I'm finally doing it.
I've always been a fan of shooting robots, blowing things up, generally making a mess, and then trying to get away with it all, but it was about time for something a little different, so on a dare/challenge from MTF, the new theme for the run starting with today's stream is Exiles thievery. (video uploaded here (https://youtu.be/_BFzE5wXp0c))
We're looting the EX-Vault and then going to bravely (well, as bravely as flight can) explore all the cave depths, and try to avoid getting stolen from. So yeah, we're the first thief, but then have to be on the lookout for other thieves who are better than us. Naturally the best way to approach this goal is with ultimate speed, so flight it is!
I stupidly left -10/Materials without first confirming Exiles weren't at that depth, but on exploring -9/Materials anyway discovered some carnage that certainly wasn't my own work, suggested 8R-AWN had been through the area already and that I must be on the right floor :)
Whew, all the prototype flight units we found wouldn't go to waste! Also got a lucky find in the form of the Exp. Sensor Array in the Mines.
Made it to the vault:
(https://i.imgur.com/cVQAf7a.png) (https://i.imgur.com/cVQAf7a.png)
We got the LES and Skeleton box, which will only be minimally helpful if at all on this particular run (but they will occupy inventory slots anywhere due to the stated challenge xD), and also the Longsword +1! Now that's a beautiful and reliably weapon which will synergize nicely with the this build.
Back in Materials we collected flight gear in our Extremely Excessive Storage, and all those depths were easily crushed while walking (and later on treads).
(https://i.imgur.com/Cq3zAK4.png) (https://i.imgur.com/Cq3zAK4.png)
On finally making it into -7/Factory, it was transition time. We shed all those other parts and stripped down to a size 8 inventory with just the parts you see here:
(https://i.imgur.com/8xy2iag.png) (https://i.imgur.com/8xy2iag.png)
Here's the build just before entering the first set of caves:
(https://i.imgur.com/tRm1Iv6.png) (https://i.imgur.com/tRm1Iv6.png)
I didn't do any screenshotting for the next couple hours, but it involved mostly sneaking through the caves at rapid speed, then back in the Factory doing a good bit more sneaking around while getting schematics and/or fabricating additional parts for the build.
Zion was at -7, though just got us the A8 code, and we visited DM after that (via shortcut, haha!), and I attempted to assassinate DM with the Longsword +1 but didn't quite succeed, so no uberhackware for us (or later redirection help, though this isn't all that useful for a flight build anyway, plus we also have the Skeleton Box if we come across any doors we want to open and don't happen to have hacking power).
Before the -6 caves I switched from 3x Hacking Suites to instead focus on infowar, so we have 4 infowar slots and excellent detection of both bots and terrain. The idea is to navigate the caves quickly anyway, and hackware isn't useful in the caves, so might as well--we can swap in some more hackware once back in Complex 0b10.
Here's where we left off, having just entered -5/Factory and evolved another two utility slots to fill with hackware:
(https://i.imgur.com/kPr6Ad4.png) (https://i.imgur.com/kPr6Ad4.png)
Part 2 coming next week!
We did it! The second stream (https://youtu.be/x2JSDWtz--o) took us through all the remaining caves, and despite a number of tough situations to puzzle through, the build is very much intact and going strong, and most importantly, there was no loss to Master Thieves! So I achieved MTF's "bounty" and as a result he's bought some extra Cogmind keys to hand out (although how has yet to be determined).
We tried to order pizza, but that didn't go over so well.
(https://i.imgur.com/CcBmuhb.png) (https://i.imgur.com/CcBmuhb.png)
There was a fair bit of hacking, though not as much as one might normally do with a flight hacker since I'm a "low-level hacker" rocking four sensor slots to avoid thieves and streamline cave navigation.
There were several attempts to reach and use a Fabricator--most were thwarted by tough situations, but we got plenty of gear through other means (the Electron Diverters came from Warlord's stash).
Here several Programmers are closing in from all sides, but we escaped them all:
(https://i.imgur.com/BbWOpzk.png) (https://i.imgur.com/BbWOpzk.png)
A typical "let's get through this cave as fast as we can" scenario:
(https://i.imgur.com/gsDEAnf.png) (https://i.imgur.com/gsDEAnf.png)
Coming from the East we'd slipped by the Swarmer patrol, but there wasn't a safely diggable way to avoid being seen by the outpost Sentry, so it woke everyone up and I made a run for the derelict group as a distraction while heading for the exit which it turns out happened to be directly under a pair of Programmers just sitting there guarding it.
