Cogmind > Competitions

Weekly Seed #23 [Alpha 5c] [Seed: Sneaky Beaky]

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zxc:
I am losing track of the days due to my unusual sleeping pattern. Oops! Sorry about that.

This week's seed: Sneaky Beaky


The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:

* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
* Play through the game once. This is a friendly competition and we are all honest people.
* When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
* Any scoresheets submitted after seven days will not be included.
* Good luck!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Sneaky Beaky] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati:
Hm, well, I ran out of time for the last seed, but this one I'll be streaming, so I definitely won't miss it. The time will be Tuesday, January 12th, 10:30 PM EST.

Kyzrati:
I was tempted to do a dev build run this week for something different, but decided to wait until Alpha 6 is actually released next week. It's more fun to go along with the same seed that others (might) play, anyway, and this was the last opportunity to play around with the way the game "used to be."

Today's stream ended up being a record short one, only an hour and a half, because I died on -6 :'(. It was definitely a lot of fun, though, and having not streamed for a couple weeks (and having linked to my account a couple times in other places since) there were quite a few viewers around.

Unlike the latest Alpha 5 runs, this time around I tried a combat build with a medium-sized weapon count and more utilities. Generally balanced overall.

We crushed a garrison early on (-7), but then in the Factory got caught in the open by a Behemoth after already having lost almost all our propulsion (hopping on one leg). It's quite easy to pinpoint the exact reason I died: a terrible decision made in the middle of setting up a defense to take out that Behemoth and another Sentry closing in from the opposite direction. I'd lodged myself between a Fusion Modulator and a Fabricator for cover, and planned to overload the Fabricator once both of them closed on my position. The Behemoth is slowly closing from outside my view, and I really want to see if I can take out the Sentry while he approaches, so I take a step forward to do that... *BOOM* Behemoth fires at me and obliterates the Modulator, which also takes out the neighboring Fabricator and completely removes all my cover. So I'm sitting out in the open... I head past the Behemoth to grab some treads, but just barely don't make it before he shoots my leg off. I absentmindedly slowly crawl one space forward (weight=40/3!) and an ARC bursts in, unloads, and everyone is shooting me to pieces at this point :/. No choice but to go naked...

The run still dragged on afterward, with a couple of almost-saves while running and fighting, but surviving at that point would've required some luck (which I didn't have...)--or I could've kept running and hoped for the best, but I was trying to make a stand since there weren't very many pursuers.

The VOD is here. We also talked strategy and a bit about Alpha 6.

Really if I'd just patiently waited for the Behemoth to approach (or retreated instead of charging past it to get more parts), everything would've been fine! Argh!

Spoiler: Score: 6,982 (click to show/hide)
Cogmind - Alpha 5c

Name: Kyzrati

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (4)             2000
Robots Destroyed (108)     540
Value Destroyed (4102)     4102
Prototype IDs (7)          140
Alien Tech Identified (0)  0
Bonus (200)                200
              TOTAL SCORE: 6982

 Cogmind
---------
Core Integrity             0/850
Matter                     210/300
Energy                     42/50
System Corruption          5%
Temperature                Cool (0)
Location                   -6/Factory

 Parts
-------
Power (2)
Propulsion (4)
Utility (5)
Weapon (4)

 Inventory
-----------
Empty

 Peak State
------------
Power
  Improved Deuterium Engine
  Heavy Deuterium Engine
Propulsion
  Armored Leg
  Aluminum Leg
  Carbon-fiber Leg
  Improved Titanium Leg
Utility
  Improved Targeting Computer
  Reactive Light Armor
  High-capacity Storage Unit
Weapon
  Heavy Ion Cannon
  Gauss Rifle
  Gauss Rifle
  Rocket Array
[Rating: 47]

 Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Improved Datajack

 Stats
-------
Bonus Breakdown            200
  Entered Garrisons        200
Classes Destroyed          13
  Worker                   3
  Builder                  12
  Hauler                   1
  Recycler                 3
  Mechanic                 1
  Operator                 1
  Watcher                  1
  Swarmer                  32
  Grunt                    30
  Brawler                  2
  Sentry                   16
  Hunter                   2
  Programmer               4
NPCs Destroyed             0
Best Kill Streak           12
  Combat Bots Only         6
Matter Collected           2738
  Salvage Created          3863
Parts Attached             136
  Power                    21
  Propulsion               26
  Utility                  22
  Weapon                   67
Parts Lost                 53
  Power                    10
  Propulsion               7
  Utility                  11
  Weapon                   25
Average Slot Usage (%)     87
  Naked Turns              74
Spaces Moved               2216
  Fastest Speed (%)        200
  Average Speed (%)        74
  Slowest Speed (%)        10
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           7
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             70
  Greatest Overweight (x)  19
  Average Overweight (x)   0
Largest Inventory          20
  Most Items Carried       12
  Average Items Carried    10
Core Damage Taken          1258
Average Core Remaining (%) 78
  Depth 10 Exit            88
  Depth 9 Exit             59
  Depth 8 Exit             91
  Depth 7 Exit             77
Volleys Fired              259
  Largest                  4
  Hottest                  215
Shots Fired                632
  Gun                      558
  Cannon                   59
  Launcher                 15
  Special                  0
  Kinetic                  385
  Thermal                  191
  Explosive                15
  Electromagnetic          41
Shots Hit Robots           400
  Core Hits                202
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           9957
  Projectiles              7070
  Explosions               2846
  Melee                    0
  Ramming                  41
  Kinetic                  4651
  Thermal                  2236
  Explosive                2556
  Electromagnetic          473
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      372
  Shots                    12
  Rammed                   7
Highest Temperature        456
  Average Temperature      98
  Shutdowns                3
  Energy Bleed             1
  Interference             1
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           3
  Damage (core)            0
Highest Corruption         5
  Average Corruption       2
  Message Errors           13
  Parts Rejected           7
  Data loss (map)          9
  Data loss (database)     10
  Misfires                 1
  Misdirections            4
  Targeting Errors         6
  Weapon Failures          3
  Depth 7 End              3
Haulers Intercepted        1
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          24
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         25
  Triggered                1
  Disarmed                 0
  Reprogrammed             1
  Reused                   0
Machine Familiarity        13
  Terminals                12
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Machines Hacked            13
  Terminals                12
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Total Hacks                36
  Successful               13
  Failed                   23
  Catastrophic             5
  Database Lockouts        0
  Manual                   14
  Unauthorized             8
  Terminals                34
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          2
Terminal Hacks             10
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              3
  Unreport Threat          2
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     1
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            1
  Machine Controls         0
Hacking Detections         12
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             822
  Average Influence        285
  Final Influence          287
Maximum Alert Level        3
  Low Security (%)         41
  Level 1                  37
  Level 2                  15
  Level 3                  5
  Level 4                  0
  Level 5                  0
Squads Dispatched          16
  Investigation            4
  Extermination            4
  Reinforcement            6
  Assault                  0
  Garrison                 2
Exploration Rate (%)       15
  Regions Visited          8
Garrisons Visited          1
  Relays Disabled          2
  Generators Disabled      0
Turns Passed               4385
  Depth 11                 62
  Depth 10                 559
  Depth 9                  495
  Depth 8                  462
  Depth 7                  1868
  Depth 6                  939
  Scrapyard                62
  Materials                1516
  Factory                  2261
  Garrison                 546

 Prototype IDs
---------------
Heavy Deuterium Engine
Heavy Particle Gun
Advanced Beam Rifle
Cooled Pulse Rifle
Improved Spread Laser
Improved Heavy Laser
Heavy EM Shotgun
Enhanced Autogun
Rocket Array

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: Sneaky Beaky
^Manual?: 1
Play Time: 86 min
Sessions: 1
Mod: N/A
Game No.: 525
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50


(zxc: Might as well extend this seed and wait until Tuesday for the next one, with Alpha 6!)

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