfortunately I mistakenly (add successfully!) ran access(branch) thinking it was access(main). Eventually the onslaught became too much and I was streaking the complex in hopes of finding my way to access for the first time. Maybe next time ;)
Cogmind - Alpha 6
Name: Shobalk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (134) 670
Value Destroyed (6198) 6198
Prototype IDs (22) 440
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 11308
Cogmind
---------
Core Integrity 0/1450
Matter 118/300
Energy 50/50
System Corruption 31%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (3)
Propulsion (4)
Utility (11)
Weapon (5)
Inventory
-----------
Advanced Heat Sink
Layered Medium Armor Plating
High-density Centrium Heavy Treads
Peak State
------------
Power
Light Quantum Reactor
Light Anti-Matter Reactor
Light Quantum Reactor
Propulsion
Medium Treads
High-density Centrium Heavy Treads
Improved Anti-Grav System
Utility
Compact Battery
Experimental Power Amplifier
Centrium Light Armor Plating
Large Storage Unit
Improved Energy Mantle
Improved Remote Shield Generator
Improved Targeting Computer
Improved Core Analyzer
Hacking Suite
Enhanced Optical Array
Advanced Heat Sink
Weapon
Gamma Bomb Array
Quantum Rifle
Quantum Rifle
Compact Mass Driver
Linear Accelerator
[Rating: 154]
Favorites
-----------
Power Light Angular Momentum Engine
Engine Light Angular Momentum Engine
Power Core Nuclear Core
Reactor Light Quantum Reactor
Propulsion Improved Anti-Grav System
Treads Heavy Treads
Leg Aluminum Leg
Hover Unit Improved Anti-Grav System
Utility Hacking Suite
Device Advanced Cooling System
Storage Medium Storage Unit
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Reactive Medium Armor
Weapon Quantum Rifle
Energy Gun Quantum Rifle
Energy Cannon Disruptor Cannon
Ballistic Gun Coil Gun
Ballistic Cannon Compact Mass Driver
Launcher Gamma Bomb Array
Special Weapon Improved Remote Datajack
Impact Weapon Maul
Stats
-------
Bonus Breakdown 0
Classes Destroyed 11
Worker 5
Builder 5
Tunneler 3
Recycler 12
Operator 1
Watcher 6
Swarmer 21
Grunt 41
Sentry 11
Hunter 13
Programmer 16
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 5
Matter Collected 4777
Salvage Created 7668
Parts Attached 231
Power 42
Propulsion 45
Utility 61
Weapon 83
Parts Lost 63
Power 9
Propulsion 14
Utility 15
Weapon 25
Average Slot Usage (%) 88
Naked Turns 80
Spaces Moved 4123
Fastest Speed (%) 200
Average Speed (%) 80
Slowest Speed (%) 5
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 17
Cave-ins Triggered 1
Teleports 0
Heaviest Build 134
Greatest Overweight (x) 41
Average Overweight (x) 3
Largest Inventory 12
Most Items Carried 10
Average Items Carried 6
Core Damage Taken 2455
Average Core Remaining (%) 84
Depth 10 Exit 82
Depth 9 Exit 78
Depth 8 Exit 100
Depth 7 Exit 95
Depth 6 Exit 58
Depth 5 Exit 92
Depth 4 Exit 100
Depth 3 Exit 69
Volleys Fired 359
Largest 5
Hottest 384
Shots Fired 903
Gun 602
Cannon 262
Launcher 24
Special 15
Kinetic 442
Thermal 207
Explosive 8
Electromagnetic 231
Shots Hit Robots 652
Core Hits 295
Overload Shots 1
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 7
Impact 7
Slashing 0
Piercing 0
Damage Inflicted 17267
Projectiles 15698
Explosions 1416
Melee 64
Ramming 89
Kinetic 8878
Thermal 4015
Explosive 950
Electromagnetic 3271
Impact 64
Slashing 0
Piercing 0
Self-Inflicted Damage 150
Shots 12
Rammed 17
Highest Temperature 486
Average Temperature 117
Shutdowns 11
Energy Bleed 2
Interference 3
Matter Decay 1
Short Circuit 2
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 31
Average Corruption 8
Message Errors 41
Parts Rejected 14
Data loss (map) 64
Data loss (database) 21
Misfires 10
Misdirections 16
Targeting Errors 47
Weapon Failures 7
Depth 8 End 1
Depth 7 End 2
Depth 5 End 11
Depth 3 End 15
Haulers Intercepted 0
Robots Corrupted 5
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 21
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 1
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 26
Terminals 19
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 7
Total Hacks 50
Successful 15
Failed 35
Catastrophic 12
Database Lockouts 0
Manual 23
Unauthorized 41
Terminals 39
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 11
Terminal Hacks 10
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 1
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 6