And here's my build just after dropping into Research and filling the new slots:
(https://i.imgur.com/vy62kDp.png) (https://i.imgur.com/vy62kDp.png)
Sadly we just lost our Imp. Cloaking Device just before ducking past some bots out of the last Proximity Caves--it had already come in handy on a few occasions,
but anyway there are other parts in waiting, like we can now use the Adv. Transmission Jammer instead to more safely dispose of Watchers.
I also lost the basic Hacking Suite due to being traced at a Fabricator. I've tracked down just a couple Operators since, but they haven't dropped their hackware yet (well, one of them had its hackware cleaved in two by the Longsword xD).
The route so far:
(https://i.imgur.com/FHa7zVJ.png) (https://i.imgur.com/FHa7zVJ.png)
Since the bounty is achieved, I've set a new goal of continuing on the flight path and finishing this only after doing at least a couple things I've never done before, specifically the SGEMP quest and fully exploring one of the most secret late-game spoiler areas (I've only been there once, and only saw half of it).
Until Part 3 next week!
Epic, and it ain't over yet! We only made it through a few more floors this time, taking it slow while chatting it up and also making some tough decisions here and there. Third stream video is up (https://youtu.be/8OXoC33HvQI).
THIS POST (and the remainder of the thread) WILL NOT AVOID LATE-GAME SPOILER TALK, SO BEWARE IF YOU HAVEN'T EXPLORED RESEARCH BRANCHES BEFORE
The build has grown significantly stronger, with a better launcher, almost impenetrable defenses, even better thrusters, and more decent hacking capabilities. We had to ditch terrain scanning abilities after losing half of that pair to an unlucky shot, but that was okay because it made transitioning to a SHELL defense even easier.
-3/Research was spent mostly just avoiding patrols while searching for the Testing exit, which was eventually uncovered by the Terrain Scanner at just the right time:
[img=1000]https://i.imgur.com/YxhOKiX.png[/img] (https://i.imgur.com/YxhOKiX.png)
Terrain scanning has come in quite handy throughout the run, sad to see it go later. At least it wasn't the sensors, though. That would've been far more disastrous. The lack of terrain scanning did make navigation in Testing a bit more of a chore, though.
Found some SHELL Armor, nonetheless, and proceeded to explore the entire floor in relative safety.
[img=1000]https://i.imgur.com/Lusg5x6.png[/img] (https://i.imgur.com/Lusg5x6.png)
While exploring for more prototypes we got this Recycler trapped inside the containment shell xD
[img=1000]https://i.imgur.com/PTqBFyB.png[/img] (https://i.imgur.com/PTqBFyB.png)
And here's where the real fun started:
[img=1000]https://i.imgur.com/G8DxPVJ.png[/img] (https://i.imgur.com/G8DxPVJ.png)
There's the SGEMP room, and the goal is to take it but there's an awful heavy defense in there, so the idea was to use the recently fabricated Mni. Smartbomb Launcher to take out some of the defenders, or at least lure them out and eventually take them out with a repeated hit and run tactic across the map (made possible because we can easily attack around corners/obstacles and then retreat faster than they can catch up).
This attack did alert the Researcher down there, which was my biggest fear, but it eventually fell during the retreat-attacks. The Strikers, however, did not fall--those buggers are pretty resilient, and I took them on a circuit half way around the map, coming back in from a different direction to nab the SGEMP while all the defenders were out still trying to catch up.
The whole process ended up making a big mess with all these smartbombs flying around, followed by stray shots taking out explosive machines.
After getting the SGEMP I was a bit cornered down there by all the pursuers, and decided to use the teleporter taken from Zhirov's lab. It was a great escape, although while making a beeline for the exit a pair of Hunters spotted me, only to be corrupted and destroyed when some machines exploded around them, which was quite hilarious. (The Tau Chargers were destabilized by earlier fighting in the area.)
