Cogmind > Competitions

Weekly Seed #24 [Alpha 6] [Seed: Particle Ghost]

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zxc:
Enjoy the starting position!

This week's seed: Particle Ghost


The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:

* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
* Play through the game once. This is a friendly competition and we are all honest people.
* When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
* Any scoresheets submitted after seven days will not be included.
* Good luck!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Particle Ghost] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati:
Yay, time to play the new build! Gotta love that welcoming entrance :D (Actually, it's perfect for a hacking start if you can chase him down and take him out...)

I'm definitely streaming this one tomorrow at the usual time: Tuesday 1/19, 10:30 PM EST. I'll be trying for a hybrid hacking build.

Kyzrati:
Well, CRUSHED that one :P. First stream in which I've won the game. I was trying to go for a hacking run, and couldn't quite get it up and running. I found hackware a little late (only started around -7, and didn't find much overall), and was having too much trouble hunting down Operators to take it :/. I'll try harder next time...

So I ended up playing a hybrid build for much of the game, doing a little bit of hacking and also fighting, though the latter at a disadvantage since several utility slots were occupied.

Mostly stuck to the main complex except for the one garrison I took out. That one garrison actually provided me with the means to kick some serious butt later, without dying. Only half-way through the game at that point, I found a hidden cache with two Nanoswords and three Exp. Force Fields :D

Here I am shortly after entering Research with my, um, cannon-based "hacker":
Spoiler (click to show/hide)
Then towards the end since I wasn't a good enough hacker I dropped the hacking utilities in place of defensive gear and went full combat.

Probably the most surprising thing was the sheer number and variety of launchers I was finding. By the end I had four different late-game awesome prototype launchers.

The lift to the surface I managed to access using the new method added in Alpha 6, though I know I had enough firepower to blast through the front door as well if I had to.

Overall a very good (okay, sorta easy) seed that was a lot of fun! (But hopefully next time the hacking is better.)

Spoiler: Score: 21459 (click to show/hide)Cogmind - Alpha 6

Name: Kyzrati

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (244)     1220
Value Destroyed (11979)    11979
Prototype IDs (28)         560
Alien Tech Identified (0)  0
Bonus (3200)               3200
              TOTAL SCORE: 21459

 Cogmind
---------
Core Integrity             1237/1600
Matter                     55/300
Energy                     390/390
System Corruption          13%
Temperature                Cool (0)
Location                   Surface

 Parts
-------
Power (4)
  Light Particle Reactor
  Light Quantum Reactor
  Light Particle Reactor
  Light Quantum Reactor
Propulsion (6)
  Biometal Leg
  Biometal Leg
  Biometal Leg
  Biometal Leg
  High-density Centrium Leg
  Centrium Leg
Utility (10)
  Advanced Heat Sink
  Large Storage Unit
  Advanced Targeting Computer
  Medium Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Cloaking Device
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Heat Sink
Weapon (5)
  Railgun
  Railgun
  Railgun
  Railgun
  Ragnarok Missile Launcher

 Inventory
-----------
Light Anti-Matter Reactor
Biometal Leg
Biometal Leg
Quantum Rifle
Enhanced Quantum Rifle
Enhanced Nova Cannon
Railgun
Enhanced Gauss Cannon
Graviton Cannon
Neutron Missile Launcher
Point Singularity Launcher
Nanosword
Long-range Terrain Scanner
Gamma Rifle

 Peak State
------------
Power
  Quantum Reactor
  Improved Quantum Reactor
  Particle Reactor
  Light Anti-Matter Reactor
Propulsion
  Myomer Leg
  Myomer Leg
  Biometal Leg
  Biometal Leg
  Advanced Myomer Leg
  Biometal Leg
Utility
  Advanced Overload Regulator
  Experimental Force Field
  Improved Powered Armor
  Improved Powered Armor
  Improved Targeting Computer
  Large Storage Unit
  Large Storage Unit
  Advanced Reaction Control System
  Improved Light Armor Plating
  Experimental Heat Sink
Weapon
  Cooled Proton Cannon
  Heavy Neutron Cannon
  Cooled Proton Cannon
  Graviton Cannon
  Cooled Proton Cannon
[Rating: 175]

 Favorites
-----------
Power                      Light Anti-Matter Reactor
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Biometal Leg
  Treads                   Light Treads
  Leg                      Biometal Leg
Utility                    Large Storage Unit
  Device                   Experimental Force Field
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Powered Armor
Weapon                     Railgun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Cooled Proton Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Ragnarok Missile Launcher
  Slashing Weapon          Nanosword
  Special Melee Weapon     Improved Datajack