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 23
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 4
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 1
Parse 0
Link 0
Rebooted 1
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 4
Allies Hacked 0
Hacks Repelled 0
Total Allies 4
Largest Group 2
Highest-Rated Group 44
Highest-Rated Ally 44
Total Orders 1
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 1
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 13
Total Damage 515
Kills 3
Allies Corrupted 0
Allies Melted 0
Peak Influence 402
Average Influence 167
Final Influence 199
Maximum Alert Level 2
Low Security (%) 61
Level 1 38
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 29
Investigation 4
Extermination 13
Reinforcement 6
Assault 0
Garrison 6
Exploration Rate (%) 19
Regions Visited 10
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 8420
Depth 11 67
Depth 10 389
Depth 9 435
Depth 8 323
Depth 7 1087
Depth 6 821
Depth 5 1388
Depth 4 129
Depth 3 2029
Depth 2 1752
Scrapyard 67
Materials 1147
Factory 3425
Research 3781
Prototype IDs
---------------
Enhanced Nuclear Core
Improved Quantum Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Improved Airjet
Cooled Pulse Rifle
Cooled Plasma Rifle
Precision Shock Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Enhanced Autogun
Enhanced Coil Gun
Mini Assault Cannon
Compact Mass Driver
Experimental Optical Array
Experimental Power Amplifier
Centrium Light Armor Plating
Experimental Thermal Shield
Beam Splitter
Advanced Salvage Targeting Computer
Alien Tech Recovered
----------------------
None
Game
------
Seed: Lady Luck
^Manual?: 1
Play Time: 134 min
Sessions: 9
Mod: N/A
Game No.: 7
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
X=9692729434332505444404457400
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Lady Luck wasn't with me this time. I made it to Access in very poor shape but I lasted long enough that I would've been able to win had I been able to find the exit, but this Access was really weird. It seems like a large chunk of it must've been accessible only by a single chokepoint or something, and I ended up going in circles trying to map out what ended up being a fairly isolated chunk of the map. I reasoned that a particular spot which looked promising couldn't have been the exit, but as I mapped out almost everything else I figured I must've been wrong and went for it. I reached it in bad condition only to find that the exit wasn't there, as I initially thought. By then it was too late to go anywhere else.
Cogmind - Alpha 6
Name: zzxc
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (23) 115
Value Destroyed (499) 499
Prototype IDs (3) 60
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5174
Cogmind
---------
Core Integrity 0/1600
Matter 77/300
Energy 4/50
System Corruption 1%
Temperature Cool (6)
Location -1/Access
Parts
-------
Power (4)
Propulsion (6)
Improved Q-Thruster
Utility (13)
Advanced Terrain Scan Processor
Weapon (2)
Inventory
-----------
Power Sword
Linear Accelerator
Linear Accelerator
Peak State
------------
Power
Light Quantum Reactor
Improved Quantum Reactor
Propulsion
Improved Q-Thruster
Diametric Drive
Diametric Drive
Diametric Drive
Diametric Drive
Utility
Weight Redist. System
Enhanced Optical Array
Hacking Suite
Improved System Shield
Advanced Terrain Scan Processor
Long-range Sensor Array
Advanced Signal Interpreter
Advanced Component Analysis Suite
Long-range Terrain Scanner
Improved Heavy Armor Plating
Weapon
[Rating: 103]
Favorites
-----------
Power Nuclear Core
Engine Light Angular Momentum Engine
Power Core Nuclear Core
Reactor Improved Quantum Reactor
Propulsion Cesium-ion Thruster
Treads High-density Centrium Heavy Treads
Leg Carbon-fiber Leg
Hover Unit Airjet
Flight Unit Cesium-ion Thruster
Utility Weight Redist. System
Device Weight Redist. System
Storage Small Storage Unit
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Improved Medium Armor Plating
Weapon Assault Rifle
Energy Gun Small Laser
Ballistic Gun Assault Rifle
Ballistic Cannon Linear Accelerator
Launcher Mini Grenade Launcher
Special Weapon Mining Laser
Impact Weapon Heavy Hammer
Slashing Weapon Power Sword
Stats
-------
Bonus Breakdown 0
Classes Destroyed 6
Worker 3
Builder 2
Hauler 1
Recycler 1
Swarmer 7
Grunt 9