Making the escape from the southwest (SGEMP) to northeast (exit direction), in the open area which exploded:
[img=1000]https://i.imgur.com/QEa4t6x.png[/img] (https://i.imgur.com/QEa4t6x.png)
Because we visited the base during the last stream, -2/Research would be a breeze with help from Warlord. Found him quickly, and also managed to hack the Quarantine exit locations (the next goal, since it's on the way to Section 7).
Chat was cheering as our Great Leader made his entry:
(https://i.imgur.com/NJ6sBLX.png)
What's better, having visited DM I had the God Mode hack, and realized on finding Warlord that the Borebot's path would open up a direct shot to the Quarantine exit (right through the reinforced walls), making this the perfect opportunity to do the hack.
[img=1000]https://i.imgur.com/Bjz9F1d.png[/img] (https://i.imgur.com/Bjz9F1d.png)
Fortunately I'd passed an Imp. Remote Datajack up north on the way down, so went back to grab that, pulled off the hack from relative safety right next to the exit, then waited for God Mode to mosey on over and we are entering Quarantine together :)
No this is probably not something you would normally want to really do with this build, but sometimes we do things because we can, rather than because we should :P. Also I got the achievement since I hadn't pulled that hack off before.
[img=1000]https://i.imgur.com/YXD34BZ.png[/img] (https://i.imgur.com/YXD34BZ.png)
So this'll be fun, and hey we even know that Fortress is on this floor, so maybe getting them to duel could be a neat intermediary goal ;)
We shall see next week!
Edit: Zyalin drew a piece in honor of the community's favorite cheer above :D
(https://i.imgur.com/iM3E9Rz.jpg)
It happened :D (video here (https://youtu.be/TrglGwE1eLM))
We managed to get GM and Fortress in a one-on-one duel to the death!
God Mode's got more firepower and core integrity, but Fortress' defenses are top-notch (not to mention the two top-tier cannons), and GM could only chip away about 25% of it. BUT, in a grand twist of events, it ended in a draw because GM exploded brilliantly in a massive EMP burst and corrupted Fortess to death xD
Here's the route to get him there--a straight cut through the map to the Section 7 corridor.
[img with=1000]https://i.imgur.com/t0kABbj.png[/img] (https://i.imgur.com/t0kABbj.png)
(Only met a single Programmer and Grunt on the way, which GM dispatched handily.)
Here they are beating on each other as we ref for a bit. Towards the end I also fired a couple of smart bombs to help, but both those and a bunch of GM's nukes couldn't actually land because they were being shot out of the air :P #FortressThings
(https://i.imgur.com/iNrJctA.png) (https://i.imgur.com/iNrJctA.png)
As you can see there some squads started to show up as well--an assault had already been called in before the fight started (alert was rising quickly due to all the destruction of mowing across the map with such a large bot, even if we hadn't actually fought much), but we took that one out before the main fight started.
And as I ran there it is, the glorious "Fortress system critically compromised." :)
(https://i.imgur.com/tE7d2yi.png) (https://i.imgur.com/tE7d2yi.png)
Both of them down, and a lot of the other pursuers were taken as well. A draw!
(To advertise the stream, Naughtyusername put this (https://i.imgur.com/yaRjQvc.png) together before the epic duel (tiles (https://i.imgur.com/djBis7T.png)).)
After that it was time for Section 7, although the alert was already a little high and more assaults came, as well as more extermination squads, but the build was getting pretty solid by gearing up across this most helpful of locations.
It was a pretty tough layout, with only one major east-west corridor connecting two halves of the non L2 part of the map, so navigating without causing too much trouble was tough. Really there was quite a lot of fighting for a "flight" build, which is now more of a "very fast combat build" :P
After the SB, found a random CRM while attach-ID'ing artifacts:
(https://i.imgur.com/6iSWVwP.png) (https://i.imgur.com/6iSWVwP.png)
This was at least good for finding what other stuff was across the floor, though. And there was quite a lot of good stuff...
Making yet more trouble when cornered, by pulling out the smartbomb to deal with a squad...
(https://i.imgur.com/lOZgUPa.png) (https://i.imgur.com/lOZgUPa.png)
But the biggest problem came when repeatedly trying to get this Core Membrane not far from the entrance area, since we didn't have a ranged weapon that could punch through the barrier without alerting the Researcher!