 Stats
-------
Bonus Breakdown            3200
  Entered Garrisons        200
  Win                      3000
Classes Destroyed          17
  Worker                   12
  Builder                  11
  Tunneler                 1
  Hauler                   6
  Recycler                 11
  Mechanic                 2
  Operator                 5
  Watcher                  4
  Swarmer                  60
  Grunt                    45
  Brawler                  4
  Duelist                  2
  Sentry                   21
  Specialist               1
  Hunter                   27
  Programmer               30
  Behemoth                 2
NPCs Destroyed             0
Best Kill Streak           9
  Combat Bots Only         9
Matter Collected           8316
  Salvage Created          11811
Parts Attached             322
  Power                    51
  Propulsion               70
  Utility                  82
  Weapon                   119
Parts Lost                 87
  Power                    16
  Propulsion               21
  Utility                  26
  Weapon                   24
Average Slot Usage (%)     96
  Naked Turns              2
Spaces Moved               4807
  Fastest Speed (%)        200
  Average Speed (%)        74
  Slowest Speed (%)        47
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           6
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             177
  Greatest Overweight (x)  17
  Average Overweight (x)   0
Largest Inventory          16
  Most Items Carried       16
  Average Items Carried    12
Core Damage Taken          1672
Average Core Remaining (%) 77
  Depth 10 Exit            77
  Depth 9 Exit             37
  Depth 8 Exit             66
  Depth 7 Exit             100
  Depth 6 Exit             85
  Depth 5 Exit             61
  Depth 4 Exit             81
  Depth 3 Exit             100
  Depth 2 Exit             93
  Depth 1 Exit             77
Volleys Fired              537
  Largest                  5
  Hottest                  335
Shots Fired                1547
  Gun                      1081
  Cannon                   433
  Launcher                 33
  Special                  0
  Kinetic                  1088
  Thermal                  271
  Explosive                28
  Electromagnetic          160
Shots Hit Robots           971
  Core Hits                459
Overload Shots             19
  Energy Bleed             1
  Heat Surge               0
  Short Circuit            1
  Meltdown                 0
Melee Attacks              62
  Impact                   0
  Slashing                 58
  Piercing                 0
Damage Inflicted           32439
  Projectiles              23480
  Explosions               6817
  Melee                    2097
  Ramming                  45
  Kinetic                  17077
  Thermal                  4314
  Explosive                6319
  Electromagnetic          2587
  Impact                   0
  Slashing                 2097
  Piercing                 0
Self-Inflicted Damage      255
  Shots                    6
  Rammed                   6
Highest Temperature        527
  Average Temperature      131
  Shutdowns                21
  Energy Bleed             9
  Interference             36
  Matter Decay             2
  Short Circuit            2
  Damage (minor)           4
  Damage (major)           0
  Damage (core)            0
Highest Corruption         13
  Average Corruption       7
  Message Errors           22
  Parts Rejected           8
  Data loss (map)          37
  Data loss (database)     16
  Misfires                 6
  Misdirections            10
  Targeting Errors         27
  Weapon Failures          5
  Depth 7 End              3
  Depth 4 End              9
  Depth 2 End              11
  Depth 1 End              13
Haulers Intercepted        6
Robots Corrupted           7
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          23
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         44
  Triggered                0
  Disarmed                 0
  Reprogrammed             6
  Reused                   0
Machines Hacked            22
  Terminals                19
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          2
Total Hacks                55
  Successful               18
  Failed                   37
  Catastrophic             7
  Database Lockouts        0
  Manual                   19
  Unauthorized             54
  Terminals                49
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          5
Terminal Hacks             15
  Record                   0
  Part Schematic           1
  Robot Schematic          1
  Robot Analysis           1
  Prototype ID Bank        2
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          4
  Locate Traps             2
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    1
  Zone Layout              0
  Sector Layout            2
  Machine Controls         0
Hacking Detections         20
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  1
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   1
  Parse                    0
  Link                     0
  Rebooted                 1
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        2
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1302
  Average Influence        410
  Final Influence          1177
Maximum Alert Level        4
  Low Security (%)         33
  Level 1                  27
  Level 2                  20
  Level 3                  8
  Level 4                  9
  Level 5                  0
Squads Dispatched          35
  Investigation            6
  Extermination            10
  Reinforcement            8
  Assault                  1
  Garrison                 10
Exploration Rate (%)       14
  Regions Visited          13
Garrisons Visited          1
  Relays Disabled          3
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               10101
  Depth 11                 136
  Depth 10                 542
  Depth 9                  651
  Depth 8                  963
  Depth 7                  345
  Depth 6                  1238
  Depth 5                  1532
  Depth 4                  1387
  Depth 3                  156
  Depth 2                  752
  Depth 1                  2399
  Scrapyard                136
  Materials                2156
  Factory                  3361
  Research                 908
  Access                   2399
  Garrison                 1141

 Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Light Neutrino Core
Improved Quantum Reactor
Advanced Myomer Leg
High-density Centrium Leg
Precision Beam Rifle
Advanced Beam Rifle
Improved EM Shotgun
Advanced Beam Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Ion Burst Cannon
Cooled Proton Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Anti-matter Cannon
Compact Linear Accelerator
Graviton Cannon
Neutron Missile Launcher
Tactical Quantum Warhead
Ragnarok Missile Launcher
Point Singularity Launcher
Advanced EMP Blaster
Enhanced Gamma Bomb Array
Nanosword
Experimental Heat Sink
Improved Energy Well
Dimensional Manipulator
Advanced Particle Charger
Advanced Overload Regulator

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: Particle Ghost
^Manual?: 1
Play Time: 210 min
Sessions: 1
Mod: N/A
Game No.: 2
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50

zxc:
Nice one! I slept through it and then some :P my silly sleeping pattern

I noticed that new method of ascending in the changelog. Curious to try things and to find what it might be.

scaresnake:
First competition post, meagre start:

Rather lousy 1274 points in this run.
Died on -9/Materials, due to some patrols/investigation squads welcoming me.
Got out of that encouter with 7 core integrity, got sniped right after that.

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