NPCs Destroyed 0
Best Kill Streak 14
Combat Bots Only 7
Matter Collected 944
Salvage Created 652
Parts Attached 94
Power 10
Propulsion 35
Utility 29
Weapon 20
Parts Lost 39
Power 5
Propulsion 18
Utility 15
Weapon 1
Average Slot Usage (%) 65
Naked Turns 6
Spaces Moved 5661
Fastest Speed (%) 526
Average Speed (%) 252
Slowest Speed (%) 83
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 46
Greatest Overweight (x) 11
Average Overweight (x) 0
Largest Inventory 6
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 2582
Average Core Remaining (%) 86
Depth 10 Exit 57
Depth 9 Exit 87
Depth 8 Exit 100
Depth 7 Exit 93
Depth 6 Exit 100
Depth 5 Exit 97
Depth 4 Exit 100
Depth 3 Exit 97
Depth 2 Exit 50
Volleys Fired 69
Largest 2
Hottest 100
Shots Fired 109
Gun 83
Cannon 1
Launcher 9
Special 16
Kinetic 44
Thermal 23
Explosive 9
Electromagnetic 33
Shots Hit Robots 66
Core Hits 42
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 10
Impact 4
Slashing 6
Piercing 0
Damage Inflicted 1749
Projectiles 815
Explosions 731
Melee 192
Ramming 11
Kinetic 392
Thermal 236
Explosive 536
Electromagnetic 382
Impact 83
Slashing 109
Piercing 0
Self-Inflicted Damage 141
Shots 4
Rammed 1
Highest Temperature 547
Average Temperature 94
Shutdowns 1
Energy Bleed 2
Interference 4
Matter Decay 2
Short Circuit 1
Damage (minor) 1
Damage (major) 0
Damage (core) 1
Highest Corruption 8
Average Corruption 2
Message Errors 0
Parts Rejected 2
Data loss (map) 2
Data loss (database) 0
Misfires 0
Misdirections 4
Targeting Errors 1
Weapon Failures 0
Depth 7 End 4
Depth 5 End 1
Depth 3 End 2
Depth 2 End 8
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 33
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 28
Terminals 24
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 3
Total Hacks 81
Successful 17
Failed 64
Catastrophic 24
Database Lockouts 0
Manual 34
Unauthorized 53
Terminals 72
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 4
Garrison Access 5
Terminal Hacks 11
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 2
Open Door 0
Level Access Points 1
Branch Access Points 0
Emergency Access Points 3
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 2
Machine Controls 0
Hacking Detections 27
Full Trace Events 5
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 2
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 1
Largest Group 1
Highest-Rated Group 7
Highest-Rated Ally 7
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 292
Average Influence 37
Final Influence 0
Maximum Alert Level 1
Low Security (%) 94
Level 1 5
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 23
Investigation 7
Extermination 5
Reinforcement 11
Assault 0
Garrison 0
Exploration Rate (%) 23
Regions Visited 11
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 4202
Depth 11 53
Depth 10 520
Depth 9 344
Depth 8 236
Depth 7 643
Depth 6 70
Depth 5 323
Depth 4 15
Depth 3 401
Depth 2 804
Depth 1 793
Scrapyard 53
Materials 1100
Factory 1051
Research 1205
Access 793
Prototype IDs
---------------
Heavy Deuterium Engine
Light Neutrino Core
Improved Quantum Reactor
High-density Centrium Heavy Treads
Improved Airjet
Improved Q-Thruster
Improved Medium Laser
Improved EM Shotgun
Enhanced Coil Gun
Tactical Quantum Warhead
Alien Tech Recovered
----------------------
None
Game
------
Seed: Lady Luck
^Manual?: 1
Play Time: 122 min
Sessions: 3
Mod: N/A
Game No.: 56
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
X=9329732186318897513777755466
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759941176579517797999544454951
77469977459
...failed again at -6 ::)
Cogmind - Alpha 6
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (111) 555
Value Destroyed (3920) 3920
Prototype IDs (4) 80
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 6555
Cogmind
---------
Core Integrity 0/850
Matter 300/300
Energy 50/50
System Corruption 0%
Temperature Cool (2)
Location -6/Factory
Parts
-------
Power (2)
Propulsion (4)
Utility (4)
Hacking Suite
System Shield
Weapon (5)
Inventory
-----------
Carbon-fiber Leg
Light Nuclear Core
Hacking Suite
Heavy Particle Cannon
Peak State
------------
Power
Heavy Deuterium Engine
Light Angular Momentum Engine
Propulsion
Aluminum Leg
Carbon-fiber Leg
Flexi-carbon Leg
Carbon-fiber Leg
Utility
Improved Heat Sink
System Shield
Hacking Suite
Compact Battery
Weapon
Gauss Rifle