(https://i.imgur.com/uqXX8UB.png) (https://i.imgur.com/uqXX8UB.png)
Eventually got a Railgun off a Sentry, which was just barely enough get through (needed a roll of 30 on 21-30 damage xD). It was just so hard to get there without attracting a ton of attention, so basically everything just started getting killed. But still worth all the trouble, since the idea is to eventually use the LES along with the membrane, which should be a super-potent combination.
After that we looted all the accessible artifacts in the L2 area, although there were just way too many Researchers so I didn't bother with the ST. Still got several teleporters, LRC Storage (!), a redistributor, and altogether a huge boost to energy and dissipation.
No significant encounters there, though, just avoiding everything as best possible (or tanking a few hits where necessary).
Then we dropped into Access and didn't have too much trouble hacking the next destination... It was on the far side of the map, but that wasn't a big deal:
(https://i.imgur.com/1gsOHVA.png) (https://i.imgur.com/1gsOHVA.png)
(Having used the CRM, I had dumped the SGEMP since we wouldn't be able to get help from Zhirov anyway.)
And that's where we left off. Still need to hopefully find some better replacement parts, especially more combat-oriented utilities to replace all the hacking (and still have a terrain scan processor I slapped on for the hell of it despite having no scanner :P), then go for an LES build and use that to own Command.
We'll have to see in Part 5 next week...
Wow this run just kept piling on more and more epic. It's finally ended, my longest run ever, and I got a new win type I hadn't earned before! (video here (https://youtu.be/e5zHmVIDPG8))
SUPER MEGA SPOILERS AHEAD (yes, there is a level of spoilers beyond just spoilers and super spoilers!)
Picking up where we left off in Access, the main goal was to put together a build that could take on MC, so that meant basically swapping out all the hackware for offensive utilities, especially getting some melee analysis capabilities since we've got two of the best melee weapons.
We did manage to hack the Adv. Melee Analysis Suit schematic and fabricated a couple, and also found another two, though during this time had to also deal with a number of squads.
Most could be avoided easily, though the initial problem was that alert was still high from the previous map, so in addition to Exterminations an Assault was sent in.
Being not too far off from the Command Terminals, I headed over there and used them to recall the incoming squads and lower the alert. Aw yeah.
(https://i.imgur.com/aeW409u.png) (https://i.imgur.com/aeW409u.png)
But it turns out there was not one, but two ARCs coming as part of the assault, though only one can be recalled at a time xD
So one of the ARCs did arrive, but I jumped and ran for it, losing everything with superior speed.
One of the suites happened to be back at the entrance to the map, so to get it I actually traveled back across the entire map to get it. Had to wait for fabrication on the others to complete anyway, any by then alert was Low Sec.
Entrance was in the NW, Command is off in the center east:
(https://i.imgur.com/yBEYsvO.png) (https://i.imgur.com/yBEYsvO.png)
Slipping between a whole bunch of squads undetected:
(https://i.imgur.com/h8nOoZY.png) (https://i.imgur.com/h8nOoZY.png)
Considering all the research branch gear, Command wasn't too much trouble, even without sensor support. We just flew around running from most stuff (wasn't a whole lot) looking for the seals to get some Assembled support. Both were eventually located. Picking apart a squad with Assembled friends (a Golem showed up a moment later):
(https://i.imgur.com/ZO8hVV3.png) (https://i.imgur.com/ZO8hVV3.png)
For the Doom Corridor, we drew the CPs out and chopped them to pieces, also along with a group of Assembled (although they all got blasted before getting to see the glorious results), and after that corrupted the incoming M Guard with a few shots from the LES.
(https://i.imgur.com/4yJw7FB.png) (https://i.imgur.com/4yJw7FB.png)
Finally got to use the thing after carrying it around for the entire run xD (the ultimate combo--LES and Core Membrane!)
Then before the Big Fight it came time to try rounding out the build with a few extras. We'd already picked up a replacement Adv. Phase Shifter after the previous one got blown off, but energy reserves were kinda low for running shields (although we did now have AEGIS from the M Guard).
The first M Guard definitely dropped its Exp. Energy Well, but that one was destroyed in a different location than the second (because the LES generally requires moving around to use it), and by the time we got back *gasp* it was gone!
So the hunt was on, murdering Recyclers left and right looking for The One. No luck, but we did have a hilarious surprise when we popped one and a Golem came out! It was actually just the GOLEM Unit, which immediately started building a new one, because apparently the Golem from earlier had been destroyed in fighting after we left it and a Recycler picked up the GU it dropped...
