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Topics - Deliz Seemack

Pages: [1]
1
Ideas / More detailed logs
« on: June 04, 2015, 11:06:19 PM »
It would be nice to have more details in the log or maybe a part that gives you more details.

Details that would be interesting include:
  • The amount of damage dealt for each hit
  • The amount of damage received for each hit and on which part it was received

2
Ideas / Unremovable *cursed* parts with side effects
« on: June 04, 2015, 08:25:42 AM »
I've not delved deep enough so far to see them. They might exist but if not, it might be interesting to have unremovable cursed parts (similar to what exist in DCSS) with side effects like slowly draining your energy, slowly draining your matter, slowly building up more heat or even slowly damaging your core. This could tie in with prototype concept.

The interesting thing with this mechanic is that it would force you to take damage if you want to remove it by having it destroyed by others.

There could also be some terminals/stations that could remove it for you.

3
Ideas / Wait X turns command/key
« on: June 04, 2015, 08:12:20 AM »
It would be nice to have a command/key to wait X turns where you could input the value for X.

The Stop on Threats Only behavior configuration would still apply.

Use cases for this include waiting for a repair station or a fabricator to complete while knowing exactly how many turns it take.

The Long Wait idea might be related to this.


4
Steps to reproduce:
  • Launch the game
  • Switch to keyboard mode by pressing F2 (if you are not already in keyboard mode)
  • Find a part on the ground
  • Press X to switch into Examine (Look) Mode
  • Move the cursor over the part
  • Press D to show the part data window
  • Press the UP key twice to browse the part data attributes
  • Press ESC to leave the part data window
  • Observe the location of the cursor. It should be somewhere around where the part data attribute you browsed
Expectations:

After leaving the part data windows, I expect the cursor to be back where it was before, ie on the part that I was inspecting.

See this quick gif/video for a demonstration: https://gfycat.com/TanAffectionateIsabellinewheatear

5
Fixed Bugs & Non-Bugs / Crash: Used a datajack on a non-combat robot
« on: June 02, 2015, 06:18:20 PM »
I've just crashed after using a datajack on a non-combat robot.
  • I melee the robot to activate the datajack
  • I selected the parse option
  • It worked and showed me some info about the robot
  • I pushed the X key on my keyboard thinking that would exit that window (the parse information window)
  • The game crashed
I'm including the crash.log file as well.

6
Ideas / Explicit game resolution
« on: June 02, 2015, 05:04:57 PM »
It would be nice to be able to set an explicit game screen resolution. There are a few good use cases for this. One is for game capture for streaming or video on demand. If you want optimal conditions, you need to be able to select the game resolution.

On the implementation side of things, I think I do understand the use of the Font Set/Size and the Map Width/Height options. I've tried making my windowed game screen 1280x720 to match the standard 720p resolution but I wasn't able to. The best I came up with was using the 12/Crisp font with a map width of 70 and a map height of 50. I got 1200x720 with these settings. When I go fullscreen with these settings, the game changes the font set/size to 18/Cogmind to match my 1920x1200 native resolution I guess.

If I could set the map width to 72, I could maybe get closer to 1280x720 at the cost of some usability but I don't think that would be a good solution.

Maybe you could add a simple setting for screen resolution that would exactly set the game to use that resolution and automatically use some good values for Font Set/Size + Map Width/Height based on the selection screen resolution. Than you could have those Font Set/Size + Map Width/Height be some kind of advanced settings that power gamers could tweak on their own. I don't know.

People are used to be able to set their game screen resolution for both fullscreen and windowed. Game capture is good use case for this but I'm pretty sure I can come up with many more.

7
Steps to reproduce:
  • Launch the game
  • Obtain enough storage units to have a minimum of 10 parts in your inventory
  • Obtain at least 10 parts in your inventory
  • Press Shift-Ctrl and the letter of an equipped part of the same type as your part in your inventory slot 0 (Zero)
  • Press Shift-Ctrl-0 (Zero)
  • Observe that nothing happens
Expectations:

When swapping parts, I expect to be able to swap with a part which is in my inventory slot 0.

8
Steps to reproduce:
  • Launch the game
  • Switch to keyboard mode by pressing F2 (if you are not already in keyboard mode)
  • Push Alt-Tab
  • Try to move your mouse cursor
  • Your mouse cursor should be stuck in the top left corner
Expectations:

After using Alt-Tab from the game, I expect that I can move my mouse normally outside the game.

9
Only 2 friends needed. No more friend needed.

I've got a good trading reputation which you can check on my flair profile https://www.reddit.com/r/sgsflair/comments/33eku7/flair_profile_uremyroy/ , on my steam profile http://steamcommunity.com/id/delizseemack and on my steamrep profile http://steamrep.com/profiles/76561197988168183 .

When steam keys are released (if they are), you get one as well.

I'll be using Paypal or Bitcoin for payment. You choose which payment platform suits you the best between these 2.

EDIT: I've found my friends. In theory, we should be full for this trade. Sorry if you missed it.

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