Flak Gun
Heavy Particle Cannon
Heavy Particle Cannon
Plasma Rifle
[Rating: 53]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Utility Medium Storage Unit
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Improved Targeting Computer
Hackware Hacking Suite
Weapon Light Assault Rifle
Energy Gun Heavy Laser
Energy Cannon Heavy Ion Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Assault Cannon
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 7
Builder 8
Tunneler 1
Hauler 1
Recycler 6
Operator 1
Watcher 1
Swarmer 9
Grunt 60
Brawler 2
Duelist 1
Protector 1
Sentry 8
Hunter 1
Programmer 4
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 4
Matter Collected 2738
Salvage Created 4867
Parts Attached 132
Power 25
Propulsion 39
Utility 23
Weapon 45
Parts Lost 59
Power 9
Propulsion 15
Utility 8
Weapon 27
Average Slot Usage (%) 93
Naked Turns 8
Spaces Moved 2186
Fastest Speed (%) 200
Average Speed (%) 79
Slowest Speed (%) 55
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Cave-ins Triggered 0
Teleports 0
Heaviest Build 51
Greatest Overweight (x) 12
Average Overweight (x) 0
Largest Inventory 12
Most Items Carried 12
Average Items Carried 6
Core Damage Taken 1694
Average Core Remaining (%) 56
Depth 10 Exit 48
Depth 9 Exit 69
Depth 8 Exit 68
Depth 7 Exit 41
Volleys Fired 261
Largest 5
Hottest 281
Shots Fired 747
Gun 568
Cannon 179
Launcher 0
Special 0
Kinetic 378
Thermal 310
Explosive 0
Electromagnetic 59
Shots Hit Robots 493
Core Hits 227
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 9094
Projectiles 8522
Explosions 567
Melee 0
Ramming 5
Kinetic 4023
Thermal 4373
Explosive 0
Electromagnetic 693
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 270
Shots 4
Rammed 4
Highest Temperature 653
Average Temperature 145
Shutdowns 12
Energy Bleed 5
Interference 7
Matter Decay 3
Short Circuit 4
Damage (minor) 2
Damage (major) 9
Damage (core) 3
Highest Corruption 4
Average Corruption 3
Message Errors 4
Parts Rejected 3
Data loss (map) 4
Data loss (database) 5
Misfires 1
Misdirections 2
Targeting Errors 7
Weapon Failures 4
Depth 10 End 1
Depth 7 End 4
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 6
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 17
Terminals 9
Fabricators 0
Repair Stations 1
Recycling Units 1
Scanalyzers 4
Garrison Access 2
Total Hacks 48
Successful 20
Failed 28
Catastrophic 5
Database Lockouts 0
Manual 33
Unauthorized 48
Terminals 33
Fabricators 0
Repair Stations 2
Recycling Units 3
Scanalyzers 6
Garrison Access 4
Terminal Hacks 4
Record 0
Part Schematic 1
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 2
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 14
Full Trace Events 7
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 7
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 30
Parts Recycled 1
Recycled Matter 13
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 646
Average Influence 331
Final Influence 101
Maximum Alert Level 2
Low Security (%) 14
Level 1 53
Level 2 32
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 31
Investigation 12
Extermination 3
Reinforcement 9
Assault 1
Garrison 6
Exploration Rate (%) 20
Regions Visited 6
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 4093
Depth 11 126
Depth 10 503
Depth 9 523
Depth 8 697
Depth 7 1825
Depth 6 419
Scrapyard 126
Materials 1723
Factory 2244
Prototype IDs
---------------
Heavy Deuterium Engine
Improved Gravmag System
Experimental Cesium-ion Thruster
Heavy Particle Gun
Cooled Pulse Rifle
Improved Spread Laser
Cooled Particle Cannon
Precision Assault Rifle
Anti-matter Cannon
Experimental Signal Interpreter
Alien Tech Recovered
----------------------
None
Game
------
Seed: Lady Luck
^Manual?: 1
Play Time: 63 min
Sessions: 1
Mod: N/A
Game No.: 554
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 12/Cogmind
Map View: 76x56
X=8616830743265041444010788737
473144044444008845744447448084
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400408800010170809
Ho hum run. Got to -3 in very good shape, including an advanced terrain scanner and 2 advanced terrain scan processors. Unfortunately, I had too many EM weapons and not enough of everything else. A programmer dispatch dumped 3 or 4 of them on me, my too few kinetics all got blown off, and as I tried to flee I got stuck in a stasis array and died horribly. Womp.