It had been long enough that it was likely the Well had been taken to a Recycling Unit (hopefully not recycled yet!!!). On finding the closest one and therefore its likely resting spot (right next to a Behemoth...) we hacked it but failed, having no hacking capabilities at this point.
In an epic turn of events, the Behemoth took a shot, missed, nailed the Recycling Unit right next to us, and out popped the Exp. Energy Well!
(https://i.imgur.com/HsbIVrg.png) (https://i.imgur.com/HsbIVrg.png)
Time for the fight.
MC wasn't much of a problem for this build, and although I was originally planning to just get the + and bail for a win, considering everything was in good shape and we still had a pair of teleporters that would ensure a win even if we went to The Harder Place (and there was a bit of time left for the stream :P), I decided to visit Access_0. My first time ever there!
The aftermath of the MC fight is pretty low-danger so a bit more exploration ensued to get some spare power sources considering the VCR was getting kinda beat up.
Then we warped out to Access_0...
Being my first time there I made a number of strategic mistakes, but it's a resilient, safe build so no problem :P
It did, however, seem unlikely I'd manage to take out the Architect given the circumstances, so I decided to go for a different win I hadn't done before anyway, and headed over to grab the A2 code. Of course, having given the entire map a run-around I also had literally every architect on my tail. Here I'm hacking at A2 and letting A3 fire through me to also damage his buddy :P
(https://i.imgur.com/tF23Qyd.png) (https://i.imgur.com/tF23Qyd.png)
With that code we zoomed off to the Singularity Gate and fired it up. This is the last thing we all saw...
(https://i.imgur.com/Uetr6n8.png) (https://i.imgur.com/Uetr6n8.png)
Well not quite the last, because the singularity not only destroyed us, all our enemies, and the entire planet, but also crashed the game--THIS is the actual last thing we saw xD
(https://i.imgur.com/XUxoG9c.png) (https://i.imgur.com/XUxoG9c.png)
I checked it out after the stream and it turns out a change I made to the hacking architecture in Beta 8.1 worked fine everywhere else, but specifically crashed this win animation. Oops! Anyway, good to know, and now it's fixed for the next release. (Don't anyone try to get this same ending in Beta 8.1!)
After fixing the bug I reran the autosave (which was right before the end) and did the hack so I could get the scoresheet :)
Cogmind - Beta 8.1 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ DESTROYED TAU CETI IV! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (242) 1210
Value Destroyed (9562) 9562
Prototype IDs (86) 1720
Alien Tech Used (11) 2200
Bonus (50044) 50044
TOTAL SCORE: 69236
Cogmind
---------
Core Integrity 839/1600
Matter 285/300
Energy 770/1700
System Corruption 0%
Temperature Cool (8)
Location Subspace
Parts
-------
Power (2)
Vortex Chain Reactor
Propulsion (8)
Electron Diverter
Cooled Impulse Thruster
Impulse Thruster Array
Impulse Thruster Array
Improved Q-thruster
Improved Q-thruster
Utility (13)
Large Storage Unit
Experimental Energy Well
Advanced Melee Analysis Suite
Advanced Melee Analysis Suite
Advanced Melee Analysis Suite
Centrium Light Armor Plating
Experimental Powered Armor
Experimental Powered Armor
SHELL Armor
AEGIS Remote Shield
Weapon (3)
Longsword +1
Inventory (12)
Light Particle Reactor
Improved Quantum Reactor
Improved Quantum Reactor
Cooled Impulse Thruster
Desublimator
Experimental Sensor Array
Experimental Thermal Shield
Advanced Force Field
Transdimensional Reconstructor
Latent Energy Streamer
Mini Smartbomb Launcher
Peak State
------------
Power
Vortex Chain Reactor
Propulsion
Electron Diverter
Cooled Impulse Thruster
Impulse Thruster Array
Impulse Thruster Array
Improved Q-thruster
Improved Q-thruster
Utility
Desublimator
Large Storage Unit
Experimental Energy Well
Advanced Melee Analysis Suite
Advanced Melee Analysis Suite
Advanced Melee Analysis Suite
Centrium Light Armor Plating
Experimental Powered Armor
Experimental Powered Armor
SHELL Armor
AEGIS Remote Shield
Weapon
Longsword +1
Sigix Broadsword
Inventory
Light Particle Reactor
Cooled Impulse Thruster
Experimental Sensor Array
Advanced Force Field
Transdimensional Reconstructor
Latent Energy Streamer
Mini Smartbomb Launcher
[Rating: 239]
Favorites
-----------
Power Vortex Chain Reactor
Engine Improved Ion Engine
Power Core Micro Fission Core
Reactor Vortex Chain Reactor
Propulsion Improved Flight Unit
Treads Light Treads
Leg Aluminum Leg
Flight Unit Improved Flight Unit
Utility Large Storage Unit
Device Experimental Sensor Array
Storage Large Storage Unit
Processor Advanced Melee Analysis Suite
Hackware Improved Hacking Suite
Protection SHELL Armor
Weapon Longsword +1
Energy Gun Improved EM Shotgun
Energy Cannon Latent Energy Streamer
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Slug Cannon
Launcher Heavy Rocket Launcher
Special Weapon Improved Remote Datajack
Slashing Weapon Longsword +1
Stats
-------
Bonus Breakdown 50044
High Alert Combat Kills 1513
Follower Combat Kills 492
Met EX-HEX 100
Met EX-BIN 100
Met EX-DEC 100
Was Aligned with FarCom 300
Opened EX-Vault 100
Met Data Miner 300
Met Imprinter 300
Met Zhirov 300
Met Warlord at Base 500
MAIN.C Attacked Warlord 1000
Used Core Reset Matrix 3000
Met Warlord at Research 2000
Hacked God Mode 5000
Acquired SGEMP 2000
Destroyed MAIN.C Guards 500
Met MAIN.C 5000
Destroyed MAIN.C Shell 5000
Destroyed MAIN.C 10000
Met Architect 300
Started Test 138-B 500
Started Test 138-C 8000
Destroyed A2 1000
Win 3000
Friendly Fire -361
Combat Hostiles Destroyed 138
Melee 46
Guns 36
Cannons 12
AOE 41
Classes Destroyed 17
Worker 10
Builder 5
Tunneler 1
Hauler 12
Recycler 32
Operator 8
Watcher 35
Swarmer 52
Saboteur 1
Grunt 34
Brawler 4
Duelist 3
Protector 1
Researcher 1
Sentry 20
Hunter 7
Programmer 14
Major NPCs Destroyed 1
MAIN.C
Best Kill Streak 9
Combat Bots Only 6
Max Kills in Single Turn 4
Gunslinging 0
Exploded 4
Melee 1
Best States 0
Heat Dissipation 92
Energy Generation 105
Energy Capacity 1700
Matter Stores 300
Matter Capacity 300
Sight Range 22
Robot Scan Range 30
Terrain Scan Range 24
Terrain Scan Density 210
Jamming Range 16
Cloak Strength 3
Armor Coverage 1850
Resistance: TH 50
Resistance: EX 50
Resistance: EM 15
Propulsion Shielding 90
Melee Speed Boost 30
Phase Shifting 20
Evasion (%) 86
Melee Accuracy 32
Target Analysis 6
Core Analysis 10
Recoil Reduction 3
Offensive Hacking 50
Defensive Hacking 14
Matter Collected 7039
Remotely 10
Salvage Created 12269
Parts Attached 440
Power 22
Propulsion 60
Utility 246
Weapon 112
Unidentified Prototypes 38
Parts Lost 26
Power 3
Propulsion 6
Utility 12
Weapon 5
Average Slot Usage (%) 88
Naked Turns 1
Spaces Moved 28571
Core 6
Treads 833
Wheels 0
Legs 2204
Hover 0
Flight 25528
Fastest Speed (%) 555
Average Speed (%) 398
Slowest Speed (%) 41
Overloaded Moves 573
Propulsion Burnouts 0
Robots Hopped 97
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Teleports 2
Spaces Dug 1313
Melee 643
Projectile 29
AOE 641
Heaviest Build 118
Greatest Support 115
Greatest Overweight (x) 20
Average Overweight (x) 0