Cogmind - Alpha 6
Name: Happylisk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (90) 450
Value Destroyed (4350) 4350
Prototype IDs (4) 80
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 8380
Cogmind
---------
Core Integrity 0/1300
Matter 300/300
Energy 50/50
System Corruption 14%
Temperature Cool (0)
Location -3/Research
Parts
-------
Power (3)
Propulsion (2)
Utility (12)
Weapon (4)
Inventory
-----------
HERF Cannon
Improved Heat Sink
Advanced Terrain Scan Processor
Advanced Terrain Scanner
Peak State
------------
Power
Light Anti-Matter Reactor
Particle Reactor
Particle Reactor
Propulsion
Improved Treads
Medium Treads
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Terrain Scanner
Improved Energy Mantle
Experimental Heat Sink
Large Storage Unit
Large Storage Unit
Advanced Targeting Computer
Advanced Terrain Scan Processor
Advanced Heat Sink
Advanced Cooling System
Advanced Terrain Scan Processor
Weapon
KE Penetrator
Improved Arc Projector
Long-range Proton Cannon
HERF Cannon
[Rating: 106]
Favorites
-----------
Power Light Angular Momentum Engine
Engine Light Angular Momentum Engine
Power Core Light Nuclear Core
Reactor Particle Reactor
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Protection Improved Light Armor Plating
Weapon Assault Rifle
Energy Gun Improved Arc Projector
Energy Cannon Long-range Proton Cannon
Ballistic Gun Assault Rifle
Stats
-------
Bonus Breakdown 0
Classes Destroyed 13
Worker 6
Builder 3
Tunneler 1
Hauler 1
Recycler 5
Swarmer 4
Grunt 36
Brawler 2
Duelist 1
Sentry 10
Hunter 12
Programmer 8
Behemoth 1
NPCs Destroyed 0
Best Kill Streak 15
Combat Bots Only 5
Matter Collected 2386
Salvage Created 5672
Parts Attached 136
Power 23
Propulsion 15
Utility 55
Weapon 43
Parts Lost 41
Power 6
Propulsion 3
Utility 16
Weapon 16
Average Slot Usage (%) 93
Naked Turns 33
Spaces Moved 1898
Fastest Speed (%) 200
Average Speed (%) 57
Slowest Speed (%) 45
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 131
Greatest Overweight (x) 16
Average Overweight (x) 1
Largest Inventory 16
Most Items Carried 16
Average Items Carried 10
Core Damage Taken 1764
Average Core Remaining (%) 90
Depth 10 Exit 86
Depth 9 Exit 100
Depth 8 Exit 84
Depth 7 Exit 83
Depth 6 Exit 100
Depth 5 Exit 79
Depth 4 Exit 99
Volleys Fired 213
Largest 4
Hottest 308
Shots Fired 561
Gun 326
Cannon 235
Launcher 0
Special 0
Kinetic 237
Thermal 142
Explosive 0
Electromagnetic 182
Shots Hit Robots 415
Core Hits 173
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 10512
Projectiles 10052
Explosions 443
Melee 0
Ramming 17
Kinetic 3365
Thermal 3664
Explosive 0
Electromagnetic 3466
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 48
Shots 2
Rammed 1
Highest Temperature 333
Average Temperature 79
Shutdowns 0
Energy Bleed 0
Interference 2
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 14
Average Corruption 5
Message Errors 4
Parts Rejected 1
Data loss (map) 3
Data loss (database) 4
Misfires 3
Misdirections 3
Targeting Errors 7
Weapon Failures 3
Depth 10 End 5
Depth 9 End 2
Depth 5 End 1
Haulers Intercepted 1
Robots Corrupted 12
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 5
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 6
Terminals 6
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 13
Successful 3
Failed 10
Catastrophic 5
Database Lockouts 0
Manual 9
Unauthorized 4
Terminals 13
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 3
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 1
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 1
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 5
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 2
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 417
Average Influence 133
Final Influence 317
Maximum Alert Level 2
Low Security (%) 69
Level 1 28
Level 2 2
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 18
Investigation 0
Extermination 5
Reinforcement 5
Assault 1
Garrison 7
Exploration Rate (%) 11
Regions Visited 9
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 4485
Depth 11 87
Depth 10 475
Depth 9 180
Depth 8 447
Depth 7 862
Depth 6 281
Depth 5 955
Depth 4 106
Depth 3 1092
Scrapyard 87
Materials 1102
Factory 2204
Research 1092
Prototype IDs
---------------
Advanced Beam Cannon
Cooled Particle Cannon
Compact Ion Cannon
Experimental Heat Sink
Alien Tech Recovered
----------------------
None
Game
------
Seed: Lady Luck
^Manual?: 1
Play Time: 57 min
Sessions: 13
Mod: N/A
Game No.: 137
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 16/Cogmind
Map View: 76x56
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