Largest Inventory 32
Average Capacity 14
Most Carried 28
Average Carried 12
Final Capacity 12
Final Carried 11
Damage Taken 13923
Core 1065
Absorbed by Shields 9205
Missiles Intercepted 0
Average Core Remaining (%) 84
Depth 11 Exit 100
Depth 10 Exit 100
Depth 9 Exit 30
Depth 8 Exit 74
Depth 7 Exit 96
Depth 6 Exit 94
Depth 5 Exit 96
Depth 4 Exit 100
Depth 3 Exit 91
Depth 2 Exit 97
Depth 1 Exit 52
Volleys Fired 308
Largest 2
Hottest 120
Shots Fired 514
Gun 345
Cannon 126
Launcher 42
Special 1
Kinetic 385
Thermal 58
Explosive 42
Electromagnetic 28
Robot Hit Streak 13
Robot Miss Streak 11
Penetration Max 1
Secondary Targets 1
Max Gunslinging Chain 1
Shots Hit Robots 674
Core Hits 409
Critical Hits 62
Critical Kills 27
Critical Parts Destroyed 24
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 1171
Impact 0
Slashing 1171
Piercing 0
Sneak Attacks 45
^Combat Hostiles 5
Follow-up Attacks 37
Knockbacks 5
Impact 0
Kinetic 5
Secondary 0
Damage Inflicted 44080
Guns 2969
Cannons 1794
Explosions 8207
Melee 31110
Ramming 0
Kinetic 3888
Thermal 1752
Explosive 5799
Electromagnetic 1531
Impact 0
Slashing 31110
Piercing 0
Overflow Damage 86
Projectiles 49
Explosions 31
Melee 6
Self-Inflicted Damage 157
Shots 5
Rammed 0
Highest Temperature 320
Average Temperature 55
Received Heat Transfer 1593
Short Circuit 1
Highest Corruption 4
Average Corruption 2
Corruption Purged 0
Message Errors 26
Matter Fused 19
Heat Flow Error 14
Energy Discharge 13
Data loss (database) 17
Targeting Errors 13
Weapon Failures 1
Depth 10 End 1
Depth 9 End 4
Depth 8 End 3
Depth 4 End 2
Depth 3 End 2
Depth 2 End 2
Recyclers Shooed 8
Haulers Intercepted 12
Robots Corrupted 4
Combat Hostiles 3
Parts Fried 6
Impact Corruptions 0
Robots Melted 0
Combat Hostiles 0
Parts Melted 2
Heat Transferred 1956
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 14
Prevented 0
Power Chain Reactions 0
Latent Energy Used 1211
LE Corruption 24
Communications Jammed 83
Distress Signals 83
Times Spotted 467
Peak Tracking Total 28
Tactical Retreats 78
Parts Field Recycled 0
Retrieved Matter 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 17
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 5
Reused 0
Traps Extracted 0
Installed 0
Triggered 5
Machines Disabled 48
Max in Single Turn 4
Machines Sabotaged 0
Data Cores Recovered 4
Used 1
Machines Hacked 127
Terminals 78
Fabricators 13
Repair Stations 2
Recycling Units 2
Scanalyzers 3
Garrison Access 12
Total Hacks 339
Successful 213
Failed 111
Catastrophic 12
Database Lockouts 0
Manual 151
Unauthorized 63
Terminals 198
Fabricators 36
Repair Stations 4
Recycling Units 3
Scanalyzers 12
Garrison Access 16
Terminal Hacks 180
Record 28
Part Schematic 22
Robot Schematic 3
Robot Analysis 5
Prototype ID Bank 10
Open Door 7
Branch Access Points 6
Emergency Access Points 1
Machine Index 2
Terminal Index 4
Fabricator Index 1
Garrison Index 1
Alert Level 2
Unreport Threat 11
Locate Traps 9
Reprogram Traps 1
Recall Extermination 1
Recall Reinforcements 1
Recall Assault 1
Hauler Manifests 4
Registered Components 2
Zone Layout 5
Download EX-ID Prototypes1
Disengage Seal 2
Gate Test 138-A 1
Gate Test 138-B 1
Gate Test 138-C 2
Hacking Detections 92
Full Trace Events 9
Feedback Events 3
Feedback Corruption 1
Feedback Hackware Fried 2
Feedback Blocked 0
Trojans Installed 38
Terminals 33
Fabricators 4
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Fabricators Overloaded 0
Enemy Kills 0
Fabricator Schematic DLs 1
Garrisons Disabled 12
Garrisons Compromised 1
Fab Network Shutdowns 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 24
Parts Built 12
Total Part Build Rating 68
Part Fabrication Matter 2350
Part Fabrication Time 810
Parts Repaired 2
Part Repair Time 124
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 3
Parts Scanalyzed 2
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 5
Robots Rewired 5
Relay Couplers Released 4
Machine Destruction 4
First RIF Depth 0
Robots Hacked 1
Non-combat 0
Combat 0
Manual 1
Allies Hacked 0
Hacks Repelled 0
Total Allies 52
Largest Group 17
Highest-Rated Group 481
Highest-Rated Ally 367
Total Orders 5
STAY 2
GOTO 2
FOLLOW 1
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 203
Total Damage 6655
Kills 27
Allies Corrupted 4
Allies Melted 0
Peak Influence 1002
Average Influence 249
Final Influence 603
Maximum Alert Level 3
Low Security (%) 52
Level 1 19
Level 2 21
Level 3 5
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Maximum Security 0
Squads Dispatched 43
Investigation 11
Extermination 12
Reinforcement 15
Assault 5
Garrison 0
Intercept 0
First Intercept Depth 0
Derelict Logs Recovered 15
Scrap Searched 10
Exploration Rate (%) 45
Regions Visited 34
Branch Regions 23
Pre-discovered Areas 9
Known Exits Taken 26
Unknown Exits Taken 7
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 1
Network Hubs Disabled 0
Actions Taken 33920
Turns Passed 17257
Depth 11 69
Depth 10 248
Depth 9 2627
Depth 8 3510
Depth 7 1181
Depth 6 1181
Depth 5 1165
Depth 4 771
Depth 3 1010
Depth 2 2062
Depth 1 3433
Scrapyard 69
Materials 4721
Factory 2368
Research 600
Access 1267
Mines 971
Exiles 693
Lower Caves 424
Upper Caves 460
Proximity Caves 424
Zion 266
Data Miner 55
Zhirov 55
Warlord 332
Quarantine 411
Testing 532
Section 7 1443
Command 1159
Access_0 1007
New Achievements 5
Prototype IDs
---------------
Zero-point Reactor
Vortex Chain Reactor
Electron Diverter
Improved Diametric Drive
Cooled Impulse Thruster
Improved Q-thruster
Desublimator
Experimental Cooling System
Experimental Coolant Injector
Experimental Energy Well
Experimental Matter Compressor
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Propulsion Shielding
Centrium Light Armor Plating
Experimental Powered Armor
SHELL Armor
Experimental Thermal Shield
Thermal Barrier
AEGIS Remote Shield
Gamma Rifle
Latent Energy Streamer
Mini Smartbomb Launcher
Longsword +1
Fabricated
------------
1x Hacking Suite (-7/Factory)
2x Mic. Fission Core (-6/Factory)
1x Imp. Powered Armor (-6/Factory)
2x Mic. Fission Core (-6/Factory)
1x Adv. Hacking Suite (-5/Factory)
1x Impulse Thruster Array (-3/Testing)
1x Mni. Smartbomb Launcher (-3/Testing)
1x Adv. Melee Analysis Suite (-1/Access)
1x Adv. Melee Analysis Suite (-1/Access)
1x Adv. Melee Analysis Suite (-1/Access)
Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Regenerator
Integrated Reactor
Integrated Singularity Reactor
Sigix Broadsword
Core Reset Matrix
Core Membrane
Core Expander
LRC Storage
Integrity Redistributor
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Tes)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: *Sur / *AC0)
-1/Access_0
Subspace
Achievements
--------------
Behind The Curtain
Godhack
Production Line
Safety First
Stardust
Challenges
------------
None
Game
------
Seed: ColdContainmentRedistributor
Manual?: 0
Play Time: 1023 min
Cumulative: 9289 min
Sessions: 12
Easy Mode: 0
Game No.: 59
Easier: 0
Easiest: 0
Win Type: 5
Total: 11
Types: 8/0/1/1/0/1/0
Lore%: 29
Gallery%: 69
Achievement%: 70
Wizard Run: 0
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Keybinds: 0
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
Tactical HUD: 1
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: X
Wizard: 1